source: trunk/examples/opengl/framebufferobject2/glwidget.cpp@ 846

Last change on this file since 846 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 7.6 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the examples of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:BSD$
10** You may use this file under the terms of the BSD license as follows:
11**
12** "Redistribution and use in source and binary forms, with or without
13** modification, are permitted provided that the following conditions are
14** met:
15** * Redistributions of source code must retain the above copyright
16** notice, this list of conditions and the following disclaimer.
17** * Redistributions in binary form must reproduce the above copyright
18** notice, this list of conditions and the following disclaimer in
19** the documentation and/or other materials provided with the
20** distribution.
21** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
22** the names of its contributors may be used to endorse or promote
23** products derived from this software without specific prior written
24** permission.
25**
26** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
37** $QT_END_LICENSE$
38**
39****************************************************************************/
40
41#include "glwidget.h"
42#include <QtGui/QImage>
43
44#include <math.h>
45
46static GLint cubeArray[][3] = {
47 {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0},
48 {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1},
49 {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1},
50 {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0},
51 {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1},
52 {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1}
53};
54
55static GLint cubeTextureArray[][2] = {
56 {0, 0}, {1, 0}, {1, 1}, {0, 1},
57 {0, 0}, {0, 1}, {1, 1}, {1, 0},
58 {0, 0}, {1, 0}, {1, 1}, {0, 1},
59 {1, 0}, {0, 0}, {0, 1}, {1, 1},
60 {0, 0}, {1, 0}, {1, 1}, {0, 1},
61 {1, 0}, {0, 0}, {0, 1}, {1, 1}
62};
63
64static GLint faceArray[][2] = {
65 {1, -1}, {1, 1}, {-1, 1}, {-1, -1}
66};
67
68static GLubyte colorArray[][4] = {
69 {102, 176, 54, 255},
70 {81, 141, 41, 255},
71 {62, 108, 32, 255},
72 {45, 79, 23, 255}
73};
74
75GLWidget::GLWidget(QWidget *parent)
76 : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
77{
78 // create the framebuffer object - make sure to have a current
79 // context before creating it
80 makeCurrent();
81 fbo = new QGLFramebufferObject(512, 512);
82 timerId = startTimer(20);
83 setWindowTitle(tr("OpenGL framebuffer objects 2"));
84}
85
86GLWidget::~GLWidget()
87{
88 glDeleteLists(pbufferList, 1);
89 delete fbo;
90}
91
92void GLWidget::initializeGL()
93{
94 glMatrixMode(GL_MODELVIEW);
95
96 glEnable(GL_CULL_FACE);
97
98 glEnableClientState(GL_VERTEX_ARRAY);
99 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
100 glVertexPointer(3, GL_INT, 0, cubeArray);
101 glTexCoordPointer(2, GL_INT, 0, cubeTextureArray);
102 glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray);
103
104 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
105 glEnable(GL_BLEND);
106 glEnable(GL_TEXTURE_2D);
107 glEnable(GL_DEPTH_TEST);
108
109 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
110 pbufferList = glGenLists(1);
111 glNewList(pbufferList, GL_COMPILE);
112 {
113 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
114
115 // draw cube background
116 glPushMatrix();
117 glLoadIdentity();
118 glTranslatef(0.5f, 0.5f, -2.0f);
119 glDisable(GL_TEXTURE_2D);
120 glEnableClientState(GL_COLOR_ARRAY);
121 glVertexPointer(2, GL_INT, 0, faceArray);
122 glDrawArrays(GL_QUADS, 0, 4);
123 glVertexPointer(3, GL_INT, 0, cubeArray);
124 glDisableClientState(GL_COLOR_ARRAY);
125 glEnable(GL_TEXTURE_2D);
126 glPopMatrix();
127
128 // draw cube
129 glTranslatef(0.5f, 0.5f, 0.5f);
130 glRotatef(3.0f, 1.0f, 1.0f, 1.0f);
131 glTranslatef(-0.5f, -0.5f, -0.5f);
132 glColor4f(0.9f, 0.9f, 0.9f, 1.0f);
133 glDrawArrays(GL_QUADS, 0, 24);
134
135 glPushMatrix(); // this state is popped back in the paintGL() function
136 }
137 glEndList();
138
139 for (int i = 0; i < 3; ++i) {
140 yOffs[i] = 0.0f;
141 xInc[i] = 0.005f;
142 rot[i] = 0.0f;
143 }
144 xOffs[0]= 0.0f;
145 xOffs[1]= 0.5f;
146 xOffs[2]= 1.0f;
147
148 cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
149
150 glPushMatrix(); // push to avoid stack underflow in the first paintGL() call
151}
152
153void GLWidget::resizeGL(int w, int h)
154{
155 glViewport(0, 0, w, h);
156 glMatrixMode(GL_PROJECTION);
157 glLoadIdentity();
158 float aspect = w/(float)(h ? h : 1);
159 glFrustum(-aspect, aspect, -1, 1, 10, 100);
160 glTranslatef(-0.5f, -0.5f, -0.5f);
161 glTranslatef(0.0f, 0.0f, -15.0f);
162}
163
164void GLWidget::paintGL()
165{
166 glPopMatrix(); // pop the matrix pushed in the pbuffer list
167
168 // push the projection matrix and the entire GL state before
169 // doing any rendering into our framebuffer object
170 glPushAttrib(GL_ALL_ATTRIB_BITS);
171 glMatrixMode(GL_PROJECTION);
172 glPushMatrix();
173
174 glViewport(0, 0, fbo->size().width(), fbo->size().height());
175 glMatrixMode(GL_PROJECTION);
176 glLoadIdentity();
177 glOrtho(-1, 1, -1, 1, -99, 99);
178 glTranslatef(-0.5f, -0.5f, 0.0f);
179 glMatrixMode(GL_MODELVIEW);
180
181 // render to the framebuffer object
182 fbo->bind();
183 glBindTexture(GL_TEXTURE_2D, cubeTexture);
184 glCallList(pbufferList);
185 fbo->release();
186
187 // pop the projection matrix and GL state back for rendering
188 // to the actual widget
189 glPopAttrib();
190 glMatrixMode(GL_PROJECTION);
191 glPopMatrix();
192
193 glBindTexture(GL_TEXTURE_2D, fbo->texture());
194 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
195
196 // draw the background
197 glMatrixMode(GL_MODELVIEW);
198 glPushMatrix();
199 glLoadIdentity();
200 glMatrixMode(GL_PROJECTION);
201 glPushMatrix();
202 glLoadIdentity();
203
204 glVertexPointer(2, GL_INT, 0, faceArray);
205 glTranslatef(-1.2f, -0.8f, 0.0f);
206 glScalef(0.2f, 0.2f, 0.2f);
207 for (int y = 0; y < 5; ++y) {
208 for (int x = 0; x < 5; ++x) {
209 glTranslatef(2.0f, 0, 0);
210 glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
211 glDrawArrays(GL_QUADS, 0, 4);
212 }
213 glTranslatef(-10.0f, 2.0f, 0);
214 }
215 glVertexPointer(3, GL_INT, 0, cubeArray);
216
217 glPopMatrix();
218 glMatrixMode(GL_MODELVIEW);
219
220 // draw the bouncing cubes
221 drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f);
222 drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f);
223 drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f);
224 glPopMatrix();
225}
226
227void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp)
228{
229 glMatrixMode(GL_MODELVIEW);
230 glLoadIdentity();
231 glTranslatef(xOffs[i], yOffs[i], z);
232 glTranslatef(0.5f, 0.5f, 0.5f);
233 GLfloat scale = 0.75 + i*(0.25f/2);
234 glScalef(scale, scale, scale);
235 glRotatef(rot[i], 1.0f, 1.0f, 1.0f);
236 glTranslatef(-0.5f, -0.5f, -0.5f);
237
238 glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
239 glDrawArrays(GL_QUADS, 0, 24);
240
241 if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) {
242 xInc[i] = -xInc[i];
243 xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f;
244 }
245 xOffs[i] += xInc[i];
246 yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1;
247 rot[i] += rotation;
248}
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