[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[556] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[556] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[556] | 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at [email protected].
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \page objecttrees.html
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[846] | 30 | \title Object Trees & Ownership
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| 31 | \ingroup qt-basic-concepts
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[556] | 32 | \brief Information about the parent-child pattern used to describe
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| 33 | object ownership in Qt.
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| 34 |
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| 35 | \section1 Overview
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| 36 |
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| 37 | \link QObject QObjects\endlink organize themselves in object trees.
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| 38 | When you create a QObject with another object as parent, it's added to
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| 39 | the parent's \link QObject::children() children() \endlink list, and
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| 40 | is deleted when the parent is. It turns out that this approach fits
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| 41 | the needs of GUI objects very well. For example, a \l QShortcut
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| 42 | (keyboard shortcut) is a child of the relevant window, so when the
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| 43 | user closes that window, the shorcut is deleted too.
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| 44 |
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| 45 | \l QWidget, the base class of everything that appears on the screen,
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| 46 | extends the parent-child relationship. A child normally also becomes a
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| 47 | child widget, i.e. it is displayed in its parent's coordinate system
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| 48 | and is graphically clipped by its parent's boundaries. For example,
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| 49 | when the application deletes a message box after it has been
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| 50 | closed, the message box's buttons and label are also deleted, just as
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| 51 | we'd want, because the buttons and label are children of the message
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| 52 | box.
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| 53 |
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| 54 | You can also delete child objects yourself, and they will remove
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| 55 | themselves from their parents. For example, when the user removes a
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| 56 | toolbar it may lead to the application deleting one of its \l QToolBar
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| 57 | objects, in which case the tool bar's \l QMainWindow parent would
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| 58 | detect the change and reconfigure its screen space accordingly.
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| 59 |
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| 60 | The debugging functions \l QObject::dumpObjectTree() and \l
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| 61 | QObject::dumpObjectInfo() are often useful when an application looks or
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| 62 | acts strangely.
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| 63 |
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| 64 | \target note on the order of construction/destruction of QObjects
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| 65 | \section1 Construction/Destruction Order of QObjects
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| 66 |
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| 67 | When \l {QObject} {QObjects} are created on the heap (i.e., created
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| 68 | with \e new), a tree can be constructed from them in any order, and
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| 69 | later, the objects in the tree can be destroyed in any order. When any
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| 70 | QObject in the tree is deleted, if the object has a parent, the
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| 71 | destructor automatically removes the object from its parent. If the
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| 72 | object has children, the destructor automatically deletes each
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| 73 | child. No QObject is deleted twice, regardless of the order of
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| 74 | destruction.
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| 75 |
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| 76 | When \l {QObject} {QObjects} are created on the stack, the same
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| 77 | behavior applies. Normally, the order of destruction still doesn't
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| 78 | present a problem. Consider the following snippet:
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| 79 |
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| 80 | \snippet doc/src/snippets/code/doc_src_objecttrees.qdoc 0
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| 81 |
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| 82 | The parent, \c window, and the child, \c quit, are both \l {QObject}
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| 83 | {QObjects} because QPushButton inherits QWidget, and QWidget inherits
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| 84 | QObject. This code is correct: the destructor of \c quit is \e not
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| 85 | called twice because the C++ language standard \e {(ISO/IEC 14882:2003)}
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| 86 | specifies that destructors of local objects are called in the reverse
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| 87 | order of their constructors. Therefore, the destructor of
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| 88 | the child, \c quit, is called first, and it removes itself from its
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| 89 | parent, \c window, before the destructor of \c window is called.
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| 90 |
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| 91 | But now consider what happens if we swap the order of construction, as
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| 92 | shown in this second snippet:
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| 93 |
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| 94 | \snippet doc/src/snippets/code/doc_src_objecttrees.qdoc 1
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| 95 |
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| 96 | In this case, the order of destruction causes a problem. The parent's
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| 97 | destructor is called first because it was created last. It then calls
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| 98 | the destructor of its child, \c quit, which is incorrect because \c
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| 99 | quit is a local variable. When \c quit subsequently goes out of scope,
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| 100 | its destructor is called again, this time correctly, but the damage has
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| 101 | already been done.
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| 102 | */
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