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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \page phonon-overview.html
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30 | \title Phonon multimedia framework
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31 | \brief Using the Phonon multimedia framework in Qt.
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32 | \ingroup technology-apis
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33 | \ingroup best-practices
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34 |
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35 | \tableofcontents
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36 |
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37 | \target Phonon Overview
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38 | \section1 Introduction
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39 |
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40 | Qt uses the Phonon multimedia framework to provide functionality
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41 | for playback of the most common multimedia formats. The media can
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42 | be read from files or streamed over a network, using a QURL to a
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43 | file.
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44 |
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45 | In this overview, we take a look at the main concepts of Phonon.
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46 | We also explain the architecture, examine the
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47 | core API classes, and show examples on how to use the classes
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48 | provided.
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49 |
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50 | \section1 Architecture
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51 |
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52 | Phonon has three basic concepts: media objects, sinks, and paths.
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53 | A media object manages a media source, for instance, a music file;
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54 | it provides simple playback control, such as starting, stopping,
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55 | and pausing the playback. A sink outputs the media from Phonon,
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56 | e.g., by rendering video on a widget, or by sending audio to a
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57 | sound card. Paths are used to connect Phonon objects, i.e., a
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58 | media object and a sink, in a graph - called a media graph in
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59 | Phonon.
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60 |
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61 | As an example, we show a media graph for an audio stream:
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62 |
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63 | \image conceptaudio.png
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64 |
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65 | The playback is started and managed by the media object, which
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66 | send the media stream to any sinks connected to it by a path. The
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67 | sink then plays the stream back, usually though a sound card.
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68 |
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69 | \omit Not sure if this goes here, or anywhere...
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70 | All nodes in the graph are synchronized by the framework,
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71 | meaning that if more than one sink is connected to the same
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72 | media object, the framework will handle the synchronization
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73 | between the sinks; this happens for instance when a media
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74 | source containing video with sound is played back. More on
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75 | this later.
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76 | \endomit
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77 |
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78 | \section2 Media Objects
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79 |
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80 | The media object, an instance of the \l{Phonon::}{MediaObject}
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81 | class, lets you start, pause, and stop the playback of a media
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82 | stream, i.e., it provided basic control over the playback. You may
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83 | think of the object as a simple media player.
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84 |
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85 | The media data is provided by a media source, which is
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86 | kept by the media object. The media source is a separate
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87 | object - an instance of \l{Phonon::}{MediaSource} - in Phonon, and
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88 | not part of the graph itself. The source will supply the media
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89 | object with raw data. The data can be read from files and streamed
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90 | over a network. The contents of the source will be interpreted by
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91 | the media object.
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92 |
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93 | A media object is always instantiated with the default constructor
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94 | and then supplied with a media source. Concrete code examples are
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95 | given later in this overview.
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96 |
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97 | As a complement to the media object, Phonon also provides
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98 | \l{Phonon::}{MediaController}, which provides control over
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99 | features that are optional for a given media. For instance, for
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100 | chapters, menus, and titles of a VOB (DVD) file will be features
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101 | managed by a \l{Phonon::}{MediaController}.
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102 |
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103 | \section2 Sinks
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104 |
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105 | A sink is a node that can output media from the graph, i.e., it
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106 | does not send its output to other nodes. A sink is usually a
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107 | rendering device.
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108 |
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109 | The input of sinks in a Phonon media graph comes from a
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110 | \l{Phonon::}{MediaObject}, though it might have been processed
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111 | through other nodes on the way.
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112 |
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113 | While the \l{Phonon::}{MediaObject} controls the playback, the
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114 | sink has basic controls for manipulation of the media. With an
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115 | audio sink, for instance, you can control the volume and mute the
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116 | sound, i.e., it represents a virtual audio device. Another example
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117 | is the \l{Phonon::}{VideoWidget}, which can render video on a
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118 | QWidget and alter the brightness, hue, and scaling of the video.
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119 |
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120 | As an example we give an image of a graph used for playing back a
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121 | video file with sound.
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122 |
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123 | \image conceptvideo.png
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124 |
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125 | \section2 Processors
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126 |
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127 | Phonon does not allow manipulation of media streams directly,
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128 | i.e., one cannot alter a media stream's bytes programmatically
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129 | after they have been given to a media object. We have other nodes
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130 | to help with this: processors, which are placed in the graph on
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131 | the path somewhere between the media object and its sinks. In
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132 | Phonon, processors are of the \l{Phonon::}{Effect} class.
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133 |
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134 | When inserted into the rendering process, the processor will
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135 | alter the media stream, and will be active as long as it is part
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136 | of the graph. To stop, it needs to be removed.
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137 |
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138 | \omit \image conceptprocessor.png \endomit
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139 |
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140 | The \c {Effect}s may also have controls that affect how the media
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141 | stream is manipulated. A processor applying a depth effect to
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142 | audio, for instance, can have a value controlling the amount of
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143 | depth. An \c Effect can be configured at any point in time.
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144 |
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145 | \section1 Playback
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146 |
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147 | In some common cases, it is not necessary to build a graph
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148 | yourself.
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149 |
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150 | Phonon has convenience functions for building common graphs. For
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151 | playing an audio file, you can use the
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152 | \l{Phonon::}{createPlayer()} function. This will set up the
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153 | necessary graph and return the media object node; the sound can
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154 | then be started by calling its \l{Phonon::MediaObject::}{play()}
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155 | function.
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156 |
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157 | \snippet snippets/phonon.cpp 0
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158 |
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159 | We have a similar solution for playing video files, the
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160 | \l{Phonon::}{VideoPlayer}.
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161 |
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162 | \snippet snippets/phonon.cpp 1
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163 |
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164 | The VideoPlayer is a widget onto which the video will be drawn.
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165 |
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166 | The \c .pro file for a project needs the following line to be added:
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167 |
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168 | \snippet doc/src/snippets/code/doc_src_phonon.qdoc 0
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169 |
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170 | Phonon comes with several widgets that provide functionality
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171 | commonly associated with multimedia players - notably SeekSlider
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172 | for controlling the position of the stream, VolumeSlider for
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173 | controlling sound volume, and EffectWidget for controlling the
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174 | parameters of an effect. You can learn about them in the API
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175 | documentation.
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176 |
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177 | \section1 Building Graphs
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178 |
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179 | If you need more freedom than the convenience functions described
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180 | in the previous section offers you, you can build the graphs
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181 | yourself. We will now take a look at how some common graphs are
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182 | built. Starting a graph up is a matter of calling the
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183 | \l{Phonon::MediaObject::}{play()} function of the media object.
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184 |
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185 | If the media source contains several types of media, for instance, a
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186 | stream with both video and audio, the graph will contain two
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187 | output nodes: one for the video and one for the audio.
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188 |
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189 | We will now look at the code required to build the graphs discussed
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190 | previously in the \l{Architecture} section.
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191 |
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192 | \section2 Audio
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193 |
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194 | When playing back audio, you create the media object and connect
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195 | it to an audio output node - a node that inherits from
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196 | AbstractAudioOutput. Currently, AudioOutput, which outputs audio
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197 | to the sound card, is provided.
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198 |
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199 | The code to create the graph is straight forward:
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200 |
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201 | \snippet snippets/phonon.cpp 2
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202 |
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203 | Notice that the type of media an input source has is resolved by
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204 | Phonon, so you need not be concerned with this. If a source
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205 | contains multiple media formats, this is also handled
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206 | automatically.
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207 |
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208 | The media object is always created using the default constructor
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209 | since it handles all multimedia formats.
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210 |
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211 | The setting of a Category, Phonon::MusicCategory in this case,
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212 | does not affect the actual playback; the category can be used by
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213 | KDE to control the playback through, for instance, the control
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214 | panel.
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215 |
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216 | \omit Not sure about this
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217 | Users of KDE can often also choose to send sound with the
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218 | CommunicationCategory, e.g., given to VoIP, to their headset,
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219 | while sound with MusicCategory is sent to the sound card.
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220 | \endomit
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221 |
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222 | The AudioOutput class outputs the audio media to a sound card,
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223 | that is, one of the audio devices of the operating system. An
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224 | audio device can be a sound card or a intermediate technology,
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225 | such as \c DirectShow on windows. A default device will be chosen
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226 | if one is not set with \l{Phonon::AudioOutput::}{setOutputDevice()}.
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227 |
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228 | The AudioOutput node will work with all audio formats supported by
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229 | the back end, so you don't need to know what format a specific
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230 | media source has.
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231 |
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232 | For a an extensive example of audio playback, see the \l{Music
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233 | Player Example}{Phonon Music Player}.
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234 |
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235 | \section3 Audio Effects
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236 |
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237 | Since a media stream cannot be manipulated directly, the backend
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238 | can produce nodes that can process the media streams. These nodes
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239 | are inserted into the graph between a media object and an output
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240 | node.
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241 |
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242 | Nodes that process media streams inherit from the Effect class.
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243 | The effects available depends on the underlying system. Most of
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244 | these effects will be supported by Phonon. See the \l{Querying
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245 | Backends for Support} section for information on how to resolve
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246 | the available effects on a particular system.
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247 |
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248 | We will now continue the example from above using the Path
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249 | variable \c path to add an effect. The code is again trivial:
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250 |
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251 | \snippet snippets/phonon.cpp 3
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252 |
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253 | Here we simply take the first available effect on the system.
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254 |
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255 | The effect will start immediately after being inserted into the
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256 | graph if the media object is playing. To stop it, you have to
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257 | detach it again using \l{Phonon::Path::}{removeEffect()} of the Path.
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258 |
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259 | \section2 Video
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260 |
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261 | For playing video, VideoWidget is provided. This class functions
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262 | both as a node in the graph and as a widget upon which it draws
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263 | the video stream. The widget will automatically choose an available
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264 | device for playing the video, which is usually a technology
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265 | between the Qt application and the graphics card, such as \c
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266 | DirectShow on Windows.
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267 |
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268 | The video widget does not play the audio (if any) in the media
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269 | stream. If you want to play the audio as well, you will need
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270 | an AudioOutput node. You create and connect it to the graph as
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271 | shown in the previous section.
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272 |
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273 | The code for creating this graph is given below, after which
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274 | one can play the video with \l{Phonon::MediaObject::}{play()}.
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275 |
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276 | \snippet snippets/phonon.cpp 4
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277 |
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278 | The VideoWidget does not need to be set to a Category, it is
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279 | automatically classified to \l{Phonon::}{VideoCategory}, we only
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280 | need to assure that the audio is also classified in the same
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281 | category.
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282 |
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283 | The media object will split files with different media content
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284 | into separate streams before sending them off to other nodes in
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285 | the graph. It is the media object that determines the type of
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286 | content appropriate for nodes that connect to it.
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287 |
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288 | \omit This section is from the future
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289 |
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290 | \section2 Multiple Audio Sources and Graph Outputs
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291 |
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292 | In this section, we take a look at a graph that contains multiple
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293 | audio sources in addition to video. We have a video camera with
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294 | some embarrassing home footage from last weekend's party, a
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295 | microphone with which we intend to add commentary, and an audio
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296 | music file to set the correct mood. It would be an advantage to
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297 | write the graph output to a file for later viewing, but since this
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298 | is not yet supported by Qt backends, we will play it back
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299 | directly.
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300 |
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301 | <image of party graph>
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302 |
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303 | <code>
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304 |
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305 | <code walkthrough>
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306 |
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307 | \endomit
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308 |
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309 | \section1 Backends
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310 |
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311 | The multimedia functionality is not implemented by Phonon itself,
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312 | but by a back end - often also referred to as an engine. This
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313 | includes connecting to, managing, and driving the underlying
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314 | hardware or intermediate technology. For the programmer, this
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315 | implies that the media nodes, e.g., media objects, processors, and
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316 | sinks, are produced by the back end. Also, it is responsible for
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317 | building the graph, i.e., connecting the nodes.
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318 |
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319 | The backends of Qt use the media systems DirectShow (which
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320 | requires DirectX) on Windows, QuickTime on Mac, and GStreamer on
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321 | Linux. The functionality provided on the different platforms are
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322 | dependent on these underlying systems and may vary somewhat, e.g.,
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323 | in the media formats supported.
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324 |
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325 | Backends expose information about the underlying system. It can
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326 | tell which media formats are supported, e.g., \c AVI, \c mp3, or
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327 | \c OGG.
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328 |
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329 | A user can often add support for new formats and filters to the
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330 | underlying system, by, for instance, installing the DivX codex. We
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331 | can therefore not give an exact overview of which formats are
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332 | available with the Qt backends.
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333 |
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334 | \omit Not sure I want a separate section for this
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335 | \section2 Communication with the Backends
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336 |
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337 | We cooperate with backends through static functions in the
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338 | Phonon namespace. We have already seen some of these functions
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339 | in code examples. Their two main responsibilities are creating
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340 | graph nodes and supplying information about the capabilities
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341 | of the various nodes. The nodes uses the backend internally
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342 | when created, so it is only connecting them in the graph that
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343 | you need to use the backend directly.
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344 |
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345 | The main functions for graph building are:
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346 |
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347 | \list
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348 | \o createPath(): This function creates a path between to
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349 | nodes, which it takes as arguments.
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350 | \o
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351 | \endlist
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352 |
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353 | For more detailed information, please consult the API
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354 | documentation.
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355 |
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356 | \endomit
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357 |
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358 | \section2 Querying Backends for Support
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359 |
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360 | As mentioned, Phonon depends on the backend to provide its
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361 | functionality. Depending on the individual backend, full support
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362 | of the API may not be in place. Applications therefore need to
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363 | check with the backend if functionality they require is
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364 | implemented. In this section, we take look at how this is done.
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365 |
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366 | The backend provides the
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367 | \l{Phonon::BackendCapabilities::}{availableMimeTypes()} and
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368 | \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()} functions
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369 | to query which MIME types the backend can produce nodes for. The
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370 | types are listed as strings, which for any type is equal for any
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371 | backend or platform.
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372 |
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373 | The backend will emit a signal -
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374 | \l{Phonon::BackendCapabilities::}{Notifier::capabilitiesChanged()}
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375 | - if its abilities have changed. If the available audio devices
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376 | have changed, the
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377 | \l{Phonon::BackendCapabilities::}{Notifier::availableAudioOutputDevicesChanged()}
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378 | signal is emitted instead.
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379 |
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380 | To query the actual audio devices possible, we have the
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381 | \l{Phonon::BackendCapabilities::}{availableAudioOutputDevices()} as
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382 | mentioned in the \l{#Sinks}{Sinks} section. To query information
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383 | about the individual devices, you can examine its \c name(); this
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384 | string is dependent on the operating system, and the Qt backends
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385 | does not analyze the devices further.
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386 |
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387 | The sink for playback of video does not have a selection of
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388 | devices. For convenience, the \l{Phonon::}{VideoWidget} is both a
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389 | node in the graph and a widget on which the video output is
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390 | rendered. To query the various video formats available, use
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391 | \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()}. To add
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392 | it to a path, you can use the Phonon::createPath() as usual. After
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393 | creating a media object, it is also possible to call its
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394 | \l{Phonon::MediaObject::}{hasVideo()} function.
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395 |
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396 | See also the \l{Capabilities Example}.
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397 |
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398 | \section1 Installing Phonon
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399 |
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400 | When running the Qt configure script, you will be notified whether
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401 | Phonon support is available on your system. As mentioned
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402 | previously, to use develop and run Phonon applications, you also
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403 | need to link to a backend, which provides the multimedia
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404 | functionality.
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405 |
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406 | Note that Phonon applications will compile and run without a
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407 | working backend, but will, of course, not work as expected.
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408 |
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409 | The following sections explains requirements for each backend.
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410 |
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411 | \section2 Windows
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412 |
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413 | On Windows, building Phonon requires DirectX and DirectShow
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414 | version 9 or higher. You'll need additional SDKs you can download
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415 | from Microsoft.
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416 |
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417 | \section3 Windows XP and later Windows versions
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418 |
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419 | If you develop for Windows XP and up, you should download the Windows SDK
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420 | \l{http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&DisplayLang=en}{here}.
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421 | Before building Qt, just call the script: \c {C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin\setenv.cmd}
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422 |
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423 | \note Visual C++ 2008 already contains the Windows SDK and doesn't
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424 | need that package and has already the environment set up for a
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425 | smooth compilation of phonon.
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426 |
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427 | \section3 Earlier Windows versions than Windows XP
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428 |
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429 | If you want to support previous Windows versions, you should download and install the Platform SDK. You find it
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430 | \l{http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en}{here}.
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431 |
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432 | \note The platform SDK provided with Visual C++ is not
|
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433 | complete and
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434 | you'll need this one to have DirectShow 9.0 support. You can download the DirectX SDK
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435 | \l{http://www.microsoft.com/downloads/details.aspx?familyid=09F7578C-24AA-4E0A-BF91-5FEC24C8C7BF&displaylang=en}{here}.
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436 |
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437 | \section3 Setting up the environment
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438 |
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439 | Once the SDKs are installed, please make sure to set your
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440 | environment variables LIB and INCLUDE correctly. The paths to the
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441 | include and lib directory of the SDKs should appear first.
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442 | Typically, to setup your environment, you would execute the
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443 | following script:
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444 |
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445 | \code
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446 | Set DXSDK_DIR=C:\Program Files\Microsoft DirectX SDK (February 2007)
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447 | %DXSDK_DIR%\utilities\bin\dx_setenv.cmd
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448 | C:\program files\Microsoft Platform SDK\setenv.cmd
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449 | \endcode
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450 |
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451 | If your environment is setup correctly, executing configure.exe on
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452 | your Qt installation should automatically activate Phonon.
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453 |
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454 | \warning The MinGW version of Qt does not support building the
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455 | Qt backend.
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456 |
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457 | \section2 Linux
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458 |
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459 | The Qt backend on Linux uses GStreamer (minimum version is 0.10),
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460 | which must be installed on the system. At a minimum, you need the
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461 | GStreamer library and base plugins, which provides support for \c
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462 | .ogg files. The package names may vary between Linux
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463 | distributions; on Mandriva, they have the following names:
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464 |
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465 | \table
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466 | \header
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467 | \o Package
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468 | \o Description
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469 | \row
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470 | \o libgstreamer0.10_0.10
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471 | \o The GStreamer base library.
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472 | \row
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473 | \o libgstreamer0.10_0.10-devel
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474 | \o Contains files for developing applications with
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475 | GStreamer.
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476 | \row
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477 | \o libgstreamer-plugins-base0.10
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478 | \o Contains the basic plugins for audio and video
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479 | playback, and will enable support for \c ogg files.
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480 | \row
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481 | \o libgstreamer-plugins-base0.10-devel
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482 | \o Makes it possible to develop applications using the
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483 | base plugins.
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484 | \endtable
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485 |
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486 | \omit Should go in troubleshooting (in for example README)
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487 | alsasink backend for GStreamer
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488 | \table
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489 | \header
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490 | \o Variable
|
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491 | \o Description
|
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492 | \row
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493 | \o PHONON_GST_AUDIOSINK
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494 | \o Sets the audio sink to be used. Possible values are
|
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495 | ... alsasink.
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496 | \row
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497 | \o PHONON_GSTREAMER_DRIVER
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498 | \o Sets the driver for GStreamer. This driver will
|
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499 | usually be configured automatically when
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500 | installing.
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501 | \row
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502 | \o PHONON_GST_VIDEOWIDGET
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503 | \o This variable can be set to the name of a widget to
|
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504 | use as the video widget??
|
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505 | \row
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506 | \o PHONON_GST_DEBUG
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507 | \o Phonon will give debug information while running if
|
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508 | this variable is set to a number between 1 and 3.
|
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509 | \row
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510 | \o PHONON_TESTURL
|
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511 | \o ...
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512 | \endtable
|
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513 | \endomit
|
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514 |
|
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515 | \section2 Mac OS X
|
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516 |
|
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517 | On Mac OS X, Qt uses QuickTime for its backend. The minimum
|
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518 | supported version is 7.0.
|
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519 |
|
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520 | \section1 Deploying Phonon Applications on Windows and Mac OS X
|
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521 |
|
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522 | On Windows and Mac OS X, the Qt backend makes use of the
|
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523 | \l{QtOpenGL Module}{QtOpenGL} module. You therefore need to deploy
|
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524 | the QtOpenGL shared library. If this is not what you want, it is
|
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525 | possible to configure Qt without OpenGL support. In that case, you
|
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526 | need to run \c configure with the \c -no-opengl option.
|
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527 | */
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528 |
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