Indie game dev
posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm
Pfp is Lucie from battlerite


The issue comes up when people youre talking to dont know what youre using as a comparison
Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there


I usually just ask users on mastodon in dms whether theyre fine with me posting it here and then make a completely new post if they say yes. For the actual video I download it from mastodon then usually shrink it to around half width and height and optimize it a bit so its within the lemmy file size limit
For actual crossposts from mastodon only the original author can do that and by tagging the lemmy community


Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past


Not all work with someone happens from opening up issues or PRs


Yes, or it compiles to JavaScript. From the version 1 post

Also misskey and the main forks (iceshrimp, sharkey)
sublinks
not technically released yet but I assume it will in some form before the next canvas. Should be relatively easy to support since it has lemmy api compatibility on release


yeah thats why it hasnt been utilized yet. No posts currently but theres a bunch of subscribers to interact with content when something gets posted


!engineering_resumes@programming.dev
Hasnt been utilized very much yet but its there
Reason hasnt been given. Theres this message from the discord

Image in the tweet for those who dont want to click

Letting you know that the attached file seems to be broken. Doesnt show when visiting it
Edit: ok for some reason its working for me now, just doesn’t have a preview
Theres a community for it over at !bevy@programming.dev for anyone interested in it :)


Nah not mine, just one I found and thought was pretty cool. Added the source to my rss reader and probably gonna post more from them in the future


Also @popcar2@programming.dev, dont know if you know already but they showcased GodotOS in here
https://github.blog/2024-01-18-game-bytes-january-2024/#go-go-gadget-godot-operating-system


You can edit font colors from the theme, theme override or by using modulate
Theres a function called set_color in the theme
docs: https://docs.godotengine.org/en/stable/classes/class_theme.html#class-theme-method-set-color
Canvas items have a modulate property that can be set to a new color to tint the element
For this I would do the modulate route


When the draw function calls itself it yields control to that new function its calling. When that function ends it takes back control and continues doing what it was doing.
This means all of the for loops in all of the functions will execute. Draw(1) will do the for loop and then return as it hits the end of the function (standard behaviour when you reach the end of a function even if theres no return statement). Then draw(2) will do the for loop as it gets back control now that draw(1) is done and then return, etc. all the way up
All parts of a function are recursive, theres no such thing as a non recursive part


This code has a recursive call (function calls itself) within the function so that has to be taken into account when tracing it
This would make the function execute multiple times so the for loop would end up executing multiple times.
Lets say main calls draw with a height value of 10 (draw(10)). First it sees that n is greater than 0 so it keeps going. Then it calls the draw function with a value of 10 - 1 aka 9. Now its executing in the draw(9) function. Greater than 0 so continues and calls draw(8). etc. all the way down to draw(0) where it sees that n is equal to 0 so returns out of the function due to the return statement.
Now that draw(0) finished executing draw(1) can keep going and goes to the for loop. Here it prints 1 # and then prints a new line (and then returns since it hit the end of the function). Now that draw(1) is done draw(2) can keep going and prints 2 #'s and then prints a new line (and then returns). This keeps going all the way up to the initial draw call, draw(10) which prints 10 #'s and then a new line, returns, and then the main function keeps going but theres nothing after that so it returns and the execution ends.
The effect from coming back after the recursive calls makes it seem like n is increasing but its just different calls to the same function. i is taken into account for but printing the amount of #'s since thats whats within that loop
Keywords in what I said being “everyone on reddit knows what reddit is”. Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)