1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:BSD$
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10 | ** You may use this file under the terms of the BSD license as follows:
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11 | **
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12 | ** "Redistribution and use in source and binary forms, with or without
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13 | ** modification, are permitted provided that the following conditions are
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14 | ** met:
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15 | ** * Redistributions of source code must retain the above copyright
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16 | ** notice, this list of conditions and the following disclaimer.
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17 | ** * Redistributions in binary form must reproduce the above copyright
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18 | ** notice, this list of conditions and the following disclaimer in
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19 | ** the documentation and/or other materials provided with the
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20 | ** distribution.
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21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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22 | ** the names of its contributors may be used to endorse or promote
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23 | ** products derived from this software without specific prior written
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24 | ** permission.
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25 | **
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26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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37 | ** $QT_END_LICENSE$
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38 | **
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39 | ****************************************************************************/
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40 |
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41 | #include "cube.h"
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42 | #include "glwidget.h"
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43 |
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44 | #include <QtGui/QImage>
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45 | #include <QtCore/QPropertyAnimation>
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46 |
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47 | static const qreal FACE_SIZE = 0.4;
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48 |
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49 | static const qreal speeds[] = { 1.8f, 2.4f, 3.6f };
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50 | static const qreal amplitudes[] = { 2.0f, 2.5f, 3.0f };
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51 |
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52 | static inline void qSetColor(float colorVec[], QColor c)
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53 | {
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54 | colorVec[0] = c.redF();
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55 | colorVec[1] = c.greenF();
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56 | colorVec[2] = c.blueF();
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57 | colorVec[3] = c.alphaF();
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58 | }
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59 |
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60 | int Geometry::append(const QVector3D &a, const QVector3D &n, const QVector2D &t)
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61 | {
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62 | int v = vertices.count();
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63 | vertices.append(a);
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64 | normals.append(n);
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65 | texCoords.append(t);
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66 | faces.append(v);
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67 | colors.append(QVector4D(0.6f, 0.6f, 0.6f, 1.0f));
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68 | return v;
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69 | }
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70 |
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71 | void Geometry::addQuad(const QVector3D &a, const QVector3D &b,
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72 | const QVector3D &c, const QVector3D &d,
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73 | const QVector<QVector2D> &tex)
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74 | {
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75 | QVector3D norm = QVector3D::normal(a, b, c);
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76 | // append first triangle
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77 | int aref = append(a, norm, tex[0]);
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78 | append(b, norm, tex[1]);
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79 | int cref = append(c, norm, tex[2]);
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80 | // append second triangle
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81 | faces.append(aref);
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82 | faces.append(cref);
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83 | append(d, norm, tex[3]);
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84 | }
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85 |
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86 | void Geometry::loadArrays() const
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87 | {
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88 | glEnableClientState(GL_VERTEX_ARRAY);
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89 | glEnableClientState(GL_NORMAL_ARRAY);
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90 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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91 | glEnableClientState(GL_COLOR_ARRAY);
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92 | glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
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93 | glNormalPointer(GL_FLOAT, 0, normals.constData());
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94 | glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
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95 | glColorPointer(4, GL_FLOAT, 0, colors.constData());
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96 | }
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97 |
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98 | void Geometry::setColors(int start, GLfloat colorArray[4][4])
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99 | {
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100 | int off = faces[start];
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101 | for (int i = 0; i < 4; ++i)
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102 | colors[i + off] = QVector4D(colorArray[i][0],
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103 | colorArray[i][1],
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104 | colorArray[i][2],
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105 | colorArray[i][3]);
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106 | }
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107 |
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108 | Tile::Tile(const QVector3D &loc)
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109 | : location(loc)
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110 | , start(0)
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111 | , count(0)
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112 | , useFlatColor(false)
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113 | , geom(0)
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114 | {
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115 | qSetColor(faceColor, QColor(Qt::darkGray));
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116 | }
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117 |
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118 | void Tile::setColors(GLfloat colorArray[4][4])
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119 | {
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120 | useFlatColor = true;
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121 | geom->setColors(start, colorArray);
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122 | }
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123 |
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124 | static inline void qMultMatrix(const QMatrix4x4 &mat)
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125 | {
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126 | if (sizeof(qreal) == sizeof(GLfloat))
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127 | glMultMatrixf((GLfloat*)mat.constData());
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128 | #ifndef QT_OPENGL_ES
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129 | else if (sizeof(qreal) == sizeof(GLdouble))
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130 | glMultMatrixd((GLdouble*)mat.constData());
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131 | #endif
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132 | else
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133 | {
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134 | GLfloat fmat[16];
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135 | qreal const *r = mat.constData();
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136 | for (int i = 0; i < 16; ++i)
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137 | fmat[i] = r[i];
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138 | glMultMatrixf(fmat);
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139 | }
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140 | }
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141 |
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142 | void Tile::draw() const
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143 | {
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144 | QMatrix4x4 mat;
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145 | mat.translate(location);
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146 | mat.rotate(orientation);
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147 | glMatrixMode(GL_MODELVIEW);
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148 | glPushMatrix();
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149 | qMultMatrix(mat);
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150 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, faceColor);
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151 | glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, geom->indices() + start);
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152 | glPopMatrix();
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153 | }
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154 |
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155 | TileBuilder::TileBuilder(Geometry *g, qreal depth, qreal size)
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156 | : verts(4)
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157 | , tex(4)
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158 | , start(g->count())
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159 | , count(0)
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160 | , geom(g)
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161 | {
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162 | // front face - make a square with bottom-left at origin
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163 | verts[br].setX(size);
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164 | verts[tr].setX(size);
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165 | verts[tr].setY(size);
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166 | verts[tl].setY(size);
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167 |
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168 | // these vert numbers are good for the tex-coords
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169 | for (int i = 0; i < 4; ++i)
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170 | tex[i] = verts[i].toVector2D();
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171 |
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172 | // now move verts half cube width across so cube is centered on origin
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173 | for (int i = 0; i < 4; ++i)
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174 | verts[i] -= QVector3D(size / 2.0f, size / 2.0f, -depth);
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175 |
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176 | // add the front face
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177 | g->addQuad(verts[bl], verts[br], verts[tr], verts[tl], tex);
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178 |
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179 | count = g->count() - start;
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180 | }
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181 |
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182 | void TileBuilder::initialize(Tile *tile) const
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183 | {
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184 | tile->start = start;
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185 | tile->count = count;
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186 | tile->geom = geom;
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187 | qSetColor(tile->faceColor, color);
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188 | }
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189 |
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190 | Tile *TileBuilder::newTile(const QVector3D &loc) const
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191 | {
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192 | Tile *tile = new Tile(loc);
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193 | initialize(tile);
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194 | return tile;
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195 | }
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196 |
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197 | Cube::Cube(const QVector3D &loc)
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198 | : Tile(loc)
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199 | , rot(0.0f)
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200 | , r(0), a(0)
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201 | {
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202 | }
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203 |
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204 | Cube::~Cube()
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205 | {
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206 | }
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207 |
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208 | void Cube::setAltitude(qreal a)
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209 | {
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210 | if (location.y() != a)
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211 | {
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212 | location.setY(a);
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213 | emit changed();
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214 | }
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215 | }
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216 |
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217 | void Cube::setRange(qreal r)
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218 | {
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219 | if (location.x() != r)
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220 | {
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221 | location.setX(r);
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222 | emit changed();
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223 | }
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224 | }
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225 |
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226 | void Cube::setRotation(qreal r)
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227 | {
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228 | if (r != rot)
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229 | {
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230 | orientation = QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 1.0f, 1.0f), r);
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231 | emit changed();
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232 | }
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233 | }
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234 |
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235 | void Cube::removeBounce()
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236 | {
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237 | delete a;
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238 | a = 0;
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239 | delete r;
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240 | r = 0;
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241 | }
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242 |
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243 | void Cube::startAnimation()
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244 | {
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245 | if (r)
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246 | {
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247 | r->start();
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248 | r->setCurrentTime(startx);
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249 | }
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250 | if (a)
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251 | a->start();
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252 | if (rtn)
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253 | rtn->start();
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254 | }
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255 |
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256 | void Cube::setAnimationPaused(bool paused)
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257 | {
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258 | if (paused)
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259 | {
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260 | if (r)
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261 | r->pause();
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262 | if (a)
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263 | a->pause();
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264 | if (rtn)
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265 | rtn->pause();
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266 | }
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267 | else
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268 | {
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269 | if (r)
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270 | r->resume();
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271 | if (a)
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272 | a->resume();
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273 | if (rtn)
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274 | rtn->resume();
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275 | }
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276 | }
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277 |
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278 | CubeBuilder::CubeBuilder(Geometry *g, qreal depth, qreal size)
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279 | : TileBuilder(g, depth)
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280 | , ix(0)
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281 | {
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282 | for (int i = 0; i < 4; ++i)
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283 | verts[i].setZ(size / 2.0f);
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284 | // back face - "extrude" verts down
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285 | QVector<QVector3D> back(verts);
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286 | for (int i = 0; i < 4; ++i)
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287 | back[i].setZ(-size / 2.0f);
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288 |
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289 | // add the back face
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290 | g->addQuad(back[br], back[bl], back[tl], back[tr], tex);
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291 |
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292 | // add the sides
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293 | g->addQuad(back[bl], back[br], verts[br], verts[bl], tex);
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294 | g->addQuad(back[br], back[tr], verts[tr], verts[br], tex);
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295 | g->addQuad(back[tr], back[tl], verts[tl], verts[tr], tex);
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296 | g->addQuad(back[tl], back[bl], verts[bl], verts[tl], tex);
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297 |
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298 | count = g->count() - start;
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299 | }
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300 |
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301 | Cube *CubeBuilder::newCube(const QVector3D &loc) const
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302 | {
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303 | Cube *c = new Cube(loc);
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304 | initialize(c);
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305 | qreal d = 4000.0f;
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306 | qreal d3 = d / 3.0f;
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307 | // Animate movement from left to right
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308 | c->r = new QPropertyAnimation(c, "range");
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309 | c->r->setStartValue(-1.3f);
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310 | c->r->setEndValue(1.3f);
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311 | c->startx = ix * d3 * 3.0f;
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312 | c->r->setDuration(d * 4.0f);
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313 | c->r->setLoopCount(-1);
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314 | c->r->setEasingCurve(QEasingCurve(QEasingCurve::CosineCurve));
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315 | // Animate movement from bottom to top
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316 | c->a = new QPropertyAnimation(c, "altitude");
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317 | c->a->setEndValue(loc.y());
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318 | c->a->setStartValue(loc.y() + amplitudes[ix]);
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319 | c->a->setDuration(d / speeds[ix]);
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320 | c->a->setLoopCount(-1);
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321 | c->a->setEasingCurve(QEasingCurve(QEasingCurve::CosineCurve));
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322 | // Animate rotation
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323 | c->rtn = new QPropertyAnimation(c, "rotation");
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324 | c->rtn->setStartValue(c->rot);
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325 | c->rtn->setEndValue(359.0f);
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326 | c->rtn->setDuration(d * 2.0f);
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327 | c->rtn->setLoopCount(-1);
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328 | c->rtn->setDuration(d / 2);
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329 | ix = (ix + 1) % 3;
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330 | return c;
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331 | }
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