| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qvector2d.h"
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| 43 | #include "qvector3d.h"
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| 44 | #include "qvector4d.h"
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| 45 | #include <QtCore/qdebug.h>
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| 46 | #include <QtCore/qvariant.h>
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| 47 | #include <QtCore/qmath.h>
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| 48 |
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| 49 | QT_BEGIN_NAMESPACE
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| 50 |
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| 51 | #ifndef QT_NO_VECTOR2D
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| 52 |
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| 53 | /*!
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| 54 | \class QVector2D
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| 55 | \brief The QVector2D class represents a vector or vertex in 2D space.
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| 56 | \since 4.6
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| 57 | \ingroup painting
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| 58 | \ingroup painting-3D
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| 59 |
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| 60 | The QVector2D class can also be used to represent vertices in 2D space.
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| 61 | We therefore do not need to provide a separate vertex class.
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| 62 |
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| 63 | \sa QVector3D, QVector4D, QQuaternion
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| 64 | */
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| 65 |
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| 66 | /*!
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| 67 | \fn QVector2D::QVector2D()
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| 68 |
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| 69 | Constructs a null vector, i.e. with coordinates (0, 0, 0).
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| 70 | */
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| 71 |
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| 72 | /*!
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| 73 | \fn QVector2D::QVector2D(qreal xpos, qreal ypos)
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| 74 |
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| 75 | Constructs a vector with coordinates (\a xpos, \a ypos).
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| 76 | */
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| 77 |
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| 78 | /*!
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| 79 | \fn QVector2D::QVector2D(const QPoint& point)
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| 80 |
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| 81 | Constructs a vector with x and y coordinates from a 2D \a point.
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| 82 | */
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| 83 |
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| 84 | /*!
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| 85 | \fn QVector2D::QVector2D(const QPointF& point)
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| 86 |
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| 87 | Constructs a vector with x and y coordinates from a 2D \a point.
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| 88 | */
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| 89 |
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| 90 | #ifndef QT_NO_VECTOR3D
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| 91 |
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| 92 | /*!
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| 93 | Constructs a vector with x and y coordinates from a 3D \a vector.
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| 94 | The z coordinate of \a vector is dropped.
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| 95 |
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| 96 | \sa toVector3D()
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| 97 | */
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| 98 | QVector2D::QVector2D(const QVector3D& vector)
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| 99 | {
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| 100 | xp = vector.xp;
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| 101 | yp = vector.yp;
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| 102 | }
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| 103 |
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| 104 | #endif
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| 105 |
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| 106 | #ifndef QT_NO_VECTOR4D
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| 107 |
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| 108 | /*!
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| 109 | Constructs a vector with x and y coordinates from a 3D \a vector.
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| 110 | The z and w coordinates of \a vector are dropped.
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| 111 |
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| 112 | \sa toVector4D()
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| 113 | */
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| 114 | QVector2D::QVector2D(const QVector4D& vector)
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| 115 | {
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| 116 | xp = vector.xp;
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| 117 | yp = vector.yp;
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| 118 | }
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| 119 |
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| 120 | #endif
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| 121 |
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| 122 | /*!
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| 123 | \fn bool QVector2D::isNull() const
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| 124 |
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| 125 | Returns true if the x and y coordinates are set to 0.0,
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| 126 | otherwise returns false.
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| 127 | */
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| 128 |
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| 129 | /*!
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| 130 | \fn qreal QVector2D::x() const
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| 131 |
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| 132 | Returns the x coordinate of this point.
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| 133 |
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| 134 | \sa setX(), y()
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| 135 | */
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| 136 |
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| 137 | /*!
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| 138 | \fn qreal QVector2D::y() const
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| 139 |
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| 140 | Returns the y coordinate of this point.
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| 141 |
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| 142 | \sa setY(), x()
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| 143 | */
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| 144 |
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| 145 | /*!
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| 146 | \fn void QVector2D::setX(qreal x)
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| 147 |
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| 148 | Sets the x coordinate of this point to the given \a x coordinate.
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| 149 |
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| 150 | \sa x(), setY()
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| 151 | */
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| 152 |
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| 153 | /*!
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| 154 | \fn void QVector2D::setY(qreal y)
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| 155 |
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| 156 | Sets the y coordinate of this point to the given \a y coordinate.
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| 157 |
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| 158 | \sa y(), setX()
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| 159 | */
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| 160 |
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| 161 | /*!
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| 162 | Returns the length of the vector from the origin.
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| 163 |
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| 164 | \sa lengthSquared(), normalized()
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| 165 | */
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| 166 | qreal QVector2D::length() const
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| 167 | {
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| 168 | return qSqrt(xp * xp + yp * yp);
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| 169 | }
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| 170 |
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| 171 | /*!
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| 172 | Returns the squared length of the vector from the origin.
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| 173 | This is equivalent to the dot product of the vector with itself.
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| 174 |
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| 175 | \sa length(), dotProduct()
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| 176 | */
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| 177 | qreal QVector2D::lengthSquared() const
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| 178 | {
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| 179 | return xp * xp + yp * yp;
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| 180 | }
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| 181 |
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| 182 | /*!
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| 183 | Returns the normalized unit vector form of this vector.
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| 184 |
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| 185 | If this vector is null, then a null vector is returned. If the length
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| 186 | of the vector is very close to 1, then the vector will be returned as-is.
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| 187 | Otherwise the normalized form of the vector of length 1 will be returned.
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| 188 |
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| 189 | \sa length(), normalize()
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| 190 | */
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| 191 | QVector2D QVector2D::normalized() const
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| 192 | {
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| 193 | // Need some extra precision if the length is very small.
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| 194 | double len = double(xp) * double(xp) +
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| 195 | double(yp) * double(yp);
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| 196 | if (qFuzzyIsNull(len - 1.0f))
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| 197 | return *this;
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| 198 | else if (!qFuzzyIsNull(len))
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| 199 | return *this / qSqrt(len);
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| 200 | else
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| 201 | return QVector2D();
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| 202 | }
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| 203 |
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| 204 | /*!
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| 205 | Normalizes the currect vector in place. Nothing happens if this
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| 206 | vector is a null vector or the length of the vector is very close to 1.
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| 207 |
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| 208 | \sa length(), normalized()
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| 209 | */
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| 210 | void QVector2D::normalize()
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| 211 | {
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| 212 | // Need some extra precision if the length is very small.
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| 213 | double len = double(xp) * double(xp) +
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| 214 | double(yp) * double(yp);
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| 215 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
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| 216 | return;
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| 217 |
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| 218 | len = qSqrt(len);
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| 219 |
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| 220 | xp /= len;
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| 221 | yp /= len;
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| 222 | }
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| 223 |
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| 224 | /*!
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| 225 | \fn QVector2D &QVector2D::operator+=(const QVector2D &vector)
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| 226 |
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| 227 | Adds the given \a vector to this vector and returns a reference to
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| 228 | this vector.
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| 229 |
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| 230 | \sa operator-=()
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| 231 | */
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| 232 |
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| 233 | /*!
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| 234 | \fn QVector2D &QVector2D::operator-=(const QVector2D &vector)
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| 235 |
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| 236 | Subtracts the given \a vector from this vector and returns a reference to
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| 237 | this vector.
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| 238 |
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| 239 | \sa operator+=()
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| 240 | */
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| 241 |
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| 242 | /*!
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| 243 | \fn QVector2D &QVector2D::operator*=(qreal factor)
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| 244 |
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| 245 | Multiplies this vector's coordinates by the given \a factor, and
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| 246 | returns a reference to this vector.
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| 247 |
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| 248 | \sa operator/=()
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| 249 | */
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| 250 |
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| 251 | /*!
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| 252 | \fn QVector2D &QVector2D::operator*=(const QVector2D &vector)
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| 253 |
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| 254 | Multiplies the components of this vector by the corresponding
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| 255 | components in \a vector.
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| 256 | */
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| 257 |
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| 258 | /*!
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| 259 | \fn QVector2D &QVector2D::operator/=(qreal divisor)
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| 260 |
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| 261 | Divides this vector's coordinates by the given \a divisor, and
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| 262 | returns a reference to this vector.
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| 263 |
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| 264 | \sa operator*=()
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| 265 | */
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| 266 |
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| 267 | /*!
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| 268 | Returns the dot product of \a v1 and \a v2.
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| 269 | */
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| 270 | qreal QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2)
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| 271 | {
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| 272 | return v1.xp * v2.xp + v1.yp * v2.yp;
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| 273 | }
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| 274 |
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| 275 | /*!
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| 276 | \fn bool operator==(const QVector2D &v1, const QVector2D &v2)
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| 277 | \relates QVector2D
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| 278 |
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| 279 | Returns true if \a v1 is equal to \a v2; otherwise returns false.
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| 280 | This operator uses an exact floating-point comparison.
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| 281 | */
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| 282 |
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| 283 | /*!
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| 284 | \fn bool operator!=(const QVector2D &v1, const QVector2D &v2)
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| 285 | \relates QVector2D
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| 286 |
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| 287 | Returns true if \a v1 is not equal to \a v2; otherwise returns false.
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| 288 | This operator uses an exact floating-point comparison.
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| 289 | */
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| 290 |
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| 291 | /*!
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| 292 | \fn const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
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| 293 | \relates QVector2D
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| 294 |
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| 295 | Returns a QVector2D object that is the sum of the given vectors, \a v1
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| 296 | and \a v2; each component is added separately.
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| 297 |
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| 298 | \sa QVector2D::operator+=()
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| 299 | */
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| 300 |
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| 301 | /*!
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| 302 | \fn const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
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| 303 | \relates QVector2D
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| 304 |
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| 305 | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1;
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| 306 | each component is subtracted separately.
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| 307 |
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| 308 | \sa QVector2D::operator-=()
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| 309 | */
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| 310 |
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| 311 | /*!
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| 312 | \fn const QVector2D operator*(qreal factor, const QVector2D &vector)
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| 313 | \relates QVector2D
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| 314 |
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| 315 | Returns a copy of the given \a vector, multiplied by the given \a factor.
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| 316 |
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| 317 | \sa QVector2D::operator*=()
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| 318 | */
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| 319 |
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| 320 | /*!
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| 321 | \fn const QVector2D operator*(const QVector2D &vector, qreal factor)
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| 322 | \relates QVector2D
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| 323 |
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| 324 | Returns a copy of the given \a vector, multiplied by the given \a factor.
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| 325 |
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| 326 | \sa QVector2D::operator*=()
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| 327 | */
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| 328 |
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| 329 | /*!
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| 330 | \fn const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
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| 331 | \relates QVector2D
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| 332 |
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| 333 | Multiplies the components of \a v1 by the corresponding
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| 334 | components in \a v2.
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| 335 | */
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| 336 |
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| 337 | /*!
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| 338 | \fn const QVector2D operator-(const QVector2D &vector)
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| 339 | \relates QVector2D
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| 340 | \overload
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| 341 |
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| 342 | Returns a QVector2D object that is formed by changing the sign of
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| 343 | the components of the given \a vector.
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| 344 |
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| 345 | Equivalent to \c {QVector2D(0,0) - vector}.
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| 346 | */
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| 347 |
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| 348 | /*!
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| 349 | \fn const QVector2D operator/(const QVector2D &vector, qreal divisor)
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| 350 | \relates QVector2D
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| 351 |
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| 352 | Returns the QVector2D object formed by dividing all three components of
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| 353 | the given \a vector by the given \a divisor.
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| 354 |
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| 355 | \sa QVector2D::operator/=()
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| 356 | */
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| 357 |
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| 358 | /*!
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| 359 | \fn bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
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| 360 | \relates QVector2D
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| 361 |
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| 362 | Returns true if \a v1 and \a v2 are equal, allowing for a small
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| 363 | fuzziness factor for floating-point comparisons; false otherwise.
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| 364 | */
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| 365 |
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| 366 | #ifndef QT_NO_VECTOR3D
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| 367 |
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| 368 | /*!
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| 369 | Returns the 3D form of this 2D vector, with the z coordinate set to zero.
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| 370 |
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| 371 | \sa toVector4D(), toPoint()
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| 372 | */
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| 373 | QVector3D QVector2D::toVector3D() const
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| 374 | {
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| 375 | return QVector3D(xp, yp, 0.0f, 1);
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| 376 | }
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| 377 |
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| 378 | #endif
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| 379 |
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| 380 | #ifndef QT_NO_VECTOR4D
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| 381 |
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| 382 | /*!
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| 383 | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.
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| 384 |
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| 385 | \sa toVector3D(), toPoint()
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| 386 | */
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| 387 | QVector4D QVector2D::toVector4D() const
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| 388 | {
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| 389 | return QVector4D(xp, yp, 0.0f, 0.0f, 1);
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| 390 | }
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| 391 |
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| 392 | #endif
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| 393 |
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| 394 | /*!
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| 395 | \fn QPoint QVector2D::toPoint() const
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| 396 |
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| 397 | Returns the QPoint form of this 2D vector.
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| 398 |
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| 399 | \sa toPointF(), toVector3D()
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| 400 | */
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| 401 |
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| 402 | /*!
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| 403 | \fn QPointF QVector2D::toPointF() const
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| 404 |
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| 405 | Returns the QPointF form of this 2D vector.
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| 406 |
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| 407 | \sa toPoint(), toVector3D()
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| 408 | */
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| 409 |
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| 410 | /*!
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| 411 | Returns the 2D vector as a QVariant.
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| 412 | */
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| 413 | QVector2D::operator QVariant() const
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| 414 | {
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| 415 | return QVariant(QVariant::Vector2D, this);
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| 416 | }
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| 417 |
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| 418 | #ifndef QT_NO_DEBUG_STREAM
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| 419 |
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| 420 | QDebug operator<<(QDebug dbg, const QVector2D &vector)
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| 421 | {
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| 422 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')';
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| 423 | return dbg.space();
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| 424 | }
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| 425 |
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| 426 | #endif
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| 427 |
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| 428 | #ifndef QT_NO_DATASTREAM
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| 429 |
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| 430 | /*!
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| 431 | \fn QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)
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| 432 | \relates QVector2D
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| 433 |
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| 434 | Writes the given \a vector to the given \a stream and returns a
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| 435 | reference to the stream.
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| 436 |
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| 437 | \sa {Format of the QDataStream Operators}
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| 438 | */
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| 439 |
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| 440 | QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)
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| 441 | {
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| 442 | stream << double(vector.x()) << double(vector.y());
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| 443 | return stream;
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| 444 | }
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| 445 |
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| 446 | /*!
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| 447 | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
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| 448 | \relates QVector2D
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| 449 |
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| 450 | Reads a 2D vector from the given \a stream into the given \a vector
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| 451 | and returns a reference to the stream.
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| 452 |
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| 453 | \sa {Format of the QDataStream Operators}
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| 454 | */
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| 455 |
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| 456 | QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
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| 457 | {
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| 458 | double x, y;
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| 459 | stream >> x;
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| 460 | stream >> y;
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| 461 | vector.setX(qreal(x));
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| 462 | vector.setY(qreal(y));
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| 463 | return stream;
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| 464 | }
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| 465 |
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| 466 | #endif // QT_NO_DATASTREAM
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| 467 |
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| 468 | #endif // QT_NO_VECTOR2D
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| 469 |
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| 470 | QT_END_NAMESPACE
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