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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_IME_TEXT_INPUT_CLIENT_H_
#define UI_BASE_IME_TEXT_INPUT_CLIENT_H_
#include <stddef.h>
#include <stdint.h>
#include <optional>
#include <ostream>
#include <string>
#include <string_view>
#include <vector>
#include "base/component_export.h"
#include "base/i18n/rtl.h"
#include "base/memory/weak_ptr.h"
#include "build/build_config.h"
#include "services/metrics/public/cpp/ukm_source_id.h"
#include "ui/base/ime/composition_text.h"
#include "ui/base/ime/grammar_fragment.h"
#include "ui/base/ime/ime_key_event_dispatcher.h"
#include "ui/base/ime/text_input_mode.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/range/range.h"
#include "url/gurl.h"
namespace gfx {
class Point;
class Rect;
}
namespace ui {
class KeyEvent;
enum class TextEditCommand;
#if BUILDFLAG(IS_WIN)
// Mirrors `dwFlags` for ITextStoreACP::GetACPFromPoint:
// https://learn.microsoft.com/en-us/windows/win32/api/textstor/nf-textstor-itextstoreacp-getacpfrompoint
enum class IndexFromPointFlags : uint8_t {
kNone = 0,
// Mirror of: GXFPF_ROUND_NEAREST
// Overrides the default behavior of `GetACPFromPoint` if and only if a
// character bounds contains `point`. Finds the index of the character which
// has the closest origin to `point`.
kNearestToContainedPoint = 0x01,
// Mirror of: GXFPF_NEAREST
// Overrides the default behavior of `GetACPFromPoint` if and only if no
// character bounds contain `point`. Finds the index of the character which
// has the closest origin to `point`.
kNearestToUncontainedPoint = 0x02,
// Alias for having both flags set. Always overrides the default behavior.
// Finds the index of the character which has the closest origin to `point`.
kNearestToPoint = kNearestToContainedPoint | kNearestToUncontainedPoint,
};
#endif // BUILDFLAG(IS_WIN)
// An interface implemented by a View that needs text input support.
// All strings related to IME operations should be UTF-16 encoded and all
// indices/ranges relative to those strings should be UTF-16 code units.
class COMPONENT_EXPORT(UI_BASE_IME) TextInputClient {
public:
// The reason the control was focused, used by the virtual keyboard to detect
// pen input.
enum FocusReason {
// Not focused.
FOCUS_REASON_NONE,
// User initiated with mouse.
FOCUS_REASON_MOUSE,
// User initiated with touch.
FOCUS_REASON_TOUCH,
// User initiated with pen.
FOCUS_REASON_PEN,
// All other reasons (e.g. system initiated, mouse)
FOCUS_REASON_OTHER,
};
#if BUILDFLAG(IS_CHROMEOS)
enum SubClass {
kRenderWidgetHostViewAura = 0,
kArcImeService = 1,
kTextField = 2,
kMaxValue = kTextField,
};
#endif
virtual ~TextInputClient();
// This should be implemented by the most concrete class.
virtual base::WeakPtr<TextInputClient> AsWeakPtr() = 0;
// Input method result -------------------------------------------------------
// Sets composition text and attributes. If there is composition text already,
// it'll be replaced by the new one. Otherwise, current selection will be
// replaced. If there is no selection, the composition text will be inserted
// at the insertion point.
virtual void SetCompositionText(const ui::CompositionText& composition) = 0;
// Converts current composition text into final content.
// If keep_selection is true, keep the selected range unchanged
// otherwise, set it to be after the newly committed text.
// If text was committed, return the number of characters committed.
// If we do not know what the number of characters committed is, return
// std::numeric_limits<size_t>::max().
virtual size_t ConfirmCompositionText(bool keep_selection) = 0;
// Removes current composition text.
virtual void ClearCompositionText() = 0;
enum class InsertTextCursorBehavior {
// Move cursor to the position after the last character in the text.
// e.g. for "hello", the cursor will be right after "o".
kMoveCursorAfterText,
// Move cursor to the position before the first character in the text.
// e.g. for "hello", the cursor will be right before "h".
kMoveCursorBeforeText,
};
// Inserts a given text at the insertion point. Current composition text or
// selection will be removed. This method should never be called when the
// current text input type is TEXT_INPUT_TYPE_NONE.
virtual void InsertText(const std::u16string& text,
InsertTextCursorBehavior cursor_behavior) = 0;
// Inserts a single char at the insertion point. Unlike above InsertText()
// method, this method takes an |event| parameter indicating
// the event that was unprocessed. This method should only be
// called when a key press is not handled by the input method but still
// generates a character (eg. by the keyboard driver). In another word, the
// preceding key press event should not be a VKEY_PROCESSKEY.
// This method will be called whenever a char is generated by the keyboard,
// even if the current text input type is TEXT_INPUT_TYPE_NONE.
virtual void InsertChar(const ui::KeyEvent& event) = 0;
// Returns whether the current insertion point supports images.
virtual bool CanInsertImage();
// Inserts a given image at the insertion point. It should be only called when
// CanInsertImage returns true.
virtual void InsertImage(const GURL& src) {}
// Input context information -------------------------------------------------
// Returns current text input type. It could be changed and even becomes
// TEXT_INPUT_TYPE_NONE at runtime.
virtual ui::TextInputType GetTextInputType() const = 0;
// Returns current text input mode. It could be changed and even becomes
// TEXT_INPUT_MODE_DEFAULT at runtime.
virtual ui::TextInputMode GetTextInputMode() const = 0;
// Returns the current text direction.
virtual base::i18n::TextDirection GetTextDirection() const = 0;
// Returns the current text input flags, which is a bit map of
// WebTextInputType defined in blink. This is valid only for web input fileds;
// it will return TEXT_INPUT_FLAG_NONE for native input fields.
virtual int GetTextInputFlags() const = 0;
// Returns if the client supports inline composition currently.
virtual bool CanComposeInline() const = 0;
// Returns current caret (insertion point) bounds in the universal screen
// coordinates in DIP (Density Independent Pixel).
// If there is selection, then the selection bounds will be returned.
virtual gfx::Rect GetCaretBounds() const = 0;
// Returns the bounds of the rectangle which encloses the selection region.
// Bounds are in the screen coordinates. An empty value should be returned if
// there is not any selection or this function is not implemented.
virtual gfx::Rect GetSelectionBoundingBox() const = 0;
#if BUILDFLAG(IS_WIN)
// For StylusHandwritingWin gesture support, this method mirrors the
// expectations of ITextStoreACP::GetTextExt. Returns the smallest
// axis-aligned bounding box which contains all of the axis-aligned character
// bounding boxes specified by the character offset `range` [start, end).
// The result is in DIP screen coordinates.
//
// For renderer content, "ProximateCharacterBounds" uses a cached subset of
// the actual character bounding boxes, so requests for valid character
// indices may fall outside of the cached rage. If `range` extends outside the
// cached range, regardless of whether the character offset is valid for the
// actual text, std::nullopt is returned.
//
// For views content, it's possible to retrieve accurate results for
// "ProximateCharacterBounds" since the data is readily available. The caching
// mechanism is to mitigate performance costs (CPU and memory) when processing
// very large documents.
virtual std::optional<gfx::Rect> GetProximateCharacterBounds(
const gfx::Range& range) const = 0;
// For StylusHandwritingWin gesture support, this method mirrors the
// expectations of ITextStoreACP::GetACPFromPoint. Depending on which `flags`
// are provided, returns an appropriate character offset relative to
// `screen_point_in_dips`. See comments around IndexFromPointFlags and its
// values for details.
//
// For renderer content, "ProximateCharacterBounds" uses a cached subset of
// the actual character bounding boxes, so requests for `screen_point_in_dips`
// contained by a character bounding box may not be considered "hit" by this
// method if that character falls outside the cached range, or what's
// considered "nearest" may be technically incorrect based on this fact. If
// no `flags` are provided and `screen_point_in_dips` isn't contained by any
// cached character bounds, regardless of whether `screen_point_in_dips` is
// technically valid for the content, std::nullopt is returned. If either or
// both `flags` are provided, this is guaranteed to return *some* character
// offset, even if it's not the most appropriate offset based on the actual
// content.
//
// For views content, it's possible to retrieve accurate results for
// "ProximateCharacterBounds" since the data is readily available. The caching
// mechanism is to mitigate performance costs (CPU and memory) when processing
// very large documents.
virtual std::optional<size_t> GetProximateCharacterIndexFromPoint(
const gfx::Point& screen_point_in_dips,
IndexFromPointFlags flags) const = 0;
#endif // BUILDFLAG(IS_WIN)
// Retrieves the composition character boundary rectangle in the universal
// screen coordinates in DIP (Density Independent Pixel).
// The |index| is zero-based index of character position in composition text.
// Returns false if there is no composition text or |index| is out of range.
// The |rect| is not touched in the case of failure.
virtual bool GetCompositionCharacterBounds(size_t index,
gfx::Rect* rect) const = 0;
// Returns true if there is composition text.
virtual bool HasCompositionText() const = 0;
// Returns how the text input client was focused.
virtual FocusReason GetFocusReason() const = 0;
// Document content operations ----------------------------------------------
// Retrieves the UTF-16 code unit range containing accessible text in
// the View. It must cover the composition and selection range.
// Returns false if the information cannot be retrieved right now.
virtual bool GetTextRange(gfx::Range* range) const = 0;
// Retrieves the UTF-16 code unit range of current composition text.
// Returns false if the information cannot be retrieved right now.
virtual bool GetCompositionTextRange(gfx::Range* range) const = 0;
// Retrieves the UTF-16 code unit range of current selection in the text
// input. Returns false if the information cannot be retrieved right now.
// Returns false if the selected text is outside of the text input (== the
// text input is not focused)
virtual bool GetEditableSelectionRange(gfx::Range* range) const = 0;
// Selects the given UTF-16 code unit range. Current composition text
// will be confirmed before selecting the range.
// Returns false if the operation is not supported.
virtual bool SetEditableSelectionRange(const gfx::Range& range) = 0;
#if BUILDFLAG(IS_MAC)
// Deletes contents in the given UTF-16 code unit range. Current
// composition text will be confirmed before deleting the range.
// The input caret will be moved to the place where the range gets deleted.
// ExtendSelectionAndDelete should be used instead as far as you are deleting
// characters around current caret. This function with the range based on
// GetEditableSelectionRange has a race condition due to asynchronous IPCs
// between browser and renderer. Returns false if the operation is not
// supported.
virtual bool DeleteRange(const gfx::Range& range) = 0;
#endif
// Retrieves the text content in a given UTF-16 code unit range.
// The result will be stored into |*text|.
// Returns false if the operation is not supported or the specified range
// is out of the text range returned by GetTextRange().
virtual bool GetTextFromRange(const gfx::Range& range,
std::u16string* text) const = 0;
// Miscellaneous ------------------------------------------------------------
// Called whenever current keyboard layout or input method is changed,
// especially the change of input locale and text direction.
virtual void OnInputMethodChanged() = 0;
// Called whenever the user requests to change the text direction and layout
// alignment of the current text box. It's for supporting ctrl-shift on
// Windows.
// Returns false if the operation is not supported.
virtual bool ChangeTextDirectionAndLayoutAlignment(
base::i18n::TextDirection direction) = 0;
// Deletes the current selection plus the specified number of char16 values
// before and after the selection or caret. This function should be used
// instead of calling DeleteRange with GetEditableSelectionRange, because
// GetEditableSelectionRange may not be the latest value due to asynchronous
// of IPC between browser and renderer.
virtual void ExtendSelectionAndDelete(size_t before, size_t after) = 0;
#if BUILDFLAG(IS_CHROMEOS)
// Deletes any active composition, and the current selection plus the
// specified number of char16 values before and after the selection, and
// replaces it with |replacement_string|.
// Places the cursor at the end of |replacement_string|.
//
// Clients should try to implement this with an atomic operation to ensure
// that input method features like autocorrection works well. However, it's
// also okay for clients to fall back to ExtendSelectionAndDelete followed by
// InsertText for a degraded experience.
virtual void ExtendSelectionAndReplace(
size_t length_before_selection,
size_t length_after_selection,
std::u16string_view replacement_string);
#endif
// Ensure the caret is not in |rect|. |rect| is in screen coordinates in
// DIP (Density Independent Pixel) and may extend beyond the bounds of this
// TextInputClient.
virtual void EnsureCaretNotInRect(const gfx::Rect& rect) = 0;
// Returns true if |command| is currently allowed to be executed.
virtual bool IsTextEditCommandEnabled(TextEditCommand command) const = 0;
// Execute |command| on the next key event. This allows a TextInputClient to
// be informed of a platform-independent edit command that has been derived
// from the key event currently being dispatched (but not yet sent to the
// TextInputClient). The edit command will take into account any OS-specific,
// or user-specified, keybindings that may be set up.
virtual void SetTextEditCommandForNextKeyEvent(TextEditCommand command) = 0;
// Returns a UKM source for identifying the input client (e.g. for web input
// clients, the source represents the URL of the page).
virtual ukm::SourceId GetClientSourceForMetrics() const = 0;
// Returns whether text entered into this text client should be used to
// improve typing suggestions for the user. This should return false for text
// fields that are considered 'private' (e.g. in incognito tabs).
virtual bool ShouldDoLearning() = 0;
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
// Start composition over a given UTF-16 code range from existing text. This
// should only be used for composition scenario when IME wants to start
// composition on existing text. Returns whether the operation was successful.
// Must not be called with an invalid range.
virtual bool SetCompositionFromExistingText(
const gfx::Range& range,
const std::vector<ui::ImeTextSpan>& ui_ime_text_spans) = 0;
#endif
#if BUILDFLAG(IS_CHROMEOS)
// Return the start and end index of the autocorrect range. If non-existent,
// return an empty Range.
virtual gfx::Range GetAutocorrectRange() const = 0;
// Return the location of the autocorrect range as a gfx::Rect object.
// If gfx::Rect is empty, then the autocorrect character bounds have not been
// set.
// These bounds are in screen coordinates.
virtual gfx::Rect GetAutocorrectCharacterBounds() const = 0;
// Sets the autocorrect range to |range|. Clients should show some visual
// indication of the range, such as flashing or underlining. If |range| is
// empty, then the autocorrect range is cleared.
// Returns true if the operation was successful. If |range| is invalid, then
// no modifications are made and this function returns false.
virtual bool SetAutocorrectRange(const gfx::Range& range) = 0;
// Returns the grammar fragment which contains the current cursor. If
// non-existent, returns nullopt.
virtual std::optional<GrammarFragment> GetGrammarFragmentAtCursor() const;
// Clears all the grammar fragments in |range|, returns whether the operation
// is successful. Should return true if the there is no fragment in the range.
virtual bool ClearGrammarFragments(const gfx::Range& range);
// Adds new grammar markers according to |fragments|. Clients should show
// some visual indications such as underlining. Returns whether the operation
// is successful.
virtual bool AddGrammarFragments(
const std::vector<GrammarFragment>& fragments);
// Does the current text client support always confirming a composition, even
// if there isn't a composition currently set?
virtual bool SupportsAlwaysConfirmComposition();
#endif
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_CHROMEOS)
// Returns false if either the focused editable element or the EditContext
// bounds is not available, else it returns true with the control and
// selection bounds for the EditContext or control bounds of the active
// editable element. This is used to report the layout bounds of the text
// input control to TSF on Windows and to the Virtual Keyboard extension on
// ChromeOS.
virtual void GetActiveTextInputControlLayoutBounds(
std::optional<gfx::Rect>* control_bounds,
std::optional<gfx::Rect>* selection_bounds) = 0;
#endif
#if BUILDFLAG(IS_WIN)
// Notifies accessibility about active composition. This API is currently
// only defined for TSF which is available only on Windows
// https://docs.microsoft.com/en-us/windows/desktop/api/UIAutomationCore/
// nf-uiautomationcore-itexteditprovider-getactivecomposition
// It notifies the composition range, composition text and whether the
// composition has been committed or not.
virtual void SetActiveCompositionForAccessibility(
const gfx::Range& range,
const std::u16string& active_composition_text,
bool is_composition_committed) = 0;
#endif
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_CHROMEOS)
struct EditingContext {
// Contains the active web content's URL.
GURL page_url;
};
virtual ui::TextInputClient::EditingContext GetTextEditingContext();
// Notifies TSF when a frame with a committed Url receives focus.
virtual void NotifyOnFrameFocusChanged() {}
#endif
// Called before ui::InputMethod dispatches a not-consumed event to PostIME
// phase. This method gives TextInputClient a chance to intercept event
// dispatching.
virtual void OnDispatchingKeyEventPostIME(ui::KeyEvent* event) {}
};
#if BUILDFLAG(IS_WIN)
COMPONENT_EXPORT(UI_BASE_IME)
extern std::ostream& operator<<(std::ostream& os, IndexFromPointFlags flags);
#endif // BUILDFLAG(IS_WIN)
} // namespace ui
#if BUILDFLAG(IS_WIN)
inline constexpr ui::IndexFromPointFlags operator&(ui::IndexFromPointFlags a,
ui::IndexFromPointFlags b) {
using T = std::underlying_type_t<ui::IndexFromPointFlags>;
return static_cast<ui::IndexFromPointFlags>(static_cast<T>(a) &
static_cast<T>(b));
}
inline constexpr ui::IndexFromPointFlags operator|(ui::IndexFromPointFlags a,
ui::IndexFromPointFlags b) {
using T = std::underlying_type_t<ui::IndexFromPointFlags>;
return static_cast<ui::IndexFromPointFlags>(static_cast<T>(a) |
static_cast<T>(b));
}
inline constexpr ui::IndexFromPointFlags& operator|=(
ui::IndexFromPointFlags& a,
ui::IndexFromPointFlags b) {
a = a | b;
return a;
}
#endif // BUILDFLAG(IS_WIN)
#endif // UI_BASE_IME_TEXT_INPUT_CLIENT_H_