| // Copyright 2015 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/gpu/gpu_service_factory.h" |
| |
| #include <memory> |
| |
| #include "base/no_destructor.h" |
| #include "base/task/single_thread_task_runner.h" |
| #include "base/task/thread_pool.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/service/shared_context_state.h" |
| #include "gpu/ipc/service/gpu_channel_manager.h" |
| #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
| #include "media/base/media_switches.h" |
| #include "media/gpu/ipc/service/media_gpu_channel_manager.h" |
| #include "media/media_buildflags.h" |
| |
| #if BUILDFLAG(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS) |
| #include "base/functional/bind.h" |
| #include "media/base/media_switches.h" |
| #include "media/mojo/services/gpu_mojo_media_client.h" // nogncheck |
| #include "media/mojo/services/media_service_factory.h" // nogncheck |
| #endif // BUILDFLAG(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS) |
| |
| namespace content { |
| |
| GpuServiceFactory::GpuServiceFactory( |
| const gpu::GpuPreferences& gpu_preferences, |
| const gpu::GpuDriverBugWorkarounds& gpu_workarounds, |
| const gpu::GpuFeatureInfo& gpu_feature_info, |
| const gpu::GPUInfo& gpu_info, |
| base::WeakPtr<media::MediaGpuChannelManager> media_gpu_channel_manager, |
| gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
| media::AndroidOverlayMojoFactoryCB android_overlay_factory_cb) { |
| #if BUILDFLAG(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS) |
| gpu_preferences_ = gpu_preferences; |
| gpu_workarounds_ = gpu_workarounds; |
| gpu_feature_info_ = gpu_feature_info; |
| gpu_info_ = gpu_info; |
| task_runner_ = base::SingleThreadTaskRunner::GetCurrentDefault(); |
| media_gpu_channel_manager_ = std::move(media_gpu_channel_manager); |
| gpu_memory_buffer_factory_ = gpu_memory_buffer_factory; |
| android_overlay_factory_cb_ = std::move(android_overlay_factory_cb); |
| #endif |
| } |
| |
| GpuServiceFactory::~GpuServiceFactory() {} |
| |
| void GpuServiceFactory::RunMediaService( |
| mojo::PendingReceiver<media::mojom::MediaService> receiver) { |
| #if BUILDFLAG(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS) |
| scoped_refptr<base::SequencedTaskRunner> task_runner = task_runner_; |
| const bool use_dedicated_media_service_thread = [&]() { |
| #if BUILDFLAG(IS_WIN) |
| bool is_dawn_d3d_enabled = false; |
| // On Windows, check if we are using the Graphite D3D backend. There |
| // is rendering performance impact caused by lock contention on the |
| // D3D11 API lock, and Dawn mitigate this by batching API calls under |
| // the lock. |
| if (media_gpu_channel_manager_) { |
| if (auto shared_context_state = |
| media_gpu_channel_manager_->GetSharedContextState()) { |
| is_dawn_d3d_enabled = shared_context_state->IsGraphiteDawnD3D(); |
| } |
| } |
| if (!is_dawn_d3d_enabled) { |
| return false; |
| } |
| #endif |
| |
| return media::IsDedicatedMediaServiceThreadEnabled( |
| gpu_info_.gl_implementation_parts.angle); |
| }(); |
| |
| if (use_dedicated_media_service_thread) { |
| // This service will host audio/video decoders, and if these decoding |
| // operations are blocked, user may hear audio glitch or see video |
| // freezing, hence "user blocking". |
| if (base::FeatureList::IsEnabled( |
| media::kUseSequencedTaskRunnerForMediaService)) { |
| task_runner = base::ThreadPool::CreateSequencedTaskRunner( |
| {base::TaskPriority::USER_BLOCKING}); |
| } else { |
| task_runner = base::ThreadPool::CreateSingleThreadTaskRunner( |
| {base::TaskPriority::USER_BLOCKING}); |
| } |
| } |
| |
| media::GpuMojoMediaClientTraits traits( |
| gpu_preferences_, gpu_workarounds_, gpu_feature_info_, gpu_info_, |
| /*gpu_task_runner=*/task_runner_, android_overlay_factory_cb_, |
| media_gpu_channel_manager_); |
| auto gpu_client = media::GpuMojoMediaClient::Create(traits); |
| |
| using FactoryCallback = |
| base::OnceCallback<std::unique_ptr<media::MediaService>()>; |
| FactoryCallback factory = |
| base::BindOnce(&media::CreateGpuMediaService, std::move(receiver), |
| std::move(gpu_client)); |
| task_runner->PostTask( |
| FROM_HERE, |
| base::BindOnce( |
| [](FactoryCallback factory) { |
| static base::NoDestructor<std::unique_ptr<media::MediaService>> |
| service{std::move(factory).Run()}; |
| }, |
| std::move(factory))); |
| return; |
| #endif // BUILDFLAG(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS) |
| } |
| |
| } // namespace content |