source: trunk/doc/src/examples/qtscriptcustomclass.qdoc

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1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the documentation of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:FDL$
10** Commercial Usage
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12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in a
14** written agreement between you and Nokia.
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16** GNU Free Documentation License
17** Alternatively, this file may be used under the terms of the GNU Free
18** Documentation License version 1.3 as published by the Free Software
19** Foundation and appearing in the file included in the packaging of this
20** file.
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23** Nokia at [email protected].
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26****************************************************************************/
27
28/*!
29 \example script/customclass
30 \title Custom Script Class Example
31
32 The Custom Script Class example shows how to use QScriptClass and QScriptClassPropertyIterator
33 to implement a custom script class.
34
35 The script class we are going to implement is called \c{ByteArray}. It provides a wrapper around
36 the QByteArray class in Qt, with a simplified API. Why do we need such a class? Well, neither the
37 ECMAScript \c{Array} class or \c{String} class is appropriate to use when working with arrays of
38 bytes. Our \c{ByteArray} class will have the right semantics; objects will use only the amount of
39 memory that is really needed (a byte is stored as a byte, not as a floating-point number or a
40 Unicode character) and can be passed directly to C++ slots taking QByteArray arguments (no costly
41 conversion necessary).
42
43 \section1 ByteArray Class In Use
44
45 When the \c{ByteArray} class has been made available to the
46 scripting environment, \c{ByteArray} objects can be constructed like
47 so:
48
49 \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 0
50
51 \c{ByteArray} objects behave similar to normal \c{Array} objects. Every \c{ByteArray} object has
52 a \c{length} property, that holds the length of the array. If a new value is assigned to the \c{length}
53 property, the array is resized. If the array is enlarged, the new bytes are initialized to 0.
54 (This is a difference from normal \c{Array} objects; \c{ByteArray} objects are always dense arrays.)
55 Use normal array operations to read or write bytes in the array. The following code sets all the
56 bytes of an array to a certain value:
57
58 \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 1
59
60 When assigning a value to an array element, the value is truncated to eight bits:
61
62 \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 2
63
64 Like normal \c{Array} objects, if the array index is greater than the current length
65 of the array, the array is resized accordingly:
66
67 \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 3
68
69 Property names that aren't valid array indexes are treated
70 like normal object properties (again, the same is the case for normal \c{Array} objects);
71 in other words, it's perfectly fine to do something like this:
72
73 \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 4
74
75 The above assignment won't affect the contents of the array, but will rather assign a value
76 to the object property named "foo".
77
78 \c{ByteArray} objects have a set of methods: chop(), equals(), left(), mid(), toBase64() and so on.
79 These map directly onto the corresponding methods in QByteArray.
80
81 \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 5
82
83 \section1 ByteArray Class Implementation
84
85 To implement the \c{ByteArray} script class in C++, we create a subclass of QScriptClass,
86 called ByteArrayClass, and reimplement the virtual functions from QScriptClass. We also provide
87 a Qt Script constructor function suitable for being added to a QScriptEngine's environment.
88
89 The ByteArrayClass constructor prepares the script class:
90
91 \snippet examples/script/customclass/bytearrayclass.cpp 0
92
93 First, the constructor registers a pair of conversion functions, so that C++ QByteArray objects
94 and Qt Script \c{ByteArray} objects can move seamlessly between the C++ side and the script side.
95 For example, if a \c{ByteArray} object is passed to a C++ slot that takes a QByteArray
96 argument, the actual QByteArray that the \c{ByteArray} object wraps will be passed correctly.
97
98 Second, we store a handle to the string "length", so that we can quickly compare a given property name
99 to "length" later on.
100
101 Third, we initialize the standard \c{ByteArray} prototype, to be returned by our prototype()
102 reimplementation later on. (The implementation of the prototype is discussed later.)
103
104 Fourth, we initialize a constructor function for \c{ByteArray}, to be returned by the
105 constructor() function. We set the internal data of the constructor to be a pointer to
106 this ByteArrayClass object, so that the constructor, when it is invoked, can extract the
107 pointer and use it to create a new \c{ByteArray} object.
108
109 \snippet examples/script/customclass/bytearrayclass.cpp 10
110
111 \snippet examples/script/customclass/bytearrayclass.cpp 1
112
113 The newInstance() function isn't part of the QScriptClass API; its purpose is to offer
114 a convenient way to construct a \c{ByteArray} object from an existing QByteArray. We store the
115 QByteArray as the internal data of the new object, and return the new object.
116 QScriptEngine::newObject() will call the prototype() function of our class, ensuring that
117 the prototype of the new object will be the standard \c{ByteArray} prototype.
118
119 QScriptEngine::reportAdditionalMemoryCost() is called to inform the script engine of the
120 memory occupied by the QByteArray. This gives the garbage collector a hint that it should
121 perhaps trigger more frequently, possibly freeing up memory associated with large ByteArray
122 objects that are no longer in use.
123
124 \snippet examples/script/customclass/bytearrayclass.cpp 2
125
126 construct() is the native function that will act as a constructor for \c{ByteArray}
127 in scripts. We extract the pointer to the class, then call a newInstance() overload
128 that takes an initial size as argument, and return the new script object.
129
130 \snippet examples/script/customclass/bytearrayclass.cpp 3
131
132 queryProperty() is the function that Qt Script will call whenever someone tries to access
133 a property of a \c{ByteArray} object. We first get a pointer to the underlying QByteArray.
134 We check if the property being accessed is the special \c{length} property; if so, we
135 return, indicating that we will handle every kind of access to this property (e.g. both
136 read and write). Otherwise, we attempt to convert the property name to an array index. If
137 this fails, we return, indicating that we don't want to handle this property. Otherwise, we
138 have a valid array index, and store it in the \c{id} argument, so that we don't have to
139 recompute it in e.g. property() or setProperty(). If the index is greater than or equal to
140 the QByteArray's size, we indicate that we don't want to handle read access (but we still want
141 to handle writes, if requested).
142
143 \snippet examples/script/customclass/bytearrayclass.cpp 4
144
145 In the property() reimplementation, we do similar checks as in queryProperty() to find out
146 which property is being requested, and then return the value of that property.
147
148 \snippet examples/script/customclass/bytearrayclass.cpp 5
149
150 The setProperty() reimplementation has a structure that is similar to property(). If the \c{length} property
151 is being set, we resize the underlying QByteArray to the given length. Otherwise, we grab the
152 array index that was calculated in the queryProperty() function, enlarge the array if necessary,
153 and write the given value to the array.
154
155 \snippet examples/script/customclass/bytearrayclass.cpp 9
156
157 The resize() function is a helper function that resizes the QByteArray to a new size, and,
158 if the new size is greater than the old, reports the additional memory cost to the script
159 engine.
160
161 \snippet examples/script/customclass/bytearrayclass.cpp 6
162
163 The propertyFlags() reimplementation specifies that the \c{length} property can't be deleted,
164 and that it is not enumerable. Array elements can't be deleted.
165
166 \snippet examples/script/customclass/bytearrayclass.cpp 7
167
168 We want the array elements to show up when a \c{ByteArray} object is used in for-in
169 statements and together with QScriptValueIterator. Therefore, we reimplement the
170 newIterator() function and have it return a new iterator for a given \c{ByteArray}.
171
172 \section1 ByteArray Iterator Implementation
173
174 \snippet examples/script/customclass/bytearrayclass.cpp 8
175
176 The \c{ByteArrayClassPropertyIterator} class is simple. It maintains an index into the
177 underlying QByteArray, and checks and updates the index in hasNext(), next() and so on.
178
179 \section1 ByteArray Prototype Implementation
180
181 The prototype class, ByteArrayPrototype, implements the \c{ByteArray} functions as slots.
182
183 \snippet examples/script/customclass/bytearrayprototype.h 0
184
185 There is a small helper function, thisByteArray(), that returns a pointer to the QByteArray
186 being operated upon:
187
188 \snippet examples/script/customclass/bytearrayprototype.cpp 0
189
190 The slots simply forward the calls to the QByteArray. Examples:
191
192 \snippet examples/script/customclass/bytearrayprototype.cpp 1
193
194 The remove() function is noteworthy; if we look at QByteArray::remove(), we see that it
195 should return a reference to the QByteArray itself (i.e. not a copy). To get the same
196 behavior in scripts, we return the script object (thisObject()).
197*/
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