Showing posts with label Lion Rampant. Show all posts
Showing posts with label Lion Rampant. Show all posts

Tuesday, 8 May 2018

Skirmish at Phlemm Valley

  After all the build up its time to launch this continuingworldbuildingcampaigntypething!:


The situation that has led up to this situation can be read, well i would do a list but if you read the last 6 posts (but take out the 'Hassles of Hoff' as a semi-related piece) you should be up to speed.

The war of four kings is well known to have been officially started by Osewrenne Cobbenhamme, the 19th Earl of Fossestershire ordering troops south into Crivenshire to contest the interim rulership of Olde Albilande after the whole royal line was wiped out in a single night by a poisoned pudding instigating the need to implement wazzcockes law, which decrees the election of a new king from the serving Earls. (whew, long sentence!).

Two of the four counties have called their forces to march against each other as both their ruling Earls have laid claim to the right to rule until the election of the new king can be decided (Royal Crivenshire in the south and Fossestershire in the north). Another of the counties (Offenhammeshire to the south west) has secretly called its troops to arms but is keeping its plans under wraps. Who knows whats happening in the other shire ( Burkenshire, to the east). The campaign map shows the current situation:

Click to make it far, far clearer!.

Each flag shows an army called by the shire. Fossestershires 3rd army has marched from the border town of Phucenmere, over the border to Crivenshire at the Earls Request, only to be intercepted by the much larger Crivenshire 2nd. Stopping short of contact with the enemy just west of Gibblet, Sir Physs, Commander of the Fossestershire 3rd has sent out scouts to access the situation. Reports of frequent border patrols personally lead by a minor knight of the shire to harry and discourage any forward movement has caused him to halt his advance. Physs' plan was to intercept a patrol and massacre it, not only to clear passage for an advanced force to gain ground undetected but to land a initial moral blow to the enemy. To this end he has ordered a mounted force to slip south to cut off any retreat a patrol may make and to attack them with a second force from the north. This way he reasoned the patrol would be trapped by the split forces and wiped out. However his plan relied on trapping a mobile enemy. Thus, he chose the high ridged Valley of Phlemm as the stage for his rouse.

He chose able commanders to lead his split forces. Sir Crankerton-smithe, veteran of the forth Lamavic uprising lead a mounted force south of the valley ready to cut back north. The young sir Mallalllall would command the infantry that would attack the patrol and herd them towards the cavalry attack. 
  His plan however would not be as clean as he had hoped, a rain storm took hold a day before the attack upsetting the arrival of the horse, There was also a surprise in store when the Crivenshire force was discovered!.

   Fearing an attack the Commander of the Royal Crivenshire 2nd army, Lord Chopah of Ralligh commanded the patrols be doubled and constant contact in the field be maintained between the parties to ensure threats could be reacted to quickly. Thus the patrols of sir Crowesfell and sir Finnagree the Clenched met in the Phlemm valley to compare notes when sir Mallalllallls force attacked!.

The Game

  For this game i'm using Ospreys Lion Rampant as for Medieval skirmishes its pretty great. I set some victory conditions: The Crivenshire patrols had to get an unbattered unit off of the table at either end of the valley floor to send word of the attack to the 2nd army. Fossestershire had 5 turns to ensure no Crivenshire forces got away to raise the alarm thus would win if the patrol failed to get any troops out.
 The game begins with both Crivenshire patrols in the center of the valley, on the first turn Sir Mallallalls infantry may move on to the northern edge of the valley by passing a move activation. From turn two onwards the force of Sir Crankerton-smithe can move on to the southern valley edge in the same way.

On the first turn sir Mallallalls troops move first.

The forces:

 The Crivenshire patrols are identical, being made up of two units of mounted sarjeants with bows, a knight leads one of the units. (the Crivenshire forces have blue and white bases)

 Sir Mallallalls infantry force is made up of two units of foot yeomen with mixed weapons (spear and bow), one is lead by Sir Mallallall.

 The Fossestershire horse contingent consists of Sir Crankerton-smithe leading a unit of Mounted Men at Arms and two units of Mounted Sarjeants. (all Fossestershire forces have white bases with Grey trim).

The Valley of Phlemm, pre-bother. (taken from the north)


The Crivenshire patrols of  sir Crowesfell (left) and sir Finnagree the Clenched (right) meet.

 Sir Mallallall and his troops burst into the valley.
 Sir Mallallall enjoys pointing with his sword
one unit is sent to sneak round the trees!.

 Surprised, the highly trained patrols spring into action!
Sir Finnagree sends a unit onto the high ground to draw a bead on the sneaky foot!.
 With sir Crowesfells unit bearing down sir Mallallall orders arrows to fly!.
 To the south of the Valley sir Crankerton-smithe leads his lancers onto the field!.
The noose tightens!

 In the north end the foot by the trees are charged and forced to fall back.
 Sir Crowesfell orders his troops into the hail of arrows!.
The brave charge forces Sir Mallallalls foot back and leaves them battered!
 A brave unit from sir sir Finnagrees patrol counter-charge the lancers of  sir Crankerton-smithe in an attempt to hold them off.
sir Finnagree the Clenched leads his troops up the valley to head off the galloping Fossestershire sarjeants, if they can just buy Sir Crowesfell more time!.

 Elsewhere sir Mallallall tries to rally his troops when  Sir Crowesfell leads another charge home against his troops!.
 Forcing them to bolt for home!.
Sir Mallallalls other foot Yoemen unit are also sent running!.

 Down the valley sir Finnagree the Clenched's patrol sell their lives dearly to buy time for Crowesfells escape!.
 The lancers steamroller the sarjeants that dare to impede them. Crankerton-smithe hollers a challenge across the valley to the cowardly dog sir Crowesfell.
Who honors the sacrifice of his troops by heading home to raise the alarm to the Crivenshire 2nd! 'Fossestershire have attacked, the war has begun!'

 Well its started, where it will end i do not know but it looks like i may have a game or two to get on and play!. Right i best get Burkenshires forces based up!....

.....'till next time.....

Tuesday, 7 February 2017

The follow thru of creation (AAR)

As viscount Oritz berried his axe blade into the last of the foul animated dead he breathed a sigh of relief. They had come from nowhere, the scouts reported nothing, the forest was still as he led the patrol through the rout they had been tracing for the last week since the reports of ransacked villages and walking corpses had gotten back to the city. They all scoffed when they heard, how could the dead walk let alone fight?. As the weeks went on the men grew more and more restless, wondering why they were bothering to patrol at all so close to the harvest that was so vital to their families?. He had begun to wonder himself. But this dawnlight had been different, the mist refused to clear, if anything it got worse as the day progressed. And the smell, like rotten flesh in the baking summer sun, like a thousand battlefields after the slaughter was done. It was faint at first but grew stronger as the morn progressed. Some of the men were gagging and wretching before it happened. Not his honerguard, they were made of the blade-steel of the defenders of true Tradjev but the leve, they had no stomach for it.
 It happened in an instant, they were talking and laughing as they rode, poking fun at the green faced footmen trying to keep down their breakfast when the horses became unsettled, one tried to buck his rider. Oritz struggled to control Sabre, his great black wolf he had ridden since he was in his first years. Then the trees erupted!. They were on them in a moment, Rusted blades and rotten clubs biting flesh as the silent dead attacked. Oritz summoned all his resolve to rally his men and lead a counter attack. Too late to save the foot troopers closest to the trees he roared a cry to the glory of Tradjev and charged. They swept the enemy aside with ease, soon they were among the last of them, Sabre crushing a skull like chalk between his powerful jaw as Oritz and the honerguard hacked and slashed around him.
  Oritz looked at the bodies of the enemies. He could only count thirty at the most. So few, how could this pathetic 'host' be a threat to the power of Tradjev?. Then he herd the cry of the men by his side. 'The mist, the mist has gone!'. The men began to cheer their victory. Then it came. A horn on the morning breeze, then another, a longer blast, panicked . More and more came. 'DAMN THEM!' Oritz shouted 'HOW COULD WE BE SO FOOLISH. WE'VE BEEN TRICKED, THE CIRCLE, THIS WAS A BLOODY DECOY, THEY ARE ATTACKING THE CIRCLE. TO HORSE, RIDE, RIDE FOR YOUR LIVES....RIDE FOR TRADJEV!'....


Another game report it is then! (well it is a gaming blog so...). Lion Rampant again which is a set i am really enjoying at the moment. This time i thought i would play out a scenario from the book. I am playing the 'Defending the indefensible' scenario, one side must split it forces with one half defending a static area or object in the middle of the battlefield and the other half entering the battlefield on a chosen table edge. The attacker sets up his whole force opposite the defenders table edge and must get into contact with the defended area in order to hold/smash/grab etc the objective from under the defenders nose!. I decided to tweak the rules slightly as i felt just contacting the objective would not be enough, whichever attacking unit did so would have to hold it until the end of the turn.
 For this game the forces of the old and venerable nation of Tradjev, jewel of the east, empire of the ages etc defend a stone circle from an attacking horde of undead. The stone circle being a point where the eldritch power that fuels the mist that animates and leads the undead requires to make itself even stronger!. If the stones fall into enemy hands the fate of Tradjev will be sealed!.

THE FORCES
 Tradjev. The defenders of the stone circle

Clockwise from back left: FOOT YEOMEN (3 pts), ARCHERS (4 pts), FOOT YEOMEN (command) (3 pts). This is the force defending the stone circle. Its important to note that i gave commanders to both the defenders forces as i figured they were both doing different jobs so would both have their own leaders. 

Viscount Oritz' patrol
Rear: ARCHERS (4pts), Front from the left: BIDOWERS (2 pts), MOUNTED MEN AT ARMS (command) (6 pts), MOUNTED SARJEANTS (4pts).
Combined cost 26 points.
All the foot troops and the mounted sarjeants are hat minis and the men at arms are Zvesda ( Sabre the wolf is by dark alliance).

The foul, nasty, maggot riddled,...er... smelly and otherwise....um....yeah.... FORCES OF THE UNDEAD:
 Rear: 2x MOUNTED SARJEANTS (8pts), Front from the left: 2x FIERCE FOOT (one is the command unit) (8 pts), ARCHERS (4 pts), UNDEAD OGRES! (classed as foot men at arms) (6 pts).
The whole force cost 26 points. The undead miniatures were all produced by light alliance except the ogres which are Mantic zombies.

SET UP
 The battlefield at the start of hostilities:
The stone circle in the center defended by the ...um, defenders, the relief force on the right of the picture and the attacking undead coming from the tree line on the left.

At this point i should point out that  i use a colour coded basing system. The forces of Tradjev are on green bases with yellow trim and the undead have black bases with white trim. And mist (cough*cotton wool*cough!).
I have not written this as a blow by blow turn by turn account but am trying to let the 'story' of the game flow (who said 'pretentious twat') so its not split into turns or anything (and may be shorter than the last AAR if you are very lucky!).

Deployment:
The defenders of the stones:

The foot yeomen take the center while the archers are ready to support from the wing
.
Oritz' patrol:
Horse (and one wolf) on the flanks with missiles in the middle.

The undead right:
Fierce foot and archers in the front and mounted Sarjeants behind.

and the left:
Ogres and Fierce foot with the second unit of Mounted Sarjeants on the flank.

THE PEACE SHATTERS
 From the trees the tide of undead attacked, sweeping towards the outnumbered defenders.
The (former)horse sweep wide to allow the (decaying)foot to head towards the stone circle.
 The shout goes out to form up, even in the face of such a horrifying enemy the brave men of Tradjev form up into a wall of spear tips, ready to sell their lives dearly. The famous schiltron of Tradjev will not break today!.
                                                'Hold......hold.......HOLD!...'

THE CARNAGE BEGINS
 The first wave of undead smash into the Tradjev ranks:
                                                     Fierce foot charge the right.
(ex)horse hit the left!.
On both sides the defenders formations are broken and they are pushed away from the stones, nothing can stop the undead!. 

THE THUNDER OF HOOVES
 From the rear the renforcements charge!


                       The Men at arms smash into the (no longer)horse destroying them!
The mounted sarjaents sweep around the left pushing back their opposite numbers!

THE STONES FALL
Despite the patrols charge the unguarded center allows the ogres to shamble up to the rocks!. They need to hold it until the end of the turn. The fierce foot move to block the Mounted men at arms. Can the Yeomen make one last ditch charge to save the stones and the nation itself?........Before i answer that i need to ask you if you have ever played Lion Rampant?, or are you familiar with the activation system used to allow the regiments to perform actions? (you need to roll 2d6 and equal or beat a stated target number for the troop type you wish to activate in order to perform that action).Its a good system which adds an element of randomness to each turn. Guess what happened next?. Yep, the Yeomen failed the activation and blew the only chance they had to save the day!. The circle belonged to the undead in a really rubbish anti climax!. 

Well that was a bit naff in the end!. I wrote a bloody narrative, actually a 2 PART BLOODY NARRATIVE  JUST FOR THE BLOODY YEOMEN TO FLUFF THE ENDING!!. THEY WERE ALL SET TO SAVE THE DAY IN A BIG CINEMATIC MOMENT THAT WOULD HAVE MADE THEM TRUE HEROS! (or probably pate against those Ogres!)  BUT NOOOOOO!!!! THEY HAD TO BLOODY.....o.k., calm down Sprinks..its just the luck of the dice....whoo...right....yeah.........till next time.

Actually before i do sign off id like to say a big hello and welcome to chris, the first ever follower of Wronghammer!. I dont know much about Chris but i do know he has an fantastic taste in blogs!. And as the first follower of these pages i officially owe him a beer!.

Right, now then. Till next time.......





Thursday, 2 February 2017

The follow thru of creation (prologue)

'How much longer do we have to wait, we must be done by now?' moaned Vlad  rubbing his hands together in a vain attempt to bring some life into his frozen fingers. 'It is our duty to wait brother, may i remind you a man of the glorious nation of Tradjev must always be watchful as our enemies are many and our numbers are small' replied Rolph, standing smartly to attention despite the bitter cold. 'We all know the words Rolph' Vlad retorted with a slight sneer,'The proud nation of Tradjev will stand against its enemies as a rock stands before the tide, The great empire of Tradjev will be a light in the darkness that can never be extinguished, The glory of Tradjev is plain and its pride must be evident in the hearts of all its peoples' as he recited the mottos of the royal house he gestured dramatically and put on the deep officious voice of his old Tutor. 'do not mock the greatness of our nation brother' said Rolph testily,' It is our protection against the barbarians and ungodly devils that live outside its borders'. 'yes and  all the peasants are fat the king shits gold Rolph'. Rolph dropped his spear and spun towards his brother in arms before Vlad could react, He grabbed him by scruff of his chain mail hood and pushed him back against the rock behind him 'Do not mock the King brother, you owe him your debt of service and have pledged your life to his, you mock your country and its people and your treason will land you in irons'. Vlad knocked his hand away and wriggled sideways to put space between them. He fixed Rolph with a glare 'Pledged  my life to his, you mean i was born within the borders which apparently is the same thing, i remind you we did not choose this life 'it is our duty to give our lives to further the glory of Tradjev', whos rule is that because i assure you ITS NOT MINE!'. He all but spat the final words into Rolphs face. 'HEY WHATS ALL THE NOISE DOWN THERE? STAND TO ATTENTION SOLDERS OR DO I HAVE TO SEPARATE YOU AS IF YOU WERE CHILDREN?'. At the sound of the Master at arms voice both soldiers stood to attention, 'Shit' whispered Vlad as he hurriedly stooped to grab his spear shaft before the man could see him. Both battle brothers stared straight ahead but they heard the unmistakable sound of their commanders boots in the snow marching double quick time towards them. He was a large grey haired man, broad and grim. He fixed both solders with his cold gaze. 'I have a standing circle to guard and guard it i shall, you two will not cause me to deviate from these orders. Do you think the rest of the men are not tired?, or cold?, or hungry?.....WELL?!'. Rolpf and Vlad answered automatically in perfect unison 'IT IS AS YOU SAY OUR MASTER'. 'YOU WILL STAND, YOU WILL WATCH AND YOU WILL BE SILENT DO YOU HEAR ME?' shouted the master at arms. 'IT WILL BE AS YOU WISH MASTER' replied the brothers together. The commander spun on his heals placed his hands behind his back and trudged off smartly.
They stood, grim faced as the first  snows of winter fell lightly around them. 'I cant feel my feet' ventured Vlad finally. 'Shush, you will get us in trouble again', said Rolph. 'Hope the rocks are still there' Joked Vlad quietly. Rolph smiled despite himself. 'It would help if we knew what we are guarding these blasted rocks from' continued Vlad. 'These are not blasted rocks' whispered Rolph 'you know the stories'. 'Ah yes i almost forgot' replied Vlad his voice thick with sarcasm. ' when the gods farted out this sorry excuse for a world some of the follow through landed here'. 'DONT YOU' Ralph began to shout but caught himself before he attracted attention further down the line. 'Dont you dare', he continued, 'you know that the latent power of creation collects at the stone circles, for them to fall into evil hands could mean the end of life itself'. 'Pah, and i suppose Orcs and Ogres are real and the dead walk too, you have to stop listening and start thinking'. The dead do walk' Said Rolph in a hushed voice. 'When the mists fall and the chill comes the dead will rise and death will walk'. 'Oh save me the folk tales Brother' spat Vlad 'the dead are dead. We have fought many battles and killed many enemies and each time they stay dead. You put a spear in a mans guts he stops fighting.' 'My father swears he saw the dead rise' continued Rolph, paying no attention to his brother in arms. 'Years ago, he was on duty on the southern border. One dark night he swears they were called to scout ahead of the line. He was with two others. As they traveled they noticed the mist rise. It was very cold that night but the mist was colder. It was like it froze them to the spot. And the smell, he said it was the smell that got to him, the stench of death. It washed over them like a wave, He could smell that smell until the day he died, he said once you smelled it you would never get it out of your nose. Then they saw them in the distance, rank upon rank, line upon line of solders marching. They stepped together in perfect order as if guided by another, And the mist, it billowed around them, hugging them. He said it seemed to shimmer, almost as if alive. They should have got back to the rest of the force to warn them but they were so scared they could not move and the mist seemed to almost hold them there. When they finally got back to the camp they were too late. All he saw was bodies. Piles and piles of dead bodies....' Rolphs voice trailed off. 'I mean no disrespect brother' Said Vlad breaking the disquiet, 'but your father was a mad ma..' he never finished his sentence as Rolph spun towards him, his fist connected with his jaw. Vlad fell back against the rock. 'WHATS GOING ON DOWN THERE' came the shout, Again Rolph could hear the familiar crunch of the commanders boots on the snow but he struggled to make out his figure through the mist. And the smell, like dirt and rotten flesh suddenly washed over him. The commanders foot steps stopped. 'TO ARMS, TO ARMS, FORM UP!' he heard through the drawing of swords and blowing of horns. He looked down at Vlad who seemed to be pressed back to the rock, he was pointing into the distance, a look of terror frozen on his face. Slowly, Rolph turned......

Thursday, 26 January 2017

knackers for cloak hooks AAR

As the dawn broke over the hamlet of Smere shallow long boats drew up the beach. Silently the occupants stalked across the sand and into the rough brush of the dunes overlooking the settlement. They began to down the sandy slopes to take up position when in the distance a horse whinnied. they stopped dead as one.  Before them stood not a sleeping village but a force of annoyed looking armored men, and they seemed intent on them. A broad man astride a mighty black stallion rode towards them, stopping not 50 feet before them he raised his sword arm. 'Foul raiders' he bellowed 'today is the day you meet whatever foul and depraved gods you choose to spend your time sucking up to. I am lord  in these parts and i am here to tell you that all this coast is under my protection and i offer you this truth......if you take one more step on it i will personally stick this blade so far up your jacksies you will be able to taste your colons!. I give you one chance, turn around, get back in your nasty little ships AND BLOODY WELL BUGGER OFF!'. From the rear of the mob of raiders a giant of a man in black spiked plate strode forward. He knelt for a moment, seemingly offering up a prayer. He then rose, pulled an ugly horned skull helm over his head...and laughed. Behind him his men slowly and deliberately  moved forward. The leader bellowed a command and as one they charged!......

This is not just my first game of the new year but also the first to get the write up treatment here on Wronghammer!. I used the really rather fantastic Lion Rampant rules as i find they give a quick and exciting game and i was a little pushed for time, also as i intended to do a write up and take photos i needed an easy to use rule set so i could concentrate on these things and not do anything too stupid!. I went for a small engagement with just 18 point forces and no scenario as i wanted to use the germ of an idea for background that has since become the piece of fiction i posted last time.

The forces are as follows:

Lord Yanics retinue, the defenders of Smere.



From left to right: GUNNERS- Crossbowmen (4pts)
                              MEN AT ARMS- Expert foot Sarjeants (6pts)
                              KNIGHTS OF THE COAST- Mounted Men at Arms, led by lord Yanic (6pts)
                              RANGERS- Bidowers (2pts)
 The force is designed to represent Yanic calling out his fellow lesser nobles and drinking buddies to keep their oaths and protect the area (the knights)  and the house hold troops he has under his command ( the men at arms and gunners). The rangers are one of many groups charged with defending the coastline from smugglers and small time raiding parties). It is made up of minis from Red box and mini art.

The bloodborne, raiders from the northern tides

   Clockwise from bottom left: BLOODBORNE BOWMEN- Archers (4pts)
                                                 BLOODBORNE WARRIORS x2- Fierce foot (8pts)
                                                 BLOODBORNE REAVERS- Foot men at arms (6pts)
 I designed the Bloodborne to be a wild raiding force full of savage warriors led by an elite group of dark warrior priests in the Reavers who form the commanders retinue. The minis used are a mix of Dark Alliance, zvesda and imex.
As i tend to use unpainted minis i use a colour coded bases for each force. Yanics forces are on red with white trim and the Bloodborne are on black with blue trim.

Set up
  The battlefield, a patch of land near the coast strewn with a few rough hedges and weathered rock piles.
Yanics deployment
                                       Knights on the extreme left supported by the rangers
gunners and the men at arms hold the center,

The Bloodborne deployment
                        The warriors thrown forward in the center supported by the Reavers.
The bows on the Bloodborne left ready to get the drop on the defenders unguarded right.

TURN 1
 I decided it would fit the nature of the Bloodborne to make them the attackers so they went first. The bowmen snuck forward to take advantage of the unguarded area on the opposing flank and as one the Bloodborne warriors surged forward towards the center shouting foul curses at the defenders as they went. I was planning to move them as far forward as i could to tempt the Knights to charge them leaving them open to a counter charge from the supporting Reavers next turn but as anyone who's played Lion Rampant will know when you need an activation to come off.........
                'Right behind you lads, thats it you get stuck in, don't mind us we'll be there in a mo!'.
With that fluffed activation play passed to the defenders who wasted no time getting the Knights in position to charge home against the warriors next turn. Lord Yanic struggled to make himself heard over the din of the warriors colourful language however because the next activation failed meaning no shots were taken at the advancing horde.

TURN 2
The Bloodborne warriors continue to belt forward shouting warcries about 'crows feasting on nipples' and 'kicking people with their own severed feet' and so forth. The Reavers again amazingly failed to activate leaving the warriors on the right unprotected against the Knights!. For their part the knights slammed into the warriors flank killing 5 of them to no losses!
BAM!, CRUNCH!, GETOFYABASTARDS!

The warriors were forced back but some how passed their courage test, until the rangers peppered the remainder with shot and they suddenly remembered they left something important on the ship!.

TURN 3
 Angered by the loss of their battle brothers the second regiment of warriors slammed into the Men at arms but failed to do enough damage to rout them. There was some joy for the Reavers as they remembered why they came and advanced towards the defenders troops. Having been forced to retreat by the men at arms the warriors now made a tempting target for the Knights who charged wildly into their ranks. The resulting carnage looked like this:
Leaving this:

The remaining warrior decided he was no longer fierce and took to his feet!.

Both regiments of warriors had routed meaning the Bloodborne had lost their first wave and were in a very dodgy position. The Knights had run rampant, like lions!. With the center cleared of immediate danger the men at arms turned towards the right to threaten the enemy bowmen and the gunners and rangers moved into firing range of the Reavers.

TURN 4
 The Bloodborne bowmen opened fire on the men at arms as they rounded the rock killing one of them, the men at arms promptly failed their courage test and became battered!.
'Oh no pointy sticks whatta we do?!'
The Reavers advanced for the second time, advancing into charge range of the knights and close range of the gunners!. At the first chance they could the Knights charged the Reavers....... and failed to do any damage!. Their opponents also fluffed their lines meaning the Knights had to retreat but help was at hand. The gunners leveled their weapons, took aim....and failed to activate!.

FINAL ACTIONS
 The Reavers needed no invitations and charged the Knights killing 2 and forcing them back.
,Taste spikey death horse face!'
The bowmen ignored the battered men at arms and doubled back into the center to try to support the Reavers. Seeing his drinking buddies falling around him Lord Yaric decided their was only one thing for it. Pausing to shout 'COME ON THEN YOU SPIKEY FACED SHERRY DRINKING SKIRT WEARING PANSY' he charged towards the Bloodborne leader who stepped forward and heft his giant mace towards the hated enemy.
Battle is joined



Mace hits face, face hits hits floor, 
Yanic hit the floor with a sickening thud. Seeing their leader floored the rest of his forces surrendered their weapons. The field, the day and the northern shores belonged to the Bloodborne!.

Well that turned round quick, at the end of turn 3 i thought the game was up for the raiders, one charge and the Knights would wipe the Reavers out and claim the field. Just goes to show in Lion Rampant there is no such thing as a sure thing!.

Till next time......