[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the demonstration applications of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "trackball.h"
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[561] | 43 | #include "scene.h"
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[2] | 44 |
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| 45 | //============================================================================//
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| 46 | // TrackBall //
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| 47 | //============================================================================//
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| 48 |
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| 49 | TrackBall::TrackBall(TrackMode mode)
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| 50 | : m_angularVelocity(0)
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| 51 | , m_paused(false)
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| 52 | , m_pressed(false)
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| 53 | , m_mode(mode)
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| 54 | {
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[561] | 55 | m_axis = QVector3D(0, 1, 0);
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| 56 | m_rotation = QQuaternion();
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[2] | 57 | m_lastTime = QTime::currentTime();
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| 58 | }
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| 59 |
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[561] | 60 | TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
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[2] | 61 | : m_axis(axis)
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| 62 | , m_angularVelocity(angularVelocity)
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| 63 | , m_paused(false)
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| 64 | , m_pressed(false)
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| 65 | , m_mode(mode)
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| 66 | {
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[561] | 67 | m_rotation = QQuaternion();
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[2] | 68 | m_lastTime = QTime::currentTime();
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| 69 | }
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| 70 |
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[561] | 71 | void TrackBall::push(const QPointF& p, const QQuaternion &)
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[2] | 72 | {
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| 73 | m_rotation = rotation();
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| 74 | m_pressed = true;
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| 75 | m_lastTime = QTime::currentTime();
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| 76 | m_lastPos = p;
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| 77 | m_angularVelocity = 0.0f;
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| 78 | }
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| 79 |
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[561] | 80 | void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
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[2] | 81 | {
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| 82 | if (!m_pressed)
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| 83 | return;
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| 84 |
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| 85 | QTime currentTime = QTime::currentTime();
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| 86 | int msecs = m_lastTime.msecsTo(currentTime);
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| 87 | if (msecs <= 20)
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| 88 | return;
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| 89 |
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| 90 | switch (m_mode) {
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| 91 | case Plane:
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| 92 | {
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| 93 | QLineF delta(m_lastPos, p);
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[561] | 94 | m_angularVelocity = 180*delta.length() / (PI*msecs);
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| 95 | m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
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| 96 | m_axis = transformation.rotatedVector(m_axis);
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| 97 | m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation;
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[2] | 98 | }
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| 99 | break;
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| 100 | case Sphere:
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| 101 | {
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[561] | 102 | QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
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| 103 | float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
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[2] | 104 | if (sqrZ > 0)
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[561] | 105 | lastPos3D.setZ(sqrt(sqrZ));
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[2] | 106 | else
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| 107 | lastPos3D.normalize();
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| 108 |
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[561] | 109 | QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
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| 110 | sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
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[2] | 111 | if (sqrZ > 0)
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[561] | 112 | currentPos3D.setZ(sqrt(sqrZ));
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[2] | 113 | else
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| 114 | currentPos3D.normalize();
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| 115 |
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[561] | 116 | m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
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| 117 | float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis)));
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[2] | 118 |
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| 119 | m_angularVelocity = angle / msecs;
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| 120 | m_axis.normalize();
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[561] | 121 | m_axis = transformation.rotatedVector(m_axis);
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| 122 | m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
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[2] | 123 | }
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| 124 | break;
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| 125 | }
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| 126 |
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[561] | 127 |
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[2] | 128 | m_lastPos = p;
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| 129 | m_lastTime = currentTime;
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| 130 | }
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| 131 |
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[561] | 132 | void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
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[2] | 133 | {
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| 134 | // Calling move() caused the rotation to stop if the framerate was too low.
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| 135 | move(p, transformation);
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| 136 | m_pressed = false;
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| 137 | }
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| 138 |
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| 139 | void TrackBall::start()
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| 140 | {
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| 141 | m_lastTime = QTime::currentTime();
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| 142 | m_paused = false;
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| 143 | }
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| 144 |
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| 145 | void TrackBall::stop()
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| 146 | {
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| 147 | m_rotation = rotation();
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| 148 | m_paused = true;
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| 149 | }
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| 150 |
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[561] | 151 | QQuaternion TrackBall::rotation() const
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[2] | 152 | {
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| 153 | if (m_paused || m_pressed)
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| 154 | return m_rotation;
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| 155 |
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| 156 | QTime currentTime = QTime::currentTime();
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| 157 | float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
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[561] | 158 | return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
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[2] | 159 | }
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| 160 |
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