

Well you do defeat the big bad at the end. The fate of that NPC doesn’t constitute a cliffhanger for me.
More importantly: all features were done. Personally I don’t really care about the story in ARPGs anyway.


Well you do defeat the big bad at the end. The fate of that NPC doesn’t constitute a cliffhanger for me.
More importantly: all features were done. Personally I don’t really care about the story in ARPGs anyway.


Grim Dawn was completed before the devs started releasing DLC. Last Epoch, apparently, still has severe bugs and unfinished content.
Additionally 2 of 3 DLCs in Grim Dawn are more akin to olden timey expansions rather than modern cash-grab DLC.


Baldurs Gate 3: people hype it up as the best CRPG ever. When in fact it’s not even close. It loses in every category that matters to several dozen contenders (including Baldurs Gate 1 & 2): build diversity, story, writing, the UI.
Well the focus of AutoKey seems to be more productivity and utility. It works perfectly fine, but antimicrox is better suited for my usecase.
Turns out Lutris even has an option to enable a specific antimicrox profile on launching a game. Perfect. Thank you!


How about serving a proper HTML that contains the data they want to display? Instead of an empty page that tries to load the data via JavaScript.


Yeah, both the test-script that just echos and the real script I was trying to get to run now work.
I’m guessing when I run it from the terminal I’m already in the context of bash, so the script runs, but when Lutris runs the script I don’t have this context?


That’s what was missing. Thank you!


There is no space in the path.
And it is executable, if I paste the exact line from the config-dialog into a terminal the script runs as expected and creates the text-file.


With the help of this forum post and a bit of persistence I managed to get it to work and I wanted to share how with future generations and/or my future self.
First Problem: libstdc++.so.5
dnf does not have libstdc++5 but apt does.
Solution: I installed Mint on a Virtual Machine ran sudo apt install libstdc++5 and then copied the library to my real machine into the system directory of UT2004. The game now starts. I know there must be a better way to solve this.
Second Problem: Game starts in a tiny window stuck in the top left corner
Alt+Enter switches it to a real window that makes the game useable, but setting a proper resolution and trying to make it fullscreen again crashes the game.
Solution: Open /home/user/.ut2004/System/UT2004.ini, go to the [SDLDrv.SDLClient] section and set all lines with viewport to the desired resolution.
Third Problem: No sound
UT2004 uses the obsolete OSS sound system.
Solution: Run the game under a compatibility wrapper. Debian and derivatives have aoss available. Fedora and derivatives have padsp. Thus run the game with padsp "./ut2004-bin-linux-amd64" and the sound works.


If all else fails I’ll fall back to the Windows version, would make me very sad though.


That helped. Thank you very much! Crashes everytime I try to switch to fullscreen though, I’ll play around with it for a bit, hopefully I’ll figure it out.


The DVD includes SDL and OpenAL, but not libstdc++


Right. I tried that patch now, but it still wants libstdc++.so.5


To be honest I’m having way less problems than I was expecting. I would never want to switch back.


Well yeah, but how do i figure out which version I need and where do I get that version?


Well obviously the version on the DVD is ancient. I did apply the latest available patch, but that is also ancient.
I assume the steam version the Lutris script uses was updated at some point after the last retail patch.
Right, turns out reading the documentation helps. Thank you!


Didn’t even know I had integrated graphics. Will try that out!
The last time I used the power toys was on W10 but can’t you choose which components you install? Surely you can disable the autostart for the ones you are not using?