| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/display/display_transform.h" |
| |
| #include "base/notreached.h" |
| #include "ui/gfx/overlay_transform_utils.h" |
| |
| namespace display { |
| |
| gfx::Transform CreateRotationTransform(display::Display::Rotation rotation, |
| const gfx::SizeF& size_to_rotate) { |
| return OverlayTransformToTransform( |
| DisplayRotationToOverlayTransform(rotation), size_to_rotate); |
| } |
| |
| gfx::OverlayTransform DisplayRotationToOverlayTransform( |
| display::Display::Rotation rotation) { |
| // Note that the angle provided by |rotation| here is the opposite direction |
| // of the physical rotation of the device, which is the space in which the UI |
| // prepares the scene (see |
| // https://developer.android.com/reference/android/view/Display#getRotation() |
| // for details). |
| // |
| // The rotation which needs to be applied by the display compositor to allow |
| // the buffers produced by it to be used directly by the system compositor |
| // needs to be the inverse of this rotation. Since display::Rotation is in |
| // clockwise direction while gfx::OverlayTransform is anti-clockwise, directly |
| // mapping them below performs this inversion. |
| switch (rotation) { |
| case display::Display::ROTATE_0: |
| return gfx::OVERLAY_TRANSFORM_NONE; |
| case display::Display::ROTATE_90: |
| return gfx::OVERLAY_TRANSFORM_ROTATE_CLOCKWISE_90; |
| case display::Display::ROTATE_180: |
| return gfx::OVERLAY_TRANSFORM_ROTATE_CLOCKWISE_180; |
| case display::Display::ROTATE_270: |
| return gfx::OVERLAY_TRANSFORM_ROTATE_CLOCKWISE_270; |
| } |
| NOTREACHED(); |
| } |
| |
| } // namespace display |