Showing posts with label orcs. Show all posts
Showing posts with label orcs. Show all posts

Thursday, 13 October 2016

The Name of the Orc

It's Orctober again! So lets celebrate by investigating some Orcish nomenclature:


Inspired by the random name generator in Erny's Warlord: Battle in the Darklands I wondered what a name generator based on archeogaming and the historical period of Citadel Miniatures and Warhammer gaming I'm interested in (i.e. the glory days of 1st and 2nd edition) might look like.

Rather than dice and tables I've used  the magic of modern random number generation built into Google Sheets to generate the list. And in fact you can do this too, by simply refreshing this page:




Or if the fancy-pants iframe above isn't working visit : Ye Olde Oldhammer Orc Name Generator
So how did this list come about I hear you ask? Well, ignoring any other published texts, scenarios, boardgames (sorry Bilge Gutrot) or other mentions of Orcish characters, I decided to focus solely on the names given to Citadel Miniatures, and scoured  catalogue collection and the Stuff of Legends to produce a definitive list of Old School Citadel Miniatures Orcs Names :

SourceRangeFirstnameSecondname
Jun 1984RR5 Harboth Black MountainHarboth
Jun 1984RR5 Harboth Black MountainYaskinForit
Jun 1984C15 OrcShield Bearer
Jun 1984C15 OrcBladebane
Jun 1984C15 OrcCyclopse
Jun 1984C15 OrcWarlord
Jun 1984C15 OrcMaulman
Jun 1984C15 OrcDwarfsmiter
Jun 1984C15 OrcAxe Killer
Jun 1984C15 OrcManiac
Jun 1984C15 OrcGuardsman
Compedium 3C15 OrcGashcog
Compedium 3C15 OrcNazram
Compedium 3C15 OrcBungerbol
Compedium 3C15 OrcGrigal
Compedium 3C15 OrcNishrok
Compedium 3C15 OrcGobstob
Compedium 3C15 OrcBrugzod
Compedium 3C15 OrcTizog
Compedium 3C15 OrcLutnob
Mighty Ugezod Death CommandosMighty Ugezod Death CommandosUgezod
Mighty Ugezod Death CommandosMighty Ugezod Death CommandosGuzrodDogchild
Mighty Ugezod Death CommandosMighty Ugezod Death CommandosMormoJabberbinder
Mighty Ugezod Death CommandosMighty Ugezod Death Commandosushtugthe gut
Aug 1986 FlyerC15 OrcKroglod
Aug 1986 FlyerC15 OrcHagblad the Maimer
Aug 1986 FlyerC15 OrcBarg Brainbasher
Aug 1986 FlyerC15 OrcGraglobGrinning
Aug 1986 FlyerC15 OrcHoglodBone-breaker
Aug 1986 FlyerC15 OrcGlodbogCrusher
Aug 1986 FlyerC15 OrcGarglod Bow-Biter
Aug 1986 FlyerC15 OrcEgrod Arrowchuker
Aug 1986 FlyerC15 OrcKaglodChopper
Aug 1986 FlyerC15 OrcOwd Glodger
Aug 1986 FlyerC15 OrcHolf Stunty-sticker
Aug 1986 Flyerc21 Boar RiderBodblat Standardbearer
Aug 1986 Flyerc21 Boar RiderGargStuntyspiker
Aug 1986 Flyerc21 Boar RiderGrodbol Slicer
Aug 1986 Flyerc21 Boar RiderTegrod Skullhat
Aug 1986 Flyerc21 Boar RiderGaglob Chuckbolt
Aug 1986 Flyerc21 Boar RiderNogzod Bighat
Aug 1986 Flyerc21 Boar RiderGoglobBighat
Aug 1986 Flyerc21 Boar RiderGegblodSlasher
Aug 1986 Flyerc21 Boar RiderBargogSmasher
Aug 1986 Flyerc21 Boar RiderCrazgogStuntybelter
Dec 1986C27 Orc Ballista & CrewBolbosh
Dec 1986C27 Orc Ballista & CrewOnefang
Dec 1986C27 Orc Ballista & CrewGnashtor
Dec 1986C27 Orc Ballista & CrewSlaghead
Dec 1986C27 Orc Ballista & CrewGubspor
Dec 1986C27 Orc Ballista & CrewGrimnose
March 1987c21 Boar RiderAxe Hacker
March 1987c21 Boar RiderBulgnoshBigblade
March 1987c21 Boar RiderDogface
March 1987c21 Boar RiderSpearscreamer
March 1987c21 Boar RiderAnzak Archer
Spring 1987Orc1Orbid
Spring 1987Orc1Darket
Spring 1987Orc1Bruk
Spring 1987Orc1Ranglit
Spring 1987Orc1Angok
Spring 1987Orc1Zinge
Spring 1987Orc1Spikk
Spring 1987Orc1Mannik
Spring 1987Orc1Myarg
Spring 1987Orc1Slyss
Spring 1987Orc1Hurt
Spring 1987Orc1Samig
Spring 1987Orc1Fletch

So I left out Ugezods mates who aren't Orcs. Goblins, Ogres, Hobgoblins, Kobolds, are all quite different and deserving of their own enquiry, maybe next time lads.

Besides the nice pun - Yeraskin Forit ("You are asking for it" - a beating, that is), there's some obvious trends here - first names are largely two syllables , and last names are largely compound words consisting of two elements that usually refer to either an act of violence, an enemy or a weapon. The fore-name parts are highly reminiscent of Bill & Ben the Flowerpot men in full on swear mode, with lots of 'ob', 'lob', 'gl' which is quite in keeping with Tolkiens naming of Orcs which gravitates around the same sounds. The more observant of you will have noticed that the Spring 87 names have a very different set of syllables, much more focussed on the shaper 'k' and 't' sounds than the 'g', not sure why, but it's possible the person who was responsible for making up silly names for miniatures was changed.

It's interesting that Man and Dwarf (and the nickname for Dwarves 'Stunty') appears whereas Elf does not. There might be some significance in that - perhaps Elves are perhaps not seen as a 'worthy' foe, or perhaps the sector of Orcdom in question doesn't come into contact with Elves, Slann, Lizardmen or Hobbits. Uzlud Frogspiker would be fine name for a Lustrian orc. Again, there is a Tolkienism in that Shagrat could be a similar formulation,  although I think the professor might shake his head at the suggestion that it's a compound word indicating bestiality with vermin.

Anyway, I built a table of the component parts of the published names:

Forename AForename BSurname ASurname B
angakarrowbane
anzargaxebasher
babidbigbelter
barbladbigbinder
bodblatbigbiter
bolblodbladeblade
brubogbonebolt
brugbolbowbreaker
bulgbolbrainchild
bungerboshchopperchucker
crazbothchucker
darkcogdoghat
dogetdwarfkiller
egfaceglodglord
gagalgutman
gaggejabbersmiter
garggogmaulspiker
gashgogskullsticker
gegheadslash
glodigslicer
ugezodsmash
guzrodstunty
mormowar
ushtug
gnashkin
goblit
goglob
graglob
grilob
grimlod
grodlod
gublod
haglod
harnik
hognob
kagnose
krognosh
lutok
manram
myrg
nazrg
nishrod
nogrod
orrok
owdspor
rangstob
samtor
slagzod
slyzod
spizog
teg
ti
yas
zin

You'll have noticed I haven't normalised the data. Indeed, items that have more frequency in the original name set have more frequency in the component data table, so some elements have a higher chance of appearing.  Its not a perfect weighting (which would have to take into account the size of the dataset), but it will do, won't it.

Anyway here's a bunch of Orcy ne'er-do-wells generated from this list:

Ushlod Glodgspiker
Gnashrg Chopperkiller
Gegspor Gutspiker
Ushrok Arrowman
Nazrok the Smiter
Morzod Dogkiller
Goglob Slicerblade
Tiet the Axe
Gabog Maul
Ushlod Bigbasher
Glodrg Chucklord

I've had to add in "the" to a couple of names to make them read better, but otherwise it's a pretty good emulation of a mid-80s Citadel Miniatures catalogue Orc nomenclature.

What I love most about random generation is how they feed the creative response, much like random character generation in Dungeons & Dragons (3d6 in order or nothing). One can just imagine the mace-weilding leering stance of of Doggog Dwarfbasher, or the stooped, grinning gait of Banik Glodgehat  underneath his patched-up leather helm, or the arrogant gesticulating of the Necromantic Orc Wizard who is Glodok Skullbinder.. They practically design themselves.

Occasionally the generator does produce something weird - Angbid Stuntylord for example. It's possible just to ignore it as being out of flavour, or perhaps it's an opportunity for backstory, maybe he's a slave-master with a retinue of Dwarven captives, or carries severed dwarf-heads on his standard or belt.

If you're interested in the nomenclature of the orc in gaming literature (and let's be honest, who isn't?) have a look at Zenopus excellent article on Gygaxian Orc Tribes names. Hmm...perhaps a ramble through the rulebooks of Oldhammer picking out tribal names... Oh yeah, and if the Ye Olde Oldhammer Orc Name Generator vomits up any particularly interesting, funny or inspiring names for you, I'd love to hear them.


Tuesday, 26 January 2016

Of Ancient Orcish Animosity

Two Orcs | Tim Kirk | 1975
Presently two orcs came into view. One was clad in ragged brown and was armed with a bow of horn; it was of a small breed, black-skinned, with wide and snuffling nostrils: evidently a tracker of some kind. The other was a big fighting-orc, like those of Shagrat’s company, bearing the token of the Eye. He also had a bow at his back and carried a short broad-headed spear. As usual they were quarrelling, and being of different breeds they used the Common Speech after their fashion.

J.R.R. Tolkien - The Lord of the Rings, The Return of the King. 1955

Jon Peterson has unearthed what may be the first published fantasy wargame rules, by Leonard Patt in his "Rules for Middle Earth" (RfME) as published in The Courier the newsletter of the New England Wargamers Association devised way back in 1970.

Leonard Patt Rules for Middle Earth 1970
One thing stood out to me in reading Jons assessment of RfME which focuses mainly on it's textual and conceptual influence on Gary Gygax and Jeff Perrens Chainmail - that this is also, very likely, the first instance of a rule for determining the effects of inter-goblinoid animosity, the bane of every Orc generals life, and a mainstay of fantasy tabletop gaming for 40 odd years.

Patt writes “Orcs were basically very obnoxious and disagreeable even to each other” and when they “approach within four inches of one another, 1 die is thrown to see how they react.” On a roll of 1, the orcs will fall on each other in a bloody mass of loathing and combat.

Chainmail 3rd Edtion

In Chainmail (1971-1975), which up until the discovery of RfME was long considered to be the first published fantasy wargames rules, Gygax and Perren have it that "if Orcs of different kinds approach within a charge move of each other, and they are not meleed by the enemy, they will attack each other unless a score of 4 or better is rolled on an  obedience die." Chainmail of course, is the daddy of Dungeons & Dragons - the game that would dominate fantasy gaming throughout the late 70s and early 80s, and in the AD&D Monster Manual (1977) had quarrelsome Orcs with a chance of fighting among themselves 75% of the time.



Middle Earth Wargames Rules  by SELWG  (1976) declares "all Orcs / Man-Orcs / Uruks will quarrel among themselves." Then gives a 1/6 chance of a quarrel breaking out. On the subsequent turn casualties are rolled for, with a 1/3 saving throw. Presence of a Nazgûl or an enemy unit mitigates the unruly behavior, and the Orcs just do as they're told. It's nice that Tolkiens language is echoed here in the use of the word quarrel, and it's also interesting that MEWR uses RfME's less likely 1/6 than Chainmails 1/2 chance.

Of the ancient fantasy wargaming tomes I have laying around, Tony Bath's Setting up a Wargames Campaign (1973) Mike & Sheila Gilberts Archworld (1977), don't have rules for goblin quarreling - these being somewhat less Tolkienesque settings, and neither do they appear in Richard Halliwell and Rick Priestly's Reaper (1981) nor John Treadaways esteemed Lidless Eye army lists (1984) for WRG 6th Ed, which make no mention of inter-goblinoid fighting, nor does WRG 4th Edition's "Suggested adaptions for Sword & Sorcery fanatics" (1973).

Warhammer 1st Edition | John Blanche | 1983
 
1st edition Warhammer (1983) also has no rules for misbehaving goblins. However, in he supplement Forces of Fantasy (1984)  this oversight is fixed with the introduction of the infamous inter-goblinoid animosity table. And whilst this applies to Goblins, not Orcs (although we must acknowledge the fluidity of the terms, creatures previously known as Red Orc are now termed Red Goblins, etc.) the basis and mainstay of Orcish psychology in the Warhammer game for the rest of  its shelf-life from 2nd-8th edition is lain down here. In FoF a basic 1/6 chance is given of Animosity taking over, then a second die-roll to determine the Orcs behaviors, from no discernible effect to charging friendly troops. The behavior roll has several situational modifiers, from the ability of any unit leaders that may be present, to the presence of the enemy.  The rules also suggest tracking animosity points, so that after a number of infractions, the regiments will hate each other and attack on sight - the rules as narrative generator, feeding grudges into battle.

As such Warhammer seems to follow the structure of MEWR - roll for the chance of animosity happening, then roll for the effect. Rather than RfME or Chainmails single roll then subsequent inevitable infighting. Somewhat predictably, 2nd Edition Warhammer then turns this on it's head, having a single die roll 1/6 followed by a leadership test to rally the troops. 3rd edition has a single roll modified by the ld score, and later editions return to the mayhem of 1st edition.

War of the Ring  | Tim Kirk | FGU 1977

 To Pippin's surprise he found that much of the talk was intelligible many of the Orcs were using ordinary language. Apparently the members of two or three quite different tribes were present, and they could not understand one another's orc-speech. There was an angry debate concerning what they were to do now: which way they were to take and what should be done with the prisoners.
J.R.R. Tolkien - The Lord of the Rings, The Two Towers 1955
Tolkiens Orcs, be they skirting the southern the edges of Fangorn forest, taking the Hobbits to Isengard, or running amok in the tower of Cirith Ungol are not simply fighting amongst themselves because they hate each other (which they do, no doubt) but arguing about who gets the spoils of war - the prize of Hobbit captives, alive or dead, or the Bagginses Mithril shirt, or conflicting orders in Mordor. This  suggests a more Tolkienesque model of Orcish behavior would have them be narratively motivated - the attainment of some prize or objective by one unit of Orcs, triggering the attempt to steal or usurp that prize by others nearby, so they may hope to earn glory from their masters. Similarly the clash of Orcs at the Isenmouthe that allowed Frodo and Sam to slip away causes minor scuffles and confusion, caused by different groups of Orcs trying to follow orders to occupy the same space, rather than bloodshed.

Still, just rolling dice to have your own troops bash each others heads in is a venerable conceit, emerging from the dawn of the fantasy wargaming hobby, and certainly adds to the colour.

Thursday, 31 December 2015

An Unnatural History of the Fighting Fantasy Orc

The first ever encounter in the first ever Fighting Fantasy adventure, is an encounter with an ORC...  he's slumped asleep in a chair with a rather funky hat and patchwork leather armour on, and one has the choice to sneak past him or not.


ORC GUARD (note the wrong-handedness, maybe he is an an early MUTANT ORC, but no Russ admits it was just a slip) proving that exotic headgear is the nme of the game if you mean business, if you want to get a head, get a hat!

Or just be one of those ORCS sitting around  a table. One of the wonderful things about Russ Nicholsons ORCS is how threadbare, downtrodden, grumpy and human they are. Their bulbous noses and pointy ears give them a fairytale and aged appearance that perfectly suits Russ complex ornate and grungy visual style.  Russ's drawing there reminds me of these two disheveled denizens of Oil Drum Lane.

You dirty old Orc!


Perhaps not an intentional reference, but Russ's ORCS, like Galton & Simpsons rag and bone men, are cruel, occasionally nasty but are anything but two dimensional monsters, they seem to have a tired, grubby existence outside of being the bad-guys. They're almost sympathetic characters, something that no other illustrator of FF would quite brings to the mix. 

And here's a mixed bag of creatures, an ORC two GOBLINs and a green DWARF. Russ's Orc here is a slightly more youthful, muscular type than we encountered in Warlock of Firetop Mountain - but still, to my mind somewhat reminiscent of Harry H. Corbett.





The next ORCS we meet are haunting FF3  The Forest of Doom (1983), Malcom Barters use of white space through Forest of doom is masterful, integrating elements into the page in an almost dreamlike manner, capturing the sunburst through the trees. His ORCs seem of a kind with the precedent set by Russ, gangly large headed goblin-men, dressed in rags with unsavory appetites.

Ian McCaig Deathtrap Dungeon FF7. Here the ORC becomes much more muscular than  Nicholsons and Barters skinny, gangly freaks. The viceral form of Ians drawing is really quite outstanding, there's no wonder he is one of the most sought after concept artists and illustrators. A violent, action Gladatorial figure,  wearing a wide "championship belt", ranking him up against boxers and wrestlers alike. It is the first, but by no means the last time we see the ORC topknot. In fact this haircut comes to be something of a signature device of the Fighting Fantasy ORC. It could be a Hindu Shika, a Manchu queue or perhaps displaying various Arabian influences. It does also remind me of the Elf warriors in Ralph Bakshis seminal 1977 fantasy animation Wizardsdesigned by the mighty pen of Mike Ploog although the creatures concerned are not identified as ORCs.


It may be significant that both Balthus Dire and the GARK as drawn by Russ Nicholson in FF3 The Citadel of Chaos also sport the same hair style, suggesting it's something of a cultural rather than racial motif in Allansia....

And it turns up again in FF8s bulgey eyed and bobble-headed SWAMP ORCS of Scorpion Swamp by Duncan Smith - strangely missed this branch of the Orc lineage first time around (thanks to Furgolas for the spot), probably because they look a little too much like goblins or even kobolds than what we have become accustomed to as Orcs. They seem to keep the ragged dishevelled look of Russ's original, but have something of Dave Trampiers Wormy.

Thanks to Kelvin Green for noting that I'd originally missed this one...


Les Edwards original cover for 1984s FF#8 Caverns of the Snow Witch (incidentally, available as an art print from Les site) very much in line with what Ian McCaig had set out in Deathtrap Dungeon, with topknot, small pointy nose and athletic physique.This ORC however, is kitted out with piecemeal leather and studded armour, and some natty tiger-skin pants.  Similar to original Warlock of Firetop Mountain that has a different depiction of Zagor on the cover than the internal art, the internal depiction of the ORC doesn't quite follow the same vision...



The internal art by Gary Ward & Edward Crosby features Fighting Fantasy's first bald ORC. It should come as no surprise that Ward & Crosby are one (two) of my favourite Fighting Fantasy illustrators. Their line and pattern is like Russ Nicholson meets David Trampier, their drawings have a heavy, ornate, tangible quality that wouldn't be out of place in the AD&D Fiend Folio. They also did the drawings of Dave Morris Castle of Lost Souls solo adventure in White Dwarf, but as far as I know nothing else in the fantasy genre.

Ward & Crosby give their ORC a decidedly simian look, possibly following the work of Frank Frazetta in his Lord of the Rings portfolio 1975 but with further exaggerations - the low cranium, deep eye-sockets, sunken cheeks, no nose, extended maxilla (upper jaw) and tusks. As far as I know this is the first ever depiction of an ORC with this specific set of facial features, but it won't be the last. This look would go on to dominate the portrayal of ORCS in popular culture throughout the 80's and 90s, Citadel Miniatures mid 80s Orcs (sculpted by Kevin Adams) the Space Orks in the Waargh The Ork supplements for Warhammer 40k, and subsequently picked up by Blizzard in their Warcraft games.

FF14 - Temple of Terror (1985) - ORC ASSASSIN by Bill Houston. Much more humanoid proportions. It might just be that he is an ORC ASSASSIN, but he reminds me somewhat of Zarak the Evil Half-Orc Assassin from the 1983 AD&D plastic toy range, Half-Orcs are MAN-ORCs in Fighting Fantasy parlance.

Zarak via

HALF-ORCs? one may well ask half ORC and half-WHAT? whilst usually it means "half-human" in Fighting Fantasy it could be anything, and in this case TROLL!




"Orc Charge" by Chris Achilleos - however it's publication in Out of the Pit (1985) identifies the subject matter as DORAGAR - the long haired, spiky armoured crossbreeds betwixt TROLL and ORC, so not a depiction of ORCS proper, and deserve an enquiry all of their own, whence they come from and how deviating their depictions are.  It proved popular with Games Workshop who later used it twice.

Ravening Hordes

The front cover of the Ravening Hordes (1987) supplement for Warhammer Fantasy Battle 2nd Edition (by far the  greatest edition of Warhammer ever). Interestingly DORAGAR don't appear in Warhammerland at all, and we assume they are intended to be Orcs, despite their dissimilarity with the designs of Warhamer Orcs, not least because they're not bright green.

White Dwarf 85. Still not ORCS tho.

As well as the front cover of Games Workshops Roleplaying Monthly: White Dwarf #78.  Art prints are available from from Chris web site I've yet to determine whether this piece was commissioned for Out of the Pit specifically as a depiction of the DORAGAR, and later renamed as "Orc Charge" to make the it more attractive for subsequent licensing, or whether Chris originally planned it as a depiction of ORCs  and Marc Gascoigne or someone else involved at Puffin picked it out to illustrate the DORAGAR. Either way, according to Out of the Pit, these are emphatically not the ORCS we were looking for...

And speaking of Games Workshop, the very next incarnation of the actual Fighting Fantasy ORC is 1986 Citadel Miniatures range of 60mm Fighting Fantasy toy soldiers. Pretty much eschewing both the features of the Fighting Fantasy ORC and the contemporary ranges of Citadel Miniatures Orcs which also tended to be quite wiry. Instead we have large, hulkng, muscular beasts, slightly reminiscent of the exaggerated musculature of the He-Man action figures popular at the time, which, when painted green, give the impression of the Incredible Hulk with a monkey head, which can only be a good thing!

via the wonderful Fantasy Toy Soliders Blog

The 60mm Citadel ORCs can also be seen as drawn by Dave Andrews in an advert for the range in the 1986 Citadel Journal, alongside SKELETONS, GOBLINS and OGRES. Dave brings his characteristic bold graphic look to the models. The whole range can be seen on the Fantasy Toy Soliders Blog and well worth a look. Facially, if not physically these ORCs do carry forward many of the features of the Ward & Crosby Orc, and while the Simian-Hulk look does recur in ORCs in other places (Warcraft, Warhammer) it's a long while before it returns to Fighting Fantasy.



Bone-throwing ORC SHAMAN and  HASHAK - the ORC-GOD both drawn by Paul Bonner and both appearing in Marc Gasgoines opus  Titan the Fighting Fantasy World (1987). The large-headed, tusked-simian, sunken cheekbones  strongly resembles Ward & Crosby's frozen Orc in Caverns of the Snow Witch, but also retain some of the gangly, rope-muscled physique of earlier ORCs. Paul would go on to produce concept art and illustration for Citadel Miniatures in a similar vein. However we don't see this particular combination of physiology return to the Fighting Fantasy milieu.

By strange coincidence Titan signals a bit of a quite period for the humble ORC.  Fighting Fantasy as a series foregoes the traditional Dungeon / Wilderness fantasy gaming setting and wanders off into more exotic locales, outer-space, under water, the mystic east and beyond for several books...


But then, the ORCs return, as do we...  to Baron Sukumvits Deathtrap Dungeon in the long awaited sequel, FF21 Trial of the Champions. Here  Brian Williams gives us two muscular, furry panted fellows - shades of Barry Windsor-Smiths design for  Marvel comics Conan the Barbarian but Brian also takes the ORC back to Ian McCaigs rendition in Deathtrap Dungeon, with matching topknots, creating consistency with the pre-simian image of the Orc.

Russ Nicholson follows suit with a rather crazed PYGMY ORC in FF23 Masks of Mayhem. It's one of the features of Fighting Fantasy that rather than have creatures exist in ecological niches - i.e. GOBLINS as small ORCS, there is ever increasing variety and specialisation, so instead of just ORCS, Fighting Fantasy actually has 12 ORC variants, from MARSH ORCS to SNIFFER ORCS and of course Masks of Mayhems PYGMY ORC. And that's not including the half-breeds such as the MAN-ORC or ORC-DARKELF crossbreed known as the BLACKHEARTS

One of these more exotic types turns up next...
The vampiric BLOOD ORCS. These look like they might be half-breeds with  AD&D Barbed Devils along side a more traditional vision of the ORCS...
Alan Langfords, FF24 Creature of Havoc, whose ORC commander strikes an impressive pose. Upright, very human stance and proportions, somewhat reminiscent of the Treens from Dan Dare. It's the only instance of an ORC in Fighting Fantasy that has this very upright humanoid stance and proportions. We also get to see one of Langfords classic horned, heavily armoured Lizardmen at the back, which Alan introduced way back in FF7 Island of the Lizard King (1984).

Dave Carsons hideous ORC in FF25 Beneath Nightmare Castle. Weird pointy head-gear and strange large watery eyes seem to make this ORC hypnotically disgusting.

FF26 Crypt of the Sorcerer (1987) by John Sibbick. These ORCS are very much in the same mold as mid-1980s Citadel Miniatures (Sibbick had provided artwork based on Citadel Miniatures designs for Warhammer Fantasy Battle 3rd Edition and Warhammer Fantasy Roleplay 1st Edition), and indeed many of these motifs, especially the squarish jutting lower jaw can be seen to go back to Citadel Miniatures Fantasy Tribe range of Orcs  and their Ral Partha forebears.

This style of ORC will return, but before that we have a detour into the world of the weird. Take a deep breath, because these ORCS are far from normal...



FF28 Phantoms of Fear (1987) is a delve into the dreamlands of the ELVES, and Ian Millers nightmarish visions provide a perfect accompaniment for a journey into the dark and delerious realm of the elven unconscious.  The ORCs here are heavily armoured spiteful looking weirdos, ornate, spiked and layered. Broad noses, ornate helmets, shaven topknot haircuts (again, on PYGMY ORCS) layered and piecemeal clothing. But where previously ORCs had been depicted as gladiators, watchmen, and grumpy layabouts,  these are warriors, armed with shield, sword and mace, giving them a military edge not seen before. Ian also gives us a wonderful 3 armed MUTANT ORC for good measure. 




FF 30 Chasms of Malice (1987)  Russ Nicholson returns. Again, the topknots, however these ORCS are a more human proportioned type with a more muscular physique,  gone are Russ's aged, bulbous nosed and lanky limbed layabouts, instead these ORCS are toothy grinning, semi-simian fellows with more purpose and malice about them. Their costume remains a combination of patchwork armour and ornament, leaving behind Ian Millers heavy armour and getting their bare arms out in proper ORC style.

Alan Langsford returns in FF31 Battleblade Warrior (1988) -  his ORC SHAMAN looks on while what looks like a horned BLOOD ORC drinks from a normal ORC corpse. The face of the shaman looks something of a Liger whilst it's good to see the animal-pelt headdress remains from Paul Bonner original, it's a shame the leopard print kilt seems to have vanished.


FF34 Stealer of Souls brings us yet more ORC goodness from the pen of Russ Nicholson. It seems he has adopted the simian faces, rather than the  Russ's signature wrappings and heavy ornamentation. Its a convergence of styles that is going to stay around for a while.

FF36 Armies of Death Nick Williams. The human proportioned, round head, small nose physiology continue. This is the second image of an ORC with a large mallet like hammer.