1 | /****************************************************************************
|
---|
2 | **
|
---|
3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
---|
4 | ** All rights reserved.
|
---|
5 | ** Contact: Nokia Corporation ([email protected])
|
---|
6 | **
|
---|
7 | ** This file is part of the documentation of the Qt Toolkit.
|
---|
8 | **
|
---|
9 | ** $QT_BEGIN_LICENSE:FDL$
|
---|
10 | ** Commercial Usage
|
---|
11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
---|
12 | ** accordance with the Qt Commercial License Agreement provided with the
|
---|
13 | ** Software or, alternatively, in accordance with the terms contained in a
|
---|
14 | ** written agreement between you and Nokia.
|
---|
15 | **
|
---|
16 | ** GNU Free Documentation License
|
---|
17 | ** Alternatively, this file may be used under the terms of the GNU Free
|
---|
18 | ** Documentation License version 1.3 as published by the Free Software
|
---|
19 | ** Foundation and appearing in the file included in the packaging of this
|
---|
20 | ** file.
|
---|
21 | **
|
---|
22 | ** If you have questions regarding the use of this file, please contact
|
---|
23 | ** Nokia at [email protected].
|
---|
24 | ** $QT_END_LICENSE$
|
---|
25 | **
|
---|
26 | ****************************************************************************/
|
---|
27 |
|
---|
28 | /*!
|
---|
29 | \group animation
|
---|
30 | \title Animation Framework
|
---|
31 | */
|
---|
32 |
|
---|
33 | /*!
|
---|
34 | \page animation-overview.html
|
---|
35 | \title The Animation Framework
|
---|
36 | \ingroup qt-gui-concepts
|
---|
37 |
|
---|
38 | \brief An overview of the Animation Framework
|
---|
39 |
|
---|
40 | \ingroup frameworks-technologies
|
---|
41 |
|
---|
42 | \keyword Animation
|
---|
43 |
|
---|
44 | The animation framework is part of the Kinetic project, and aims
|
---|
45 | to provide an easy way for creating animated and smooth GUI's. By
|
---|
46 | animating Qt properties, the framework provides great freedom for
|
---|
47 | animating widgets and other \l{QObject}s. The framework can also
|
---|
48 | be used with the Graphics View framework.
|
---|
49 |
|
---|
50 | In this overview, we explain the basics of its architecture. We
|
---|
51 | also show examples of the most common techniques that the
|
---|
52 | framework allows for animating QObjects and graphics items.
|
---|
53 |
|
---|
54 | \tableofcontents
|
---|
55 |
|
---|
56 | \section1 The Animation Architecture
|
---|
57 |
|
---|
58 | We will in this section take a high-level look at the animation
|
---|
59 | framework's architecture and how it is used to animate Qt
|
---|
60 | properties. The following diagram shows the most important classes
|
---|
61 | in the animation framework.
|
---|
62 |
|
---|
63 | \image animations-architecture.png
|
---|
64 |
|
---|
65 | The animation framework foundation consists of the base class
|
---|
66 | QAbstractAnimation, and its two subclasses QVariantAnimation and
|
---|
67 | QAnimationGroup. QAbstractAnimation is the ancestor of all
|
---|
68 | animations. It represents basic properties that are common for all
|
---|
69 | animations in the framework; notably, the ability to start, stop,
|
---|
70 | and pause an animation. It is also receives the time change
|
---|
71 | notifications.
|
---|
72 |
|
---|
73 | The animation framework further provides the QPropertyAnimation
|
---|
74 | class, which inherits QVariantAnimation and performs animation of
|
---|
75 | a Qt property, which is part of Qt's \l{Meta-Object
|
---|
76 | System}{meta-object system}. The class performs an interpolation
|
---|
77 | over the property using an easing curve. So when you want to
|
---|
78 | animate a value, you can declare it as a property and make your
|
---|
79 | class a QObject. Note that this gives us great freedom in
|
---|
80 | animating already existing widgets and other \l{QObject}s.
|
---|
81 |
|
---|
82 | Complex animations can be constructed by building a tree structure
|
---|
83 | of \l{QAbstractAnimation}s. The tree is built by using
|
---|
84 | \l{QAnimationGroup}s, which function as containers for other
|
---|
85 | animations. Note also that the groups are subclasses of
|
---|
86 | QAbstractAnimation, so groups can themselves contain other groups.
|
---|
87 |
|
---|
88 | The animation framework can be used on its own, but is also
|
---|
89 | designed to be part of the state machine framework (See the
|
---|
90 | \l{The State Machine Framework}{state machine framework} for an
|
---|
91 | introduction to the Qt state machine). The state machine provides
|
---|
92 | a special state that can play an animation. A QState can also set
|
---|
93 | properties when the state is entered or exited, and this special
|
---|
94 | animation state will interpolate between these values when given a
|
---|
95 | QPropertyAnimation. We will look more closely at this later.
|
---|
96 |
|
---|
97 | Behind the scenes, the animations are controlled by a global
|
---|
98 | timer, which sends \l{QAbstractAnimation::updateCurrentTime()}{updates} to
|
---|
99 | all animations that are playing.
|
---|
100 |
|
---|
101 | For detailed descriptions of the classes' function and roles in
|
---|
102 | the framework, please look up their class descriptions.
|
---|
103 |
|
---|
104 | \section1 Classes in the Animation Framework
|
---|
105 |
|
---|
106 | These classes provide a framework for creating both simple and complex
|
---|
107 | animations.
|
---|
108 |
|
---|
109 | \annotatedlist animation
|
---|
110 |
|
---|
111 | \section1 Animating Qt Properties
|
---|
112 |
|
---|
113 | As mentioned in the previous section, the QPropertyAnimation class
|
---|
114 | can interpolate over Qt properties. It is this class that should
|
---|
115 | be used for animation of values; in fact, its superclass,
|
---|
116 | QVariantAnimation, is an abstract class, and cannot be used
|
---|
117 | directly.
|
---|
118 |
|
---|
119 | A major reason we chose to animate Qt properties is that it
|
---|
120 | presents us with freedom to animate already existing classes in
|
---|
121 | the Qt API. Notably, the QWidget class (which we can also embed in
|
---|
122 | a QGraphicsView) has properties for its bounds, colors, etc.
|
---|
123 | Let's look at a small example:
|
---|
124 |
|
---|
125 | \code
|
---|
126 | QPushButton button("Animated Button");
|
---|
127 | button.show();
|
---|
128 |
|
---|
129 | QPropertyAnimation animation(&button, "geometry");
|
---|
130 | animation.setDuration(10000);
|
---|
131 | animation.setStartValue(QRect(0, 0, 100, 30));
|
---|
132 | animation.setEndValue(QRect(250, 250, 100, 30));
|
---|
133 |
|
---|
134 | animation.start();
|
---|
135 | \endcode
|
---|
136 |
|
---|
137 | This code will move \c button from the top left corner of the
|
---|
138 | screen to the position (250, 250) in 10 seconds (10000 milliseconds).
|
---|
139 |
|
---|
140 | The example above will do a linear interpolation between the
|
---|
141 | start and end value. It is also possible to set values
|
---|
142 | situated between the start and end value. The interpolation
|
---|
143 | will then go by these points.
|
---|
144 |
|
---|
145 | \code
|
---|
146 | QPushButton button("Animated Button");
|
---|
147 | button.show();
|
---|
148 |
|
---|
149 | QPropertyAnimation animation(&button, "geometry");
|
---|
150 | animation.setDuration(10000);
|
---|
151 |
|
---|
152 | animation.setKeyValueAt(0, QRect(0, 0, 100, 30));
|
---|
153 | animation.setKeyValueAt(0.8, QRect(250, 250, 100, 30));
|
---|
154 | animation.setKeyValueAt(1, QRect(0, 0, 100, 30));
|
---|
155 |
|
---|
156 | animation.start();
|
---|
157 | \endcode
|
---|
158 |
|
---|
159 | In this example, the animation will take the button to (250, 250)
|
---|
160 | in 8 seconds, and then move it back to its original position in
|
---|
161 | the remaining 2 seconds. The movement will be linearly
|
---|
162 | interpolated between these points.
|
---|
163 |
|
---|
164 | You also have the possibility to animate values of a QObject
|
---|
165 | that is not declared as a Qt property. The only requirement is
|
---|
166 | that this value has a setter. You can then subclass the class
|
---|
167 | containing the value and declare a property that uses this setter.
|
---|
168 | Note that each Qt property requires a getter, so you will need to
|
---|
169 | provide a getter yourself if this is not defined.
|
---|
170 |
|
---|
171 | \code
|
---|
172 | class MyGraphicsRectItem : public QObject, public QGraphicsRectItem
|
---|
173 | {
|
---|
174 | Q_OBJECT
|
---|
175 | Q_PROPERTY(QRectF geometry READ geometry WRITE setGeometry)
|
---|
176 | };
|
---|
177 | \endcode
|
---|
178 |
|
---|
179 | In the above code example, we subclass QGraphicsRectItem and
|
---|
180 | define a geometry property. We can now animate the widgets
|
---|
181 | geometry even if QGraphicsRectItem does not provide the geometry
|
---|
182 | property.
|
---|
183 |
|
---|
184 | For a general introduction to the Qt property system, see its
|
---|
185 | \l{Qt's Property System}{overview}.
|
---|
186 |
|
---|
187 | \section1 Animations and the Graphics View Framework
|
---|
188 |
|
---|
189 | When you want to animate \l{QGraphicsItem}s, you also use
|
---|
190 | QPropertyAnimation. However, QGraphicsItem does not inherit QObject.
|
---|
191 | A good solution is to subclass the graphics item you wish to animate.
|
---|
192 | This class will then also inherit QObject.
|
---|
193 | This way, QPropertyAnimation can be used for \l{QGraphicsItem}s.
|
---|
194 | The example below shows how this is done. Another possibility is
|
---|
195 | to inherit QGraphicsWidget, which already is a QObject.
|
---|
196 |
|
---|
197 | \code
|
---|
198 | class Pixmap : public QObject, public QGraphicsPixmapItem
|
---|
199 | {
|
---|
200 | Q_OBJECT
|
---|
201 | Q_PROPERTY(QPointF pos READ pos WRITE setPos)
|
---|
202 | ...
|
---|
203 | \endcode
|
---|
204 |
|
---|
205 | As described in the previous section, we need to define
|
---|
206 | properties that we wish to animate.
|
---|
207 |
|
---|
208 | Note that QObject must be the first class inherited as the
|
---|
209 | meta-object system demands this.
|
---|
210 |
|
---|
211 | \section1 Easing Curves
|
---|
212 |
|
---|
213 | As mentioned, QPropertyAnimation performs an interpolation between
|
---|
214 | the start and end property value. In addition to adding more key
|
---|
215 | values to the animation, you can also use an easing curve. Easing
|
---|
216 | curves describe a function that controls how the speed of the
|
---|
217 | interpolation between 0 and 1 should be, and are useful if you
|
---|
218 | want to control the speed of an animation without changing the
|
---|
219 | path of the interpolation.
|
---|
220 |
|
---|
221 | \code
|
---|
222 | QPushButton button("Animated Button");
|
---|
223 | button.show();
|
---|
224 |
|
---|
225 | QPropertyAnimation animation(&button, "geometry");
|
---|
226 | animation.setDuration(3000);
|
---|
227 | animation.setStartValue(QRect(0, 0, 100, 30));
|
---|
228 | animation.setEndValue(QRect(250, 250, 100, 30));
|
---|
229 |
|
---|
230 | animation.setEasingCurve(QEasingCurve::OutBounce);
|
---|
231 |
|
---|
232 | animation.start();
|
---|
|
---|