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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_WINDOW_TRACKER_H_
#define UI_AURA_WINDOW_TRACKER_H_
#include <vector>
#include "base/memory/raw_ptr.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/window_observer.h"
namespace aura {
// This class is used to track an ordered list of Windows. When a Window is
// destroyed it is removed from the list of Windows.
class AURA_EXPORT WindowTracker : public WindowObserver {
public:
// A vector is used for tracking the windows (instead of a set) as some places
// care about ordering.
using WindowList = std::vector<raw_ptr<Window, VectorExperimental>>;
explicit WindowTracker(const WindowList& windows);
WindowTracker();
WindowTracker(const WindowTracker&) = delete;
WindowTracker& operator=(const WindowTracker&) = delete;
~WindowTracker() override;
// Returns the set of windows being observed.
const WindowList& windows() const { return windows_; }
// Adds |window| to the set of Windows being tracked.
void Add(Window* window);
void RemoveAll();
// Removes |window| from the set of windows being tracked.
void Remove(Window* window);
Window* Pop();
// Returns true if |window| was previously added and has not been removed or
// deleted.
bool Contains(Window* window) const;
// WindowObserver overrides:
void OnWindowDestroying(Window* window) override;
private:
WindowList windows_;
};
} // namespace aura
#endif // UI_AURA_WINDOW_TRACKER_H_