[2] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the demonstration applications of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #ifndef GLBUFFERS_H
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| 43 | #define GLBUFFERS_H
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| 44 |
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| 45 | //#include <GL/glew.h>
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| 46 | #include "glextensions.h"
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| 47 |
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| 48 | #include <QtGui>
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| 49 | #include <QtOpenGL>
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| 50 |
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| 51 | #define BUFFER_OFFSET(i) ((char*)0 + (i))
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| 52 | #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member)
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| 53 |
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| 54 | #define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \
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| 55 | if (m_failed || !(assertion)) { \
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| 56 | if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
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| 57 | m_failed = true; \
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| 58 | returnStatement; \
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| 59 | }
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| 60 |
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[561] | 61 | QT_BEGIN_NAMESPACE
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| 62 | class QMatrix4x4;
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| 63 | QT_END_NAMESPACE
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| 64 |
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[2] | 65 | class GLTexture
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| 66 | {
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| 67 | public:
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| 68 | GLTexture();
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| 69 | virtual ~GLTexture();
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| 70 | virtual void bind() = 0;
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| 71 | virtual void unbind() = 0;
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| 72 | virtual bool failed() const {return m_failed;}
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| 73 | protected:
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| 74 | GLuint m_texture;
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| 75 | bool m_failed;
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| 76 | };
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| 77 |
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| 78 | class GLFrameBufferObject
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| 79 | {
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| 80 | public:
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| 81 | friend class GLRenderTargetCube;
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| 82 | // friend class GLRenderTarget2D;
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| 83 |
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| 84 | GLFrameBufferObject(int width, int height);
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| 85 | virtual ~GLFrameBufferObject();
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| 86 | bool isComplete();
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| 87 | virtual bool failed() const {return m_failed;}
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| 88 | protected:
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| 89 | void setAsRenderTarget(bool state = true);
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| 90 | GLuint m_fbo;
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| 91 | GLuint m_depthBuffer;
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| 92 | int m_width, m_height;
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| 93 | bool m_failed;
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| 94 | };
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| 95 |
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| 96 | class GLTexture2D : public GLTexture
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| 97 | {
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| 98 | public:
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| 99 | GLTexture2D(int width, int height);
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| 100 | GLTexture2D(const QString& fileName, int width = 0, int height = 0);
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| 101 | void load(int width, int height, QRgb *data);
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| 102 | virtual void bind();
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| 103 | virtual void unbind();
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| 104 | };
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| 105 |
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| 106 | class GLTexture3D : public GLTexture
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| 107 | {
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| 108 | public:
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| 109 | GLTexture3D(int width, int height, int depth);
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| 110 | // TODO: Implement function below
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| 111 | //GLTexture3D(const QString& fileName, int width = 0, int height = 0);
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| 112 | void load(int width, int height, int depth, QRgb *data);
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| 113 | virtual void bind();
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| 114 | virtual void unbind();
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| 115 | };
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| 116 |
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| 117 | class GLTextureCube : public GLTexture
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| 118 | {
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| 119 | public:
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| 120 | GLTextureCube(int size);
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| 121 | GLTextureCube(const QStringList& fileNames, int size = 0);
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| 122 | void load(int size, int face, QRgb *data);
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| 123 | virtual void bind();
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| 124 | virtual void unbind();
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| 125 | };
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| 126 |
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| 127 | // TODO: Define and implement class below
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| 128 | //class GLRenderTarget2D : public GLTexture2D
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| 129 |
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| 130 | class GLRenderTargetCube : public GLTextureCube
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| 131 | {
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| 132 | public:
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| 133 | GLRenderTargetCube(int size);
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| 134 | // begin rendering to one of the cube's faces. 0 <= face < 6
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| 135 | void begin(int face);
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| 136 | // end rendering
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| 137 | void end();
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| 138 | virtual bool failed() {return m_failed || m_fbo.failed();}
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| 139 |
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[561] | 140 | static void getViewMatrix(QMatrix4x4& mat, int face);
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| 141 | static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);
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[2] | 142 | private:
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| 143 | GLFrameBufferObject m_fbo;
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| 144 | };
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| 145 |
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| 146 | struct VertexDescription
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| 147 | {
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| 148 | enum
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| 149 | {
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| 150 | Null = 0, // Terminates a VertexDescription array
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| 151 | Position,
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| 152 | TexCoord,
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| 153 | Normal,
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| 154 | Color,
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| 155 | };
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| 156 | int field; // Position, TexCoord, Normal, Color
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| 157 | int type; // GL_FLOAT, GL_UNSIGNED_BYTE
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| 158 | int count; // number of elements
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| 159 | int offset; // field's offset into vertex struct
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| 160 | int index; // 0 (unused at the moment)
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| 161 | };
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| 162 |
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| 163 | // Implementation of interleaved buffers.
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| 164 | // 'T' is a struct which must include a null-terminated static array
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| 165 | // 'VertexDescription* description'.
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| 166 | // Example:
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| 167 | /*
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| 168 | struct Vertex
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| 169 | {
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| 170 | GLfloat position[3];
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| 171 | GLfloat texCoord[2];
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| 172 | GLfloat normal[3];
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| 173 | GLbyte color[4];
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| 174 | static VertexDescription description[];
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| 175 | };
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| 176 |
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| 177 | VertexDescription Vertex::description[] = {
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| 178 | {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0},
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| 179 | {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0},
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| 180 | {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0},
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| 181 | {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0},
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| 182 | {VertexDescription::Null, 0, 0, 0, 0},
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| 183 | };
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| 184 | */
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| 185 | template<class T>
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| 186 | class GLVertexBuffer
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| 187 | {
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| 188 | public:
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| 189 | GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW)
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| 190 | : m_length(0)
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| 191 | , m_mode(mode)
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| 192 | , m_buffer(0)
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| 193 | , m_failed(false)
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| 194 | {
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| 195 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
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| 196 |
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| 197 | glGenBuffers(1, &m_buffer);
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| 198 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
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| 199 | glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
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| 200 | }
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| 201 |
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| 202 | ~GLVertexBuffer()
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| 203 | {
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| 204 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return)
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| 205 |
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| 206 | glDeleteBuffers(1, &m_buffer);
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| 207 | }
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| 208 |
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| 209 | void bind()
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| 210 | {
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| 211 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return)
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| 212 |
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| 213 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
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| 214 | for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
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| 215 | switch (desc->field) {
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| 216 | case VertexDescription::Position:
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| 217 | glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
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| 218 | glEnableClientState(GL_VERTEX_ARRAY);
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| 219 | break;
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| 220 | case VertexDescription::TexCoord:
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| 221 | glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
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| 222 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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| 223 | break;
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| 224 | case VertexDescription::Normal:
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| 225 | glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
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| 226 | glEnableClientState(GL_NORMAL_ARRAY);
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| 227 | break;
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| 228 | case VertexDescription::Color:
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| 229 | glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
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| 230 | glEnableClientState(GL_COLOR_ARRAY);
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| 231 | break;
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| 232 | default:
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| 233 | break;
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| 234 | }
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| 235 | }
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| 236 | }
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| 237 |
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| 238 | void unbind()
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| 239 | {
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| 240 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return)
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| 241 |
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| 242 | glBindBuffer(GL_ARRAY_BUFFER, 0);
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| 243 | for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
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| 244 | switch (desc->field) {
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| 245 | case VertexDescription::Position:
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| 246 | glDisableClientState(GL_VERTEX_ARRAY);
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| 247 | break;
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| 248 | case VertexDescription::TexCoord:
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| 249 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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| 250 | break;
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| 251 | case VertexDescription::Normal:
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| 252 | glDisableClientState(GL_NORMAL_ARRAY);
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| 253 | break;
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| 254 | case VertexDescription::Color:
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| 255 | glDisableClientState(GL_COLOR_ARRAY);
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| 256 | break;
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| 257 | default:
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| 258 | break;
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| 259 | }
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| 260 | }
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| 261 | }
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| 262 |
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| 263 | int length() const {return m_length;}
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| 264 |
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| 265 | T *lock()
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| 266 | {
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| 267 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0)
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| 268 |
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| 269 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
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| 270 | //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode);
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| 271 | GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
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| 272 | m_failed = (buffer == 0);
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| 273 | return reinterpret_cast<T *>(buffer);
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| 274 | }
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| 275 |
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| 276 | void unlock()
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| 277 | {
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| 278 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
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| 279 |
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| 280 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
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| 281 | glUnmapBuffer(GL_ARRAY_BUFFER);
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| 282 | }
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| 283 |
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| 284 | bool failed()
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| 285 | {
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| 286 | return m_failed;
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| 287 | }
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| 288 |
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| 289 | private:
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| 290 | int m_length, m_mode;
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| 291 | GLuint m_buffer;
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| 292 | bool m_failed;
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| 293 | };
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| 294 |
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| 295 | template<class T>
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| 296 | class GLIndexBuffer
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| 297 | {
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| 298 | public:
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| 299 | GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW)
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| 300 | : m_length(0)
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| 301 | , m_mode(mode)
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| 302 | , m_buffer(0)
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| 303 | , m_failed(false)
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| 304 | {
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| 305 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
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| 306 |
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| 307 | glGenBuffers(1, &m_buffer);
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| 308 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
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| 309 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
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| 310 | }
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| 311 |
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| 312 | ~GLIndexBuffer()
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| 313 | {
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| 314 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return)
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| 315 |
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| 316 | glDeleteBuffers(1, &m_buffer);
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| 317 | }
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| 318 |
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| 319 | void bind()
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| 320 | {
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| 321 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return)
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| 322 |
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| 323 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
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| 324 | }
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| 325 |
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| 326 | void unbind()
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| 327 | {
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| 328 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return)
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| 329 |
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| 330 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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| 331 | }
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| 332 |
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| 333 | int length() const {return m_length;}
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| 334 |
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| 335 | T *lock()
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| 336 | {
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| 337 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0)
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| 338 |
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| 339 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
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| 340 | GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE);
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| 341 | m_failed = (buffer == 0);
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| 342 | return reinterpret_cast<T *>(buffer);
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| 343 | }
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| 344 |
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| 345 | void unlock()
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| 346 | {
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| 347 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
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| 348 |
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| 349 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
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| 350 | glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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| 351 | }
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| 352 |
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| 353 | bool failed()
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| 354 | {
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| 355 | return m_failed;
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| 356 | }
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| 357 |
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| 358 | private:
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| 359 | int m_length, m_mode;
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| 360 | GLuint m_buffer;
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| 361 | bool m_failed;
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| 362 | };
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| 363 |
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| 364 | #endif
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