1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qvector2d.h"
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43 | #include "qvector3d.h"
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44 | #include "qvector4d.h"
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45 | #include <QtCore/qdebug.h>
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46 | #include <QtCore/qvariant.h>
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47 | #include <QtCore/qmath.h>
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48 |
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49 | QT_BEGIN_NAMESPACE
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50 |
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51 | #ifndef QT_NO_VECTOR2D
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52 |
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53 | /*!
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54 | \class QVector2D
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55 | \brief The QVector2D class represents a vector or vertex in 2D space.
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56 | \since 4.6
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57 | \ingroup painting
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58 | \ingroup painting-3D
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59 |
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60 | The QVector2D class can also be used to represent vertices in 2D space.
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61 | We therefore do not need to provide a separate vertex class.
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62 |
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63 | \sa QVector3D, QVector4D, QQuaternion
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64 | */
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65 |
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66 | /*!
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67 | \fn QVector2D::QVector2D()
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68 |
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69 | Constructs a null vector, i.e. with coordinates (0, 0, 0).
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70 | */
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71 |
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72 | /*!
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73 | \fn QVector2D::QVector2D(qreal xpos, qreal ypos)
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74 |
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75 | Constructs a vector with coordinates (\a xpos, \a ypos).
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76 | */
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77 |
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78 | /*!
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79 | \fn QVector2D::QVector2D(const QPoint& point)
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80 |
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81 | Constructs a vector with x and y coordinates from a 2D \a point.
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82 | */
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83 |
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84 | /*!
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85 | \fn QVector2D::QVector2D(const QPointF& point)
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86 |
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87 | Constructs a vector with x and y coordinates from a 2D \a point.
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88 | */
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89 |
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90 | #ifndef QT_NO_VECTOR3D
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91 |
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92 | /*!
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93 | Constructs a vector with x and y coordinates from a 3D \a vector.
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94 | The z coordinate of \a vector is dropped.
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95 |
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96 | \sa toVector3D()
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97 | */
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98 | QVector2D::QVector2D(const QVector3D& vector)
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99 | {
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100 | xp = vector.xp;
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101 | yp = vector.yp;
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102 | }
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103 |
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104 | #endif
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105 |
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106 | #ifndef QT_NO_VECTOR4D
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107 |
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108 | /*!
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109 | Constructs a vector with x and y coordinates from a 3D \a vector.
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110 | The z and w coordinates of \a vector are dropped.
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111 |
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112 | \sa toVector4D()
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113 | */
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114 | QVector2D::QVector2D(const QVector4D& vector)
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115 | {
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116 | xp = vector.xp;
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117 | yp = vector.yp;
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118 | }
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119 |
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120 | #endif
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121 |
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122 | /*!
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123 | \fn bool QVector2D::isNull() const
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124 |
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125 | Returns true if the x and y coordinates are set to 0.0,
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126 | otherwise returns false.
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127 | */
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128 |
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129 | /*!
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130 | \fn qreal QVector2D::x() const
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131 |
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132 | Returns the x coordinate of this point.
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133 |
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134 | \sa setX(), y()
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135 | */
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136 |
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137 | /*!
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138 | \fn qreal QVector2D::y() const
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139 |
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140 | Returns the y coordinate of this point.
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141 |
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142 | \sa setY(), x()
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143 | */
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144 |
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145 | /*!
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146 | \fn void QVector2D::setX(qreal x)
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147 |
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148 | Sets the x coordinate of this point to the given \a x coordinate.
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149 |
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150 | \sa x(), setY()
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151 | */
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152 |
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153 | /*!
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154 | \fn void QVector2D::setY(qreal y)
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155 |
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156 | Sets the y coordinate of this point to the given \a y coordinate.
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157 |
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158 | \sa y(), setX()
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159 | */
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160 |
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161 | /*!
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162 | Returns the length of the vector from the origin.
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163 |
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164 | \sa lengthSquared(), normalized()
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165 | */
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166 | qreal QVector2D::length() const
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167 | {
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168 | return qSqrt(xp * xp + yp * yp);
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169 | }
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170 |
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171 | /*!
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172 | Returns the squared length of the vector from the origin.
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173 | This is equivalent to the dot product of the vector with itself.
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174 |
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175 | \sa length(), dotProduct()
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176 | */
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177 | qreal QVector2D::lengthSquared() const
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178 | {
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179 | return xp * xp + yp * yp;
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180 | }
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181 |
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182 | /*!
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183 | Returns the normalized unit vector form of this vector.
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184 |
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185 | If this vector is null, then a null vector is returned. If the length
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186 | of the vector is very close to 1, then the vector will be returned as-is.
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187 | Otherwise the normalized form of the vector of length 1 will be returned.
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188 |
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189 | \sa length(), normalize()
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190 | */
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191 | QVector2D QVector2D::normalized() const
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192 | {
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193 | // Need some extra precision if the length is very small.
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194 | double len = double(xp) * double(xp) +
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195 | double(yp) * double(yp);
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196 | if (qFuzzyIsNull(len - 1.0f))
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197 | return *this;
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198 | else if (!qFuzzyIsNull(len))
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199 | return *this / qSqrt(len);
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200 | else
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201 | return QVector2D();
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202 | }
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203 |
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204 | /*!
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205 | Normalizes the currect vector in place. Nothing happens if this
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206 | vector is a null vector or the length of the vector is very close to 1.
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207 |
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208 | \sa length(), normalized()
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209 | */
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210 | void QVector2D::normalize()
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211 | {
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212 | // Need some extra precision if the length is very small.
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213 | double len = double(xp) * double(xp) +
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214 | double(yp) * double(yp);
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215 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
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216 | return;
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217 |
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218 | len = qSqrt(len);
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219 |
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220 | xp /= len;
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221 | yp /= len;
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222 | }
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223 |
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224 | /*!
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225 | \fn QVector2D &QVector2D::operator+=(const QVector2D &vector)
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226 |
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227 | Adds the given \a vector to this vector and returns a reference to
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228 | this vector.
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229 |
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230 | \sa operator-=()
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231 | */
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232 |
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233 | /*!
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234 | \fn QVector2D &QVector2D::operator-=(const QVector2D &vector)
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235 |
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236 | Subtracts the given \a vector from this vector and returns a reference to
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237 | this vector.
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238 |
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239 | \sa operator+=()
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240 | */
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241 |
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242 | /*!
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243 | \fn QVector2D &QVector2D::operator*=(qreal factor)
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244 |
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245 | Multiplies this vector's coordinates by the given \a factor, and
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246 | returns a reference to this vector.
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247 |
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248 | \sa operator/=()
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249 | */
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250 |
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251 | /*!
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252 | \fn QVector2D &QVector2D::operator*=(const QVector2D &vector)
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253 |
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254 | Multiplies the components of this vector by the corresponding
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255 | components in \a vector.
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256 | */
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257 |
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258 | /*!
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259 | \fn QVector2D &QVector2D::operator/=(qreal divisor)
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260 |
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261 | Divides this vector's coordinates by the given \a divisor, and
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262 | returns a reference to this vector.
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263 |
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264 | \sa operator*=()
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265 | */
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266 |
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267 | /*!
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268 | Returns the dot product of \a v1 and \a v2.
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269 | */
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270 | qreal QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2)
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271 | {
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272 | return v1.xp * v2.xp + v1.yp * v2.yp;
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273 | }
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274 |
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275 | /*!
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276 | \fn bool operator==(const QVector2D &v1, const QVector2D &v2)
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277 | \relates QVector2D
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278 |
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279 | Returns true if \a v1 is equal to \a v2; otherwise returns false.
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280 | This operator uses an exact floating-point comparison.
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281 | */
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282 |
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283 | /*!
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284 | \fn bool operator!=(const QVector2D &v1, const QVector2D &v2)
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285 | \relates QVector2D
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286 |
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287 | Returns true if \a v1 is not equal to \a v2; otherwise returns false.
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288 | This operator uses an exact floating-point comparison.
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289 | */
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290 |
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291 | /*!
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292 | \fn const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
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293 | \relates QVector2D
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294 |
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295 | Returns a QVector2D object that is the sum of the given vectors, \a v1
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296 | and \a v2; each component is added separately.
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297 |
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298 | \sa QVector2D::operator+=()
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299 | */
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300 |
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301 | /*!
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302 | \fn const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
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303 | \relates QVector2D
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304 |
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305 | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1;
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306 | each component is subtracted separately.
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307 |
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308 | \sa QVector2D::operator-=()
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309 | */
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310 |
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311 | /*!
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312 | \fn const QVector2D operator*(qreal factor, const QVector2D &vector)
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313 | \relates QVector2D
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314 |
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315 | Returns a copy of the given \a vector, multiplied by the given \a factor.
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316 |
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317 | \sa QVector2D::operator*=()
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318 | */
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319 |
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320 | /*!
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321 | \fn const QVector2D operator*(const QVector2D &vector, qreal factor)
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322 | \relates QVector2D
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323 |
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324 | Returns a copy of the given \a vector, multiplied by the given \a factor.
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325 |
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326 | \sa QVector2D::operator*=()
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327 | */
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328 |
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329 | /*!
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330 | \fn const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
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331 | \relates QVector2D
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332 |
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333 | Multiplies the components of \a v1 by the corresponding
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334 | components in \a v2.
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335 | */
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336 |
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337 | /*!
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338 | \fn const QVector2D operator-(const QVector2D &vector)
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339 | \relates QVector2D
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340 | \overload
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341 |
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342 | Returns a QVector2D object that is formed by changing the sign of
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343 | the components of the given \a vector.
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344 |
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345 | Equivalent to \c {QVector2D(0,0) - vector}.
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346 | */
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347 |
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348 | /*!
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349 | \fn const QVector2D operator/(const QVector2D &vector, qreal divisor)
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350 | \relates QVector2D
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351 |
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352 | Returns the QVector2D object formed by dividing all three components of
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353 | the given \a vector by the given \a divisor.
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354 |
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355 | \sa QVector2D::operator/=()
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356 | */
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357 |
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358 | /*!
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359 | \fn bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
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360 | \relates QVector2D
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361 |
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362 | Returns true if \a v1 and \a v2 are equal, allowing for a small
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363 | fuzziness factor for floating-point comparisons; false otherwise.
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364 | */
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365 |
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366 | #ifndef QT_NO_VECTOR3D
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367 |
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368 | /*!
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369 | Returns the 3D form of this 2D vector, with the z coordinate set to zero.
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370 |
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371 | \sa toVector4D(), toPoint()
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372 | */
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373 | QVector3D QVector2D::toVector3D() const
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374 | {
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375 | return QVector3D(xp, yp, 0.0f, 1);
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376 | }
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377 |
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378 | #endif
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379 |
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380 | #ifndef QT_NO_VECTOR4D
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381 |
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382 | /*!
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383 | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.
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384 |
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385 | \sa toVector3D(), toPoint()
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386 | */
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387 | QVector4D QVector2D::toVector4D() const
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388 | {
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389 | return QVector4D(xp, yp, 0.0f, 0.0f, 1);
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390 | }
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391 |
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392 | #endif
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393 |
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394 | /*!
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395 | \fn QPoint QVector2D::toPoint() const
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396 |
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397 | Returns the QPoint form of this 2D vector.
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398 |
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399 | \sa toPointF(), toVector3D()
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400 | */
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401 |
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402 | /*!
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403 | \fn QPointF QVector2D::toPointF() const
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404 |
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405 | Returns the QPointF form of this 2D vector.
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406 |
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407 | \sa toPoint(), toVector3D()
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408 | */
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409 |
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410 | /*!
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411 | Returns the 2D vector as a QVariant.
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412 | */
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413 | QVector2D::operator QVariant() const
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414 | {
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415 | return QVariant(QVariant::Vector2D, this);
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416 | }
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417 |
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418 | #ifndef QT_NO_DEBUG_STREAM
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419 |
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420 | QDebug operator<<(QDebug dbg, const QVector2D &vector)
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421 | {
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422 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')';
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423 | return dbg.space();
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424 | }
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425 |
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426 | #endif
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427 |
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428 | #ifndef QT_NO_DATASTREAM
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429 |
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430 | /*!
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431 | \fn QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)
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432 | \relates QVector2D
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433 |
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434 | Writes the given \a vector to the given \a stream and returns a
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435 | reference to the stream.
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436 |
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437 | \sa {Serializing Qt Data Types}
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438 | */
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439 |
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440 | QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)
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441 | {
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442 | stream << double(vector.x()) << double(vector.y());
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443 | return stream;
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444 | }
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445 |
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446 | /*!
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447 | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
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448 | \relates QVector2D
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449 |
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450 | Reads a 2D vector from the given \a stream into the given \a vector
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451 | and returns a reference to the stream.
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452 |
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453 | \sa {Serializing Qt Data Types}
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454 | */
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455 |
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456 | QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
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457 | {
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458 | double x, y;
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459 | stream >> x;
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460 | stream >> y;
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461 | vector.setX(qreal(x));
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462 | vector.setY(qreal(y));
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463 | return stream;
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464 | }
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465 |
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466 | #endif // QT_NO_DATASTREAM
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467 |
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468 | #endif // QT_NO_VECTOR2D
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469 |
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470 | QT_END_NAMESPACE
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