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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_OUTPUT_DEVICE_BACKING_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_OUTPUT_DEVICE_BACKING_H_
#include <d3d11.h>
#include <dcomp.h>
#include <dxgi1_3.h>
#include <wrl/client.h>
#include <memory>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "base/memory/unsafe_shared_memory_region.h"
#include "components/viz/service/viz_service_export.h"
#include "ui/gfx/geometry/size.h"
namespace base {
class SharedMemory;
}
namespace viz {
// Allocates and owns a SharedMemory backing for multiple SoftwareOutputDevices.
// The backing will be big enough to hold the largest size returned by a
// client's GetViewportPixelSize().
class VIZ_SERVICE_EXPORT OutputDeviceBacking {
public:
class Client {
public:
virtual const gfx::Size& GetViewportPixelSize() const = 0;
virtual void ReleaseCanvas() = 0;
protected:
virtual ~Client() = default;
};
OutputDeviceBacking();
OutputDeviceBacking(const OutputDeviceBacking&) = delete;
OutputDeviceBacking& operator=(const OutputDeviceBacking&) = delete;
virtual ~OutputDeviceBacking();
void RegisterClient(Client* client);
void UnregisterClient(Client* client);
// Called when a client has resized. Clients should call Resize() after being
// registered when they have a valid size. Will potentially invalidate
// SharedMemory and call ReleaseCanvas() on clients.
void ClientResized();
// Requests a SharedMemory segment large enough to fit |viewport_size|. Will
// return null if |viewport_size| is too large to safely allocate
// a shared memory region.
base::UnsafeSharedMemoryRegion* GetSharedMemoryRegion(
const gfx::Size& viewport_size);
// Returns the maximum size in bytes needed for the largest viewport from
// registered clients.
size_t GetMaxViewportBytes();
// Retrieve the ID3D11Device and IDCompositionDevice to use for presentation.
virtual HRESULT GetOrCreateDXObjects(
Microsoft::WRL::ComPtr<ID3D11Device>* d3d11_device,
Microsoft::WRL::ComPtr<IDXGIFactory2>* dxgi_factory,
Microsoft::WRL::ComPtr<IDCompositionDevice>* dcomp_device);
// Returns the D3D11 staging texture or creates one if it doesn't exist.
virtual Microsoft::WRL::ComPtr<ID3D11Texture2D> GetOrCreateStagingTexture();
// Returns the size needed for the largest viewport from registered clients,
// in pixels.
gfx::Size GetMaxViewportSize() const;
private:
std::vector<raw_ptr<Client, VectorExperimental>> clients_;
base::UnsafeSharedMemoryRegion region_;
size_t created_shm_bytes_ = 0;
// The following are used to cache resources that are common to all
// software output device backings.
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory_;
Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_staging_texture_;
Microsoft::WRL::ComPtr<IDCompositionDevice> dcomp_device_;
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_OUTPUT_DEVICE_BACKING_H_