source: trunk/examples/opengl/hellogl_es/glwidget.cpp@ 846

Last change on this file since 846 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 12.2 KB
RevLine 
[2]1/****************************************************************************
2**
[846]3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
[561]4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
[2]6**
7** This file is part of the examples of the Qt Toolkit.
8**
[846]9** $QT_BEGIN_LICENSE:BSD$
10** You may use this file under the terms of the BSD license as follows:
[2]11**
[846]12** "Redistribution and use in source and binary forms, with or without
13** modification, are permitted provided that the following conditions are
14** met:
15** * Redistributions of source code must retain the above copyright
16** notice, this list of conditions and the following disclaimer.
17** * Redistributions in binary form must reproduce the above copyright
18** notice, this list of conditions and the following disclaimer in
19** the documentation and/or other materials provided with the
20** distribution.
21** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
22** the names of its contributors may be used to endorse or promote
23** products derived from this software without specific prior written
24** permission.
[2]25**
[846]26** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
[2]37** $QT_END_LICENSE$
38**
39****************************************************************************/
40
41#include "glwidget.h"
42#include <QPainter>
43#include <math.h>
44
45#include "bubble.h"
46
47
48const int bubbleNum = 8;
49
50inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2)
51{
52 xOut = y1 * z2 - z1 * y2;
53 yOut = z1 * x2 - x1 * z2;
54 zOut = x1 * y2 - y1 * x2;
55}
56
57inline void Normalize(qreal &x, qreal &y, qreal &z)
58{
59 qreal l = sqrt(x*x + y*y + z*z);
60 x = x / l;
61 y = y / l;
62 z = z / l;
63}
64
65GLWidget::GLWidget(QWidget *parent)
66 : QGLWidget(parent)
67{
68 qtLogo = true;
69 createdVertices = 0;
70 createdNormals = 0;
71 m_vertexNumber = 0;
72 frames = 0;
73 setAttribute(Qt::WA_PaintOnScreen);
74 setAttribute(Qt::WA_NoSystemBackground);
75 setAutoBufferSwap(false);
76 m_showBubbles = true;
77}
78
79GLWidget::~GLWidget()
80{
81 if (createdVertices)
82 delete[] createdVertices;
83 if (createdNormals)
84 delete[] createdNormals;
85}
86
87void GLWidget::setScaling(int scale) {
88
89 if (scale > 50)
90 m_fScale = 1 + qreal(scale -50) / 50 * 0.5;
91 else if (scale < 50)
92 m_fScale = 1- (qreal(50 - scale) / 50 * 1/2);
93 else
94 m_fScale = 1;
95}
96
97void GLWidget::setLogo() {
98 qtLogo = true;
99}
100
101void GLWidget::setTexture() {
102 qtLogo = false;
103}
104
105void GLWidget::showBubbles(bool bubbles)
106{
107 m_showBubbles = bubbles;
108}
109
110//! [2]
111void GLWidget::paintQtLogo()
112{
113 glDisable(GL_TEXTURE_2D);
114 glEnableClientState(GL_VERTEX_ARRAY);
[846]115 glVertexPointer(3,GL_FLOAT,0, createdVertices);
[2]116 glEnableClientState(GL_NORMAL_ARRAY);
[846]117 glNormalPointer(GL_FLOAT,0,createdNormals);
[2]118 glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3);
119}
120//! [2]
121
122void GLWidget::paintTexturedCube()
123{
124 glEnable(GL_TEXTURE_2D);
125 glBindTexture(GL_TEXTURE_2D, m_uiTexture);
[846]126 GLfloat afVertices[] = {
127 -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
128 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
129 -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
130 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
[2]131
[846]132 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
133 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
134 -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
135 -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
[2]136
[846]137 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
138 -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
139 -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
140 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
[2]141 };
142 glEnableClientState(GL_VERTEX_ARRAY);
[846]143 glVertexPointer(3,GL_FLOAT,0,afVertices);
[2]144
[846]145 GLfloat afTexCoord[] = {
146 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
147 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
148 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
149 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
[2]150
[846]151 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
152 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
153 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
154 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
[2]155
[846]156 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
157 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
158 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
159 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
[2]160 };
161 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
[846]162 glTexCoordPointer(2,GL_FLOAT,0,afTexCoord);
[2]163
[846]164 GLfloat afNormals[] = {
[2]165
[846]166 0,0,-1, 0,0,-1, 0,0,-1,
167 0,0,-1, 0,0,-1, 0,0,-1,
168 0,0,1, 0,0,1, 0,0,1,
169 0,0,1, 0,0,1, 0,0,1,
[2]170
[846]171 -1,0,0, -1,0,0, -1,0,0,
172 -1,0,0, -1,0,0, -1,0,0,
173 1,0,0, 1,0,0, 1,0,0,
174 1,0,0, 1,0,0, 1,0,0,
[2]175
[846]176 0,-1,0, 0,-1,0, 0,-1,0,
177 0,-1,0, 0,-1,0, 0,-1,0,
178 0,1,0, 0,1,0, 0,1,0,
179 0,1,0, 0,1,0, 0,1,0
[2]180 };
181 glEnableClientState(GL_NORMAL_ARRAY);
[846]182 glNormalPointer(GL_FLOAT,0,afNormals);
[2]183
184 glDrawArrays(GL_TRIANGLES, 0, 36);
185}
186
187void GLWidget::initializeGL ()
188{
[846]189 glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
[2]190
191 glEnable(GL_TEXTURE_2D);
192 glGenTextures(1, &m_uiTexture);
193 m_uiTexture = bindTexture(QImage(":/qt.png"));
194
[846]195 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
196 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
[2]197 glEnable(GL_LIGHTING);
198 glEnable(GL_LIGHT0);
199
[846]200 GLfloat aLightPosition[] = {0.0f,0.3f,1.0f,0.0f};
[2]201
[846]202 glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition);
[2]203 m_fAngle = 0;
204 m_fScale = 1;
205 createGeometry();
206 createBubbles(bubbleNum - bubbles.count());
207}
208
209void GLWidget::paintGL()
210{
211 createBubbles(bubbleNum - bubbles.count());
212
213//! [3]
214 QPainter painter;
215 painter.begin(this);
216
217 glMatrixMode(GL_PROJECTION);
218 glPushMatrix();
219 glLoadIdentity();
220//! [3]
221
222//! [4]
223 glMatrixMode(GL_MODELVIEW);
224 glPushMatrix();
225 glMatrixMode(GL_TEXTURE);
226 glPushMatrix();
227
228 //Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS)
229 //we have to take care of the states ourselves
230
[846]231 glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
[2]232 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
233 glEnable(GL_TEXTURE_2D);
234
[846]235 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
236 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
[2]237 glEnable(GL_LIGHTING);
238 glEnable(GL_LIGHT0);
239
240 glShadeModel(GL_FLAT);
241 glFrontFace(GL_CW);
242 glCullFace(GL_FRONT);
243 glEnable(GL_CULL_FACE);
244 glEnable(GL_DEPTH_TEST);
245
246 glMatrixMode(GL_MODELVIEW);
247 glLoadIdentity();
248
[846]249 glRotatef(m_fAngle, 0.0f, 1.0f, 0.0f);
250 glRotatef(m_fAngle, 1.0f, 0.0f, 0.0f);
251 glRotatef(m_fAngle, 0.0f, 0.0f, 1.0f);
252 glScalef(m_fScale, m_fScale,m_fScale);
253 glTranslatef(0.0f,-0.2f,0.0f);
[2]254
[846]255 GLfloat matDiff[] = {0.40f, 1.0f, 0.0f, 1.0f};
256 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff);
[2]257
258 if (qtLogo)
259 paintQtLogo();
260 else
261 paintTexturedCube();
262//! [4]
263
264//![5]
265 glMatrixMode(GL_MODELVIEW);
266 glPopMatrix();
267 glMatrixMode(GL_PROJECTION);
268 glPopMatrix();
269 glMatrixMode(GL_TEXTURE);
270 glPopMatrix();
271
272 glDisable(GL_LIGHTING);
273 glDisable(GL_LIGHT0);
274
275 glDisable(GL_DEPTH_TEST);
276 glDisable(GL_CULL_FACE);
277//![5]
278
279//! [6]
280 if (m_showBubbles)
281 foreach (Bubble *bubble, bubbles) {
282 bubble->drawBubble(&painter);
283 }
284//! [6]
285
286//! [7]
287 QString framesPerSecond;
288 framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2);
289
290 painter.setPen(Qt::white);
291
292 painter.drawText(20, 40, framesPerSecond + " fps");
293
294 painter.end();
295//! [7]
296
297//! [8]
298 swapBuffers();
299//! [8]
300
301 QMutableListIterator<Bubble*> iter(bubbles);
302
303 while (iter.hasNext()) {
304 Bubble *bubble = iter.next();
305 bubble->move(rect());
306 }
307 if (!(frames % 100)) {
308 time.start();
309 frames = 0;
310 }
311 m_fAngle += 1.0f;
312 frames ++;
313}
314
315void GLWidget::createBubbles(int number)
316{
317 for (int i = 0; i < number; ++i) {
318 QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
319 height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
320 qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0));
321 QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)),
322 height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
323
324 bubbles.append(new Bubble(position, radius, velocity));
325 }
326}
327
328void GLWidget::createGeometry()
329{
330 vertices.clear();
331 normals.clear();
332
333 qreal x1 = +0.06f;
334 qreal y1 = -0.14f;
335 qreal x2 = +0.14f;
336 qreal y2 = -0.06f;
337 qreal x3 = +0.08f;
338 qreal y3 = +0.00f;
339 qreal x4 = +0.30f;
340 qreal y4 = +0.22f;
341
342 quad(x1, y1, x2, y2, y2, x2, y1, x1);
343 quad(x3, y3, x4, y4, y4, x4, y3, x3);
344
345 extrude(x1, y1, x2, y2);
346 extrude(x2, y2, y2, x2);
347 extrude(y2, x2, y1, x1);
348 extrude(y1, x1, x1, y1);
349 extrude(x3, y3, x4, y4);
350 extrude(x4, y4, y4, x4);
351 extrude(y4, x4, y3, x3);
352
353 const qreal Pi = 3.14159f;
354 const int NumSectors = 100;
355
356 for (int i = 0; i < NumSectors; ++i) {
357 qreal angle1 = (i * 2 * Pi) / NumSectors;
358 qreal x5 = 0.30 * sin(angle1);
359 qreal y5 = 0.30 * cos(angle1);
360 qreal x6 = 0.20 * sin(angle1);
361 qreal y6 = 0.20 * cos(angle1);
362
363 qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors;
364 qreal x7 = 0.20 * sin(angle2);
365 qreal y7 = 0.20 * cos(angle2);
366 qreal x8 = 0.30 * sin(angle2);
367 qreal y8 = 0.30 * cos(angle2);
368
369 quad(x5, y5, x6, y6, x7, y7, x8, y8);
370
371 extrude(x6, y6, x7, y7);
372 extrude(x8, y8, x5, y5);
373 }
374
375//! [1]
376 m_vertexNumber = vertices.size();
[846]377 createdVertices = new GLfloat[m_vertexNumber];
378 createdNormals = new GLfloat[m_vertexNumber];
[2]379 for (int i = 0;i < m_vertexNumber;i++) {
[846]380 createdVertices[i] = vertices.at(i) * 2;
381 createdNormals[i] = normals.at(i);
[2]382 }
383 vertices.clear();
384 normals.clear();
385}
386//! [1]
387
388//! [0]
389void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
390{
391 qreal nx, ny, nz;
392
393 vertices << x1 << y1 << -0.05f;
394 vertices << x2 << y2 << -0.05f;
395 vertices << x4 << y4 << -0.05f;
396
397 vertices << x3 << y3 << -0.05f;
398 vertices << x4 << y4 << -0.05f;
399 vertices << x2 << y2 << -0.05f;
400
401 CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0);
402 Normalize(nx, ny, nz);
403
404 normals << nx << ny << nz;
405 normals << nx << ny << nz;
406 normals << nx << ny << nz;
407
408 normals << nx << ny << nz;
409 normals << nx << ny << nz;
410 normals << nx << ny << nz;
411
412 vertices << x4 << y4 << 0.05f;
413 vertices << x2 << y2 << 0.05f;
414 vertices << x1 << y1 << 0.05f;
415
416 vertices << x2 << y2 << 0.05f;
417 vertices << x4 << y4 << 0.05f;
418 vertices << x3 << y3 << 0.05f;
419
420 CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0);
421 Normalize(nx, ny, nz);
422
423 normals << nx << ny << nz;
424 normals << nx << ny << nz;
425 normals << nx << ny << nz;
426
427 normals << nx << ny << nz;
428 normals << nx << ny << nz;
429 normals << nx << ny << nz;
430}
431//! [0]
432
433void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
434{
435 qreal nx, ny, nz;
436
437 vertices << x1 << y1 << +0.05f;
438 vertices << x2 << y2 << +0.05f;
439 vertices << x1 << y1 << -0.05f;
440
441 vertices << x2 << y2 << -0.05f;
442 vertices << x1 << y1 << -0.05f;
443 vertices << x2 << y2 << +0.05f;
444
445 CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f);
446 Normalize(nx, ny, nz);
447
448 normals << nx << ny << nz;
449 normals << nx << ny << nz;
450 normals << nx << ny << nz;
451
452 normals << nx << ny << nz;
453 normals << nx << ny << nz;
454 normals << nx << ny << nz;
455}
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