| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/base/test/ui_controls_aura.h" |
| |
| #include "base/check.h" |
| #include "base/functional/callback.h" |
| #include "build/build_config.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| namespace ui_controls { |
| namespace { |
| UIControlsAura* g_instance = nullptr; |
| bool g_ui_controls_enabled = false; |
| |
| void CheckUIControlsEnabled() { |
| CHECK(g_ui_controls_enabled) |
| << "In order to use ui_controls methods, you must be in a test " |
| "executable that enables UI Controls. Currently, this is " |
| "interactive_ui_tests and some fuzzing tests.\n" |
| "This limitation prevents attempting to send input that might require " |
| "the test process to be active and focused in an environment where " |
| "the process is not guaranteed to be running exclusively, which can " |
| "lead to flaky tests."; |
| } |
| |
| } // namespace |
| |
| #if !BUILDFLAG(IS_CHROMEOS) && !BUILDFLAG(IS_WIN) |
| void EnableUIControls() { |
| g_ui_controls_enabled = true; |
| } |
| #endif // !BUILDFLAG(IS_CHROMEOS) && !BUILDFLAG(IS_WIN) |
| |
| void ResetUIControlsIfEnabled() {} |
| |
| // An interface to provide Aura implementation of UI control. |
| |
| // static |
| bool SendKeyPress(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| bool control, |
| bool shift, |
| bool alt, |
| bool command) { |
| CheckUIControlsEnabled(); |
| return g_instance->SendKeyEvents( |
| window, key, kKeyPress | kKeyRelease, |
| GenerateAcceleratorState(control, shift, alt, command)); |
| } |
| |
| // static |
| bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| bool control, |
| bool shift, |
| bool alt, |
| bool command, |
| base::OnceClosure task, |
| KeyEventType wait_for) { |
| CheckUIControlsEnabled(); |
| CHECK(wait_for == ui_controls::KeyEventType::kKeyPress || |
| wait_for == ui_controls::KeyEventType::kKeyRelease); |
| return g_instance->SendKeyEventsNotifyWhenDone( |
| window, key, kKeyPress | kKeyRelease, std::move(task), |
| GenerateAcceleratorState(control, shift, alt, command), wait_for); |
| } |
| |
| // static |
| bool SendKeyEvents(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| int key_event_types, |
| int accelerator_state) { |
| CheckUIControlsEnabled(); |
| |
| // Make sure `key_event_types` abd `accelerator_state` is valid. |
| // `key_event_types` must include at least one key event type. |
| DCHECK(key_event_types > 0 && key_event_types <= (kKeyPress | kKeyRelease)); |
| DCHECK(accelerator_state >= 0 && |
| accelerator_state <= (kShift | kControl | kAlt | kCommand)); |
| |
| return g_instance->SendKeyEvents(window, key, key_event_types, |
| accelerator_state); |
| } |
| |
| // static |
| bool SendKeyEventsNotifyWhenDone(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| int key_event_types, |
| base::OnceClosure task, |
| int accelerator_state) { |
| CheckUIControlsEnabled(); |
| |
| // Make sure `key_event_types` abd `accelerator_state` is valid. |
| // `key_event_types` must include at least one key event type. |
| DCHECK(key_event_types > 0 && key_event_types <= (kKeyPress | kKeyRelease)); |
| DCHECK(accelerator_state >= 0 && |
| accelerator_state <= (kShift | kControl | kAlt | kCommand)); |
| |
| return g_instance->SendKeyEventsNotifyWhenDone( |
| window, key, key_event_types, std::move(task), accelerator_state, |
| KeyEventType::kKeyPress); |
| } |
| |
| // static |
| bool SendMouseMove(int x, int y, gfx::NativeWindow) { |
| // TODO(crbug.com/40249511): Maybe use the window hint on other platforms. |
| CheckUIControlsEnabled(); |
| return g_instance->SendMouseMove(x, y); |
| } |
| |
| // static |
| bool SendMouseMoveNotifyWhenDone(int x, |
| int y, |
| base::OnceClosure task, |
| gfx::NativeWindow) { |
| // TODO(crbug.com/40249511): Maybe use the window hint on other platforms. |
| CheckUIControlsEnabled(); |
| return g_instance->SendMouseMoveNotifyWhenDone(x, y, std::move(task)); |
| } |
| |
| // static |
| bool SendMouseEvents(MouseButton type, |
| int button_state, |
| int accelerator_state, |
| gfx::NativeWindow) { |
| // TODO(crbug.com/40249511): Maybe use the window hint on other platforms. |
| CheckUIControlsEnabled(); |
| return g_instance->SendMouseEvents(type, button_state, accelerator_state); |
| } |
| |
| // static |
| bool SendMouseEventsNotifyWhenDone(MouseButton type, |
| int button_state, |
| base::OnceClosure task, |
| int accelerator_state, |
| gfx::NativeWindow) { |
| // TODO(crbug.com/40249511): Maybe use the window hint on other platforms. |
| CheckUIControlsEnabled(); |
| return g_instance->SendMouseEventsNotifyWhenDone( |
| type, button_state, std::move(task), accelerator_state); |
| } |
| |
| // static |
| bool SendMouseClick(MouseButton type, gfx::NativeWindow) { |
| // TODO(crbug.com/40249511): Do any Aura platforms need to use the hint? |
| CheckUIControlsEnabled(); |
| return g_instance->SendMouseClick(type); |
| } |
| |
| #if BUILDFLAG(IS_WIN) |
| // static |
| bool SendTouchEvents(int action, int num, int x, int y) { |
| CheckUIControlsEnabled(); |
| return g_instance->SendTouchEvents(action, num, x, y); |
| } |
| #elif BUILDFLAG(IS_CHROMEOS) |
| // static |
| bool SendTouchEvents(int action, int id, int x, int y) { |
| CheckUIControlsEnabled(); |
| return g_instance->SendTouchEvents(action, id, x, y); |
| } |
| |
| // static |
| bool SendTouchEventsNotifyWhenDone(int action, |
| int id, |
| int x, |
| int y, |
| base::OnceClosure task) { |
| CheckUIControlsEnabled(); |
| return g_instance->SendTouchEventsNotifyWhenDone(action, id, x, y, |
| std::move(task)); |
| } |
| #endif |
| |
| UIControlsAura::UIControlsAura() { |
| } |
| |
| UIControlsAura::~UIControlsAura() { |
| } |
| |
| #if BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN) |
| // static. declared in ui_controls.h |
| void InstallUIControlsAura(UIControlsAura* instance) { |
| g_ui_controls_enabled = true; |
| delete g_instance; |
| g_instance = instance; |
| } |
| #endif // BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN) |
| |
| } // namespace ui_controls |