1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:BSD$
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10 | ** You may use this file under the terms of the BSD license as follows:
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11 | **
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12 | ** "Redistribution and use in source and binary forms, with or without
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13 | ** modification, are permitted provided that the following conditions are
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14 | ** met:
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15 | ** * Redistributions of source code must retain the above copyright
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16 | ** notice, this list of conditions and the following disclaimer.
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17 | ** * Redistributions in binary form must reproduce the above copyright
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18 | ** notice, this list of conditions and the following disclaimer in
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19 | ** the documentation and/or other materials provided with the
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20 | ** distribution.
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21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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22 | ** the names of its contributors may be used to endorse or promote
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23 | ** products derived from this software without specific prior written
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24 | ** permission.
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25 | **
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26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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37 | ** $QT_END_LICENSE$
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38 | **
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39 | ****************************************************************************/
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40 |
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41 | #include "cube.h"
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42 | #include "glwidget.h"
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43 |
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44 | #include <QtGui/QImage>
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45 | #include <QtCore/QPropertyAnimation>
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46 |
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47 | static const qreal FACE_SIZE = 0.4;
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48 |
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49 | static const qreal speeds[] = { 1.8f, 2.4f, 3.6f };
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50 | static const qreal amplitudes[] = { 2.0f, 2.5f, 3.0f };
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51 |
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52 | static inline void qSetColor(float colorVec[], QColor c)
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53 | {
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54 | colorVec[0] = c.redF();
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55 | colorVec[1] = c.greenF();
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56 | colorVec[2] = c.blueF();
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57 | colorVec[3] = c.alphaF();
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58 | }
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59 |
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60 | int Geometry::append(const QVector3D &a, const QVector3D &n, const QVector2D &t)
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61 | {
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62 | int v = vertices.count();
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63 | vertices.append(a);
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64 | normals.append(n);
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65 | texCoords.append(t);
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66 | faces.append(v);
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67 | colors.append(QVector4D(0.6f, 0.6f, 0.6f, 1.0f));
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68 | return v;
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69 | }
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70 |
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71 | void Geometry::addQuad(const QVector3D &a, const QVector3D &b,
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72 | const QVector3D &c, const QVector3D &d,
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73 | const QVector<QVector2D> &tex)
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74 | {
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75 | QVector3D norm = QVector3D::normal(a, b, c);
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76 | // append first triangle
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77 | int aref = append(a, norm, tex[0]);
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78 | append(b, norm, tex[1]);
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79 | int cref = append(c, norm, tex[2]);
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80 | // append second triangle
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81 | faces.append(aref);
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82 | faces.append(cref);
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83 | append(d, norm, tex[3]);
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84 | }
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85 |
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86 | void Geometry::loadArrays() const
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87 | {
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88 | glEnableClientState(GL_VERTEX_ARRAY);
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89 | glEnableClientState(GL_NORMAL_ARRAY);
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90 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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91 | glEnableClientState(GL_COLOR_ARRAY);
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92 | glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
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93 | glNormalPointer(GL_FLOAT, 0, normals.constData());
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94 | glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
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95 | glColorPointer(4, GL_FLOAT, 0, colors.constData());
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96 | }
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97 |
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98 | void Geometry::setColors(int start, GLfloat colorArray[4][4])
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99 | {
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100 | int off = faces[start];
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101 | for (int i = 0; i < 4; ++i)
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102 | colors[i + off] = QVector4D(colorArray[i][0],
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103 | colorArray[i][1],
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104 | colorArray[i][2],
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