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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page objecttrees.html
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44 | \title Object Trees and Object Ownership
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45 | \brief Information about the parent-child pattern used to describe
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46 | object ownership in Qt.
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47 |
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48 | \section1 Overview
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49 |
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50 | \link QObject QObjects\endlink organize themselves in object trees.
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51 | When you create a QObject with another object as parent, it's added to
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52 | the parent's \link QObject::children() children() \endlink list, and
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53 | is deleted when the parent is. It turns out that this approach fits
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54 | the needs of GUI objects very well. For example, a \l QShortcut
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55 | (keyboard shortcut) is a child of the relevant window, so when the
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56 | user closes that window, the shorcut is deleted too.
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57 |
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58 | \l QWidget, the base class of everything that appears on the screen,
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59 | extends the parent-child relationship. A child normally also becomes a
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60 | child widget, i.e. it is displayed in its parent's coordinate system
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61 | and is graphically clipped by its parent's boundaries. For example,
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62 | when the application deletes a message box after it has been
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63 | closed, the message box's buttons and label are also deleted, just as
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64 | we'd want, because the buttons and label are children of the message
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65 | box.
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66 |
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67 | You can also delete child objects yourself, and they will remove
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68 | themselves from their parents. For example, when the user removes a
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69 | toolbar it may lead to the application deleting one of its \l QToolBar
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70 | objects, in which case the tool bar's \l QMainWindow parent would
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71 | detect the change and reconfigure its screen space accordingly.
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72 |
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73 | The debugging functions \l QObject::dumpObjectTree() and \l
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74 | QObject::dumpObjectInfo() are often useful when an application looks or
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75 | acts strangely.
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76 |
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77 | \target note on the order of construction/destruction of QObjects
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78 | \section1 Construction/Destruction Order of QObjects
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79 |
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80 | When \l {QObject} {QObjects} are created on the heap (i.e., created
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81 | with \e new), a tree can be constructed from them in any order, and
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82 | later, the objects in the tree can be destroyed in any order. When any
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83 | QObject in the tree is deleted, if the object has a parent, the
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84 | destructor automatically removes the object from its parent. If the
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85 | object has children, the destructor automatically deletes each
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86 | child. No QObject is deleted twice, regardless of the order of
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87 | destruction.
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88 |
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89 | When \l {QObject} {QObjects} are created on the stack, the same
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90 | behavior applies. Normally, the order of destruction still doesn't
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91 | present a problem. Consider the following snippet:
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92 |
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93 | \snippet doc/src/snippets/code/doc_src_objecttrees.qdoc 0
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94 |
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95 | The parent, \c window, and the child, \c quit, are both \l {QObject}
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96 | {QObjects} because QPushButton inherits QWidget, and QWidget inherits
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97 | QObject. This code is correct: the destructor of \c quit is \e not
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98 | called twice because the C++ language standard \e {(ISO/IEC 14882:2003)}
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99 | specifies that destructors of local objects are called in the reverse
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100 | order of their constructors. Therefore, the destructor of
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101 | the child, \c quit, is called first, and it removes itself from its
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102 | parent, \c window, before the destructor of \c window is called.
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103 |
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104 | But now consider what happens if we swap the order of construction, as
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105 | shown in this second snippet:
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106 |
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107 | \snippet doc/src/snippets/code/doc_src_objecttrees.qdoc 1
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108 |
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109 | In this case, the order of destruction causes a problem. The parent's
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110 | destructor is called first because it was created last. It then calls
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111 | the destructor of its child, \c quit, which is incorrect because \c
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112 | quit is a local variable. When \c quit subsequently goes out of scope,
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113 | its destructor is called again, this time correctly, but the damage has
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114 | already been done.
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115 | */
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