1 | /****************************************************************************
|
---|
2 | **
|
---|
3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
---|
4 | ** All rights reserved.
|
---|
5 | ** Contact: Nokia Corporation ([email protected])
|
---|
6 | **
|
---|
7 | ** This file is part of the demonstration applications of the Qt Toolkit.
|
---|
8 | **
|
---|
9 | ** $QT_BEGIN_LICENSE:LGPL$
|
---|
10 | ** Commercial Usage
|
---|
11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
---|
12 | ** accordance with the Qt Commercial License Agreement provided with the
|
---|
13 | ** Software or, alternatively, in accordance with the terms contained in
|
---|
14 | ** a written agreement between you and Nokia.
|
---|
15 | **
|
---|
16 | ** GNU Lesser General Public License Usage
|
---|
17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
---|
18 | ** General Public License version 2.1 as published by the Free Software
|
---|
19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
---|
20 | ** packaging of this file. Please review the following information to
|
---|
21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
---|
22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
---|
23 | **
|
---|
24 | ** In addition, as a special exception, Nokia gives you certain additional
|
---|
25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
|
---|
26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
---|
27 | **
|
---|
28 | ** GNU General Public License Usage
|
---|
29 | ** Alternatively, this file may be used under the terms of the GNU
|
---|
30 | ** General Public License version 3.0 as published by the Free Software
|
---|
31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
---|
32 | ** packaging of this file. Please review the following information to
|
---|
33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
---|
34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
---|
35 | **
|
---|
36 | ** If you have questions regarding the use of this file, please contact
|
---|
37 | ** Nokia at [email protected].
|
---|
38 | ** $QT_END_LICENSE$
|
---|
39 | **
|
---|
40 | ****************************************************************************/
|
---|
41 |
|
---|
42 | #include "trackball.h"
|
---|
43 | #include "scene.h"
|
---|
44 |
|
---|
45 | //============================================================================//
|
---|
46 | // TrackBall //
|
---|
47 | //============================================================================//
|
---|
48 |
|
---|
49 | TrackBall::TrackBall(TrackMode mode)
|
---|
50 | : m_angularVelocity(0)
|
---|
51 | , m_paused(false)
|
---|
52 | , m_pressed(false)
|
---|
53 | , m_mode(mode)
|
---|
54 | {
|
---|
55 | m_axis = QVector3D(0, 1, 0);
|
---|
56 | m_rotation = QQuaternion();
|
---|
57 | m_lastTime = QTime::currentTime();
|
---|
58 | }
|
---|
59 |
|
---|
60 | TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
|
---|
61 | : m_axis(axis)
|
---|
62 | , m_angularVelocity(angularVelocity)
|
---|
63 | , m_paused(false)
|
---|
64 | , m_pressed(false)
|
---|
65 | , m_mode(mode)
|
---|
66 | {
|
---|
67 | m_rotation = QQuaternion();
|
---|
68 | m_lastTime = QTime::currentTime();
|
---|
69 | }
|
---|
70 |
|
---|
71 | void TrackBall::push(const QPointF& p, const QQuaternion &)
|
---|
72 | {
|
---|
73 | m_rotation = rotation();
|
---|
74 | m_pressed = true;
|
---|
75 | m_lastTime = QTime::currentTime();
|
---|
76 | m_lastPos = p;
|
---|
77 | m_angularVelocity = 0.0f;
|
---|
78 | }
|
---|
79 |
|
---|
80 | void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
|
---|
81 | {
|
---|
82 | if (!m_pressed)
|
---|
83 | return;
|
---|
84 |
|
---|
85 | QTime currentTime = QTime::currentTime();
|
---|
86 | int msecs = m_lastTime.msecsTo(currentTime);
|
---|
87 | if (msecs <= 20)
|
---|
88 | return;
|
---|
89 |
|
---|
90 | switch (m_mode) {
|
---|
91 | case Plane:
|
---|
92 | {
|
---|
93 | QLineF delta(m_lastPos, p);
|
---|
94 | m_angularVelocity = 180*delta.length() / (PI*msecs);
|
---|
95 | m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
|
---|
96 | m_axis = transformation.rotatedVector(m_axis);
|
---|
97 | m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation;
|
---|
98 | }
|
---|
99 | break;
|
---|
100 | case Sphere:
|
---|
101 | {
|
---|
102 | QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
|
---|
103 | float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
|
---|
104 | if (sqrZ > 0)
|
---|
105 | lastPos3D.setZ(sqrt(sqrZ));
|
---|
106 | else
|
---|
107 | lastPos3D.normalize();
|
---|
108 |
|
---|
109 | QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
|
---|
110 | sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
|
---|
111 | if (sqrZ > 0)
|
---|
112 | currentPos3D.setZ(sqrt(sqrZ));
|
---|
113 | else
|
---|
114 | currentPos3D.normalize();
|
---|
115 |
|
---|
116 | m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
|
---|
117 | float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis)));
|
---|
118 |
|
---|
119 | m_angularVelocity = angle / msecs;
|
---|
120 | m_axis.normalize();
|
---|
121 | m_axis = transformation.rotatedVector(m_axis);
|
---|
122 | m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
|
---|
123 | }
|
---|
124 | break;
|
---|
125 | }
|
---|
126 |
|
---|
127 |
|
---|
128 | m_lastPos = p;
|
---|
129 | m_lastTime = currentTime;
|
---|
130 | }
|
---|
131 |
|
---|
132 | void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
|
---|
133 | {
|
---|
134 | // Calling move() caused the rotation to stop if the framerate was too low.
|
---|
135 | move(p, transformation);
|
---|
136 | m_pressed = false;
|
---|
137 | }
|
---|
138 |
|
---|
139 | void TrackBall::start()
|
---|
140 | {
|
---|
141 | m_lastTime = QTime::currentTime();
|
---|
142 | m_paused = false;
|
---|
143 | }
|
---|
144 |
|
---|
145 | void TrackBall::stop()
|
---|
146 | {
|
---|
147 | m_rotation = rotation();
|
---|
148 | m_paused = true;
|
---|
149 | }
|
---|
150 |
|
---|
|
---|