| // Copyright 2017 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_CLIENT_FRAME_EVICTION_MANAGER_H_ |
| #define COMPONENTS_VIZ_CLIENT_FRAME_EVICTION_MANAGER_H_ |
| |
| #include <stddef.h> |
| |
| #include <list> |
| #include <map> |
| #include <memory> |
| #include <optional> |
| #include <utility> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/memory/memory_pressure_listener.h" |
| #include "base/memory/post_delayed_memory_reduction_task.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/singleton.h" |
| #include "base/task/single_thread_task_runner.h" |
| #include "base/time/default_tick_clock.h" |
| #include "base/time/tick_clock.h" |
| #include "base/timer/timer.h" |
| #include "base/trace_event/memory_dump_provider.h" |
| #include "base/trace_event/memory_dump_request_args.h" |
| #include "components/viz/client/viz_client_export.h" |
| |
| #if BUILDFLAG(IS_ANDROID) |
| #include "base/android/pre_freeze_background_memory_trimmer.h" |
| #endif |
| |
| namespace viz { |
| |
| class FrameEvictionManagerClient { |
| public: |
| virtual ~FrameEvictionManagerClient() = default; |
| virtual void EvictCurrentFrame() = 0; |
| }; |
| |
| // This class is responsible for globally managing which renderers keep their |
| // compositor frame when offscreen. We actively discard compositor frames for |
| // offscreen tabs, but keep a minimum amount, as an LRU cache, to make switching |
| // between a small set of tabs faster. The limit is a soft limit, because |
| // clients can lock their frame to prevent it from being discarded, e.g. if the |
| // tab is visible, or while capturing a screenshot. |
| class VIZ_CLIENT_EXPORT FrameEvictionManager |
| : public base::trace_event::MemoryDumpProvider { |
| public: |
| // Pauses frame eviction within its scope. |
| class VIZ_CLIENT_EXPORT ScopedPause { |
| public: |
| ScopedPause(); |
| |
| ScopedPause(const ScopedPause&) = delete; |
| ScopedPause& operator=(const ScopedPause&) = delete; |
| |
| ~ScopedPause(); |
| }; |
| |
| static FrameEvictionManager* GetInstance(); |
| |
| FrameEvictionManager(const FrameEvictionManager&) = delete; |
| FrameEvictionManager& operator=(const FrameEvictionManager&) = delete; |
| |
| void AddFrame(FrameEvictionManagerClient*, bool locked); |
| void RemoveFrame(FrameEvictionManagerClient*); |
| void LockFrame(FrameEvictionManagerClient*); |
| void UnlockFrame(FrameEvictionManagerClient*); |
| |
| size_t GetMaxNumberOfSavedFrames() const; |
| |
| // For testing only |
| void set_max_number_of_saved_frames(size_t max_number_of_saved_frames) { |
| max_number_of_saved_frames_ = max_number_of_saved_frames; |
| } |
| |
| // React on memory pressure events to adjust the number of cached frames. |
| // Please make this private when crbug.com/443824 has been fixed. |
| void OnMemoryPressure( |
| base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level); |
| |
| // Purges all unlocked frames, allowing us to reclaim resources. |
| void PurgeAllUnlockedFrames(); |
| |
| // Chosen arbitrarily, didn't show regressions in metrics during a field trial |
| // in 2023. Should ideally be higher than a common time to switch between |
| // tabs. The reasoning is that if a tab isn't switched to in this delay, then |
| // it's unlikeky to soon be. |
| static constexpr base::TimeDelta kPeriodicCullingDelay = base::Minutes(5); |
| |
| private: |
| friend struct base::DefaultSingletonTraits<FrameEvictionManager>; |
| FRIEND_TEST_ALL_PREFIXES(FrameEvictionManagerTest, PeriodicCulling); |
| |
| FrameEvictionManager(); |
| ~FrameEvictionManager() override; |
| |
| void StartFrameCullingTimer(); |
| void CullUnlockedFrames(size_t saved_frame_limit); |
| #if BUILDFLAG(IS_ANDROID) |
| void CullOldUnlockedFrames(base::MemoryReductionTaskContext task_type); |
| #else |
| void CullOldUnlockedFrames(); |
| #endif |
| |
| void PurgeMemory(int percentage); |
| |
| // Pauses/unpauses frame eviction. |
| void Pause(); |
| void Unpause(); |
| |
| void RegisterUnlockedFrame(FrameEvictionManagerClient* frame); |
| |
| // Inject mock versions for testing. |
| void SetOverridesForTesting( |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| const base::TickClock* clock); |
| |
| bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args, |
| base::trace_event::ProcessMemoryDump* pmd) override; |
| |
| // Listens for system under pressure notifications and adjusts number of |
| // cached frames accordingly. |
| std::unique_ptr<base::MemoryPressureListener> memory_pressure_listener_; |
| |
| std::map<FrameEvictionManagerClient*, size_t> locked_frames_; |
| // {FrameEvictionManagerClient, Last Unlock() time}, ordered with the most |
| // recent first. |
| std::list<std::pair<FrameEvictionManagerClient*, base::TimeTicks>> |
| unlocked_frames_; |
| size_t max_number_of_saved_frames_; |
| |
| // Counter of the outstanding pauses. |
| int pause_count_ = 0; |
| |
| // Argument of the last CullUnlockedFrames call while paused. |
| std::optional<size_t> pending_unlocked_frame_limit_; |
| |
| base::OneShotDelayedBackgroundTimer idle_frame_culling_timer_; |
| raw_ptr<const base::TickClock> clock_ = base::DefaultTickClock::GetInstance(); |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_CLIENT_FRAME_EVICTION_MANAGER_H_ |