Showing posts with label Back of Beyond. Show all posts
Showing posts with label Back of Beyond. Show all posts

Thursday, 26 February 2026

Embarking to Transcaspia?

I’ve been reading up on the Malleson Mission again, and trying to get my head round how to get the forces together to game it. I bought 'Setting the East Ablaze' ages ago but have not, yet, had a chance to use it. I posted some half-baked ideas over at the Lead Adventure Forum (also ages ago - link - I first posted about this 12 years ago). But I haven't actually done much about any of it.

The setting for the Malleson Mission was Transcaspia, the area of the Russia Empire that is now Turkmenistan, centred on Ashkebad/Ashqebat, and containing a railway from the Caspian Sea into the heart of Central Asia, in the dying days of WWI. The ostensible British aim in being there was to protect the railway and prevent it being used by either the Turks or the Germans to transport men and materiel closer to India. This then span out into a campaign against the Bolsheviks under the command of the Tashkent Soviet, and in support of the breakaway Ashkebad Soviet (sometimes referred to as the 'Ashkebad Committee' for no real reason other than 'soviets' were the Reds and 'committees' were the Whites, even if the word is the same), with the same aim of protecting the railway, and also perhaps securing supplies of cotton (particularly for manufacturing gun-cotton) from the Turkmenistan cotton harvest. 

However, the trains themselves are not exactly the easiest thing in the world to wargame - not without a huge space anyway, which I don't have. I think at the moment the way to do this will be to look at the railway as terrain that needs to be controlled, and stick to troops fighting over it. The battlefields are then likely to be small settlements along the railway where skirmishes can take place. In my head at least, this is a perfect 'skirmish campaign' - small groups battling to control resources and terrain in a linked series of battles. I will have to get myself a proper campaign map, that being one my favourite things about all of this.

So apart from the trains (and the odd Bolshevik plane flying out of Tashkent or from a scratch-made runway somewhere?)... what was there, in the time between say July 1918 and July 1919? This is the list that I have been able to come up with, mostly information from 'The Transcaspian Episode' by Colonel C.H. Ellis, and 'A Faraway Campaign', by Captain F. James, supplemented by information from the lovely people at Lead Adventure Forum.

British and Indian forces:
1 - 19th Punjabi Infantry: Ellis says three companies of Punjabi Infantry were in Transcaspia, though he's a bit unclear on this point and it might be four; so, as far as I can tell, around 300-400 (ish) Indian infantry (in my mind these are Sikhs, in particular, but I may have made a mistake here) - Copplestone and Brigade both do these, including machine gun sections. Copplestone I think is best for the troops, including the machine-guns, Brigade does troop packs as well as 'Command' packs that include seemingly officers and NCOs, and some figures armed with eg Lewis guns;
2 - the Hampshire Regiment (one company, which Ellis says is '90 strong') and the Royal Warwick Regiment (two companies, no actual numbers that I’ve found) - again Copplestone and Brigade seem like good sources for British Army in tropical kit;
3 - some Royal Artillery, from the 44th RFA: one battery, about 185 men, four guns - I have no idea who does WWI British artillery in tropical dress;
4 - the 28th Indian Light Horse: three squadrons according to Ellis, which may mean the entire Regiment, as the textbook size of a cavalry regiment was three squadrons, the headquarters company and a machine-gun section. The regimental strength in theory (but this perhaps only refers to British Cavalry regiments rather than Indian Cavalry regiments) would be 549 including 26 officers; each squadron (commanded by a Major or Captain) was divided into 4 troops (commanded by a Lieutenant), each of which was then divided into 4 sections of 8 men (under a Corporal) - so 8x4x4x3 = 384 in squadrons (I'm assuming the 8-man section includes the Corporal, but that the 12 Lieutenants and 3 Captains are not included in this total). The other 11 officers and 139 other ranks presumably make up the headquarters company and the machine-gun section (so effectively a squadron of 128 men and 5 officers is the cavalry equivalent of a 'company').

"In an Indian Cavalry regiment the full strength of British officers is only twelve; a commanding officer, adjutant, and a quartermaster; a second-in-command, four squadron commanders, and four squadron officers..." (James, A Faraway Campaign)

James at least implies then that the 28th Light Horse was composed of 4 squadrons - unless the fourth 'squadron' he implies here is the headquarters comany. These were composed of Rajputs, Jats, Punjabis and, if indeed there was a fourth squadron, potentially another group, but I'm still combing through to find references to the actual regimental composition. It's possible I've completely misunderstood something somewhere. Anyway - I think the Brigade Indian Lancers are good for this.

Brigade Games Sikh Command: BG-WIAB46 Sikh Command II (4)-BG-WIAB46



Under the direct command of the Ashkebad Committee:
5 - some Turkmen cavalry: around 1,000-1,500 of these – Siberia Miniatures do the only C20th Turkmen I know of, but perhaps some other Central Asian or Cossak figures might be suitable with the addition of telpek hats, maybe made of green stuff? That would be quite the project I think;
5a - I've recently found out about 500 Caucasian Cossacks: Ellis says they were from Daghestan, and shipped over from Baku (perhaps somewhat late in the campaign) to support the Ashkebad Committee, though another source mentions 'Astrakhan Cossacks', so perhaps there are two groups but this is not certain - but whether there is one group of Cossacks or there are two, I'm pretty sure that Copplestone and other manufacturers can supply these;
6 - some troops of the Ashkebad Soviet; it seems these were both regulars (a regiment or part of a regiment of Armenian Rifles) and irregulars, the implication being that these were heavily composed of railway workers. I don't know if the Armenian Rifles had any special uniforms (the pictures I've seen seem to show troops wearing whatever they could find) but Copplestone do a lot of White Russian forces that might be suitable (especially if they have moustaches or can be convincingly made to have them, the pics I've seen of the Armenians show that they mostly had them) along with Russian Partisans that may be of use for militia; I should perhaps already be splitting these in to 6a - Ashkebad Militia Infantry and 6b - Ashkebad Regular Infantry. I have a variety of late 19th-early 20th century minis that may at a pinch serve to flesh out the Militia. The Regulars may or may not be the same as…
7 - some White Russians (Denikin's troops? The '80 ex-Tsarist regulars' mentioned at the battle of Dushak, unless these are actually the Armenian Rifles) - again Copplestone is good for these I think, and Wargames Atlantic do plastic WWI Russian troops that might serve as well;
8 - some White Russian artillery - also from Copplestone;

Copplestone Russian Partizans (can be used either as Ashkebad or Bolshevik militia): BU41 - Russian Partisans - Copplestone Castings



Bolshevik forces:
9 - Bolshevik infantry (with machine guns) - these would be a mix, based on pre-revolutionary units and factory/works militia units (possibly, like the Ashkebad milita, 6a, heavily based on railway workers), and hardly yet 'Red Army', so maybe (as with the Ahkebad Infantry) I could divide these in to 9a – Bolshevik Militia and 9b – Bolshevik Regulars;
10 - Bolshevik cavalry;
11 - Bolshevik artillery - again probably based on the Tsarist army;
12 - Austrian POWs (Austrian, Hungarian and German according to Ellis) fighting for the Tashkent forces (maybe 1,000 of these).

Copplestone do all of these latter troops (or something like them at least). The only things Copplestone don't seem to do in fact out of the whole list are the Indian Cavalry (that are available from from Brigade Miniatures), the Turkmen (available from from Siberia Miniatures) and the British Artillery in tropical kit. Surely someone must make them. How do people gaming DunsterForce get their figures?

Anyway; my plan (to get things moving) is to get some small forces together. I've got myself some Indian Infantry (some riflemen and some machine-gunners) so I have started on the 19th Punjab Regiment. They're very nice figures, from Copplestone. Unfortunately, I looked at some Brigade minis and though they are lovely, at present the shipping from the US makes it practically impossible to buy them - $25 dollars for some Indian Infantry Command, but $35 on top for postage. I have had minis from Brigade before, I definitely bought some gas-masked, pith-helmeted VSF/Steampunk chaps from them a long time ago, but the postage must have been much more reasonable at that point. For the moment I'll have see to what I can make of the Copplestone figures, with some of my pith-helmeted 'British Chaps' that I have as officers maybe.

I assume I'll get some Bolos next, it seems like a good idea to have some chaps for my chaps to shoot at, and to shoot at my chaps, for sure; that's how wargames usually work, after all.

The ruleset I'm planning to use at the moment is 'Setting the East Ablaze', now in its 3rd edition (because it takes me ages to do things - as indicated, I actually started musing about this 12 years ago - I still have the 1st edition), which proudly declares itself to be a bit cinematic rather than literally historically accurate, which is fine by me. A bit of improbable heroism or other theatricality on the tabletop is better for storytelling, I think, than rules about how many of your troops are currently incapacitated with dysentery or why your ammunition convoy has been delayed. I am happy enough for this to have a somewhat Pulp-y feel to it.

Of course, I also need some terrain, of which I guess sandy/rocky hills and square adobe buildings will feature heavily, which is a whole new story.

And then I will I hope get in a few skirmish games to get my head round the ruleset. If I ever get that far, this has been a long time coming after all.

There are a bunch of people who have blogs and information about all this that I have most useful in doing this, so many thanks to all of them whether they know I've used their research or not. Particular mention must go to Mark Plant who has done excellent work tracking down sources and assembling resources at his 'Pygmy Wars' blog, and Cuprum who has done likewise from the Russian side (and also, as 'Siberia Miniatures', produces Turkmen cavalry), but there are lots of others too. Here are some links to sites that provide lots of historical or gaming information:

Pygmy Wars - Fronts - this is a great place to start


Transcaspia - this is from the Wayback Machine, a very interesting blog about gaming the Malleson Mission, sadly now without the maps that are linked in the text

Back of Beyond Bibliography? | Lead Adventure Forum - as the title says, a bibliography of 'Back of Beyond' books and other sources which contains a lot of interesting information about the campaign as well as wider stuff about the Russian Civil War and other theatres of 1920s military action

British Military Involvement in Transcaspia (1918-1919) - pdf from the 'Conflict Studies Research Centre', the paper that sparked my interest in this whole affair

The Soldier's Burden - blog with extensive info and some nice maps

Sunday, 12 July 2020

Back to the Future


I don't really have anywhere to post about 40K. This blog was originally about VSF, then some VBCW crept in, and just Imagi-nations stuff in general. So this is probably the place for it. But I may as well admit that this blog is just 'everything that isn't Sword'n'Sorcery'.

I haven't been visiting LAF (link) much lately. I haven't been painting, I haven't been playing, I've just been messing about with flags and alternative histories. I have at least 3 unplayed games lying about (GASLIGHT and In Her Majesty's Name for VSF, Setting the East Ablaze for Back of Beyond) that I'd like to take for a spin but I just don't get round to it.

What I have done recently is get the paints down again and do some work on the piles of lead, pewter and plastic in the loft. This has lead to me actually completing my Space Marine Battle Company (at least, as near as damn it). I have painted six Tactical Squads of Ultramarines (with some alternative Sergeants and special/heavy weapons troopers should I want to take Plasma Guns or Heavy Bolters in lieu of Flamers and Missile Launchers); 2 Devastator Squads (I had to bodge a Missile Launcher Marine with some wonky parts and some broken guitar string); and one Assault Squad (the other Assault Squad is waiting on having its ammo pouches and holsters painted brown - the last thing I have to do for the 100 battle-brothers of the 2nd Company of Ultramarines). I still need to finish a Command Squad and I don't have eight Rhino transports for them but I've done all the troops and that gives me a certain satisfaction. As 9th Edition is being released now, and as I started this during 4th Edition, it has taken me a while, and probably the army is unplayable (I gather there are now Super-Marines now called 'Primaris' Marines but I don't know anything about them, except they're 'better'), but ho-hum.

I rewarded myself with a visit to the LAF and found something that I had missed on many of my last visits. About three years ago, some of the lunatics over there decided to co-operatively build a Space Marine Chapter (link here). This would have colouring and iconography derived from the forum - the Chapter's colours would be based on those of the forum and the Chapter Icon has been taken from the artwork on the forum. The letters 'LAF', possibly in Greek form (lambda alpha phi, λ α φ ) would also form part of the Chapter's iconography in some way.

I love co-operative world-building. I'm always trying to do it, whether that's the Atlantis Campaign I was involved in, or the as-yet unsuccessful attempt to run a Ruritania Campaign. Over on my fantasy blog I've attempted to get involved in a variety of co-operative world-building ventures and even tried to start some.

So, a co-operatively-built Space Marine Chapter is right up my alley. I still have a few random Marines knocking about from my many ebay purchases building the Battle Company over the last 15 years or so, so I plan on donating a few to the cause and painting them up as members of the Lead Legion, a Chapter hailing from the Lead Mountains of Attica. Here's my take on the painting scheme anyway, with a little excerpt from the forum pages to hopefully show how the colours relate.

Space Marine originally from the Bolter and Chainsword Space Marine Painter, here - http://www.bolterandchainsword.com/smpbeta.php

I've simplified the Chapter Icon even further than the proposed version on the LAF thread. I really hope there are some transfers still in existence, because I don't fancy painting that 10 or 20 times if I don't have to. I might be able to paint a white circle to put the transfer over though!

This will I hope keep any further itch to paint Space Marines satisfied, for a little while at least.

Sunday, 19 August 2018

Flags of Turkestan

I did a version of the flag of Turkestan, using Scrontch's Flag Designer and a little creative jiggery-pokery in Illustrator.

This is the 'real' flag:


And then I did a bunch of other versions for use by units of Turkmen cavalry. Not sure if all of these will be sufficiently different on the tabletop to be of use but they are offered anyway. If you can use them, as with all the flags I design, please feel free. If you use flags by other people that I put up for information purposes, then you're very naughty.












I'm going to try different versions of these with other backgrounds - keeping the red stripes but with pale blue, green etc backgrounds for the crescent-and-star, maybe putting those in yellow, and just generally faffing about to produce similar-but-different flags that could be used for Turkmen units. The problem is that the donkey-work actually takes a bit of time... so don't hold your breath!

Friday, 22 June 2018

British Army organisation

50 Brigades
150 Regiments (= 3 Regiments in a Brigade)
450 Battalions  (= 3 Battalions in a Regiment)
1800 Companies (= 4 Companies in a Battalion)

According to Journey's End that the Younger Orc is watching (he's been studying it as an English set-text), that's a guess at the strength of the British Army in France.

A company I think is conventionally made up of 4 platoons, and I believe that a platoon is generally around 30 men. So, a company would be around 120 men (loosely).

However, this is the post-1913 organisation. This is the organisation that would for example be in use in Transcaspia.

In the later Victorian period, mostly infantry regiments apparently had four battalions, two regular, one reserve and one volunteer, though this could vary quite dramatically.

At present, I have around 90 minis that are vaguely 'Zulu War British', I think. This includes about 12 in Rife Green uniforms with khaki Glengarries (UNIT/Northdale Rifles), about 36 painted up as redcoats (11 are Brigade minis with rebreathers from their GASLIGHT/Steampunk range), and perhaps 10 in khaki jackets. 11 are Dwarves in pith helmets (10 from Old Glory and 1 GW example, that presently are serving as the 'Combined Atlantean Rifle Brigade'). The rest (probably about 20) are currently unpainted. The plan currently involves painting them all as redcoats. I really don't care about the Royal Wessex Regiment and as soon as I get around to it the khaki-jacketed ones will be redcoats too, and they can all be A Company of the 1st Battalion of the Royal North Surreys (except the Dwarves, difficult to see where they fit into that to be honest). The guys in re-breathers can just be regular North Surreys in Martian Expeditionary Force gear. There's no way I'm going at this stage to start faffing about with new units. Sod it. They can all be redcoated soldiers of the Queen and that will be much easier, no matter that some of the officers have newer designs of jacket (more suited to the Boer Wars than the Zulu Wars or Sudan). So, basically (as I think there's about 65-ish) that's half a company.