1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:BSD$
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10 | ** You may use this file under the terms of the BSD license as follows:
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11 | **
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12 | ** "Redistribution and use in source and binary forms, with or without
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13 | ** modification, are permitted provided that the following conditions are
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14 | ** met:
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15 | ** * Redistributions of source code must retain the above copyright
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16 | ** notice, this list of conditions and the following disclaimer.
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17 | ** * Redistributions in binary form must reproduce the above copyright
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18 | ** notice, this list of conditions and the following disclaimer in
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19 | ** the documentation and/or other materials provided with the
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20 | ** distribution.
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21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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22 | ** the names of its contributors may be used to endorse or promote
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23 | ** products derived from this software without specific prior written
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24 | ** permission.
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25 | **
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26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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37 | ** $QT_END_LICENSE$
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38 | **
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39 | ****************************************************************************/
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40 |
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41 | #include "glwidget.h"
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42 | #include <QPainter>
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43 | #include <math.h>
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44 |
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45 | #include "bubble.h"
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46 |
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47 |
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48 | const int bubbleNum = 8;
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49 |
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50 | inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2)
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51 | {
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52 | xOut = y1 * z2 - z1 * y2;
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53 | yOut = z1 * x2 - x1 * z2;
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54 | zOut = x1 * y2 - y1 * x2;
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55 | }
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56 |
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57 | inline void Normalize(qreal &x, qreal &y, qreal &z)
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58 | {
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59 | qreal l = sqrt(x*x + y*y + z*z);
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60 | x = x / l;
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61 | y = y / l;
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62 | z = z / l;
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63 | }
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64 |
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65 | GLWidget::GLWidget(QWidget *parent)
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66 | : QGLWidget(parent)
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67 | {
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68 | qtLogo = true;
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69 | createdVertices = 0;
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70 | createdNormals = 0;
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71 | m_vertexNumber = 0;
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72 | frames = 0;
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73 | setAttribute(Qt::WA_PaintOnScreen);
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74 | setAttribute(Qt::WA_NoSystemBackground);
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75 | setAutoBufferSwap(false);
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76 | m_showBubbles = true;
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77 | }
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78 |
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79 | GLWidget::~GLWidget()
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80 | {
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81 | if (createdVertices)
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82 | delete[] createdVertices;
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83 | if (createdNormals)
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84 | delete[] createdNormals;
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85 | }
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86 |
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87 | void GLWidget::setScaling(int scale) {
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88 |
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89 | if (scale > 50)
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90 | m_fScale = 1 + qreal(scale -50) / 50 * 0.5;
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91 | else if (scale < 50)
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92 | m_fScale = 1- (qreal(50 - scale) / 50 * 1/2);
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93 | else
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94 | m_fScale = 1;
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95 | }
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96 |
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97 | void GLWidget::setLogo() {
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98 | qtLogo = true;
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99 | }
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100 |
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101 | void GLWidget::setTexture() {
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102 | qtLogo = false;
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103 | }
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104 |
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105 | void GLWidget::showBubbles(bool bubbles)
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106 | {
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107 | m_showBubbles = bubbles;
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108 | }
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109 |
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110 | //! [2]
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111 | void GLWidget::paintQtLogo()
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112 | {
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113 | glDisable(GL_TEXTURE_2D);
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114 | glEnableClientState(GL_VERTEX_ARRAY);
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115 | glVertexPointer(3,GL_FLOAT,0, createdVertices);
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116 | glEnableClientState(GL_NORMAL_ARRAY);
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117 | glNormalPointer(GL_FLOAT,0,createdNormals);
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118 | glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3);
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119 | }
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120 | //! [2]
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121 |
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122 | void GLWidget::paintTexturedCube()
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123 | {
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124 | glEnable(GL_TEXTURE_2D);
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125 | glBindTexture(GL_TEXTURE_2D, m_uiTexture);
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126 | GLfloat afVertices[] = {
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127 | -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
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128 | 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
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129 | -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
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130 | 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
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131 |
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132 | 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
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133 | 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
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134 | -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
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135 | -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
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136 |
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137 | 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
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138 | -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
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139 | -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
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140 | 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
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141 | };
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142 | glEnableClientState(GL_VERTEX_ARRAY);
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143 | glVertexPointer(3,GL_FLOAT,0,afVertices);
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144 |
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145 | GLfloat afTexCoord[] = {
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146 | 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
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147 | 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
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148 | 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
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149 | 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
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150 |
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151 | 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
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152 | 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
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153 | 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
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154 | 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
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155 |
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156 | 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
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157 | 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
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158 | 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
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159 | 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
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160 | };
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161 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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162 | glTexCoordPointer(2,GL_FLOAT,0,afTexCoord);
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163 |
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164 | GLfloat afNormals[] = {
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165 |
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166 | 0,0,-1, 0,0,-1, 0,0,-1,
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167 | 0,0,-1, 0,0,-1, 0,0,-1,
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168 | 0,0,1, 0,0,1, 0,0,1,
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169 | 0,0,1, 0,0,1, 0,0,1,
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170 |
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171 | -1,0,0, -1,0,0, -1,0,0,
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172 | -1,0,0, -1,0,0, -1,0,0,
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173 | 1,0,0, 1,0,0, 1,0,0,
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174 | 1,0,0, 1,0,0, 1,0,0,
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175 |
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176 | 0,-1,0, 0,-1,0, 0,-1,0,
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177 | 0,-1,0, 0,-1,0, 0,-1,0,
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178 | 0,1,0, 0,1,0, 0,1,0,
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179 | 0,1,0, 0,1,0, 0,1,0
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180 | };
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181 | glEnableClientState(GL_NORMAL_ARRAY);
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182 | glNormalPointer(GL_FLOAT,0,afNormals);
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183 |
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184 | glDrawArrays(GL_TRIANGLES, 0, 36);
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185 | }
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186 |
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187 | void GLWidget::initializeGL ()
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188 | {
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189 | glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
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190 |
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191 | glEnable(GL_TEXTURE_2D);
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192 | glGenTextures(1, &m_uiTexture);
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193 | m_uiTexture = bindTexture(QImage(":/qt.png"));
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194 |
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195 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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196 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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197 | glEnable(GL_LIGHTING);
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198 | glEnable(GL_LIGHT0);
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199 |
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200 | GLfloat aLightPosition[] = {0.0f,0.3f,1.0f,0.0f};
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201 |
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202 | glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition);
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203 | m_fAngle = 0;
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204 | m_fScale = 1;
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205 | createGeometry();
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206 | createBubbles(bubbleNum - bubbles.count());
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207 | }
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208 |
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209 | void GLWidget::paintGL()
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210 | {
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211 | createBubbles(bubbleNum - bubbles.count());
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212 |
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213 | //! [3]
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214 | QPainter painter;
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215 | painter.begin(this);
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216 |
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217 | glMatrixMode(GL_PROJECTION);
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218 | glPushMatrix();
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219 | glLoadIdentity();
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220 | //! [3]
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221 |
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222 | //! [4]
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223 | glMatrixMode(GL_MODELVIEW);
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224 | glPushMatrix();
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225 | glMatrixMode(GL_TEXTURE);
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226 | glPushMatrix();
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227 |
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228 | //Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS)
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229 | //we have to take care of the states ourselves
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230 |
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231 | glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
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232 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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233 | glEnable(GL_TEXTURE_2D);
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234 |
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235 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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236 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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237 | glEnable(GL_LIGHTING);
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238 | glEnable(GL_LIGHT0);
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239 |
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240 | glShadeModel(GL_FLAT);
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241 | glFrontFace(GL_CW);
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242 | glCullFace(GL_FRONT);
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243 | glEnable(GL_CULL_FACE);
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244 | glEnable(GL_DEPTH_TEST);
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245 |
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246 | glMatrixMode(GL_MODELVIEW);
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247 | glLoadIdentity();
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248 |
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249 | glRotatef(m_fAngle, 0.0f, 1.0f, 0.0f);
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250 | glRotatef(m_fAngle, 1.0f, 0.0f, 0.0f);
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251 | glRotatef(m_fAngle, 0.0f, 0.0f, 1.0f);
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252 | glScalef(m_fScale, m_fScale,m_fScale);
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253 | glTranslatef(0.0f,-0.2f,0.0f);
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254 |
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255 | GLfloat matDiff[] = {0.40f, 1.0f, 0.0f, 1.0f};
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256 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff);
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257 |
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258 | if (qtLogo)
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259 | paintQtLogo();
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260 | else
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261 | paintTexturedCube();
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262 | //! [4]
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263 |
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264 | //![5]
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265 | glMatrixMode(GL_MODELVIEW);
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266 | glPopMatrix();
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267 | glMatrixMode(GL_PROJECTION);
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268 | glPopMatrix();
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269 | glMatrixMode(GL_TEXTURE);
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270 | glPopMatrix();
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271 |
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272 | glDisable(GL_LIGHTING);
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273 | glDisable(GL_LIGHT0);
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274 |
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275 | glDisable(GL_DEPTH_TEST);
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276 | glDisable(GL_CULL_FACE);
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277 | //![5]
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278 |
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279 | //! [6]
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280 | if (m_showBubbles)
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281 | foreach (Bubble *bubble, bubbles) {
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282 | bubble->drawBubble(&painter);
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283 | }
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284 | //! [6]
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285 |
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286 | //! [7]
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287 | QString framesPerSecond;
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288 | framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2);
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289 |
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290 | painter.setPen(Qt::white);
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291 |
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292 | painter.drawText(20, 40, framesPerSecond + " fps");
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293 |
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294 | painter.end();
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295 | //! [7]
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296 |
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297 | //! [8]
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298 | swapBuffers();
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299 | //! [8]
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300 |
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301 | QMutableListIterator<Bubble*> iter(bubbles);
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302 |
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303 | while (iter.hasNext()) {
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304 | Bubble *bubble = iter.next();
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305 | bubble->move(rect());
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306 | }
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307 | if (!(frames % 100)) {
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308 | time.start();
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309 | frames = 0;
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310 | }
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311 | m_fAngle += 1.0f;
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312 | frames ++;
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313 | }
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314 |
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315 | void GLWidget::createBubbles(int number)
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316 | {
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317 | for (int i = 0; i < number; ++i) {
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318 | QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
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319 | height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
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320 | qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0));
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321 | QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)),
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322 | height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
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323 |
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324 | bubbles.append(new Bubble(position, radius, velocity));
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325 | }
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326 | }
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327 |
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328 | void GLWidget::createGeometry()
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329 | {
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330 | vertices.clear();
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331 | normals.clear();
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332 |
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333 | qreal x1 = +0.06f;
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334 | qreal y1 = -0.14f;
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335 | qreal x2 = +0.14f;
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336 | qreal y2 = -0.06f;
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337 | qreal x3 = +0.08f;
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338 | qreal y3 = +0.00f;
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339 | qreal x4 = +0.30f;
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340 | qreal y4 = +0.22f;
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341 |
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342 | quad(x1, y1, x2, y2, y2, x2, y1, x1);
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343 | quad(x3, y3, x4, y4, y4, x4, y3, x3);
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344 |
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345 | extrude(x1, y1, x2, y2);
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346 | extrude(x2, y2, y2, x2);
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347 | extrude(y2, x2, y1, x1);
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348 | extrude(y1, x1, x1, y1);
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349 | extrude(x3, y3, x4, y4);
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350 | extrude(x4, y4, y4, x4);
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351 | extrude(y4, x4, y3, x3);
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352 |
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353 | const qreal Pi = 3.14159f;
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354 | const int NumSectors = 100;
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355 |
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356 | for (int i = 0; i < NumSectors; ++i) {
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357 | qreal angle1 = (i * 2 * Pi) / NumSectors;
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358 | qreal x5 = 0.30 * sin(angle1);
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359 | qreal y5 = 0.30 * cos(angle1);
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360 | qreal x6 = 0.20 * sin(angle1);
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361 | qreal y6 = 0.20 * cos(angle1);
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362 |
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363 | qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors;
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364 | qreal x7 = 0.20 * sin(angle2);
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365 | qreal y7 = 0.20 * cos(angle2);
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366 | qreal x8 = 0.30 * sin(angle2);
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367 | qreal y8 = 0.30 * cos(angle2);
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368 |
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369 | quad(x5, y5, x6, y6, x7, y7, x8, y8);
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370 |
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371 | extrude(x6, y6, x7, y7);
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372 | extrude(x8, y8, x5, y5);
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373 | }
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374 |
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375 | //! [1]
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376 | m_vertexNumber = vertices.size();
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377 | createdVertices = new GLfloat[m_vertexNumber];
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378 | createdNormals = new GLfloat[m_vertexNumber];
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379 | for (int i = 0;i < m_vertexNumber;i++) {
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380 | createdVertices[i] = vertices.at(i) * 2;
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381 | createdNormals[i] = normals.at(i);
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382 | }
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383 | vertices.clear();
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384 | normals.clear();
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385 | }
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386 | //! [1]
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387 |
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388 | //! [0]
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389 | void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
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390 | {
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391 | qreal nx, ny, nz;
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392 |
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393 | vertices << x1 << y1 << -0.05f;
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394 | vertices << x2 << y2 << -0.05f;
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395 | vertices << x4 << y4 << -0.05f;
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396 |
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397 | vertices << x3 << y3 << -0.05f;
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398 | vertices << x4 << y4 << -0.05f;
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399 | vertices << x2 << y2 << -0.05f;
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400 |
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401 | CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0);
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402 | Normalize(nx, ny, nz);
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403 |
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404 | normals << nx << ny << nz;
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405 | normals << nx << ny << nz;
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406 | normals << nx << ny << nz;
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407 |
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408 | normals << nx << ny << nz;
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409 | normals << nx << ny << nz;
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410 | normals << nx << ny << nz;
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411 |
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412 | vertices << x4 << y4 << 0.05f;
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413 | vertices << x2 << y2 << 0.05f;
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414 | vertices << x1 << y1 << 0.05f;
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415 |
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416 | vertices << x2 << y2 << 0.05f;
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417 | vertices << x4 << y4 << 0.05f;
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418 | vertices << x3 << y3 << 0.05f;
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419 |
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420 | CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0);
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421 | Normalize(nx, ny, nz);
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422 |
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423 | normals << nx << ny << nz;
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424 | normals << nx << ny << nz;
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425 | normals << nx << ny << nz;
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426 |
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427 | normals << nx << ny << nz;
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428 | normals << nx << ny << nz;
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429 | normals << nx << ny << nz;
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430 | }
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431 | //! [0]
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432 |
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433 | void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
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434 | {
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435 | qreal nx, ny, nz;
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436 |
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437 | vertices << x1 << y1 << +0.05f;
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438 | vertices << x2 << y2 << +0.05f;
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439 | vertices << x1 << y1 << -0.05f;
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440 |
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441 | vertices << x2 << y2 << -0.05f;
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442 | vertices << x1 << y1 << -0.05f;
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443 | vertices << x2 << y2 << +0.05f;
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444 |
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445 | CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f);
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446 | Normalize(nx, ny, nz);
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447 |
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448 | normals << nx << ny << nz;
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449 | normals << nx << ny << nz;
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450 | normals << nx << ny << nz;
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451 |
|
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452 | normals << nx << ny << nz;
|
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453 | normals << nx << ny << nz;
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454 | normals << nx << ny << nz;
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455 | }
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