Why Do Programming Languages Have Weird Names?
Python, Ruby, Java, Pascal. Here are their stories.
Project Overview We are seeking experienced Lua programmers to contribute to cutting-edge AI training initiatives by reviewing, evaluating, and improving AI-generated Lua code. The goal is to enhance the quality, accuracy, and reliability of AI systems that generate Lua code for real-world applications such as game development, scripting environments, and interactive systems. This is a fully remote, flexible contract opportunity designed for developers with strong hands-on Lua experience, especially in environments like Roblox Studio or other Lua-based engines. Organization Alignerr Type Hourly Contract Location Remote Commitment 10–40 hours per week (flexible schedule) What You Will Do Review and evaluate AI-generated Lua code fo...
...behaviour must feel authentic. In-game integration Once the model and scripts are complete, you will package and submit the mod to the official FS25 ModHub for console approval, handling any XML, i3D, or LUA tweaks the submission process demands. I will supply the reference files and test the build, but final publication to the hub is part of your task. Budget & timeline The entire job—including any ModHub resubmissions—needs to stay under the AUD 200 dollars wont go above and be wrapped up within a mutually agreed schedule. Deliverables 1. Finished i3D model, textures (PBR), and all supporting XML/LUA files. 2. Packaged zip ready for FS25 console release. 3. Proof of successful ModHub submission (screenshot or link). 4. Brief PDF/User guide covering con...
...feel authentic. In-game integration Once the model and scripts are complete, you will package and submit the mod to the official FS25 ModHub for console approval, handling any XML, i3D, or LUA tweaks the submission process demands. I will supply the reference files and test the build, but final publication to the hub is part of your task. Budget & timeline The entire job—including any ModHub resubmissions—needs to stay under the AUD 200 dollars wont go above and be wrapped up within a mutually agreed schedule. Deliverables 1. Finished i3D model, textures (PBR), and all supporting XML/LUA files. 2. Packaged zip ready for FS25 console release. 3. Proof of successful ModHub submission (screenshot or link). 4. Brief PDF/User guide covering cont...
I’m building a Roblox experience that turns the periodic table into an engaging, hands-on adventure for students. The goal is to let players explore every element, unlock facts through mini-quests, and test themselves with quick quizzes—learning without ever leaving the game world. Here’s what I need from you: • Design and script the core gameplay loop around the periodic table (Lua in Roblox Studio). • Create interactive models or stations for each element with pop-up information, animations, or simple reactions that illustrate real-world uses. • Build a clean, kid-friendly UI that tracks progress, scores quizzes, and encourages replay. • Deliver a fully playable place file plus any associated assets and short setup notes so I can tweak ...
...stations, but I need someone who can bring it to life inside Roblox Studio, script the mechanics in Lua, and layer in clear on-screen explanations so the science never feels abstract. Good UI/UX for teens, smooth multiplayer or single-player flow, and attention-grabbing feedback (particle effects, animations, achievements) will be crucial to hold their interest. You will need to: • Build a playable prototype that includes at least three common reactions (e.g., acid-base neutralization, combustion, simple displacement) with accurate reactant/product visuals. • Integrate a short quiz or checkpoint after each reaction so learning can be measured before players move on. • Provide clean, commented Lua scripts and a brief creator’s document so I can upd...
Project Overview We are seeking experienced Lua programmers to contribute to cutting-edge AI training initiatives by reviewing, evaluating, and improving AI-generated Lua code. The goal is to enhance the quality, accuracy, and reliability of AI systems that generate Lua code for real-world applications such as game development, scripting environments, and interactive systems. This is a fully remote, flexible contract opportunity designed for developers with strong hands-on Lua experience, especially in environments like Roblox Studio or other Lua-based engines. Organization Alignerr Type Hourly Contract Location Remote Commitment 10–40 hours per week (flexible schedule) What You Will Do Review and evaluate AI-generated Lua code fo...
Project Overview We are seeking experienced Lua Programmers to contribute to advanced AI coding projects focused on improving the accuracy, quality, and reasoning capabilities of AI-generated Lua code. This is a fully remote contract opportunity for developers with strong Lua expertise who enjoy code review, debugging, optimization, and technical problem-solving. Your work will help train and improve next-generation AI coding systems used by developers worldwide. Whether your experience comes from Roblox Studio, game development, embedded systems, scripting frameworks, or production Lua applications, we encourage you to apply. Compensation $50–$65 USD per hour Fully remote Flexible schedule 10–40 hours per week Long-term project opportunities P...
...Multiplayer functionality - Tower defense mechanics - Food-themed graphics and assets - Engaging and balanced gameplay - Integration with Roblox platform Ideal Skills and Experience: - Proficiency in Roblox Studio - Experience in game design, particularly tower defense - Strong understanding of multiplayer game mechanics - Graphic design skills for creating food-themed assets - Experience with Lua scripting Please provide examples of previous work and/Or a brief outline of your proposed approach....
I am looking for an experienced Roblox developer for a long-term game project. The game includes: * PvP systems * Breakable walls * Quests and progression * Weapons and tools * Shops and rewards * UI systems I need someone experienced with Roblox Studio and Lua scripting. The project is serious and long-term.
I'm looking for a skilled Roblox game developer to create a simple gun game. The game should feature: - 10 small, low-poly maps (think Rivals) wi...gun game. The game should feature: - 10 small, low-poly maps (think Rivals) with a smooth gameplay experience - Maps should be inspired by arenas, cities, and a Nuketown-like environment (but not copyrighted) - Weapons include revolvers, knives, and some cool sliding mechanics - Game passes are welcome but should keep within budget Ideal skills and experience: - Proficiency in Roblox Studio and Lua scripting - Strong understanding of game design principles, especially for FPS games - Experience with low-poly art style - Ability to create smooth, engaging gameplay mechanics Please provide examples of previous work. Looking forwar...
We run a high-population UE5 game server (The Isle: Evrima) that experiences rubberbanding at 150+ players. We've done extensive server-side profiling and ruled out game thread CPU, bandwidth caps, tick rate, and all Lua-level tuning. The bottleneck is in the native replication pipeline — all actors remain DORM_Awake and get processed every tick for every connected player. We need a UE4SS C++ mod built that manages actor dormancy at runtime based on distance to players. The server runs a Windows binary through Wine/Proton on Linux hosting. Scope of work: Set up UE4SS C++ mod build pipeline (CppUserModBase, cmake) Implement per-frame game thread execution via on_update() Iterate game actors, read positions, compute distances to players Write NetDormancy byte via raw memor...
We run a popular community game server for The Isle: Evrima (Unreal Engine 5) with 300+ concurrent players. We're experiencing rubberbanding and ping spikes at high player counts and need an experienced UE5 developer to diagnose and fix the server-side performance bottleneck. What We Have A live Windows dedicated server running through Proton, managed via UE4SS with custom Lua mods and C++ DLLs A fully functional mod system with player commands (instant grow, stat management, skin editing, etc.) already built Extensive reverse engineering already completed: Ghidra analysis of the server binary, vtable dumps, function identification, and a working C++ hook framework that patches native functions at runtime Detailed documentation of everything we've tried, what works, and w...
I'm seeking an experienced Roblox game developer to create an engaging PvP game. The game should feature: Custom Weapons and Abilities: Design unique weapons and abilities to enhance gameplay. Team Battles: Implement dynamic team-based combat scenarios. Ideal Skills and Experience: Proficiency in Roblox Studio and Lua scripting. Experience in developing PvP games on Roblox. Strong game design skills, particularly for balance and engagement. Please provide portfolios showcasing similar projects.
I’m looking for a developer who can build a lightweight command-line executor for FiveM that focuses solely on running Lua scripts. The tool should let me launch FiveM, pass a predefined script path or name through the console, and have that script injected and executed reliably in-game without manual intervention. Because my day-to-day needs are straightforward, I only need basic customization: a small set of predefined Lua scripts hard-wired into the program (a simple config file or an internal array is fine). I’m not after a full mod menu or resource manager—just clean, dependable script execution from the terminal. Key expectations • Works on the current FiveM build and continues to function after minor updates. • Command-line syntax as s...
...blockades --- # 11. UI/UX SYSTEM Must include: * Clickable world map * Province info panel * Economy dashboard * War interface * Trade screen * Diplomacy menu Design requirements: * Mobile friendly * 1–2 click actions maximum * Minimal clutter --- # 12. DATA STRUCTURE (ROBLOX) ## Province Table ```lua Province = { Name = "", Owner = "", Income = 0, Population = 0, Stability = 100, Resources = {}, Infrastructure = 1.0 } ``` --- ## Country Table ```lua Country = { Name = "", Cash = 0, Income = 0, Military = {}, Allies = {}, WarStatus = {} } ``` --- # 13. MVP BUILD PLAN (CRITICAL) ONLY BUILD THIS FIRST: ## Phase 1 MVP * Europe map (10–25 provinces) * Province owners...
...smooth feedback is key: floating numbers, satisfying sound cues, and an on-screen combo meter that resets only after a short cooldown. A simple lobby and one main grind area are enough for the first version, as long as the art style stays consistent—think rounded edges, bold colors, and oversized props rather than realistic textures or minimalist emptiness. I’ll need: • The .rbxl file with all Lua scripts, assets, and a working DataStore for saving player progress • Clear comments inside the code plus a short read-me explaining where to tweak rewards, upgrade prices, and combo timing • Basic mobile compatibility (button sizes, touch input) so the game works on phones and tablets as well as desktop Handing over full rights to the assets you crea...
...role-play community from concept to a live, stable server. My top priorities are a robust housing system—predefined homes that players can own, upgrade, and trade—and a mixed economy that lets both NPC activity and player-driven markets shape prices, jobs, and in-game wealth. Here’s what I need from you: • Proven, hands-on experience building and maintaining RedM/RDR2 RP servers. • Scripting skills (Lua / C#) and solid database know-how so the housing registry, property deeds, banking, shops, crafting, and taxation all sync cleanly. • A production-ready server setup that can scale, with clear documentation so I can handle future content drops or hot-fixes myself. • Open communication and the confidence to suggest improvements—if...
...which in turn should hand the call to an Airtel SIP trunk for delivery to the PSTN. In the lab everything looks clean, yet the moment we hit real Indian numbers the call stalls—no ringing, no media—so we know the problem sits squarely in the SIP signalling with Airtel, not in registration or dialplan execution. I already have: • Stable WebRTC leg from the browser to FreeSWITCH • Dialplans and Lua scripts that work for internal tests • Airtel trunk registered and authenticated What I need is an engineer who can jump onto the server, fire up sngrep / sofia trace, spot what Airtel is rejecting (the call currently never connects), and patch the dialplan or SIP headers accordingly. Familiarity with Indian trunk quirks, especially Airtel or Tata, will h...
...it by introducing fluid character-movement and environment-interaction animations, then wrapping everything in a sleek, dark-futuristic interface. Here’s what I need from you: • Smooth, on-brand character-movement loops (idle, walk, run, jump, emote) and situational environment interactions (opening doors, switching levers, picking up items) built and tested directly inside Roblox Studio with Lua-driven animation controllers. • A cohesive UI overhaul that follows a dark, high-tech aesthetic across every screen—main menu, in-game HUD, pause/settings, buttons, and icons. Transitions, hover states, and micro-interactions should feel responsive and consistent on desktop, tablet, and mobile. • Cleanly organised modules so I can tweak values or add fut...
...camera control player input handling 6. Streaming System distance-based entity streaming dynamic spawn/despawn prioritization of nearby entities 7. World Management disable NPC spawning disable traffic periodic cleanup of unused entities 8. UI / HUD in-game chat menus and notifications HTML-based UI 9. Scripting System The client must support a scripting system similar to HappinessMP: Languages: Lua and JavaScript Event-driven architecture (onJoin, onTick, etc.) Full API for player, vehicle, and world interaction Additionally, functions and scripting behavior should be conceptually similar to Multi Theft Auto: familiar function structure consistent naming patterns high-level abstraction for gameplay logic 10. Resource System client resource loading file caching automatic upda...
I need a full-scope tower defense experience crafted in Roblox Studio, delivered as quickly as possible. That means everything—from core game design and balanced wave mechanics to all Lua scripting, original maps, towers, enemies, UI, sound effects, and visual assets—comes together under one roof. The end result should be a polished, publish-ready place file I can push live the moment I finish testing. To hit my aggressive timeline I’ll need frequent playable builds, clear communication in English, and version control through Roblox Team Create or GitHub (Rojo workflow is welcome if you prefer). Please show me anything that proves you can ship a fun, stable Roblox game fast: past places, code snippets, concept art, or even quick videos. If you outline your develo...
...thumbnail designers * Roblox GFX designers * Roblox Lua scripters * Roblox map builders * Roblox UGC creators * Roblox game promoters * Roblox community owners * Roblox freelancers offering any Roblox-related service --- ## Where to find them You can search/contact people on: * YouTube * TikTok * Instagram * X/Twitter * Twitch * Kick * Discord * Fiverr * Roblox communities * Roblox DevForum * Any other relevant Roblox-related place --- ## Message to send Hey [Name], I’m building BLOXG — a Roblox-only marketplace where creators and freelancers can get hired by Roblox developers. Think Fiverr, but just for Roblox. You can list your YouTube, TikTok, Insta, Twitch, Kick or Roblox services, set your own rates, and offer paid promos, video editing, Lua scrip...
...missing are the systems that make the night-shift come alive on PC. The focus: • Responsive keyboard (W A S D) character movement that feels weighty and smooth, respecting sprint, crouch, and contextual interaction prompts. • Enemy AI that mirrors classic FNAF tension—patrol routes, vision cones, jump-scare triggers, and state changes driven by player actions, all built with clean, reusable Lua modules. • Level progression logic that tracks nights, unlocks rooms, and saves player status between sessions so each shift ramps difficulty logically. Everything needs to run inside Roblox Studio, using standard services (PathfindingService, DataStore, TweenService) so future updates remain straightforward. Please structure the scripts clearly, comment key se...
A Quick Chat seen in the game Brookhaven with a menu of pre-set messages (e.g., "Follow me") to allow fast, safe communication for all age groups. With a Wheel system. You hold a key (E), move your mouse toward the chat message you and release. You can equip th...clicking a check mark. To undo the current Equipped messages with a sidebar inventory that displays all currently equipped phrases with 'X' buttons for quick system must support roughly 20-30 safe, pre-set phrases (for example, “Follow me”). All changes should save per session so players return to their preferred layout each time they join. Please deliver clean, well-commented Roblox Lua code, complete UI assets, and a brief setup guide so I can drop the system straight into the place fi...
I am looking for an experienced FiveM Lua developer to help build and launch a brand-new zombie survival roleplay server from the ground up. We already bought a base to install. The goal is to create a polished, immersive, and performance-optimized FiveM server with strong survival mechanics, custom systems, clean UI, and long-term scalability. This is not a basic plug-and-play server. I am looking for someone who can configure, improve, rebuild, and connect systems properly so the final result feels professional and ready for public release. Project Overview The server will be built around a zombie apocalypse survival roleplay theme, with a strong focus on immersion, economy, progression, looting, crafting, factions, base building, and hostile environments. The developer will b...
I'm looking for an experienced developer to create an advanced GTA 5 Roleplay server. The server should be highly customizable and feature-rich. Key requirements: - Custom scripts for an immersive experience - Economy system - Police and emergency services - Housing and real estate Ideal skills and experience: - Expertise in GTA 5 server customization - Strong scripting skills (Lua, JavaScript, etc.) - Experience with economy and roleplay systems - Knowledge of housing and real estate mechanics in games Please provide examples of previous work and relevant experience.
I’m ready to launch a brand–new FiveM role-play server and need an experienced Lua developer who can take the project from blank VPS to fully playable environment on the current FiveM Stable channel. Your mandate covers the full creation cycle: • Design and implement custom jobs, factions, and whitelisted roles that support an economy-driven RP experience. • Configure and, where necessary, code server resources and scripts so they load cleanly through txAdmin (or your preferred deployment workflow) with zero console errors. • Import and fine-tune custom maps, MLOs, vehicles, and other assets, ensuring proper streaming and collision handling. • Craft a lightweight, branded UI/HUD that matches our community style while keeping client FPS high. ...
I want to bring Counter-Strike’s addictive case-opening experience to Roblox. The core of the project is a fully functional case opening simulator where players can unbox custom cases that I cu...project complete: • a polished Roblox place published to a test universe, • the case opening mechanic with animated roll-out and rarity colour flashes, • fully working Jackpot, Case Battles and Roulette modes tied to the shared inventory, • optional Plinko and Mines if time allows, • clean, well-commented Lua scripts so I can maintain or expand the game later. If you already have experience scripting economy systems, item inventories or casino-style minigames in Roblox Lua, this should feel familiar. I’m ready to start as soon as you ca...
...sounds could be refreshed for the new engine, feel free to flag them; keeping those is optional but welcomed if it speeds up approval on consoles. Please deliver: 1. The finished FS25-ready ZIP. 2. A short change-log outlining files touched. 3. Screenshot or short clip proving the mod passes in-game testing. You’ll likely use GIANTS Editor 9+, Blender or Maya for model tweaks, and the usual LUA/XML toolkit, but your workflow is up to you as long as the end product is plug-and-play for FS25. Reach out with any quick questions before you dive in so we can keep the port smooth and fast....
...runtime checks (serverCheck), and client-side runtime checks (clientChecks). Provide instance guidance — Identify which script and non-script instances in the DataModel are relevant to evaluating the prompt. Document your approach — Write a markdown explanation covering your reference code, unit tests, blockers, and methodology. Required Skills & Experience Strong proficiency in LuaU / Lua and experience scripting within the Roblox ecosystem Solid understanding of Roblox's DataModel, including services such as Workspace, Players, ReplicatedStorage, ServerScriptService, StarterPlayer, StarterPack, and StarterGui Familiarity with Roblox's client-server architecture — understanding the distinction between Scripts, LocalScripts, and ModuleS...
ASTERA DRIVE is kicking off with a focused V1 milestone that will set the technical foundation for a larger, evolving Roblox experience. In this first slice I need everything that makes a racing prototype feel polished and fun right away, built in Roblox Studio with clean, documented Lua so we can expand later without re-writing core systems. Deliverables for this milestone • One fully-tuned “Voiture de course” (single racing car model) with smooth, responsive handling and believable physics • One simple “Circuit de course” map sized for short laps, including start/finish triggers, basic scenery and checkpoints • Lightweight in-game UI: car dashboard (speed, gear, health/fuel if relevant), track mini-map, and a live leaderboard that up...
I'm looking for an experienced coder to help develop my Roblox game. The focus will be on implementing and refining core game mechanics. Key Areas of Support Needed: - Character Abilities: Design and code unique abilities for players. - Level Design: Create engaging and balanced game levels. - Combat System: Develop a dynamic and fun combat system. Ideal Skills and Experience: - Proficient in Lua and Roblox Studio - Strong game design principles - Previous experience with Roblox game development - Patience and good communication skills Please share your past work and relevant experience.
I'm looking for an experienced coder to help develop my Roblox game. The focus will be on implementing and refining core game mechanics. Key Areas of Support Needed: - Character Abilities: Design and code unique abilities for players. - Level Design: Create engaging and balanced game levels. - Combat System: Develop a dynamic and fun combat system. Ideal Skills and Experience: - Proficient in Lua and Roblox Studio - Strong game design principles - Previous experience with Roblox game development - Patience and good communication skills Please share your past work and relevant experience.
...Roblox developer to build a multiplayer FPS game from scratch. The full concept and art direction will be shared after screening. What You'll Be Building: - Custom character models + rigging + animations - Weapon models + animations (reload, fire, equip) - FPS mechanics (shooting, health, respawn, multiplayer sync) - At least 1 arena map with props and cover - UI (lobby, HUD, scoreboard) - All Lua scripting Budget: Up to $250 USD (fixed price) Timeline: Open to discussion Requirements: - Must be an experienced Roblox developer (not a general freelancer) - Portfolio with at least 1 published Roblox FPS or combat game - Able to do 3D modeling, rigging, and animation in Blender or Roblox Studio - All work done inside my group/game file - Willing to complete a small paid test...
I want to build a brand-new game on the Roblox platform, starting from a blank canvas. The core idea, genre, and mechanics are still open, so your creative input during the concept phase will be valued just as much as your coding and design skills. The job spans the full development cycle—ideation, prototype, scripting in Lua, asset integration, testing, and eventual publishing. Expect to collaborate closely with me on play-style decisions, world layout, user interface, and monetisation touchpoints such as game passes or in-game items. Deliverables • A playable Roblox experience uploaded to my account • All source files and scripts, with clear commenting • A short document outlining game flow, controls, and recommended next updates Acceptance criteria &bu...
...be in place. • Time-trial functionality is essential—automatic timer start, per-lap splits, and a simple top-five leaderboard stored with DataStore. If you already have frameworks for multiplayer or cosmetic customization, feel free to structure the code so those could be added later, but they are not mandatory for this delivery. I mainly need solid car physics, responsive controls, concise Lua scripts with comments, and UI elements that look presentable for a classroom demo. Please hand over the .rbxl or .rbxlx file, all associated scripts, and a short read-me explaining where each major component lives in the workspace so I can speak to it confidently....
I'm looking to create a FiveM roleplay server with a focus on custom scripts. The key feature of our server will be a Super Power System. Requirements: - Develop a Super Power System script - Integrate custom scripts seamlessly into the server - Ensure scripts are optimized and bug-free - Collaborate on balancing and game mechanics Ideal Skills and Experience: - Proficiency in Lua and FiveM scripting - Experience with roleplay server development - Strong problem-solving skills - Prior experience with custom game mechanics and systems Please share your portfolio and relevant experience.
...realms. Each realm holds a chain of quests that unfold the story, unlock abilities and, importantly, open monetisation gates such as game-pass perks, limited-item drops and cosmetic bundles. The flow should encourage exploration but always bring the player back to the next quest cue so progress feels clear and rewarding. I need you to handle map design, asset creation (characters, props, GUI), Lua scripting in Roblox Studio, basic data-store saving, and a balanced in-game economy that respects Roblox’s policy while still being profitable. Polished sound design and music loops that match the whimsical tarot theme will round everything out. Deliverables – kept focused: • A fully playable Roblox place uploaded to a shared team-create space. • At least...
I have a clear concept for a Roblox game that blends adventure, simulation, and role-play elements, and I’m ready to turn it into a live experience on my own Roblox account. I need a developer who is comfortable taking high-level ideas from me, fleshing out the core loop, and then handling everything in Roblox Studio—from Lua scripting and asset creation to final deployment. The look and feel must lean toward a realistic, fully animated style. Think expressive characters, smooth environmental animations, and immersive lighting rather than blocky or pixel-art visuals. What I will provide • A concise game synopsis, core mechanics, and any reference media I’ve collected • Access to my Roblox account for staging and final publishing • Timely feed...
...the game’s art style. Deliverables I’m planning to review milestone by milestone: • A vertical-slice zone showcasing at least one fully animated enemy, complete VFX pass, and working GUI loop (inventory → equip → combat feedback). • A shared animation library in .rbxl or .fbx with naming conventions documented. • Modular environment kit for rapid expansion of additional areas. • Commented Lua scripts driving combat, loot drops, and shop transactions. I prefer to collaborate with teammates in the 16-28 age range simply because that matches the current core team’s schedule and communication style, but talent and passion matter most. Collaboration happens in Roblox Studio, Trello for tasks, and Discord for quick stand-ups. If...
Custom VCarve Pro Lua gadget that imports shapes (rectangles and octagons) from CSV files, with automatic shape detection, quantity handling, and polyline generation. Includes step-by-step installation guide with screenshots and a screen-recorded demo. Support via chat for installation on 2 machines.
I'm seeking an experienced Roblox game developer to create an immersive adventure game. Key requirements: - An engaging adventure theme - Dynamic quests and missions - Character customization options - Potential for multiplayer mode Ideal skills and experience: - Proficiency in Roblox Studio - Strong scripting knowledge, especially in Lua - Experience in game design and user experience - Ability to create captivating narratives and challenges Please provide examples of previous work.
...for Weiss (idle, run, jump, attack, dodge, hit-react) and the boss AI opponent needed. • Script a real-time action combat system in Lua: hit detection, health, stun windows, dashes, blocking, basic enemy AI, and a straightforward UI for HP and cooldowns. What I picture as “done” 1. A single Roblox place file containing the finished arena, lighting, SFX, and particles. 2. Fully rigged Weiss model with smooth trailer-inspired moves. 3. Plug-and-play combat scripts that let one or more players load in and immediately fight. 4. Clean, well-commented code and organized assets so I can tweak values later. You should be comfortable with Roblox Studio, Lua, and animation rigging. If you’ve worked on action brawlers or anime-style projects bef...
I want to turn a dense, mysterious jungle into an adventure-style Roblox experience where the single aim is simple: survive. Players should explore freely, scavenge, and outlast anything the wilderness throws at them rather than follow an obby track or scripted quest line. Using Roblox Studio and Lua, build a complete place file that includes a believable jungle map, atmospheric lighting, and core survival mechanics—health, hunger or thirst, and a day-night cycle at minimum. I also need at least one AI threat (a wild animal or similar) plus natural hazards that keep players on their toes. A brief in-game tutorial and clean game-over flow round out the essentials. Deliverables • Fully modeled jungle terrain, props, and lighting packaged as a Roblox place • Worki...
...through a small sprint of tasks, you push changes to our private Git, and I test them in staging the same day. • If you spot additional issues while inside the codebase, flag them; I prefer proactive fixes rather than hot-patches later. • Every commit should come with a clear changelog entry so I can keep the community informed. Deliverables I expect each cycle: 1. Updated or newly written .lua (or C# where applicable) scripts that compile without errors. 2. Confirmed in-game functionality—no console spam, no broken exports. 3. A concise changelog and brief notes on any future technical debt you detect. If you are comfortable jumping into qb-core or similar frameworks, leveraging tools like CodeWalker and txAdmin, and you enjoy iterative collaboratio...
I need four Unnamed Enhancements (UE) modules written in Lua, ready to drop straight into workspaceunnamedlua and executed through a standard Roblox executor. All code must rely exclusively on UE’s api object—no generic Roblox calls—and remain friendly to later obfuscation. I will run final tests myself inside Da Hood HvH, so please do the same before handing anything over. Deliverables 1. Custom void that combines brand-new evasion patterns with fully optimized timing so it outperforms the stock UE void. 2. Desync strafe logic that adapts automatically to in-game situations rather than following a fixed smooth or erratic path. 3. Flame hack rebuilt around the current “connection exploit” to squeeze the absolute maximum fire-rate while k...
...turn a fresh concept for a life-simulation experience on Roblox into a fully playable, monetisable title and I need someone who can steer the whole journey—from the first line of Lua to the final publish button. Core vision • Simulation genre, specifically life simulation. • Social interactions sit at the heart of the loop: players meet, chat, form friendships, join activities and shape a shared world together. Think hang-outs, mini-events, in-game messaging and reputation systems that encourage positive interaction. Scope of work You will architect the game in Roblox Studio, script gameplay and UI in Lua, create or integrate assets, handle Datastore persistence, and set up matchmaking, VIP servers and analytics. Polishing passes on animations, soun...
I have a single Lua script that has been heavily obfuscated. My goal is to pull out the original, human-readable code so I can study and expand on its logic later. I will provide the exact obfuscated file; you deliver a clean, well-formatted Lua source that reproduces the same behaviour when executed. Please keep any identifiers, comments, and structure you recover intact, and annotate areas where the obfuscator has injected junk or control-flow tricks so I can follow along. The script must run side-by-side with the original without functional differences. A brief summary of the techniques you used to de-obfuscate it would be appreciated but is not mandatory.
I need an experienced Lua programmer to help script gameplay mechanics for an existing Roblox game. Ideal Skills and Experience: - Proficiency in Lua programming - Extensive experience with Roblox game development - Strong understanding of gameplay mechanics - Ability to work on an existing codebase - Problem-solving skills and attention to detail Please include relevant experience in your application.
I have a Lua script running in X-Plane that leverages X-Camera to move around the aircraft during a pre-flight walk-around while a set of prerecorded comments plays. Right now the first spoken line is wrong, several remarks are being cut short, and the whole narration drifts out of sync with the camera views—sometimes lines fire early, sometimes they never play at all. By the halfway point the order is completely jumbled. I need the script cleaned up so every comment triggers in the right place, at the right moment, and plays through in full without crashing FlyWithLua or X-Camera. Once fixed I should be able to start the walk-around, watch the camera hit each preset, and hear the matching narration precisely when that view appears—no missing or out-of-order calls. Del...
Python, Ruby, Java, Pascal. Here are their stories.
Here is a run down on what programming languages are dominating the mobile app space in 2017.