[556] | 1 | /****************************************************************************
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| 2 | **
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[651] | 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \page phonon-overview.html
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| 44 | \title Phonon Overview
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| 45 | \ingroup frameworks-technologies
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| 46 |
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| 47 | \tableofcontents
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| 48 |
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| 49 | \section1 Introduction
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| 50 |
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| 51 | Qt uses the Phonon multimedia framework to provide functionality
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| 52 | for playback of the most common multimedia formats. The media can
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| 53 | be read from files or streamed over a network, using a QURL to a
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| 54 | file.
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| 55 |
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| 56 | In this overview, we take a look at the main concepts of Phonon.
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| 57 | We also explain the architecture, examine the
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| 58 | core API classes, and show examples on how to use the classes
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| 59 | provided.
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| 60 |
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| 61 | \section1 Architecture
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| 62 |
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| 63 | Phonon has three basic concepts: media objects, sinks, and paths.
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| 64 | A media object manages a media source, for instance, a music file;
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| 65 | it provides simple playback control, such as starting, stopping,
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| 66 | and pausing the playback. A sink outputs the media from Phonon,
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| 67 | e.g., by rendering video on a widget, or by sending audio to a
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| 68 | sound card. Paths are used to connect Phonon objects, i.e., a
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| 69 | media object and a sink, in a graph - called a media graph in
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| 70 | Phonon.
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| 71 |
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| 72 | As an example, we show a media graph for an audio stream:
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| 73 |
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| 74 | \image conceptaudio.png
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| 75 |
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| 76 | The playback is started and managed by the media object, which
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| 77 | send the media stream to any sinks connected to it by a path. The
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| 78 | sink then plays the stream back, usually though a sound card.
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| 79 |
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| 80 | \omit Not sure if this goes here, or anywhere...
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| 81 | All nodes in the graph are synchronized by the framework,
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| 82 | meaning that if more than one sink is connected to the same
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| 83 | media object, the framework will handle the synchronization
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| 84 | between the sinks; this happens for instance when a media
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| 85 | source containing video with sound is played back. More on
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| 86 | this later.
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| 87 | \endomit
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| 88 |
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| 89 | \section2 Media Objects
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| 90 |
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| 91 | The media object, an instance of the \l{Phonon::}{MediaObject}
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| 92 | class, lets you start, pause, and stop the playback of a media
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| 93 | stream, i.e., it provided basic control over the playback. You may
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| 94 | think of the object as a simple media player.
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| 95 |
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| 96 | The media data is provided by a media source, which is
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| 97 | kept by the media object. The media source is a separate
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| 98 | object - an instance of \l{Phonon::}{MediaSource} - in Phonon, and
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| 99 | not part of the graph itself. The source will supply the media
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| 100 | object with raw data. The data can be read from files and streamed
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| 101 | over a network. The contents of the source will be interpreted by
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| 102 | the media object.
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| 103 |
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| 104 | A media object is always instantiated with the default constructor
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| 105 | and then supplied with a media source. Concrete code examples are
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| 106 | given later in this overview.
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| 107 |
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| 108 | As a complement to the media object, Phonon also provides
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| 109 | \l{Phonon::}{MediaController}, which provides control over
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| 110 | features that are optional for a given media. For instance, for
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| 111 | chapters, menus, and titles of a VOB (DVD) file will be features
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| 112 | managed by a \l{Phonon::}{MediaController}.
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| 113 |
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| 114 | \section2 Sinks
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| 115 |
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| 116 | A sink is a node that can output media from the graph, i.e., it
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| 117 | does not send its output to other nodes. A sink is usually a
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| 118 | rendering device.
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| 119 |
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| 120 | The input of sinks in a Phonon media graph comes from a
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| 121 | \l{Phonon::}{MediaObject}, though it might have been processed
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| 122 | through other nodes on the way.
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| 123 |
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| 124 | While the \l{Phonon::}{MediaObject} controls the playback, the
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| 125 | sink has basic controls for manipulation of the media. With an
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| 126 | audio sink, for instance, you can control the volume and mute the
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| 127 | sound, i.e., it represents a virtual audio device. Another example
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| 128 | is the \l{Phonon::}{VideoWidget}, which can render video on a
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| 129 | QWidget and alter the brightness, hue, and scaling of the video.
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| 130 |
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| 131 | As an example we give an image of a graph used for playing back a
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| 132 | video file with sound.
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| 133 |
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| 134 | \image conceptvideo.png
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| 135 |
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| 136 | \section2 Processors
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| 137 |
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| 138 | Phonon does not allow manipulation of media streams directly,
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| 139 | i.e., one cannot alter a media stream's bytes programmatically
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| 140 | after they have been given to a media object. We have other nodes
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| 141 | to help with this: processors, which are placed in the graph on
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| 142 | the path somewhere between the media object and its sinks. In
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| 143 | Phonon, processors are of the \l{Phonon::}{Effect} class.
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| 144 |
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| 145 | When inserted into the rendering process, the processor will
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| 146 | alter the media stream, and will be active as long as it is part
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| 147 | of the graph. To stop, it needs to be removed.
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| 148 |
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| 149 | \omit \image conceptprocessor.png \endomit
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| 150 |
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| 151 | The \c {Effect}s may also have controls that affect how the media
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| 152 | stream is manipulated. A processor applying a depth effect to
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| 153 | audio, for instance, can have a value controlling the amount of
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| 154 | depth. An \c Effect can be configured at any point in time.
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| 155 |
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| 156 | \section1 Playback
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| 157 |
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| 158 | In some common cases, it is not necessary to build a graph
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| 159 | yourself.
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| 160 |
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| 161 | Phonon has convenience functions for building common graphs. For
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| 162 | playing an audio file, you can use the
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| 163 | \l{Phonon::}{createPlayer()} function. This will set up the
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| 164 | necessary graph and return the media object node; the sound can
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| 165 | then be started by calling its \l{Phonon::MediaObject::}{play()}
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| 166 | function.
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| 167 |
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| 168 | \snippet snippets/phonon.cpp 0
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| 169 |
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| 170 | We have a similar solution for playing video files, the
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| 171 | \l{Phonon::}{VideoPlayer}.
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| 172 |
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| 173 | \snippet snippets/phonon.cpp 1
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| 174 |
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| 175 | The VideoPlayer is a widget onto which the video will be drawn.
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| 176 |
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| 177 | The \c .pro file for a project needs the following line to be added:
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| 178 |
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| 179 | \snippet doc/src/snippets/code/doc_src_phonon.qdoc 0
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| 180 |
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| 181 | Phonon comes with several widgets that provide functionality
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| 182 | commonly associated with multimedia players - notably SeekSlider
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| 183 | for controlling the position of the stream, VolumeSlider for
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| 184 | controlling sound volume, and EffectWidget for controlling the
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| 185 | parameters of an effect. You can learn about them in the API
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| 186 | documentation.
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| 187 |
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| 188 | \section1 Building Graphs
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| 189 |
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| 190 | If you need more freedom than the convenience functions described
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| 191 | in the previous section offers you, you can build the graphs
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| 192 | yourself. We will now take a look at how some common graphs are
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| 193 | built. Starting a graph up is a matter of calling the
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| 194 | \l{Phonon::MediaObject::}{play()} function of the media object.
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| 195 |
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| 196 | If the media source contains several types of media, for instance, a
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| 197 | stream with both video and audio, the graph will contain two
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| 198 | output nodes: one for the video and one for the audio.
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| 199 |
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| 200 | We will now look at the code required to build the graphs discussed
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| 201 | previously in the \l{Architecture} section.
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| 202 |
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| 203 | \section2 Audio
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| 204 |
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| 205 | When playing back audio, you create the media object and connect
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| 206 | it to an audio output node - a node that inherits from
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| 207 | AbstractAudioOutput. Currently, AudioOutput, which outputs audio
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| 208 | to the sound card, is provided.
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| 209 |
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| 210 | The code to create the graph is straight forward:
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| 211 |
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| 212 | \snippet snippets/phonon.cpp 2
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| 213 |
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| 214 | Notice that the type of media an input source has is resolved by
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| 215 | Phonon, so you need not be concerned with this. If a source
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| 216 | contains multiple media formats, this is also handled
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| 217 | automatically.
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| 218 |
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| 219 | The media object is always created using the default constructor
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| 220 | since it handles all multimedia formats.
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| 221 |
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| 222 | The setting of a Category, Phonon::MusicCategory in this case,
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| 223 | does not affect the actual playback; the category can be used by
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| 224 | KDE to control the playback through, for instance, the control
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| 225 | panel.
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| 226 |
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| 227 | \omit Not sure about this
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| 228 | Users of KDE can often also choose to send sound with the
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| 229 | CommunicationCategory, e.g., given to VoIP, to their headset,
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| 230 | while sound with MusicCategory is sent to the sound card.
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| 231 | \endomit
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| 232 |
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| 233 | The AudioOutput class outputs the audio media to a sound card,
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| 234 | that is, one of the audio devices of the operating system. An
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| 235 | audio device can be a sound card or a intermediate technology,
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| 236 | such as \c DirectShow on windows. A default device will be chosen
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| 237 | if one is not set with \l{Phonon::AudioOutput::}{setOutputDevice()}.
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| 238 |
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| 239 | The AudioOutput node will work with all audio formats supported by
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| 240 | the back end, so you don't need to know what format a specific
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| 241 | media source has.
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| 242 |
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| 243 | For a an extensive example of audio playback, see the \l{Music
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| 244 | Player Example}{Phonon Music Player}.
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| 245 |
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| 246 | \section3 Audio Effects
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| 247 |
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| 248 | Since a media stream cannot be manipulated directly, the backend
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| 249 | can produce nodes that can process the media streams. These nodes
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| 250 | are inserted into the graph between a media object and an output
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| 251 | node.
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| 252 |
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| 253 | Nodes that process media streams inherit from the Effect class.
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| 254 | The effects available depends on the underlying system. Most of
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| 255 | these effects will be supported by Phonon. See the \l{Querying
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| 256 | Backends for Support} section for information on how to resolve
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| 257 | the available effects on a particular system.
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| 258 |
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| 259 | We will now continue the example from above using the Path
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| 260 | variable \c path to add an effect. The code is again trivial:
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| 261 |
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| 262 | \snippet snippets/phonon.cpp 3
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| 263 |
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| 264 | Here we simply take the first available effect on the system.
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| 265 |
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| 266 | The effect will start immediately after being inserted into the
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| 267 | graph if the media object is playing. To stop it, you have to
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| 268 | detach it again using \l{Phonon::Path::}{removeEffect()} of the Path.
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| 269 |
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| 270 | \section2 Video
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| 271 |
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| 272 | For playing video, VideoWidget is provided. This class functions
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| 273 | both as a node in the graph and as a widget upon which it draws
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| 274 | the video stream. The widget will automatically choose an available
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| 275 | device for playing the video, which is usually a technology
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| 276 | between the Qt application and the graphics card, such as \c
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| 277 | DirectShow on Windows.
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| 278 |
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| 279 | The video widget does not play the audio (if any) in the media
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| 280 | stream. If you want to play the audio as well, you will need
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| 281 | an AudioOutput node. You create and connect it to the graph as
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| 282 | shown in the previous section.
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| 283 |
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| 284 | The code for creating this graph is given below, after which
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| 285 | one can play the video with \l{Phonon::MediaObject::}{play()}.
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| 286 |
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| 287 | \snippet snippets/phonon.cpp 4
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| 288 |
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| 289 | The VideoWidget does not need to be set to a Category, it is
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| 290 | automatically classified to \l{Phonon::}{VideoCategory}, we only
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| 291 | need to assure that the audio is also classified in the same
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| 292 | category.
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| 293 |
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| 294 | The media object will split files with different media content
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| 295 | into separate streams before sending them off to other nodes in
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| 296 | the graph. It is the media object that determines the type of
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| 297 | content appropriate for nodes that connect to it.
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| 298 |
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| 299 | \omit This section is from the future
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| 300 |
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| 301 | \section2 Multiple Audio Sources and Graph Outputs
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| 302 |
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| 303 | In this section, we take a look at a graph that contains multiple
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| 304 | audio sources in addition to video. We have a video camera with
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| 305 | some embarrassing home footage from last weekend's party, a
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| 306 | microphone with which we intend to add commentary, and an audio
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| 307 | music file to set the correct mood. It would be an advantage to
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| 308 | write the graph output to a file for later viewing, but since this
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| 309 | is not yet supported by Qt backends, we will play it back
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| 310 | directly.
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| 311 |
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| 312 | <image of party graph>
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| 313 |
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| 314 | <code>
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| 315 |
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| 316 | <code walkthrough>
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| 317 |
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| 318 | \endomit
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| 319 |
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| 320 | \section1 Backends
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| 321 |
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| 322 | The multimedia functionality is not implemented by Phonon itself,
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| 323 | but by a back end - often also referred to as an engine. This
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| 324 | includes connecting to, managing, and driving the underlying
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| 325 | hardware or intermediate technology. For the programmer, this
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| 326 | implies that the media nodes, e.g., media objects, processors, and
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| 327 | sinks, are produced by the back end. Also, it is responsible for
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| 328 | building the graph, i.e., connecting the nodes.
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| 329 |
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| 330 | The backends of Qt use the media systems DirectShow (which
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| 331 | requires DirectX) on Windows, QuickTime on Mac, and GStreamer on
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| 332 | Linux. The functionality provided on the different platforms are
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| 333 | dependent on these underlying systems and may vary somewhat, e.g.,
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| 334 | in the media formats supported.
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| 335 |
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| 336 | Backends expose information about the underlying system. It can
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| 337 | tell which media formats are supported, e.g., \c AVI, \c mp3, or
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| 338 | \c OGG.
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| 339 |
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| 340 | A user can often add support for new formats and filters to the
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| 341 | underlying system, by, for instance, installing the DivX codex. We
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| 342 | can therefore not give an exact overview of which formats are
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| 343 | available with the Qt backends.
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| 344 |
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| 345 | \omit Not sure I want a separate section for this
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| 346 | \section2 Communication with the Backends
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| 347 |
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| 348 | We cooperate with backends through static functions in the
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| 349 | Phonon namespace. We have already seen some of these functions
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| 350 | in code examples. Their two main responsibilities are creating
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| 351 | graph nodes and supplying information about the capabilities
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| 352 | of the various nodes. The nodes uses the backend internally
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| 353 | when created, so it is only connecting them in the graph that
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| 354 | you need to use the backend directly.
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| 355 |
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| 356 | The main functions for graph building are:
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| 357 |
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| 358 | \list
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| 359 | \o createPath(): This function creates a path between to
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| 360 | nodes, which it takes as arguments.
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| 361 | \o
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| 362 | \endlist
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| 363 |
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| 364 | For more detailed information, please consult the API
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| 365 | documentation.
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| 366 |
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| 367 | \endomit
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| 368 |
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| 369 | \section2 Querying Backends for Support
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| 370 |
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| 371 | As mentioned, Phonon depends on the backend to provide its
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| 372 | functionality. Depending on the individual backend, full support
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| 373 | of the API may not be in place. Applications therefore need to
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| 374 | check with the backend if functionality they require is
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| 375 | implemented. In this section, we take look at how this is done.
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| 376 |
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| 377 | The backend provides the
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| 378 | \l{Phonon::BackendCapabilities::}{availableMimeTypes()} and
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| 379 | \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()} functions
|
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| 380 | to query which MIME types the backend can produce nodes for. The
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| 381 | types are listed as strings, which for any type is equal for any
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| 382 | backend or platform.
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| 383 |
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| 384 | The backend will emit a signal -
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| 385 | \l{Phonon::BackendCapabilities::}{Notifier::capabilitiesChanged()}
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| 386 | - if its abilities have changed. If the available audio devices
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| 387 | have changed, the
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| 388 | \l{Phonon::BackendCapabilities::}{Notifier::availableAudioOutputDevicesChanged()}
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| 389 | signal is emitted instead.
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| 390 |
|
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| 391 | To query the actual audio devices possible, we have the
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| 392 | \l{Phonon::BackendCapabilities::}{availableAudioOutputDevices()} as
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| 393 | mentioned in the \l{#Sinks}{Sinks} section. To query information
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| 394 | about the individual devices, you can examine its \c name(); this
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| 395 | string is dependent on the operating system, and the Qt backends
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| 396 | does not analyze the devices further.
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| 397 |
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| 398 | The sink for playback of video does not have a selection of
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| 399 | devices. For convenience, the \l{Phonon::}{VideoWidget} is both a
|
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| 400 | node in the graph and a widget on which the video output is
|
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| 401 | rendered. To query the various video formats available, use
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| 402 | \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()}. To add
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| 403 | it to a path, you can use the Phonon::createPath() as usual. After
|
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| 404 | creating a media object, it is also possible to call its
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| 405 | \l{Phonon::MediaObject::}{hasVideo()} function.
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| 406 |
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| 407 | See also the \l{Capabilities Example}.
|
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| 408 |
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| 409 | \section1 Installing Phonon
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| 410 |
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| 411 | When running the Qt configure script, you will be notified whether
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| 412 | Phonon support is available on your system. As mentioned
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| 413 | previously, to use develop and run Phonon applications, you also
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| 414 | need to link to a backend, which provides the multimedia
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| 415 | functionality.
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| 416 |
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| 417 | Note that Phonon applications will compile and run without a
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| 418 | working backend, but will, of course, not work as expected.
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| 419 |
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| 420 | The following sections explains requirements for each backend.
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| 421 |
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| 422 | \section2 Windows
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| 423 |
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| 424 | On Windows, building Phonon requires DirectX and DirectShow
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| 425 | version 9 or higher. You'll need additional SDKs you can download
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| 426 | from Microsoft.
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| 427 |
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| 428 | \section3 Windows XP and later Windows versions
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| 429 |
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| 430 | If you develop for Windows XP and up, you should download the Windows SDK
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| 431 | \l{http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&DisplayLang=en}{here}.
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| 432 | Before building Qt, just call the script: \c {C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin\setenv.cmd}
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| 433 |
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| 434 | \note Visual C++ 2008 already contains the Windows SDK and doesn't
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| 435 | need that package and has already the environment set up for a
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| 436 | smooth compilation of phonon.
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| 437 |
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| 438 | \section3 Earlier Windows versions than Windows XP
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| 439 |
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| 440 | If you want to support previous Windows versions, you should download and install the Platform SDK. You find it
|
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| 441 | \l{http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en}{here}.
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| 442 |
|
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| 443 | \note The platform SDK provided with Visual C++ is not
|
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| 444 | complete and
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| 445 | you'll need this one to have DirectShow 9.0 support. You can download the DirectX SDK
|
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| 446 | \l{http://www.microsoft.com/downloads/details.aspx?familyid=09F7578C-24AA-4E0A-BF91-5FEC24C8C7BF&displaylang=en}{here}.
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| 447 |
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| 448 | \section3 Setting up the environment
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| 449 |
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| 450 | Once the SDKs are installed, please make sure to set your
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| 451 | environment variables LIB and INCLUDE correctly. The paths to the
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| 452 | include and lib directory of the SDKs should appear first.
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| 453 | Typically, to setup your environment, you would execute the
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| 454 | following script:
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| 455 |
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| 456 | \code
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| 457 | Set DXSDK_DIR=C:\Program Files\Microsoft DirectX SDK (February 2007)
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| 458 | %DXSDK_DIR%\utilities\bin\dx_setenv.cmd
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| 459 | C:\program files\Microsoft Platform SDK\setenv.cmd
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| 460 | \endcode
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| 461 |
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| 462 | If your environment is setup correctly, executing configure.exe on
|
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| 463 | your Qt installation should automatically activate Phonon.
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| 464 |
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| 465 | \warning The MinGW version of Qt does not support building the
|
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| 466 | Qt backend.
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| 467 |
|
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| 468 | \section2 Linux
|
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| 469 |
|
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| 470 | The Qt backend on Linux uses GStreamer (minimum version is 0.10),
|
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| 471 | which must be installed on the system. At a minimum, you need the
|
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| 472 | GStreamer library and base plugins, which provides support for \c
|
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| 473 | .ogg files. The package names may vary between Linux
|
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| 474 | distributions; on Mandriva, they have the following names:
|
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| 475 |
|
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| 476 | \table
|
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| 477 | \header
|
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| 478 | \o Package
|
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| 479 | \o Description
|
---|
| 480 | \row
|
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| 481 | \o libgstreamer0.10_0.10
|
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| 482 | \o The GStreamer base library.
|
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| 483 | \row
|
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| 484 | \o libgstreamer0.10_0.10-devel
|
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| 485 | \o Contains files for developing applications with
|
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| 486 | GStreamer.
|
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| 487 | \row
|
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| 488 | \o libgstreamer-plugins-base0.10
|
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| 489 | \o Contains the basic plugins for audio and video
|
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| 490 | playback, and will enable support for \c ogg files.
|
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| 491 | \row
|
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| 492 | \o libgstreamer-plugins-base0.10-devel
|
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| 493 | \o Makes it possible to develop applications using the
|
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| 494 | base plugins.
|
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| 495 | \endtable
|
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| 496 |
|
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| 497 | \omit Should go in troubleshooting (in for example README)
|
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| 498 | alsasink backend for GStreamer
|
---|
| 499 | \table
|
---|
| 500 | \header
|
---|
| 501 | \o Variable
|
---|
| 502 | \o Description
|
---|
| 503 | \row
|
---|
| 504 | \o PHONON_GST_AUDIOSINK
|
---|
| 505 | \o Sets the audio sink to be used. Possible values are
|
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| 506 | ... alsasink.
|
---|
| 507 | \row
|
---|
| 508 | \o PHONON_GSTREAMER_DRIVER
|
---|
| 509 | \o Sets the driver for GStreamer. This driver will
|
---|
| 510 | usually be configured automatically when
|
---|
| 511 | installing.
|
---|
| 512 | \row
|
---|
| 513 | \o PHONON_GST_VIDEOWIDGET
|
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| 514 | \o This variable can be set to the name of a widget to
|
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| 515 | use as the video widget??
|
---|
| 516 | \row
|
---|
| 517 | \o PHONON_GST_DEBUG
|
---|
| 518 | \o Phonon will give debug information while running if
|
---|
| 519 | this variable is set to a number between 1 and 3.
|
---|
| 520 | \row
|
---|
| 521 | \o PHONON_TESTURL
|
---|
| 522 | \o ...
|
---|
| 523 | \endtable
|
---|
| 524 | \endomit
|
---|
| 525 |
|
---|
| 526 | \section2 Mac OS X
|
---|
| 527 |
|
---|
| 528 | On Mac OS X, Qt uses QuickTime for its backend. The minimum
|
---|
| 529 | supported version is 7.0.
|
---|
| 530 |
|
---|
| 531 | \section1 Deploying Phonon Applications on Windows and Mac OS X
|
---|
| 532 |
|
---|
| 533 | On Windows and Mac OS X, the Qt backend makes use of the
|
---|
| 534 | \l{QtOpenGL Module}{QtOpenGL} module. You therefore need to deploy
|
---|
| 535 | the QtOpenGL shared library. If this is not what you want, it is
|
---|
| 536 | possible to configure Qt without OpenGL support. In that case, you
|
---|
| 537 | need to run \c configure with the \c -no-opengl option.
|
---|
| 538 |
|
---|
| 539 | \section1 Work in Progress
|
---|
| 540 |
|
---|
| 541 | Phonon and its Qt backends, though fully functional for
|
---|
| 542 | multimedia playback, are still under development. Functionality to
|
---|
| 543 | come is the possibility to capture media and more processors for
|
---|
| 544 | both music and video files.
|
---|
| 545 |
|
---|
| 546 | Another important consideration is to implement support for
|
---|
| 547 | storing media to files; i.e., not playing back media directly.
|
---|
| 548 |
|
---|
| 549 | We also hope in the future to be able to support direct
|
---|
| 550 | manipulation of media streams. This will give the programmer more
|
---|
| 551 | freedom to manipulate streams than just through processors.
|
---|
| 552 |
|
---|
| 553 | Currently, the multimedia framework supports one input source. It will be
|
---|
| 554 | possible to include several sources. This is useful in, for example, audio
|
---|
| 555 | mixer applications where several audio sources can be sent, processed and
|
---|
| 556 | output as a single audio stream.
|
---|
| 557 | */
|
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| 558 |
|
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