1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the demonstration applications of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #ifndef GLBUFFERS_H
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43 | #define GLBUFFERS_H
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44 |
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45 | //#include <GL/glew.h>
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46 | #include "glextensions.h"
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47 |
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48 | #include <QtGui>
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49 | #include <QtOpenGL>
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50 |
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51 | #define BUFFER_OFFSET(i) ((char*)0 + (i))
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52 | #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member)
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53 |
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54 | #define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \
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55 | if (m_failed || !(assertion)) { \
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56 | if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
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57 | m_failed = true; \
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58 | returnStatement; \
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59 | }
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60 |
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61 | QT_BEGIN_NAMESPACE
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62 | class QMatrix4x4;
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63 | QT_END_NAMESPACE
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64 |
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65 | class GLTexture
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66 | {
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67 | public:
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68 | GLTexture();
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69 | virtual ~GLTexture();
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70 | virtual void bind() = 0;
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71 | virtual void unbind() = 0;
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72 | virtual bool failed() const {return m_failed;}
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73 | protected:
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74 | GLuint m_texture;
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75 | bool m_failed;
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76 | };
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77 |
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78 | class GLFrameBufferObject
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79 | {
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80 | public:
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81 | friend class GLRenderTargetCube;
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82 | // friend class GLRenderTarget2D;
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83 |
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84 | GLFrameBufferObject(int width, int height);
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85 | virtual ~GLFrameBufferObject();
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86 | bool isComplete();
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87 | virtual bool failed() const {return m_failed;}
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88 | protected:
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89 | void setAsRenderTarget(bool state = true);
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90 | GLuint m_fbo;
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91 | GLuint m_depthBuffer;
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92 | int m_width, m_height;
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93 | bool m_failed;
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94 | };
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95 |
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96 | class GLTexture2D : public GLTexture
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97 | {
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98 | public:
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99 | GLTexture2D(int width, int height);
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100 | GLTexture2D(const QString& fileName, int width = 0, int height = 0);
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101 | void load(int width, int height, QRgb *data);
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102 | virtual void bind();
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103 | virtual void unbind();
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104 | };
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105 |
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106 | class GLTexture3D : public GLTexture
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107 | {
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108 | public:
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109 | GLTexture3D(int width, int height, int depth);
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110 | // TODO: Implement function below
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111 | //GLTexture3D(const QString& fileName, int width = 0, int height = 0);
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112 | void load(int width, int height, int depth, QRgb *data);
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113 | virtual void bind();
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114 | virtual void unbind();
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115 | };
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116 |
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117 | class GLTextureCube : public GLTexture
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118 | {
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119 | public:
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120 | GLTextureCube(int size);
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121 | GLTextureCube(const QStringList& fileNames, int size = 0);
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122 | void load(int size, int face, QRgb *data);
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123 | virtual void bind();
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124 | virtual void unbind();
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125 | };
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126 |
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127 | // TODO: Define and implement class below
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128 | //class GLRenderTarget2D : public GLTexture2D
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129 |
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130 | class GLRenderTargetCube : public GLTextureCube
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131 | {
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132 | public:
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133 | GLRenderTargetCube(int size);
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134 | // begin rendering to one of the cube's faces. 0 <= face < 6
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135 | void begin(int face);
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136 | // end rendering
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137 | void end();
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138 | virtual bool failed() {return m_failed || m_fbo.failed();}
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139 |
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140 | static void getViewMatrix(QMatrix4x4& mat, int face);
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141 | static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);
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142 | private:
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143 | GLFrameBufferObject m_fbo;
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144 | };
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145 |
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146 | struct VertexDescription
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147 | {
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148 | enum
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149 | {
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150 | Null = 0, // Terminates a VertexDescription array
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151 | Position,
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152 | TexCoord,
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153 | Normal,
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154 | Color,
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155 | };
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156 | int field; // Position, TexCoord, Normal, Color
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157 | int type; // GL_FLOAT, GL_UNSIGNED_BYTE
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158 | int count; // number of elements
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159 | int offset; // field's offset into vertex struct
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160 | int index; // 0 (unused at the moment)
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161 | };
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162 |
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163 | // Implementation of interleaved buffers.
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164 | // 'T' is a struct which must include a null-terminated static array
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165 | // 'VertexDescription* description'.
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166 | // Example:
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167 | /*
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168 | struct Vertex
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169 | {
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170 | GLfloat position[3];
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171 | GLfloat texCoord[2];
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172 | GLfloat normal[3];
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173 | GLbyte color[4];
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174 | static VertexDescription description[];
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175 | };
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176 |
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177 | VertexDescription Vertex::description[] = {
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178 | {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0},
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179 | {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0},
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180 | {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0},
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181 | {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0},
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182 | {VertexDescription::Null, 0, 0, 0, 0},
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183 | };
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184 | */
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185 | template<class T>
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186 | class GLVertexBuffer
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187 | {
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188 | public:
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189 | GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW)
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190 | : m_length(0)
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191 | , m_mode(mode)
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192 | , m_buffer(0)
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193 | , m_failed(false)
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194 | {
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195 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
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196 |
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197 | glGenBuffers(1, &m_buffer);
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198 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
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199 | glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
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200 | }
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201 |
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202 | ~GLVertexBuffer()
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203 | {
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204 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return)
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205 |
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206 | glDeleteBuffers(1, &m_buffer);
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207 | }
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208 |
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209 | void bind()
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210 | {
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211 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return)
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212 |
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213 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
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214 | for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
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215 | switch (desc->field) {
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216 | case VertexDescription::Position:
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217 | glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
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218 | glEnableClientState(GL_VERTEX_ARRAY);
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219 | break;
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220 | case VertexDescription::TexCoord:
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221 | glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
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222 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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223 | break;
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224 | case VertexDescription::Normal:
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225 | glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
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226 | glEnableClientState(GL_NORMAL_ARRAY);
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227 | break;
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228 | case VertexDescription::Color:
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229 | glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
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230 | glEnableClientState(GL_COLOR_ARRAY);
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231 | break;
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232 | default:
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233 | break;
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234 | }
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235 | }
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236 | }
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237 |
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238 | void unbind()
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239 | {
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240 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return)
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241 |
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242 | glBindBuffer(GL_ARRAY_BUFFER, 0);
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243 | for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
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244 | switch (desc->field) {
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245 | case VertexDescription::Position:
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246 | glDisableClientState(GL_VERTEX_ARRAY);
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247 | break;
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248 | case VertexDescription::TexCoord:
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249 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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250 | break;
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251 | case VertexDescription::Normal:
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252 | glDisableClientState(GL_NORMAL_ARRAY);
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253 | break;
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254 | case VertexDescription::Color:
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255 | glDisableClientState(GL_COLOR_ARRAY);
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256 | break;
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257 | default:
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258 | break;
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259 | }
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260 | }
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261 | }
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262 |
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263 | int length() const {return m_length;}
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264 |
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265 | T *lock()
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266 | {
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267 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0)
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268 |
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269 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
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270 | //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode);
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271 | GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
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272 | m_failed = (buffer == 0);
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273 | return reinterpret_cast<T *>(buffer);
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274 | }
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275 |
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276 | void unlock()
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277 | {
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278 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
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279 |
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280 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
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281 | glUnmapBuffer(GL_ARRAY_BUFFER);
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282 | }
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283 |
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284 | bool failed()
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285 | {
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286 | return m_failed;
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287 | }
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288 |
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289 | private:
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290 | int m_length, m_mode;
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291 | GLuint m_buffer;
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292 | bool m_failed;
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293 | };
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294 |
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295 | template<class T>
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296 | class GLIndexBuffer
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297 | {
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298 | public:
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299 | GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW)
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300 | : m_length(0)
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301 | , m_mode(mode)
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302 | , m_buffer(0)
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303 | , m_failed(false)
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304 | {
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305 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
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306 |
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307 | glGenBuffers(1, &m_buffer);
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308 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
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309 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
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310 | }
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311 |
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312 | ~GLIndexBuffer()
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313 | {
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314 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return)
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315 |
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316 | glDeleteBuffers(1, &m_buffer);
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317 | }
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318 |
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319 | void bind()
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320 | {
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321 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return)
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322 |
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323 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
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324 | }
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325 |
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326 | void unbind()
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327 | {
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328 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return)
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329 |
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330 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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331 | }
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332 |
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333 | int length() const {return m_length;}
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334 |
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335 | T *lock()
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336 | {
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337 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0)
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338 |
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339 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
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340 | GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE);
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341 | m_failed = (buffer == 0);
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342 | return reinterpret_cast<T *>(buffer);
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343 | }
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344 |
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345 | void unlock()
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346 | {
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347 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
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348 |
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349 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
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350 | glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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351 | }
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352 |
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353 | bool failed()
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354 | {
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355 | return m_failed;
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356 | }
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357 |
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358 | private:
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359 | int m_length, m_mode;
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360 | GLuint m_buffer;
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361 | bool m_failed;
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362 | };
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363 |
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364 | #endif
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