[2] | 1 | /****************************************************************************
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| 2 | **
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[651] | 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the examples of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "glwidget.h"
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| 43 | #include <QtGui/QImage>
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| 44 |
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| 45 | #include <math.h>
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| 46 |
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| 47 | static GLint cubeArray[][3] = {
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| 48 | {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0},
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| 49 | {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1},
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| 50 | {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1},
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| 51 | {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0},
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| 52 | {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1},
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| 53 | {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1}
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| 54 | };
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| 55 |
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| 56 | static GLint cubeTextureArray[][2] = {
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| 57 | {0, 0}, {1, 0}, {1, 1}, {0, 1},
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| 58 | {0, 0}, {0, 1}, {1, 1}, {1, 0},
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| 59 | {0, 0}, {1, 0}, {1, 1}, {0, 1},
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| 60 | {1, 0}, {0, 0}, {0, 1}, {1, 1},
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| 61 | {0, 0}, {1, 0}, {1, 1}, {0, 1},
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| 62 | {1, 0}, {0, 0}, {0, 1}, {1, 1}
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| 63 | };
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| 64 |
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| 65 | static GLint faceArray[][2] = {
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| 66 | {1, -1}, {1, 1}, {-1, 1}, {-1, -1}
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| 67 | };
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| 68 |
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| 69 | static GLubyte colorArray[][4] = {
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| 70 | {102, 176, 54, 255},
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| 71 | {81, 141, 41, 255},
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| 72 | {62, 108, 32, 255},
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| 73 | {45, 79, 23, 255}
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| 74 | };
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| 75 |
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| 76 | GLWidget::GLWidget(QWidget *parent)
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| 77 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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| 78 | {
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| 79 | // create the framebuffer object - make sure to have a current
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| 80 | // context before creating it
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| 81 | makeCurrent();
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| 82 | fbo = new QGLFramebufferObject(512, 512);
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| 83 | timerId = startTimer(20);
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| 84 | setWindowTitle(tr("OpenGL framebuffer objects 2"));
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| 85 | }
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| 86 |
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| 87 | GLWidget::~GLWidget()
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| 88 | {
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| 89 | glDeleteLists(pbufferList, 1);
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| 90 | delete fbo;
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| 91 | }
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| 92 |
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| 93 | void GLWidget::initializeGL()
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| 94 | {
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| 95 | glMatrixMode(GL_MODELVIEW);
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| 96 |
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| 97 | glEnable(GL_CULL_FACE);
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| 98 |
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| 99 | glEnableClientState(GL_VERTEX_ARRAY);
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| 100 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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| 101 | glVertexPointer(3, GL_INT, 0, cubeArray);
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| 102 | glTexCoordPointer(2, GL_INT, 0, cubeTextureArray);
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| 103 | glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray);
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| 104 |
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| 105 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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| 106 | glEnable(GL_BLEND);
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| 107 | glEnable(GL_TEXTURE_2D);
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| 108 | glEnable(GL_DEPTH_TEST);
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| 109 |
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| 110 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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| 111 | pbufferList = glGenLists(1);
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| 112 | glNewList(pbufferList, GL_COMPILE);
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| 113 | {
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| 114 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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| 115 |
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| 116 | // draw cube background
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| 117 | glPushMatrix();
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| 118 | glLoadIdentity();
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| 119 | glTranslatef(0.5f, 0.5f, -2.0f);
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| 120 | glDisable(GL_TEXTURE_2D);
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| 121 | glEnableClientState(GL_COLOR_ARRAY);
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| 122 | glVertexPointer(2, GL_INT, 0, faceArray);
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| 123 | glDrawArrays(GL_QUADS, 0, 4);
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| 124 | glVertexPointer(3, GL_INT, 0, cubeArray);
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| 125 | glDisableClientState(GL_COLOR_ARRAY);
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| 126 | glEnable(GL_TEXTURE_2D);
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| 127 | glPopMatrix();
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| 128 |
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| 129 | // draw cube
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| 130 | glTranslatef(0.5f, 0.5f, 0.5f);
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| 131 | glRotatef(3.0f, 1.0f, 1.0f, 1.0f);
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| 132 | glTranslatef(-0.5f, -0.5f, -0.5f);
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| 133 | glColor4f(0.9f, 0.9f, 0.9f, 1.0f);
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| 134 | glDrawArrays(GL_QUADS, 0, 24);
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| 135 |
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| 136 | glPushMatrix(); // this state is popped back in the paintGL() function
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| 137 | }
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| 138 | glEndList();
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| 139 |
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| 140 | for (int i = 0; i < 3; ++i) {
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| 141 | yOffs[i] = 0.0f;
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| 142 | xInc[i] = 0.005f;
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| 143 | rot[i] = 0.0f;
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| 144 | }
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| 145 | xOffs[0]= 0.0f;
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| 146 | xOffs[1]= 0.5f;
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| 147 | xOffs[2]= 1.0f;
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| 148 |
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| 149 | cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
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| 150 |
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| 151 | glPushMatrix(); // push to avoid stack underflow in the first paintGL() call
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| 152 | }
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| 153 |
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| 154 | void GLWidget::resizeGL(int w, int h)
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| 155 | {
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| 156 | glViewport(0, 0, w, h);
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| 157 | glMatrixMode(GL_PROJECTION);
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| 158 | glLoadIdentity();
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| 159 | float aspect = w/(float)(h ? h : 1);
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| 160 | glFrustum(-aspect, aspect, -1, 1, 10, 100);
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| 161 | glTranslatef(-0.5f, -0.5f, -0.5f);
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| 162 | glTranslatef(0.0f, 0.0f, -15.0f);
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| 163 | }
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| 164 |
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| 165 | void GLWidget::paintGL()
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| 166 | {
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| 167 | glPopMatrix(); // pop the matrix pushed in the pbuffer list
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| 168 |
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| 169 | // push the projection matrix and the entire GL state before
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| 170 | // doing any rendering into our framebuffer object
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| 171 | glPushAttrib(GL_ALL_ATTRIB_BITS);
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| 172 | glMatrixMode(GL_PROJECTION);
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| 173 | glPushMatrix();
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| 174 |
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| 175 | glViewport(0, 0, fbo->size().width(), fbo->size().height());
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| 176 | glMatrixMode(GL_PROJECTION);
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| 177 | glLoadIdentity();
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| 178 | glOrtho(-1, 1, -1, 1, -99, 99);
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| 179 | glTranslatef(-0.5f, -0.5f, 0.0f);
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| 180 | glMatrixMode(GL_MODELVIEW);
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| 181 |
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| 182 | // render to the framebuffer object
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| 183 | fbo->bind();
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| 184 | glBindTexture(GL_TEXTURE_2D, cubeTexture);
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| 185 | glCallList(pbufferList);
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| 186 | fbo->release();
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| 187 |
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| 188 | // pop the projection matrix and GL state back for rendering
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| 189 | // to the actual widget
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| 190 | glPopAttrib();
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| 191 | glMatrixMode(GL_PROJECTION);
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| 192 | glPopMatrix();
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| 193 |
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| 194 | glBindTexture(GL_TEXTURE_2D, fbo->texture());
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| 195 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 196 |
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| 197 | // draw the background
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| 198 | glMatrixMode(GL_MODELVIEW);
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| 199 | glPushMatrix();
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| 200 | glLoadIdentity();
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| 201 | glMatrixMode(GL_PROJECTION);
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| 202 | glPushMatrix();
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| 203 | glLoadIdentity();
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| 204 |
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| 205 | glVertexPointer(2, GL_INT, 0, faceArray);
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| 206 | glTranslatef(-1.2f, -0.8f, 0.0f);
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| 207 | glScalef(0.2f, 0.2f, 0.2f);
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| 208 | for (int y = 0; y < 5; ++y) {
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| 209 | for (int x = 0; x < 5; ++x) {
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| 210 | glTranslatef(2.0f, 0, 0);
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[561] | 211 | glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
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[2] | 212 | glDrawArrays(GL_QUADS, 0, 4);
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| 213 | }
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| 214 | glTranslatef(-10.0f, 2.0f, 0);
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| 215 | }
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| 216 | glVertexPointer(3, GL_INT, 0, cubeArray);
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| 217 |
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| 218 | glPopMatrix();
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| 219 | glMatrixMode(GL_MODELVIEW);
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| 220 |
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| 221 | // draw the bouncing cubes
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| 222 | drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f);
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| 223 | drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f);
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| 224 | drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f);
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| 225 | glPopMatrix();
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| 226 | }
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| 227 |
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| 228 | void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp)
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| 229 | {
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| 230 | glMatrixMode(GL_MODELVIEW);
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| 231 | glLoadIdentity();
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| 232 | glTranslatef(xOffs[i], yOffs[i], z);
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| 233 | glTranslatef(0.5f, 0.5f, 0.5f);
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| 234 | GLfloat scale = 0.75 + i*(0.25f/2);
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| 235 | glScalef(scale, scale, scale);
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| 236 | glRotatef(rot[i], 1.0f, 1.0f, 1.0f);
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| 237 | glTranslatef(-0.5f, -0.5f, -0.5f);
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| 238 |
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| 239 | glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
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| 240 | glDrawArrays(GL_QUADS, 0, 24);
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| 241 |
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| 242 | if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) {
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| 243 | xInc[i] = -xInc[i];
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| 244 | xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f;
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| 245 | }
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| 246 | xOffs[i] += xInc[i];
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| 247 | yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1;
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| 248 | rot[i] += rotation;
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| 249 | }
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