| [556] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 16 | ** GNU Lesser General Public License Usage
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \group animation
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| 44 | \title Animation Framework
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| 45 | */
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| 46 |
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| 47 | /*!
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| 48 | \page animation-overview.html
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| 49 | \title The Animation Framework
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| 50 |
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| 51 | \brief An overview of the Animation Framework
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| 52 |
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| 53 | \ingroup frameworks-technologies
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| 54 |
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| 55 | \keyword Animation
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| 56 |
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| 57 | The animation framework is part of the Kinetic project, and aims
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| 58 | to provide an easy way for creating animated and smooth GUI's. By
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| 59 | animating Qt properties, the framework provides great freedom for
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| 60 | animating widgets and other \l{QObject}s. The framework can also
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| 61 | be used with the Graphics View framework.
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| 62 |
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| 63 | In this overview, we explain the basics of its architecture. We
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| 64 | also show examples of the most common techniques that the
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| 65 | framework allows for animating QObjects and graphics items.
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| 66 |
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| 67 | \tableofcontents
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| 68 |
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| 69 | \section1 The Animation Architecture
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| 70 |
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| 71 | We will in this section take a high-level look at the animation
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| 72 | framework's architecture and how it is used to animate Qt
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| 73 | properties. The following diagram shows the most important classes
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| 74 | in the animation framework.
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| 75 |
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| 76 | \image animations-architecture.png
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| 77 |
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| 78 | The animation framework foundation consists of the base class
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| 79 | QAbstractAnimation, and its two subclasses QVariantAnimation and
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| 80 | QAnimationGroup. QAbstractAnimation is the ancestor of all
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| 81 | animations. It represents basic properties that are common for all
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| 82 | animations in the framework; notably, the ability to start, stop,
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| 83 | and pause an animation. It is also receives the time change
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| 84 | notifications.
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| 85 |
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| 86 | The animation framework further provides the QPropertyAnimation
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| 87 | class, which inherits QVariantAnimation and performs animation of
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| 88 | a Qt property, which is part of Qt's \l{Meta-Object
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| 89 | System}{meta-object system}. The class performs an interpolation
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| 90 | over the property using an easing curve. So when you want to
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| 91 | animate a value, you can declare it as a property and make your
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| 92 | class a QObject. Note that this gives us great freedom in
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| 93 | animating already existing widgets and other \l{QObject}s.
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| 94 |
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| 95 | Complex animations can be constructed by building a tree structure
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| 96 | of \l{QAbstractAnimation}s. The tree is built by using
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| 97 | \l{QAnimationGroup}s, which function as containers for other
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| 98 | animations. Note also that the groups are subclasses of
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| 99 | QAbstractAnimation, so groups can themselves contain other groups.
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| 100 |
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| 101 | The animation framework can be used on its own, but is also
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| 102 | designed to be part of the state machine framework (See the
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| 103 | \l{The State Machine Framework}{state machine framework} for an
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| 104 | introduction to the Qt state machine). The state machine provides
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| 105 | a special state that can play an animation. A QState can also set
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| 106 | properties when the state is entered or exited, and this special
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| 107 | animation state will interpolate between these values when given a
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| 108 | QPropertyAnimation. We will look more closely at this later.
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| 109 |
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| 110 | Behind the scenes, the animations are controlled by a global
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| 111 | timer, which sends \l{QAbstractAnimation::updateCurrentTime()}{updates} to
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| 112 | all animations that are playing.
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| 113 |
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| 114 | For detailed descriptions of the classes' function and roles in
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| 115 | the framework, please look up their class descriptions.
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| 116 |
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| 117 | \section1 Classes in the Animation Framework
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| 118 |
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| 119 | These classes provide a framework for creating both simple and complex
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| 120 | animations.
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| 121 |
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| 122 | \annotatedlist animation
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| 123 |
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| 124 | \section1 Animating Qt Properties
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| 125 |
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| 126 | As mentioned in the previous section, the QPropertyAnimation class
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| 127 | can interpolate over Qt properties. It is this class that should
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| 128 | be used for animation of values; in fact, its superclass,
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| 129 | QVariantAnimation, is an abstract class, and cannot be used
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| 130 | directly.
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| 131 |
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| 132 | A major reason we chose to animate Qt properties is that it
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| 133 | presents us with freedom to animate already existing classes in
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| 134 | the Qt API. Notably, the QWidget class (which we can also embed in
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| 135 | a QGraphicsView) has properties for its bounds, colors, etc.
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| 136 | Let's look at a small example:
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| 137 |
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| 138 | \code
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| 139 | QPushButton button("Animated Button");
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| 140 | button.show();
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| 141 |
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| 142 | QPropertyAnimation animation(&button, "geometry");
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| 143 | animation.setDuration(10000);
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| 144 | animation.setStartValue(QRect(0, 0, 100, 30));
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| 145 | animation.setEndValue(QRect(250, 250, 100, 30));
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| 146 |
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| 147 | animation.start();
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| 148 | \endcode
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| 149 |
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| 150 | This code will move \c button from the top left corner of the
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| 151 | screen to the position (250, 250) in 10 seconds (10000 milliseconds).
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| 152 |
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| 153 | The example above will do a linear interpolation between the
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| 154 | start and end value. It is also possible to set values
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| 155 | situated between the start and end value. The interpolation
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| 156 | will then go by these points.
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| 157 |
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| 158 | \code
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| 159 | QPushButton button("Animated Button");
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| 160 | button.show();
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| 161 |
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| 162 | QPropertyAnimation animation(&button, "geometry");
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| 163 | animation.setDuration(10000);
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| 164 |
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| 165 | animation.setKeyValueAt(0, QRect(0, 0, 100, 30));
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| 166 | animation.setKeyValueAt(0.8, QRect(250, 250, 100, 30));
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| 167 | animation.setKeyValueAt(1, QRect(0, 0, 100, 30));
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| 168 |
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| 169 | animation.start();
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| 170 | \endcode
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| 171 |
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| 172 | In this example, the animation will take the button to (250, 250)
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| 173 | in 8 seconds, and then move it back to its original position in
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| 174 | the remaining 2 seconds. The movement will be linearly
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| 175 | interpolated between these points.
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| 176 |
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| 177 | You also have the possibility to animate values of a QObject
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| 178 | that is not declared as a Qt property. The only requirement is
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| 179 | that this value has a setter. You can then subclass the class
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| 180 | containing the value and declare a property that uses this setter.
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| 181 | Note that each Qt property requires a getter, so you will need to
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| 182 | provide a getter yourself if this is not defined.
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| 183 |
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| 184 | \code
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| 185 | class MyGraphicsRectItem : public QObject, public QGraphicsRectItem
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| 186 | {
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| 187 | Q_OBJECT
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| 188 | Q_PROPERTY(QRectF geometry READ geometry WRITE setGeometry)
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| 189 | };
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| 190 | \endcode
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| 191 |
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| 192 | In the above code example, we subclass QGraphicsRectItem and
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| 193 | define a geometry property. We can now animate the widgets
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| 194 | geometry even if QGraphicsRectItem does not provide the geometry
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| 195 | property.
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| 196 |
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| 197 | For a general introduction to the Qt property system, see its
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| 198 | \l{Qt's Property System}{overview}.
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| 199 |
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| 200 | \section1 Animations and the Graphics View Framework
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| 201 |
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| 202 | When you want to animate \l{QGraphicsItem}s, you also use
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| 203 | QPropertyAnimation. However, QGraphicsItem does not inherit QObject.
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| 204 | A good solution is to subclass the graphics item you wish to animate.
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| 205 | This class will then also inherit QObject.
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| 206 | This way, QPropertyAnimation can be used for \l{QGraphicsItem}s.
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| 207 | The example below shows how this is done. Another possibility is
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| 208 | to inherit QGraphicsWidget, which already is a QObject.
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| 209 |
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| 210 | \code
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| 211 | class Pixmap : public QObject, public QGraphicsPixmapItem
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| 212 | {
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| 213 | Q_OBJECT
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| 214 | Q_PROPERTY(QPointF pos READ pos WRITE setPos)
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| 215 | ...
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| 216 | \endcode
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| 217 |
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| 218 | As described in the previous section, we need to define
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| 219 | properties that we wish to animate.
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| 220 |
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| 221 | Note that QObject must be the first class inherited as the
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| 222 | meta-object system demands this.
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| 223 |
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| 224 | \section1 Easing Curves
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| 225 |
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| 226 | As mentioned, QPropertyAnimation performs an interpolation between
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| 227 | the start and end property value. In addition to adding more key
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| 228 | values to the animation, you can also use an easing curve. Easing
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| 229 | curves describe a function that controls how the speed of the
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| 230 | interpolation between 0 and 1 should be, and are useful if you
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| 231 | want to control the speed of an animation without changing the
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| 232 | path of the interpolation.
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| 233 |
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| 234 | \code
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| 235 | QPushButton button("Animated Button");
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| 236 | button.show();
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| 237 |
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| 238 | QPropertyAnimation animation(&button, "geometry");
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| 239 | animation.setDuration(3000);
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| 240 | animation.setStartValue(QRect(0, 0, 100, 30));
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| 241 | animation.setEndValue(QRect(250, 250, 100, 30));
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| 242 |
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| 243 | animation.setEasingCurve(QEasingCurve::OutBounce);
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| 244 |
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| 245 | animation.start();
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| 246 | \endcode
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| 247 |
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| 248 | Here the animation will follow a curve that makes it bounce like a
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| 249 | ball as if it was dropped from the start to the end position.
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| 250 | QEasingCurve has a large collection of curves for you to choose
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| 251 | from. These are defined by the QEasingCurve::Type enum. If you are
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| 252 | in need of another curve, you can also implement one yourself, and
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| 253 | register it with QEasingCurve.
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| 254 |
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| 255 | \omit Drop this for the first Lab release
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| 256 | (Example of custom easing curve (without the actual impl of
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| 257 | the function I expect)
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| 258 | \endomit
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| 259 |
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| 260 | \section1 Putting Animations Together
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| 261 |
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| 262 | An application will often contain more than one animation. For
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| 263 | instance, you might want to move more than one graphics item
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| 264 | simultaneously or move them in sequence after each other.
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| 265 |
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| 266 | The subclasses of QAnimationGroup (QSequentialAnimationGroup and
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| 267 | QParallelAnimationGroup) are containers for other animations so
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| 268 | that these animations can be animated either in sequence or
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| 269 | parallel. The QAnimationGroup is an example of an animation that
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| 270 | does not animate properties, but it gets notified of time changes
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| 271 | periodically. This enables it to forward those time changes to its
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| 272 | contained animations, and thereby controlling when its animations
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| 273 | are played.
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| 274 |
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| 275 | Let's look at code examples that use both
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| 276 | QSequentialAnimationGroup and QParallelAnimationGroup, starting
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| 277 | off with the latter.
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| 278 |
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| 279 | \code
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| 280 | QPushButton *bonnie = new QPushButton("Bonnie");
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| 281 | bonnie->show();
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| 282 |
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| 283 | QPushButton *clyde = new QPushButton("Clyde");
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| 284 | clyde->show();
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| 285 |
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| 286 | QPropertyAnimation *anim1 = new QPropertyAnimation(bonnie, "geometry");
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| 287 | // Set up anim1
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| 288 |
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| 289 | QPropertyAnimation *anim2 = new QPropertyAnimation(clyde, "geometry");
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| 290 | // Set up anim2
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| 291 |
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| 292 | QParallelAnimationGroup *group = new QParallelAnimationGroup;
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| 293 | group->addAnimation(anim1);
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| 294 | group->addAnimation(anim2);
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| 295 |
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| 296 | group->start();
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| 297 | \endcode
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| 298 |
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| 299 | A parallel group plays more than one animation at the same time.
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| 300 | Calling its \l{QAbstractAnimation::}{start()} function will start
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| 301 | all animations it governs.
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| 302 |
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| 303 | \code
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| 304 | QPushButton button("Animated Button");
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| 305 | button.show();
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| 306 |
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| 307 | QPropertyAnimation anim1(&button, "geometry");
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| 308 | anim1.setDuration(3000);
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| 309 | anim1.setStartValue(QRect(0, 0, 100, 30));
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| 310 | anim1.setEndValue(QRect(500, 500, 100, 30));
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| 311 |
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| 312 | QPropertyAnimation anim2(&button, "geometry");
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| 313 | anim2.setDuration(3000);
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| 314 | anim2.setStartValue(QRect(500, 500, 100, 30));
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| 315 | anim2.setEndValue(QRect(1000, 500, 100, 30));
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| 316 |
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| 317 | QSequentialAnimationGroup group;
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| 318 |
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| 319 | group.addAnimation(&anim1);
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| 320 | group.addAnimation(&anim2);
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| 321 |
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| 322 | group.start();
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| 323 | \endcode
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| 324 |
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| 325 | As you no doubt have guessed, QSequentialAnimationGroup plays
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| 326 | its animations in sequence. It starts the next animation in
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| 327 | the list after the previous is finished.
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| 328 |
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| 329 | Since an animation group is an animation itself, you can add
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| 330 | it to another group. This way, you can build a tree structure
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| 331 | of animations which specifies when the animations are played
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| 332 | in relation to each other.
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| 333 |
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| 334 | \section1 Animations and States
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| 335 |
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| 336 | When using a \l{The State Machine Framework}{state machine}, we
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| 337 | can associate one or more animations to a transition between states
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| 338 | using a QSignalTransition or QEventTransition class. These classes
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| 339 | are both derived from QAbstractTransition, which defines the
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| 340 | convenience function \l{QAbstractTransition::}{addAnimation()} that
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| 341 | enables the appending of one or more animations triggered when the
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| 342 | transition occurs.
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| 343 |
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| 344 | We also have the possibility to associate properties with the
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| 345 | states rather than setting the start and end values ourselves.
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| 346 | Below is a complete code example that animates the geometry of a
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| 347 | QPushButton.
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| 348 |
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| 349 | \code
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| 350 | QPushButton *button = new QPushButton("Animated Button");
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| 351 | button->show();
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| 352 |
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| 353 | QStateMachine *machine = new QStateMachine;
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| 354 |
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| 355 | QState *state1 = new QState(machine);
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| 356 | state1->assignProperty(button, "geometry", QRect(0, 0, 100, 30));
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| 357 | machine->setInitialState(state1);
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| 358 |
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| 359 | QState *state2 = new QState(machine);
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| 360 | state2->assignProperty(button, "geometry", QRect(250, 250, 100, 30));
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| 361 |
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| 362 | QSignalTransition *transition1 = state1->addTransition(button,
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| 363 | SIGNAL(clicked()), state2);
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| 364 | transition1->addAnimation(new QPropertyAnimation(button, "geometry"));
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| 365 |
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| 366 | QSignalTransition *transition2 = state2->addTransition(button,
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| 367 | SIGNAL(clicked()), state1);
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| 368 | transition2->addAnimation(new QPropertyAnimation(button, "geometry"));
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| 369 |
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| 370 | machine->start();
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| 371 | \endcode
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| 372 |
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| 373 | For a more comprehensive example of how to use the state machine
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| 374 | framework for animations, see the states example (it lives in the
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| 375 | \c{examples/animation/states} directory).
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| 376 | */
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| 377 |
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