A downloadable game for Windows

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Work In Progress - unfinishedfull of  ikemen placeholder assets

  • Game lead/animator/coder

A_creator

  • Music

Instrumetal

  • Prentiss Voice actress

Rotem Fenichel

  • Tom Follicle voice actor

Ryshawn Fletcher

  • Character art

Manzanita



Wizards, magicians, ilusionists, strange people gather in strange places, some seek to hone their art, others seek other goals, but they often find each other.

Traditional defence means nothing in the face of such arts, only magic can counter magic, and such is not free

Magic brings magic, wasting brings nothing


Default keybinds can be changed in OPTIONS:

A - light attack

S - heavy attack

Z - counterspell

Arrow keys - moviment

Enter - taunt 

Counterspell is your one and only way to defend yourself, time it right and you will deflect anything thrown at you, but beware, you only have a limited amount of failed uses. 


  • MOVELIST: 

Prentiss:

  • 236# - fireball
  • 214# - cast spell
  • 22# -  read spellbook


Tom Follicle:

  • 236# - beard grab
  • 214# - Magic Missile
  • 22# - Follicle burst



Long story short, this was my first game jam, started 9 days late, while working a night shift, while moving, not able to work on it in weekends but you know what, im happy, never thought i would be able to do as much as i did

I plan to keep working on this, add unimplemented features, new stages and characters, polish the gameplay and visuals

I had tons of fun, expect me in the next jam


Known issues:

  • Music in the Doorspace stage (the one non placeholder stage) doesnt play

Fix: open the stages folder, open doorspace.def with a text editor and edit the following line (in green)

  • Counterspell metter doesn't start full at match start (WORKAROUND: press space at MATCH start)
  • Title logo has transparency issues
  • Tom Follicle has some missing hurt frames
  • Counterspell only refills a single use on success instead of the intended full 3 uses (not game breaking but messes up the ballencing)
  • Contrasting dropshadow unimplemented (IKEMEN placeholder stages left ingame if readability is an issue)
  • 22 inputs are too tight
  • Unused inputs need to be removed from the keybinds, ysed ones need to be renamed
Updated 10 days ago
Published 15 days ago
StatusPrototype
PlatformsWindows
AuthorA_creator
GenreFighting
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

Combomancer alpha hotfix
External
Combomancer alpha 39 MB

Comments

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While of course some more fleshed out graphics would do good for the readability of the game, I wanted to say the movement felt pretty good and very responsive. Both characters are fun, with the only thing I got tripped up on is one of Prentiss's spells where I didn't fully understand what it was meant to do. 

Very strong start to what could be a good project. Some notes: Magic missile seems very OP, and limited counterspell uses seems like it could be a very centralizing mechanic and very difficult to balance around if development was continued.