| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_TEST_UI_CONTROLS_H_ |
| #define UI_BASE_TEST_UI_CONTROLS_H_ |
| |
| #include <cstdint> |
| |
| #include "base/functional/callback_forward.h" |
| #include "build/build_config.h" |
| #include "ui/events/keycodes/keyboard_codes.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| namespace ui_controls { |
| |
| enum KeyEventType { kKeyPress = 1 << 0, kKeyRelease = 1 << 1 }; |
| |
| // A set of utility functions to generate native events in platform |
| // independent way. Note that since the implementations depend on a window being |
| // top level, these can only be called from test suites that are not sharded. |
| // For aura tests, please look into |aura::test:EventGenerator| first. This |
| // class provides a way to emulate events in synchronous way and it is often |
| // easier to write tests with this class than using |ui_controls|. |
| // |
| // Many of the functions in this class include a variant that takes a Closure. |
| // The version that takes a Closure waits until the generated event is |
| // processed. Once the generated event is processed the Closure is Run (and |
| // deleted). Note that this is a somewhat fragile process in that any event of |
| // the correct type (key down, mouse click, etc.) will trigger the Closure to be |
| // run. Hence a usage such as |
| // |
| // SendKeyPress(...); |
| // SendKeyPressNotifyWhenDone(..., task); |
| // |
| // might trigger |task| early. |
| // |
| // Note: Windows does not currently do anything with the |window| argument for |
| // these functions, so passing NULL is ok. |
| |
| // Per the above comment, these methods can only be called from non-sharded test |
| // suites. This method ensures that they're not accidently called by sharded |
| // tests. |
| void EnableUIControls(); |
| |
| // Reset the state in ui controls logic that are updated by the test to the |
| // initial state. |
| void ResetUIControlsIfEnabled(); |
| |
| #if BUILDFLAG(IS_APPLE) |
| bool IsUIControlsEnabled(); |
| #endif |
| |
| // Generates keyboard accelerator state in bitmap from each key boolean. |
| int GenerateAcceleratorState(bool control, bool shift, bool alt, bool command); |
| |
| // Send a key press with/without modifier keys. This will trigger a key release |
| // event after the key press. |
| // |
| // If you're writing a test chances are you want the variant in ui_test_utils. |
| // See it for details. |
| bool SendKeyPress(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| bool control, |
| bool shift, |
| bool alt, |
| bool command); |
| bool SendKeyPressNotifyWhenDone( |
| gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| bool control, |
| bool shift, |
| bool alt, |
| bool command, |
| base::OnceClosure task, |
| KeyEventType wait_for = KeyEventType::kKeyRelease); |
| |
| // The keys that may be held down while generating a keyboard/mouse event. |
| enum AcceleratorState { |
| kNoAccelerator = 0, |
| kShift = 1 << 0, |
| kControl = 1 << 1, |
| kAlt = 1 << 2, |
| kCommand = 1 << 3, |
| }; |
| |
| // Not supported on win. |
| // TODO(crbug.com/40256300): Support this on win. |
| #if !BUILDFLAG(IS_WIN) |
| // Sends a key press and/or release message with/without modifier keys. |
| // `key_event_types` is a bitmask of KeyEventType constants that indicates what |
| // events are generated. |
| bool SendKeyEvents(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| int key_event_types, |
| int accelerator_state = kNoAccelerator); |
| bool SendKeyEventsNotifyWhenDone(gfx::NativeWindow window, |
| ui::KeyboardCode key, |
| int key_event_types, |
| base::OnceClosure task, |
| int accelerator_state = kNoAccelerator); |
| #endif // !BUILDFLAG(IS_WIN) |
| |
| // A default value for a window hint specifies that no window hint is given and |
| // an appropriate target window should be deduced from the target or current |
| // mouse position. |
| |
| // Simulate a mouse move. |
| // |
| // The `window_hint` - if specified - helps the method correctly target the |
| // appropriate window on platforms where mouse events must be explicitly |
| // targeted. |
| // |
| // NOTE: On Mac, hover events are not delivered reliably to windows. To combat |
| // this, if you specify a window hint for a move with no buttons down, the hover |
| // events will be sent directly to the window. This may, unfortunately, bypass |
| // other observers, so if you are expecting an event observer to pick up the |
| // move rather than a window, do not specify a hint. |
| // |
| // Returns false on Windows if the desired position is not over a window |
| // belonging to the current process. |
| bool SendMouseMove(int screen_x, |
| int screen_y, |
| gfx::NativeWindow window_hint = gfx::NativeWindow()); |
| bool SendMouseMoveNotifyWhenDone( |
| int screen_x, |
| int screen_y, |
| base::OnceClosure task, |
| gfx::NativeWindow window_hint = gfx::NativeWindow()); |
| |
| enum MouseButton { |
| LEFT = 0, |
| MIDDLE, |
| RIGHT, |
| }; |
| |
| // Used to indicate the state of the button when generating events. |
| enum MouseButtonState { |
| UP = 1, |
| DOWN = 2 |
| }; |
| |
| enum TouchType { |
| kTouchPress = 1 << 0, |
| kTouchRelease = 1 << 1, |
| kTouchMove = 1 << 2, |
| }; |
| |
| // Sends a mouse down and/or up message with optional one or multiple |
| // accelerator keys. The click will be sent to wherever the cursor |
| // currently is, so be sure to move the cursor before calling this |
| // (and be sure the cursor has arrived!). |
| // |accelerator_state| is a bitmask of AcceleratorState. |
| // |
| // The `window_hint` - if specified - helps the method correctly target the |
| // appropriate window on platforms where mouse events must be explicitly |
| // targeted. |
| bool SendMouseEvents(MouseButton type, |
| int button_state, |
| int accelerator_state = kNoAccelerator, |
| gfx::NativeWindow window_hint = gfx::NativeWindow()); |
| bool SendMouseEventsNotifyWhenDone( |
| MouseButton type, |
| int button_state, |
| base::OnceClosure task, |
| int accelerator_state = kNoAccelerator, |
| gfx::NativeWindow window_hint = gfx::NativeWindow()); |
| |
| // Same as SendMouseEvents with UP | DOWN. |
| bool SendMouseClick(MouseButton type, |
| gfx::NativeWindow window_hint = gfx::NativeWindow()); |
| |
| #if BUILDFLAG(IS_WIN) |
| // Send WM_POINTER messages to generate touch events. There is no way to detect |
| // when events are received by chrome, it's up to users of this API to detect |
| // when events arrive. |action| is a bitmask of the TouchType constants that |
| // indicate what events are generated, |num| is the number of the touch |
| // pointers, |screen_x| and |screen_y| are the screen coordinates of a touch |
| // pointer. |
| bool SendTouchEvents(int action, int num, int screen_x, int screen_y); |
| #elif BUILDFLAG(IS_CHROMEOS) |
| // Sends a TouchEvent to the window system. |action| is a bitmask of the |
| // TouchType constants that indicates what events are generated, |id| identifies |
| // the touch point. |
| // TODO(mukai): consolidate this interface with the Windows SendTouchEvents. |
| bool SendTouchEvents(int action, int id, int x, int y); |
| bool SendTouchEventsNotifyWhenDone(int action, |
| int id, |
| int x, |
| int y, |
| base::OnceClosure task); |
| #endif |
| |
| #if BUILDFLAG(IS_LINUX) |
| // Forces the platform implementation to use screen coordinates, even if they're |
| // not really available, the next time that ui_controls::SendMouseMove() or |
| // ui_controls::SendMouseMoveNotifyWhenDone() is called, or some other method |
| // using these methods internally, e.g. ui_test_utils::SendMouseMoveSync(). All |
| // following calls will behave normally (unless this method is called again). |
| void ForceUseScreenCoordinatesOnce(); |
| #endif |
| |
| #if BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN) |
| class UIControlsAura; |
| void InstallUIControlsAura(UIControlsAura* instance); |
| #endif |
| |
| #if BUILDFLAG(IS_APPLE) |
| // Returns true when tests need to use extra Tab and Shift-Tab key events |
| // to traverse to the desired item; because the application is configured to |
| // traverse more elements for accessibility reasons. |
| bool IsFullKeyboardAccessEnabled(); |
| #endif |
| |
| } // namespace ui_controls |
| |
| #endif // UI_BASE_TEST_UI_CONTROLS_H_ |