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This document describes the build process for Windows. If you run into problems, please join the #contributing channel on our Discord for help. It is strongly recommended to use PowerShell 7 (pwsh.exe) instead of the default powershell.exe.

Prerequisites

Enable Scripts

By default, running unverified scripts are blocked.
> Set-ExecutionPolicy -Scope CurrentUser -ExecutionPolicy Unrestricted

System Dependencies

Bun v1.1 or later. We use Bun to run it’s own code generators.
> irm bun.com/install.ps1 | iex
Visual Studio with the “Desktop Development with C++” workload. While installing, make sure to install Git as well, if Git for Windows is not already installed. Visual Studio can be installed graphically using the wizard or through WinGet:
> winget install "Visual Studio Community 2022" --override "--add Microsoft.VisualStudio.Workload.NativeDesktop Microsoft.VisualStudio.Component.Git " -s msstore
After Visual Studio, you need the following:
  • LLVM 19.1.7
  • Go
  • Rust
  • NASM
  • Perl
  • Ruby
  • Node.js
  • Ccache
The Zig compiler is automatically downloaded, installed, and updated by the building process.
Scoop can be used to install these remaining tools easily.
Scoop
> irm https://get.scoop.sh | iex
> scoop install nodejs-lts go rust nasm ruby perl ccache
# scoop seems to be buggy if you install llvm and the rest at the same time
> scoop install llvm@19.1.7
Please do not use WinGet/other package manager for these, as you will likely install Strawberry Perl instead of a more minimal installation of Perl. Strawberry Perl includes many other utilities that get installed into $Env:PATH that will conflict with MSVC and break the build.
If you intend on building WebKit locally (optional), you should install these packages:
Scoop
> scoop install make cygwin python
From here on out, it is expected you use a PowerShell Terminal with .\scripts\vs-shell.ps1 sourced. This script is available in the Bun repository and can be loaded by executing it:
> .\scripts\vs-shell.ps1
To verify, you can check for an MSVC-only command line such as mt.exe
> Get-Command mt
It is not recommended to install ninja / cmake into your global path, because you may run into a situation where you try to build bun without .\scripts\vs-shell.ps1 sourced.

Building

> bun run build

# after the initial `bun run build` you can use the following to build
> ninja -Cbuild/debug
If this was successful, you should have a bun-debug.exe in the build/debug folder.
> .\build\debug\bun-debug.exe --revision
You should add this to $Env:PATH. The simplest way to do so is to open the start menu, type “Path”, and then navigate the environment variables menu to add C:\.....\bun\build\debug to the user environment variable PATH. You should then restart your editor (if it does not update still, log out and log back in).

Extra paths

  • WebKit is extracted to build/debug/cache/webkit/
  • Zig is extracted to build/debug/cache/zig/bin/zig.exe

Tests

You can run the test suite either using bun test <path> or by using the wrapper script bun node:test <path>. The bun node:test command runs every test file in a separate instance of bun.exe, to prevent a crash in the test runner from stopping the entire suite.
# Setup
> bun i --cwd packages\bun-internal-test

# Run the entire test suite with reporter
# the package.json script "test" uses "build/debug/bun-debug.exe" by default
> bun run test

# Run an individual test file:
> bun-debug test node\fs
> bun-debug test "C:\bun\test\js\bun\resolve\import-meta.test.js"

Troubleshooting

.rc file fails to build

llvm-rc.exe is odd. don’t use it. use rc.exe, to do this make sure you are in a visual studio dev terminal, check rc /? to ensure it is Microsoft Resource Compiler

failed to write output ‘bun-debug.exe’: permission denied

you cannot overwrite bun-debug.exe if it is already open. you likely have a running instance, maybe in the vscode debugger?