source: trunk/examples/opengl/pbuffers/cube.cpp@ 857

Last change on this file since 857 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

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1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the examples of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:BSD$
10** You may use this file under the terms of the BSD license as follows:
11**
12** "Redistribution and use in source and binary forms, with or without
13** modification, are permitted provided that the following conditions are
14** met:
15** * Redistributions of source code must retain the above copyright
16** notice, this list of conditions and the following disclaimer.
17** * Redistributions in binary form must reproduce the above copyright
18** notice, this list of conditions and the following disclaimer in
19** the documentation and/or other materials provided with the
20** distribution.
21** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
22** the names of its contributors may be used to endorse or promote
23** products derived from this software without specific prior written
24** permission.
25**
26** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
37** $QT_END_LICENSE$
38**
39****************************************************************************/
40
41#include "cube.h"
42#include "glwidget.h"
43
44#include <QtGui/QImage>
45#include <QtCore/QPropertyAnimation>
46
47static const qreal FACE_SIZE = 0.4;
48
49static const qreal speeds[] = { 1.8f, 2.4f, 3.6f };
50static const qreal amplitudes[] = { 2.0f, 2.5f, 3.0f };
51
52static inline void qSetColor(float colorVec[], QColor c)
53{
54 colorVec[0] = c.redF();
55 colorVec[1] = c.greenF();
56 colorVec[2] = c.blueF();
57 colorVec[3] = c.alphaF();
58}
59
60int Geometry::append(const QVector3D &a, const QVector3D &n, const QVector2D &t)
61{
62 int v = vertices.count();
63 vertices.append(a);
64 normals.append(n);
65 texCoords.append(t);
66 faces.append(v);
67 colors.append(QVector4D(0.6f, 0.6f, 0.6f, 1.0f));
68 return v;
69}
70
71void Geometry::addQuad(const QVector3D &a, const QVector3D &b,
72 const QVector3D &c, const QVector3D &d,
73 const QVector<QVector2D> &tex)
74{
75 QVector3D norm = QVector3D::normal(a, b, c);
76 // append first triangle
77 int aref = append(a, norm, tex[0]);
78 append(b, norm, tex[1]);
79 int cref = append(c, norm, tex[2]);
80 // append second triangle
81 faces.append(aref);
82 faces.append(cref);
83 append(d, norm, tex[3]);
84}
85
86void Geometry::loadArrays() const
87{
88 glEnableClientState(GL_VERTEX_ARRAY);
89 glEnableClientState(GL_NORMAL_ARRAY);
90 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
91 glEnableClientState(GL_COLOR_ARRAY);
92 glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
93 glNormalPointer(GL_FLOAT, 0, normals.constData());
94 glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
95 glColorPointer(4, GL_FLOAT, 0, colors.constData());
96}
97
98void Geometry::setColors(int start, GLfloat colorArray[4][4])
99{
100 int off = faces[start];
101 for (int i = 0; i < 4; ++i)
102 colors[i + off] = QVector4D(colorArray[i][0],
103 colorArray[i][1],
104 colorArray[i][2],
105 colorArray[i][3]);
106}
107
108Tile::Tile(const QVector3D &loc)
109 : location(loc)
110 , start(0)
111 , count(0)
112 , useFlatColor(false)
113 , geom(0)
114{
115 qSetColor(faceColor, QColor(Qt::darkGray));
116}
117
118void Tile::setColors(GLfloat colorArray[4][4])
119{
120 useFlatColor = true;
121 geom->setColors(start, colorArray);
122}
123
124static inline void qMultMatrix(const QMatrix4x4 &mat)
125{
126 if (sizeof(qreal) == sizeof(GLfloat))
127 glMultMatrixf((GLfloat*)mat.constData());
128#ifndef QT_OPENGL_ES
129 else if (sizeof(qreal) == sizeof(GLdouble))
130 glMultMatrixd((GLdouble*)mat.constData());
131#endif
132 else
133 {
134 GLfloat fmat[16];
135 qreal const *r = mat.constData();
136 for (int i = 0; i < 16; ++i)
137 fmat[i] = r[i];
138 glMultMatrixf(fmat);
139 }
140}
141
142void Tile::draw() const
143{
144 QMatrix4x4 mat;
145 mat.translate(location);
146 mat.rotate(orientation);
147 glMatrixMode(GL_MODELVIEW);
148 glPushMatrix();
149 qMultMatrix(mat);
150 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, faceColor);
151 glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, geom->indices() + start);
152 glPopMatrix();
153}
154
155TileBuilder::TileBuilder(Geometry *g, qreal depth, qreal size)
156 : verts(4)
157 , tex(4)
158 , start(g->count())
159 , count(0)
160 , geom(g)
161{
162 // front face - make a square with bottom-left at origin
163 verts[br].setX(size);
164 verts[tr].setX(size);
165 verts[tr].setY(size);
166 verts[tl].setY(size);
167
168 // these vert numbers are good for the tex-coords
169 for (int i = 0; i < 4; ++i)
170 tex[i] = verts[i].toVector2D();
171
172 // now move verts half cube width across so cube is centered on origin
173 for (int i = 0; i < 4; ++i)
174 verts[i] -= QVector3D(size / 2.0f, size / 2.0f, -depth);
175
176 // add the front face
177 g->addQuad(verts[bl], verts[br], verts[tr], verts[tl], tex);
178
179 count = g->count() - start;
180}
181
182void TileBuilder::initialize(Tile *tile) const
183{
184 tile->start = start;
185 tile->count = count;
186 tile->geom = geom;
187 qSetColor(tile->faceColor, color);
188}
189
190Tile *TileBuilder::newTile(const QVector3D &loc) const
191{
192 Tile *tile = new Tile(loc);
193 initialize(tile);
194 return tile;
195}
196
197Cube::Cube(const QVector3D &loc)
198 : Tile(loc)
199 , rot(0.0f)
200 , r(0), a(0)
201{
202}
203
204Cube::~Cube()
205{
206}
207
208void Cube::setAltitude(qreal a)
209{
210 if (location.y() != a)
211 {
212 location.setY(a);
213 emit changed();
214 }
215}
216
217void Cube::setRange(qreal r)
218{
219 if (location.x() != r)
220 {
221 location.setX(r);
222 emit changed();
223 }
224}
225
226void Cube::setRotation(qreal r)
227{
228 if (r != rot)
229 {
230 orientation = QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 1.0f, 1.0f), r);
231 emit changed();
232 }
233}
234
235void Cube::removeBounce()
236{
237 delete a;
238 a = 0;
239 delete r;
240 r = 0;
241}
242
243void Cube::startAnimation()
244{
245 if (r)
246 {
247 r->start();
248 r->setCurrentTime(startx);
249 }
250 if (a)
251 a->start();
252 if (rtn)
253 rtn->start();
254}
255
256void Cube::setAnimationPaused(bool paused)
257{
258 if (paused)
259 {
260 if (r)
261 r->pause();
262 if (a)
263 a->pause();
264 if (rtn)
265 rtn->pause();
266 }
267 else
268 {
269 if (r)
270 r->resume();
271 if (a)
272 a->resume();
273 if (rtn)
274 rtn->resume();
275 }
276}
277
278CubeBuilder::CubeBuilder(Geometry *g, qreal depth, qreal size)
279 : TileBuilder(g, depth)
280 , ix(0)
281{
282 for (int i = 0; i < 4; ++i)
283 verts[i].setZ(size / 2.0f);
284 // back face - "extrude" verts down
285 QVector<QVector3D> back(verts);
286 for (int i = 0; i < 4; ++i)
287 back[i].setZ(-size / 2.0f);
288
289 // add the back face
290 g->addQuad(back[br], back[bl], back[tl], back[tr], tex);
291
292 // add the sides
293 g->addQuad(back[bl], back[br], verts[br], verts[bl], tex);
294 g->addQuad(back[br], back[tr], verts[tr], verts[br], tex);
295 g->addQuad(back[tr], back[tl], verts[tl], verts[tr], tex);
296 g->addQuad(back[tl], back[bl], verts[bl], verts[tl], tex);
297
298 count = g->count() - start;
299}
300
301Cube *CubeBuilder::newCube(const QVector3D &loc) const
302{
303 Cube *c = new Cube(loc);
304 initialize(c);
305 qreal d = 4000.0f;
306 qreal d3 = d / 3.0f;
307 // Animate movement from left to right
308 c->r = new QPropertyAnimation(c, "range");
309 c->r->setStartValue(-1.3f);
310 c->r->setEndValue(1.3f);
311 c->startx = ix * d3 * 3.0f;
312 c->r->setDuration(d * 4.0f);
313 c->r->setLoopCount(-1);
314 c->r->setEasingCurve(QEasingCurve(QEasingCurve::CosineCurve));
315 // Animate movement from bottom to top
316 c->a = new QPropertyAnimation(c, "altitude");
317 c->a->setEndValue(loc.y());
318 c->a->setStartValue(loc.y() + amplitudes[ix]);
319 c->a->setDuration(d / speeds[ix]);
320 c->a->setLoopCount(-1);
321 c->a->setEasingCurve(QEasingCurve(QEasingCurve::CosineCurve));
322 // Animate rotation
323 c->rtn = new QPropertyAnimation(c, "rotation");
324 c->rtn->setStartValue(c->rot);
325 c->rtn->setEndValue(359.0f);
326 c->rtn->setDuration(d * 2.0f);
327 c->rtn->setLoopCount(-1);
328 c->rtn->setDuration(d / 2);
329 ix = (ix + 1) % 3;
330 return c;
331}
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