1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:BSD$
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10 | ** You may use this file under the terms of the BSD license as follows:
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11 | **
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12 | ** "Redistribution and use in source and binary forms, with or without
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13 | ** modification, are permitted provided that the following conditions are
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14 | ** met:
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15 | ** * Redistributions of source code must retain the above copyright
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16 | ** notice, this list of conditions and the following disclaimer.
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17 | ** * Redistributions in binary form must reproduce the above copyright
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18 | ** notice, this list of conditions and the following disclaimer in
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19 | ** the documentation and/or other materials provided with the
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20 | ** distribution.
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21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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22 | ** the names of its contributors may be used to endorse or promote
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23 | ** products derived from this software without specific prior written
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24 | ** permission.
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25 | **
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26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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37 | ** $QT_END_LICENSE$
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38 | **
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39 | ****************************************************************************/
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40 |
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41 | #include "glwidget.h"
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42 | #include <QtGui/QImage>
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43 |
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44 | #include <math.h>
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45 |
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46 | static GLint cubeArray[][3] = {
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47 | {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0},
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48 | {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1},
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49 | {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1},
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50 | {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0},
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51 | {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1},
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52 | {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1}
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53 | };
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54 |
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55 | static GLint cubeTextureArray[][2] = {
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56 | {0, 0}, {1, 0}, {1, 1}, {0, 1},
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57 | {0, 0}, {0, 1}, {1, 1}, {1, 0},
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58 | {0, 0}, {1, 0}, {1, 1}, {0, 1},
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59 | {1, 0}, {0, 0}, {0, 1}, {1, 1},
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60 | {0, 0}, {1, 0}, {1, 1}, {0, 1},
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61 | {1, 0}, {0, 0}, {0, 1}, {1, 1}
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62 | };
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63 |
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64 | static GLint faceArray[][2] = {
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65 | {1, -1}, {1, 1}, {-1, 1}, {-1, -1}
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66 | };
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67 |
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68 | static GLubyte colorArray[][4] = {
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69 | {102, 176, 54, 255},
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70 | {81, 141, 41, 255},
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71 | {62, 108, 32, 255},
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72 | {45, 79, 23, 255}
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73 | };
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74 |
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75 | GLWidget::GLWidget(QWidget *parent)
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76 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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77 | {
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78 | // create the framebuffer object - make sure to have a current
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79 | // context before creating it
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80 | makeCurrent();
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81 | fbo = new QGLFramebufferObject(512, 512);
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82 | timerId = startTimer(20);
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83 | setWindowTitle(tr("OpenGL framebuffer objects 2"));
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84 | }
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85 |
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86 | GLWidget::~GLWidget()
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87 | {
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88 | glDeleteLists(pbufferList, 1);
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89 | delete fbo;
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90 | }
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91 |
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92 | void GLWidget::initializeGL()
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93 | {
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94 | glMatrixMode(GL_MODELVIEW);
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95 |
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96 | glEnable(GL_CULL_FACE);
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97 |
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98 | glEnableClientState(GL_VERTEX_ARRAY);
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99 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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100 | glVertexPointer(3, GL_INT, 0, cubeArray);
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101 | glTexCoordPointer(2, GL_INT, 0, cubeTextureArray);
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102 | glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray);
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103 |
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104 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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105 | glEnable(GL_BLEND);
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106 | glEnable(GL_TEXTURE_2D);
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107 | glEnable(GL_DEPTH_TEST);
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108 |
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109 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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110 | pbufferList = glGenLists(1);
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111 | glNewList(pbufferList, GL_COMPILE);
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112 | {
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113 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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114 |
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115 | // draw cube background
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116 | glPushMatrix();
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117 | glLoadIdentity();
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118 | glTranslatef(0.5f, 0.5f, -2.0f);
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119 | glDisable(GL_TEXTURE_2D);
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120 | glEnableClientState(GL_COLOR_ARRAY);
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121 | glVertexPointer(2, GL_INT, 0, faceArray);
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122 | glDrawArrays(GL_QUADS, 0, 4);
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123 | glVertexPointer(3, GL_INT, 0, cubeArray);
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124 | glDisableClientState(GL_COLOR_ARRAY);
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125 | glEnable(GL_TEXTURE_2D);
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126 | glPopMatrix();
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127 |
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128 | // draw cube
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129 | glTranslatef(0.5f, 0.5f, 0.5f);
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130 | glRotatef(3.0f, 1.0f, 1.0f, 1.0f);
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131 | glTranslatef(-0.5f, -0.5f, -0.5f);
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132 | glColor4f(0.9f, 0.9f, 0.9f, 1.0f);
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133 | glDrawArrays(GL_QUADS, 0, 24);
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134 |
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135 | glPushMatrix(); // this state is popped back in the paintGL() function
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136 | }
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137 | glEndList();
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138 |
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139 | for (int i = 0; i < 3; ++i) {
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140 | yOffs[i] = 0.0f;
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141 | xInc[i] = 0.005f;
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142 | rot[i] = 0.0f;
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143 | }
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144 | xOffs[0]= 0.0f;
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145 | xOffs[1]= 0.5f;
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146 | xOffs[2]= 1.0f;
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147 |
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148 | cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
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149 |
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150 | glPushMatrix(); // push to avoid stack underflow in the first paintGL() call
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151 | }
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152 |
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153 | void GLWidget::resizeGL(int w, int h)
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154 | {
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155 | glViewport(0, 0, w, h);
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156 | glMatrixMode(GL_PROJECTION);
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157 | glLoadIdentity();
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158 | float aspect = w/(float)(h ? h : 1);
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159 | glFrustum(-aspect, aspect, -1, 1, 10, 100);
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160 | glTranslatef(-0.5f, -0.5f, -0.5f);
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161 | glTranslatef(0.0f, 0.0f, -15.0f);
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162 | }
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163 |
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164 | void GLWidget::paintGL()
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165 | {
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166 | glPopMatrix(); // pop the matrix pushed in the pbuffer list
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167 |
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168 | // push the projection matrix and the entire GL state before
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169 | // doing any rendering into our framebuffer object
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170 | glPushAttrib(GL_ALL_ATTRIB_BITS);
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171 | glMatrixMode(GL_PROJECTION);
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172 | glPushMatrix();
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173 |
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174 | glViewport(0, 0, fbo->size().width(), fbo->size().height());
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175 | glMatrixMode(GL_PROJECTION);
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176 | glLoadIdentity();
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177 | glOrtho(-1, 1, -1, 1, -99, 99);
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178 | glTranslatef(-0.5f, -0.5f, 0.0f);
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179 | glMatrixMode(GL_MODELVIEW);
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180 |
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181 | // render to the framebuffer object
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182 | fbo->bind();
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183 | glBindTexture(GL_TEXTURE_2D, cubeTexture);
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184 | glCallList(pbufferList);
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185 | fbo->release();
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186 |
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187 | // pop the projection matrix and GL state back for rendering
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188 | // to the actual widget
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189 | glPopAttrib();
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190 | glMatrixMode(GL_PROJECTION);
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191 | glPopMatrix();
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192 |
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193 | glBindTexture(GL_TEXTURE_2D, fbo->texture());
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194 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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195 |
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196 | // draw the background
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197 | glMatrixMode(GL_MODELVIEW);
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198 | glPushMatrix();
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199 | glLoadIdentity();
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200 | glMatrixMode(GL_PROJECTION);
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201 | glPushMatrix();
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202 | glLoadIdentity();
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203 |
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204 | glVertexPointer(2, GL_INT, 0, faceArray);
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205 | glTranslatef(-1.2f, -0.8f, 0.0f);
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206 | glScalef(0.2f, 0.2f, 0.2f);
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207 | for (int y = 0; y < 5; ++y) {
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208 | for (int x = 0; x < 5; ++x) {
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209 | glTranslatef(2.0f, 0, 0);
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210 | glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
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211 | glDrawArrays(GL_QUADS, 0, 4);
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212 | }
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213 | glTranslatef(-10.0f, 2.0f, 0);
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214 | }
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215 | glVertexPointer(3, GL_INT, 0, cubeArray);
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216 |
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217 | glPopMatrix();
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218 | glMatrixMode(GL_MODELVIEW);
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219 |
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220 | // draw the bouncing cubes
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221 | drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f);
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222 | drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f);
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223 | drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f);
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224 | glPopMatrix();
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225 | }
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226 |
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227 | void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp)
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228 | {
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229 | glMatrixMode(GL_MODELVIEW);
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230 | glLoadIdentity();
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231 | glTranslatef(xOffs[i], yOffs[i], z);
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232 | glTranslatef(0.5f, 0.5f, 0.5f);
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233 | GLfloat scale = 0.75 + i*(0.25f/2);
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234 | glScalef(scale, scale, scale);
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235 | glRotatef(rot[i], 1.0f, 1.0f, 1.0f);
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236 | glTranslatef(-0.5f, -0.5f, -0.5f);
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237 |
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238 | glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
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239 | glDrawArrays(GL_QUADS, 0, 24);
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240 |
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241 | if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) {
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242 | xInc[i] = -xInc[i];
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243 | xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f;
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244 | }
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245 | xOffs[i] += xInc[i];
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246 | yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1;
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247 | rot[i] += rotation;
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248 | }
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