[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the examples of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:BSD$
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| 10 | ** You may use this file under the terms of the BSD license as follows:
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[2] | 11 | **
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[846] | 12 | ** "Redistribution and use in source and binary forms, with or without
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| 13 | ** modification, are permitted provided that the following conditions are
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| 14 | ** met:
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| 15 | ** * Redistributions of source code must retain the above copyright
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| 16 | ** notice, this list of conditions and the following disclaimer.
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| 17 | ** * Redistributions in binary form must reproduce the above copyright
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| 18 | ** notice, this list of conditions and the following disclaimer in
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| 19 | ** the documentation and/or other materials provided with the
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| 20 | ** distribution.
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| 21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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| 22 | ** the names of its contributors may be used to endorse or promote
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| 23 | ** products derived from this software without specific prior written
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| 24 | ** permission.
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[2] | 25 | **
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[846] | 26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| 27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| 28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| 29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| 30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| 31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| 32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| 33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| 34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| 35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| 36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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[2] | 37 | ** $QT_END_LICENSE$
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| 38 | **
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| 39 | ****************************************************************************/
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| 40 |
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| 41 | #include "glwidget.h"
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| 42 | #include <QPainter>
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| 43 | #include <math.h>
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| 44 |
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| 45 | #include "bubble.h"
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| 46 |
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| 47 |
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| 48 | const int bubbleNum = 8;
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| 49 |
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| 50 | inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2)
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| 51 | {
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| 52 | xOut = y1 * z2 - z1 * y2;
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| 53 | yOut = z1 * x2 - x1 * z2;
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| 54 | zOut = x1 * y2 - y1 * x2;
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| 55 | }
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| 56 |
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| 57 | inline void Normalize(qreal &x, qreal &y, qreal &z)
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| 58 | {
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| 59 | qreal l = sqrt(x*x + y*y + z*z);
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| 60 | x = x / l;
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| 61 | y = y / l;
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| 62 | z = z / l;
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| 63 | }
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| 64 |
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| 65 | GLWidget::GLWidget(QWidget *parent)
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| 66 | : QGLWidget(parent)
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| 67 | {
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| 68 | qtLogo = true;
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| 69 | createdVertices = 0;
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| 70 | createdNormals = 0;
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| 71 | m_vertexNumber = 0;
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| 72 | frames = 0;
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| 73 | setAttribute(Qt::WA_PaintOnScreen);
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| 74 | setAttribute(Qt::WA_NoSystemBackground);
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| 75 | setAutoBufferSwap(false);
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| 76 | m_showBubbles = true;
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| 77 | }
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| 78 |
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| 79 | GLWidget::~GLWidget()
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| 80 | {
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| 81 | if (createdVertices)
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| 82 | delete[] createdVertices;
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| 83 | if (createdNormals)
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| 84 | delete[] createdNormals;
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| 85 | }
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| 86 |
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| 87 | void GLWidget::setScaling(int scale) {
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| 88 |
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| 89 | if (scale > 50)
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| 90 | m_fScale = 1 + qreal(scale -50) / 50 * 0.5;
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| 91 | else if (scale < 50)
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| 92 | m_fScale = 1- (qreal(50 - scale) / 50 * 1/2);
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| 93 | else
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| 94 | m_fScale = 1;
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| 95 | }
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| 96 |
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| 97 | void GLWidget::setLogo() {
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| 98 | qtLogo = true;
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| 99 | }
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| 100 |
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| 101 | void GLWidget::setTexture() {
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| 102 | qtLogo = false;
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| 103 | }
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| 104 |
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| 105 | void GLWidget::showBubbles(bool bubbles)
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| 106 | {
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| 107 | m_showBubbles = bubbles;
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| 108 | }
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| 109 |
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| 110 | //! [2]
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| 111 | void GLWidget::paintQtLogo()
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| 112 | {
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| 113 | glDisable(GL_TEXTURE_2D);
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| 114 | glEnableClientState(GL_VERTEX_ARRAY);
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[846] | 115 | glVertexPointer(3,GL_FLOAT,0, createdVertices);
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[2] | 116 | glEnableClientState(GL_NORMAL_ARRAY);
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[846] | 117 | glNormalPointer(GL_FLOAT,0,createdNormals);
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[2] | 118 | glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3);
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| 119 | }
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| 120 | //! [2]
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| 121 |
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| 122 | void GLWidget::paintTexturedCube()
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| 123 | {
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| 124 | glEnable(GL_TEXTURE_2D);
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| 125 | glBindTexture(GL_TEXTURE_2D, m_uiTexture);
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[846] | 126 | GLfloat afVertices[] = {
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| 127 | -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
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| 128 | 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
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| 129 | -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
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| 130 | 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
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[2] | 131 |
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[846] | 132 | 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
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| 133 | 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
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| 134 | -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
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| 135 | -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
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[2] | 136 |
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[846] | 137 | 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
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| 138 | -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
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| 139 | -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
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| 140 | 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
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[2] | 141 | };
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| 142 | glEnableClientState(GL_VERTEX_ARRAY);
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[846] | 143 | glVertexPointer(3,GL_FLOAT,0,afVertices);
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[2] | 144 |
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[846] | 145 | GLfloat afTexCoord[] = {
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| 146 | 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
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| 147 | 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
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| 148 | 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
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| 149 | 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
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[2] | 150 |
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[846] | 151 | 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
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| 152 | 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
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| 153 | 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
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| 154 | 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
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[2] | 155 |
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[846] | 156 | 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
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| 157 | 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
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| 158 | 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
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| 159 | 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
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[2] | 160 | };
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| 161 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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[846] | 162 | glTexCoordPointer(2,GL_FLOAT,0,afTexCoord);
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[2] | 163 |
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[846] | 164 | GLfloat afNormals[] = {
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[2] | 165 |
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[846] | 166 | 0,0,-1, 0,0,-1, 0,0,-1,
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| 167 | 0,0,-1, 0,0,-1, 0,0,-1,
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| 168 | 0,0,1, 0,0,1, 0,0,1,
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| 169 | 0,0,1, 0,0,1, 0,0,1,
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[2] | 170 |
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[846] | 171 | -1,0,0, -1,0,0, -1,0,0,
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| 172 | -1,0,0, -1,0,0, -1,0,0,
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| 173 | 1,0,0, 1,0,0, 1,0,0,
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| 174 | 1,0,0, 1,0,0, 1,0,0,
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[2] | 175 |
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[846] | 176 | 0,-1,0, 0,-1,0, 0,-1,0,
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| 177 | 0,-1,0, 0,-1,0, 0,-1,0,
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| 178 | 0,1,0, 0,1,0, 0,1,0,
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| 179 | 0,1,0, 0,1,0, 0,1,0
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[2] | 180 | };
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| 181 | glEnableClientState(GL_NORMAL_ARRAY);
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[846] | 182 | glNormalPointer(GL_FLOAT,0,afNormals);
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[2] | 183 |
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| 184 | glDrawArrays(GL_TRIANGLES, 0, 36);
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| 185 | }
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| 186 |
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| 187 | void GLWidget::initializeGL ()
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| 188 | {
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[846] | 189 | glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
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[2] | 190 |
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| 191 | glEnable(GL_TEXTURE_2D);
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| 192 | glGenTextures(1, &m_uiTexture);
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| 193 | m_uiTexture = bindTexture(QImage(":/qt.png"));
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| 194 |
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[846] | 195 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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| 196 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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[2] | 197 | glEnable(GL_LIGHTING);
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| 198 | glEnable(GL_LIGHT0);
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| 199 |
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[846] | 200 | GLfloat aLightPosition[] = {0.0f,0.3f,1.0f,0.0f};
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[2] | 201 |
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[846] | 202 | glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition);
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[2] | 203 | m_fAngle = 0;
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| 204 | m_fScale = 1;
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| 205 | createGeometry();
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| 206 | createBubbles(bubbleNum - bubbles.count());
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| 207 | }
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| 208 |
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| 209 | void GLWidget::paintGL()
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| 210 | {
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| 211 | createBubbles(bubbleNum - bubbles.count());
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| 212 |
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| 213 | //! [3]
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| 214 | QPainter painter;
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| 215 | painter.begin(this);
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| 216 |
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| 217 | glMatrixMode(GL_PROJECTION);
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| 218 | glPushMatrix();
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| 219 | glLoadIdentity();
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| 220 | //! [3]
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| 221 |
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| 222 | //! [4]
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| 223 | glMatrixMode(GL_MODELVIEW);
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| 224 | glPushMatrix();
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| 225 | glMatrixMode(GL_TEXTURE);
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| 226 | glPushMatrix();
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| 227 |
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| 228 | //Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS)
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| 229 | //we have to take care of the states ourselves
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| 230 |
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[846] | 231 | glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
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[2] | 232 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 233 | glEnable(GL_TEXTURE_2D);
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| 234 |
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[846] | 235 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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| 236 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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[2] | 237 | glEnable(GL_LIGHTING);
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| 238 | glEnable(GL_LIGHT0);
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| 239 |
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| 240 | glShadeModel(GL_FLAT);
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| 241 | glFrontFace(GL_CW);
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| 242 | glCullFace(GL_FRONT);
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| 243 | glEnable(GL_CULL_FACE);
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| 244 | glEnable(GL_DEPTH_TEST);
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| 245 |
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| 246 | glMatrixMode(GL_MODELVIEW);
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| 247 | glLoadIdentity();
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| 248 |
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[846] | 249 | glRotatef(m_fAngle, 0.0f, 1.0f, 0.0f);
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| 250 | glRotatef(m_fAngle, 1.0f, 0.0f, 0.0f);
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| 251 | glRotatef(m_fAngle, 0.0f, 0.0f, 1.0f);
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| 252 | glScalef(m_fScale, m_fScale,m_fScale);
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| 253 | glTranslatef(0.0f,-0.2f,0.0f);
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[2] | 254 |
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[846] | 255 | GLfloat matDiff[] = {0.40f, 1.0f, 0.0f, 1.0f};
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| 256 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff);
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[2] | 257 |
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| 258 | if (qtLogo)
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| 259 | paintQtLogo();
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| 260 | else
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| 261 | paintTexturedCube();
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| 262 | //! [4]
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| 263 |
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| 264 | //![5]
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| 265 | glMatrixMode(GL_MODELVIEW);
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| 266 | glPopMatrix();
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| 267 | glMatrixMode(GL_PROJECTION);
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| 268 | glPopMatrix();
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| 269 | glMatrixMode(GL_TEXTURE);
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| 270 | glPopMatrix();
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| 271 |
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| 272 | glDisable(GL_LIGHTING);
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| 273 | glDisable(GL_LIGHT0);
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| 274 |
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| 275 | glDisable(GL_DEPTH_TEST);
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| 276 | glDisable(GL_CULL_FACE);
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| 277 | //![5]
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| 278 |
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| 279 | //! [6]
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| 280 | if (m_showBubbles)
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| 281 | foreach (Bubble *bubble, bubbles) {
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| 282 | bubble->drawBubble(&painter);
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| 283 | }
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| 284 | //! [6]
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| 285 |
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| 286 | //! [7]
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| 287 | QString framesPerSecond;
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| 288 | framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2);
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| 289 |
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| 290 | painter.setPen(Qt::white);
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| 291 |
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| 292 | painter.drawText(20, 40, framesPerSecond + " fps");
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| 293 |
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| 294 | painter.end();
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| 295 | //! [7]
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| 296 |
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| 297 | //! [8]
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| 298 | swapBuffers();
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| 299 | //! [8]
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| 300 |
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| 301 | QMutableListIterator<Bubble*> iter(bubbles);
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| 302 |
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| 303 | while (iter.hasNext()) {
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| 304 | Bubble *bubble = iter.next();
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| 305 | bubble->move(rect());
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| 306 | }
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| 307 | if (!(frames % 100)) {
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| 308 | time.start();
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| 309 | frames = 0;
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| 310 | }
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| 311 | m_fAngle += 1.0f;
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| 312 | frames ++;
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| 313 | }
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| 314 |
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| 315 | void GLWidget::createBubbles(int number)
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| 316 | {
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| 317 | for (int i = 0; i < number; ++i) {
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| 318 | QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
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| 319 | height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
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| 320 | qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0));
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| 321 | QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)),
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| 322 | height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
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| 323 |
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| 324 | bubbles.append(new Bubble(position, radius, velocity));
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| 325 | }
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| 326 | }
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| 327 |
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| 328 | void GLWidget::createGeometry()
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| 329 | {
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| 330 | vertices.clear();
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| 331 | normals.clear();
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| 332 |
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| 333 | qreal x1 = +0.06f;
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| 334 | qreal y1 = -0.14f;
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| 335 | qreal x2 = +0.14f;
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| 336 | qreal y2 = -0.06f;
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| 337 | qreal x3 = +0.08f;
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| 338 | qreal y3 = +0.00f;
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| 339 | qreal x4 = +0.30f;
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| 340 | qreal y4 = +0.22f;
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| 341 |
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| 342 | quad(x1, y1, x2, y2, y2, x2, y1, x1);
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| 343 | quad(x3, y3, x4, y4, y4, x4, y3, x3);
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| 344 |
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| 345 | extrude(x1, y1, x2, y2);
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| 346 | extrude(x2, y2, y2, x2);
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| 347 | extrude(y2, x2, y1, x1);
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| 348 | extrude(y1, x1, x1, y1);
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| 349 | extrude(x3, y3, x4, y4);
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| 350 | extrude(x4, y4, y4, x4);
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| 351 | extrude(y4, x4, y3, x3);
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| 352 |
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| 353 | const qreal Pi = 3.14159f;
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| 354 | const int NumSectors = 100;
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| 355 |
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| 356 | for (int i = 0; i < NumSectors; ++i) {
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| 357 | qreal angle1 = (i * 2 * Pi) / NumSectors;
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| 358 | qreal x5 = 0.30 * sin(angle1);
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| 359 | qreal y5 = 0.30 * cos(angle1);
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| 360 | qreal x6 = 0.20 * sin(angle1);
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| 361 | qreal y6 = 0.20 * cos(angle1);
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| 362 |
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| 363 | qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors;
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| 364 | qreal x7 = 0.20 * sin(angle2);
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| 365 | qreal y7 = 0.20 * cos(angle2);
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| 366 | qreal x8 = 0.30 * sin(angle2);
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| 367 | qreal y8 = 0.30 * cos(angle2);
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| 368 |
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| 369 | quad(x5, y5, x6, y6, x7, y7, x8, y8);
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| 370 |
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| 371 | extrude(x6, y6, x7, y7);
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| 372 | extrude(x8, y8, x5, y5);
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| 373 | }
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| 374 |
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| 375 | //! [1]
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| 376 | m_vertexNumber = vertices.size();
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[846] | 377 | createdVertices = new GLfloat[m_vertexNumber];
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| 378 | createdNormals = new GLfloat[m_vertexNumber];
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[2] | 379 | for (int i = 0;i < m_vertexNumber;i++) {
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[846] | 380 | createdVertices[i] = vertices.at(i) * 2;
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| 381 | createdNormals[i] = normals.at(i);
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[2] | 382 | }
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| 383 | vertices.clear();
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| 384 | normals.clear();
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| 385 | }
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| 386 | //! [1]
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| 387 |
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| 388 | //! [0]
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| 389 | void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
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| 390 | {
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| 391 | qreal nx, ny, nz;
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| 392 |
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| 393 | vertices << x1 << y1 << -0.05f;
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| 394 | vertices << x2 << y2 << -0.05f;
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| 395 | vertices << x4 << y4 << -0.05f;
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| 396 |
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| 397 | vertices << x3 << y3 << -0.05f;
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| 398 | vertices << x4 << y4 << -0.05f;
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| 399 | vertices << x2 << y2 << -0.05f;
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| 400 |
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| 401 | CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0);
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| 402 | Normalize(nx, ny, nz);
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| 403 |
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| 404 | normals << nx << ny << nz;
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| 405 | normals << nx << ny << nz;
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| 406 | normals << nx << ny << nz;
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| 407 |
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| 408 | normals << nx << ny << nz;
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| 409 | normals << nx << ny << nz;
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| 410 | normals << nx << ny << nz;
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| 411 |
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| 412 | vertices << x4 << y4 << 0.05f;
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| 413 | vertices << x2 << y2 << 0.05f;
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| 414 | vertices << x1 << y1 << 0.05f;
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| 415 |
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| 416 | vertices << x2 << y2 << 0.05f;
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| 417 | vertices << x4 << y4 << 0.05f;
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| 418 | vertices << x3 << y3 << 0.05f;
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| 419 |
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| 420 | CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0);
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| 421 | Normalize(nx, ny, nz);
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| 422 |
|
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| 423 | normals << nx << ny << nz;
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| 424 | normals << nx << ny << nz;
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| 425 | normals << nx << ny << nz;
|
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| 426 |
|
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| 427 | normals << nx << ny << nz;
|
---|
| 428 | normals << nx << ny << nz;
|
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| 429 | normals << nx << ny << nz;
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| 430 | }
|
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| 431 | //! [0]
|
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| 432 |
|
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| 433 | void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
|
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| 434 | {
|
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| 435 | qreal nx, ny, nz;
|
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| 436 |
|
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| 437 | vertices << x1 << y1 << +0.05f;
|
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| 438 | vertices << x2 << y2 << +0.05f;
|
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| 439 | vertices << x1 << y1 << -0.05f;
|
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| 440 |
|
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| 441 | vertices << x2 << y2 << -0.05f;
|
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| 442 | vertices << x1 << y1 << -0.05f;
|
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| 443 | vertices << x2 << y2 << +0.05f;
|
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| 444 |
|
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| 445 | CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f);
|
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| 446 | Normalize(nx, ny, nz);
|
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| 447 |
|
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| 448 | normals << nx << ny << nz;
|
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| 449 | normals << nx << ny << nz;
|
---|
| 450 | normals << nx << ny << nz;
|
---|
| 451 |
|
---|
| 452 | normals << nx << ny << nz;
|
---|
| 453 | normals << nx << ny << nz;
|
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| 454 | normals << nx << ny << nz;
|
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| 455 | }
|
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