Recently I ran an original one-shot adventure for 4 players using D&D 3.5 edition rules. This was the third time I'd ever GM'd a game session, and only the second time I'd run D&D. It was also the first time I'd had more than two players. Was it a success? Well, I at least succeeded in learning a lot about the art of directing a game. In order to ensure this knowledge doesn't slip away, this is the first in a series of posts exploring my lessons learned.