Showing posts with label dinosaurs. Show all posts
Showing posts with label dinosaurs. Show all posts

Thursday, June 9, 2016

Voracious by Action Lab Entertainment (2015 onward)

Cover blurb

Haunted by the death of his sister, NYC Chef Nate Willner has lost his desire to cook. Forced to move back to his tiny hometown in Utah, Nate’s life is quickly becoming a dead end. But when he unexpectedly inherits a time travel suit that takes him to the age of dinosaurs, Nate’s passion for cooking is reignited! With a little help from his knife-wielding Grandmother Maribel, and friends Starlee and Captain Jim, Nate opens a restaurant that secretly serves dinosaur meat. Can he survive long enough to make it a success and turn his life around?

My thoughts

Most works of fiction bringing together dinosaurs and people usually have the former eating the latter. Voracious is one of the few examples of a story about people who eat dinosaurs – which, come to think of it, would probably be the more likely result if the two were to meet.

Voracious is a comic book series written by Markisan Nazo with art by Jason Muhr. It is published by Action Lab Entertainment, a small publisher that apparently specializes in offbeat comic titles. As of this post, the series just ended its first four-issue story arc, with the creators promising to launch their second story arc either later this year or early next year. Despite the presence of time travel and dinosaurs, Voracious really isn’t as much sci-fi adventure story as it is television melodrama, focusing on the lives of its attractive young protagonists.

Nate Willner is a former big-city chef of Native American descent who moved back to his hometown in Utah after his sister was killed in a restaurant fire. His life has hit the skids, but luckily he has his elderly grandmother Maribel and his life-long friend Starlee to look after him. He has also inherited $500,000 and a secret lab from his reclusive and recently deceased uncle. During a visit to his new property,  Nate finds a modified diving suit that transports him back to late Cretaceous North America. He is stomping around in the prehistoric past when he is attacked by a Quetzalcoatlus that he promptly kills with a flamethrower, leading to a surprising discovery: Dinosaurs (and pterosaurs) are delicious! Soon afterward, Nate opens a restaurant stocked with meat from dinosaurs he hunts in the Cretaceous. The restaurant is an immediate success, but how long will Nate be able to keep his secret? Can he ever get over his guilt about his sister’s death? Will he reciprocate Starlee’s obvious love for him? And won’t changing the past have consequences for the present?

The neat thing about Voracious is it doesn’t go the obvious route for stories of this type. Most comic book series would have been content with a simpler tale about a time traveler who fights dinosaurs. Nazo and Muhr want to tell a more complex narrative. That is not to say Voracious is high literature. It is soap opera, but it is entertaining soap opera, with likable protagonists and a good sense of humor. My biggest complaint so far is the first four issues are really just the opening chapter of a much larger story rather than a self-contained arc. I’m worried the series will get canceled before the creators have had a chance to finish what they started, given Voracious isn’t the type of tale that normally attracts comic book fans. (No female superheroes in tight spandex outfits or over-the-top violence.)

The art is competent if nothing to write home about. Human characters look a bit stiff, lacking the dynamism of living beings. The same is true of the dinosaur depictions. I get the sense the artist is still perfecting his craft, so it will be interesting to see how the illustrations evolve as the series continues.

Nitpicking aside, Voracious is a comic I plan to continue following. It's quirky and I appreciate that it's trying to do something different. I just hope sales are strong enough to allow the creators to finish the tale they want to tell.

Trivia
  • The first four issues of Voracious will be published as a single volume on August 10. In the meantime, you can purchase them individually online through Comixology.
  • The author’s website is markisan.com while the artist’s website is jasonmuhr.com. Both contain examples of artwork from the series.
  • Voracious isn’t the first comic book about time travelers who harvest dinosaurs for meat. As far as I can tell, that distinction goes to Flesh, which first appeared in the British anthology comic 2000AD in 1977. If the title sounds familiar, that’s because 2000AD also gave us Judge Dredd.
Reviews

Thursday, May 26, 2016

Edge of Extinction: The Ark Plan by Laura Martin (2016)

Cover blurb

I always thought that I wouldn’t put you in danger for the world, but it turns out that for the world, I will.
-Dad

ONE HUNDRED AND FIFTY YEARS AGO: The first dinosaurs were cloned. With their return came a prehistoric pandemic that nearly wiped out the human race. The only way to survive was to move underground, allowing the dinosaurs to take over…

FIVE YEARS AGO: Sky Mundy’s father mysteriously fled their home in North Compound, one of four facilities where the last remnants of humanity have been trying to rebuild, leaving her all alone.

YESTERDAY: Sky discovered a cryptic message from him telling her the fate of the world depends on Sky delivering a memory card to someone above ground. No one survives above ground.

NOW: Sky is going anyway. Breaking out of North Compound with her best friend, Shawn, in tow, Sky has to try to fulfill her father’s impossible request. As Sky ventures topside into this lost world reclaimed by nature and ruled by dinosaurs, she will discover it is just as dangerous as she had always feared… but it’s also nothing like she had ever expected.

My thoughts

Don’t clone dinosaurs, kids. Nothing good will come of it.

That seems to be the life lesson imparted by Edge of Extinction: The Ark Plan, a young adult novel by first-time author Laura Martin. Set 150 years after cloned dinosaurs unleashed a plague that killed off most of humanity, the story follows 12-year-old Sky Mundy on her quest to possibly find her missing father. The publisher touts the book as “Jurassic World meets Dawn of the Planet of the Apes,” but really its spiritual predecessor is the comic Xenozoic Tales (a.k.a. Cadillacs and Dinosaurs), also set on a future Earth where dinosaurs have returned and taken over the planet. There is no evidence Martin knew about the comic when she wrote Edge of Extinction, which is a fun if somewhat by-the-numbers thriller.

Edge of Extinction is told from the first-person point of view of Sky, a social outcast in one of the few underground shelters where humans sought refuge from a plague that nearly wiped them out. Thanks to a brief history lesson near the beginning of the book, readers learn that in the past scientists learned how to clone dinosaurs, but in the process inadvertently brought back the diseases the prehistoric reptiles carried. The sudden disappearance of most people allowed dinosaurs to overrun Earth’s ecosystems. Humans are no longer at the top of the food chain, so Sky’s people rarely leave their underground shelters as travel on the surface is usually a death sentence. Sky decides to risk it after she receives a message from her missing father telling her to deliver a memory card carrying secret information to a drop-off point located in the middle of Lake Michigan. Soon afterward, our hero escapes the shelter with her best friend Shawn, pursued by both hungry dinosaurs and an evil government willing to kill to get its hands on the memory card.

If there was a checklist for clichés in modern young adult fiction, then you could mark off most of the boxes for Edge of Extinction. A headstrong central protagonist? Check. Parents either dead or missing? Check. A larger, shadowy conspiracy driving events? Check. Two male friends who could turn into rival love interests for the female hero? Check. Edge of Extinction certainly doesn’t reinvent the wheel when it comes to children’s literature, but stories have never needed to be groundbreaking to be entertaining. Martin’s first novel strikes a nice balance between worldbuilding, character moments, and chase scenes. There is quite a lot of action crammed into the book’s 250 pages, but it is interspersed with long stretches of Sky exploring her future Earth and developing her relationships with the two other main characters. Whenever the pace threatens to sag, Martin adds another wrinkle to the book’s central mystery or throws in a dinosaur to menace our heroes.

That said, few first novels are without flaws. Besides the numerous cliches already mentioned, I found the dialogue somewhat stilted. The 12-year-old protagonists at times talk more like child characters out of a 1950s movie than any preteens I’ve met. Edge of Extinction also is the first book in a planned series, so don’t go into it expecting many answers to the mysteries it raises or tidy resolutions to any of its conflicts. (The novel concludes with a sample chapter from the sequel, titled Edge of Extinction: Code Name Flood, which will be published in 2017.)

If any of the above criticisms are starting to dissuade you from picking up Edge of Extinction, then let me reassure you that the book’s positives outweigh its negatives. You will enjoy it, and hopefully so will any kids you can pry away from their video game consoles long enough to do a little reading. (Seriously, get them away from video games, because I'm getting tired of 10-year-olds kicking my butt in Star Wars: Battlefront.)

Trivia
  • The recommended age range for Edge of Extinction is 8 to 12. However, most adults should be able enjoy it as well, just as they did the Harry Potter novels.
  • One of my favorite parts of the novel: Michael Crichton’s Jurassic Park is required reading in school… for history class.
  • Martin acknowledges in an afterword that she knew little about dinosaurs when she began researching Edge of Extinction. Her biggest shock was learning that scientists now believe many dinosaurs had feathers. Dinosaur lovers will happy to know she includes this knowledge in her descriptions of the animals. That said, Sky at one point remarks that the dinosaurs of the setting are much bigger than the ones found in the fossil record, although this size difference is never mentioned again.

Reviews

Sunday, May 22, 2016

Turok: Son of Stone by Dark Horse Comics (2010-2011)

Cover blurb

The American Southwest, 1428. Turok, a wandering warrior, rescues young Andar from death at the hands of the ruthless Maxtla and his Aztec horde. Turok and Andar seek refuge in a vast cavern, where an otherworldly force sweeps them and their pursuers to a savage, timeless land of rampaging dinosaurs and unimagined wonders. Hunted in a world of danger and death, Turok and Andar fight to survive - and to find a way home.

My thoughts

Turok, as I’ve said before, is a hard man to kill. Since the first Turok comic debuted in 1954, the character has been resurrected several times in various media. Sometimes those reincarnations differ greatly from the original concept of Turok as a pre-Columbian Native American trapped in a lost world of dinosaurs. The most recent take on the character by Dynamite Comics turned Turok into troubled youth in an alternate timeline where dinosaurs survived in Europe and had been tamed by medieval knights. That series ended with Turok becoming Robin Hood. (Yeah, that comic was pretty awful.) A few years before Dynamite gave us its version of the “dinosaur hunter,” Dark Horse Comics attempted to revive Turok with a four-issue limited series that was closer in tone to the original comic. While not a great effort, it wasn’t a train wreck either.

The story starts with a group of displaced Aztecs about to sacrifice a Native American boy. Within a couple pages Turok has rescued the child – who it turns out is the dinosaur hunter’s longtime sidekick Andar – and the two are pursued across the landscape by the angry Aztecs. The dino-manic duo are sheltering in a cave when a strange storm sweeps them and their pursuers to another dimension where dinosaurs and other beings from various time periods are dumped by the same weather phenomena. Turok and Andar are quickly captured by the Panther People and their Scandinavian, 21st century queen. Meanwhile, the Aztecs discover a lost city of their people, who quickly (and not very believably) accept the group’s leader as their long-lost god-king. The new king doesn’t waste any time ordering his subjects to capture the child sacrifice who got away.

Turok: Son of Stone suffers the same problem I see in many comics: It attempts to cram too much story into the limited space available in the average issue. The result is the characters are never fully developed. The troubles begin only a few pages in when Andar’s father is quickly killed in front of his son. Readers never get to know the character or see his relationship with Andar, so there is little emotional investment. Andar also appears to get over his father’s murder very quickly, so I’m not sure what purpose his death served in the boy’s character arc. The same lack of logic extends to other characters, who will often undergo major personality shifts simply because the plot needed to advance forward – the most egregious being when the Scandinavian queen develops romantic feelings for Turok seemingly out of nowhere.

Readers looking for dinosaurs will be disappointed as they get the short shrift. The prehistoric reptiles appear in a few panels, but for the most part they are only scenery. They also are not well drawn, although I have seen worse takes. The rest of the art was actually quite nice, with the action scenes drawn with a sort of frenetic energy sometimes lacking in other comics trying for the same thing. As for action, there is quite a lot of it throughout the series, and it is done well enough to keep your attention.

Turok: Son of Stone isn’t a complete loss but there isn’t enough there to make the series memorable. A streamlined plot that allowed more character development would have helped. It also wouldn’t have hurt to provide more dinosaurs for the “dinosaur hunter” to hunt. Dark Horse’s take on the character is better than that of the more recent Dynamite comic, but it still fails to capture the full potential of the premise.

Trivia
  • Dark Horse was going to publish all four issues in a single volume, but that never happened. Still, individual issues are available for purchase as digital downloads from the company’s website.
  • The first issue of the series includes Turok’s origin story from his very first comic, published roughly 60 years ago.
  • I’m guessing the subplot about the leader of the renegade Aztecs being instantly accepted by the lost city as a god-king was inspired by the real-life story of Hernán Cortés, the Spanish conquistador who the Aztecs mistook for a god. (Although some historians question whether that story was a later invention.)
  • Dark Horse has collected and republished the original Turok comics in 10 hardcover volumes selling for $50-$60 each. So if you have more than $500 to spare, you can own the entire series.
  • Turok currently is starring in a Dynamite series bringing several older, largely forgotten superheroes together as a team – the equivalent of Marvel’s Avengers.
Reviews

Saturday, May 14, 2016

Dinosaur Hunter by Steve White (2015)

Cover blurb

CONGRATULATIONS

Your application for a Mesozoic hunting license has been successful!

Before you travel back in time and charge headlong into a pack of prehistoric big game, we strongly advise that you read the following guidebook. It will provide you with information crucial to success — and survival! Learn the basic facts of the geography, climate and environmental conditions of the five Mesozoic hunting reservations on the offer. Discover the huge variety of dinosaurs that stalk these times, with tips on identification, tracking, and the best weapons to bring them down! Finally, this guide contains first-hand accounts of some of the hunters who have braved these conditions and lived to tell the tale.

LET THE HUNT BEGIN!

My thoughts

Dinosaur Hunter: The Ultimate Guide to the Biggest Game is itself something of a dinosaur. Stories about people hunting dinosaurs were never common in science fiction, but for many years readers could expect a steady trickle of them. The subgenre petered out after the release of the first Jurassic Park film in 1993, with the last major work being Rivers of Time by L. Sprague de Camp, published that same year. (Although, more recently, David Drake’s Time Safari stories were collected in Dinosaurs and a Dirigible in 2014.) Dinosaur Hunter is exactly what the title promises: A guidebook for time travelers who want to bag T. rexes and other large prehistoric game. And it is a very good book, although it will probably appeal more to dinosaur lovers than science fiction fans.

Dinosaur Hunter is published by Osprey, a U.K. company best known for publishing detailed military histories. However, the company also produces a line of fantastic “nonfiction” history under the title Osprey Adventures. There is military history of the Martian invasion in H.G. Wells’ War of the Worlds; a secret history of Nazi occult practices; a treasure-hunting guide for any would-be Indiana Jones; a how-to manual for fighting zombies; and so on. Dinosaur Hunter is part of that line. The premise is that the reader has purchased a ticket to go on a dinosaur safari in the Mesozoic. You have been given the book to learn about the equipment you will need as well as the wildlife and environmental conditions you will encounter. Detailed summaries are provided for five time periods in which hunting reserves have been set up, with readers asked at the book’s end to choose which period they want to hunt.

The text can be divided into two parts. Each section of the book begins with a lengthy description of the environment you will encounter as well as the ecology and behavior of dinosaurs that inhabit it. Much of this is speculation, but it is speculation informed by science, and White does an impressive job creating realistic ecologies for each species. If anything, predators get more love than herbivores, but that makes sense given most hunters would likely target meat-eaters for the bragging rights.

Each section then concludes with excerpts from memoirs written by previous hunters. Every story ends in death or dismemberment and is supposed to serve as a warning to the reader about how dangerous Mesozoic hunting can be. These stories easily were my favorite parts of the book as White does a bang-up job bringing the prehistoric world to life through well-written descriptions and imaginative animal behavior. There isn’t much in the way of character development or plot but that wasn’t the author’s intent. The stories are meant to paint a picture of the Mesozoic world in the mind’s eye and at that they succeed wonderfully.

In addition to being an author, White also is an illustrator, so he provides several excellent black-and-white reconstructions of some of the animals in question. Readers who love their dinosaurs up-to-date will be happy that many dinosaurs sport feathers and quills.

I was surprised by how much I enjoyed Dinosaur Hunter. I thought it would be a cheap attempt to cash in on the popularity of dinosaurs given Jurassic World came out the same year, but White put a lot of thought and effort into the book. That said, I’m biased. I like dinosaurs and I like fiction about dinosaurs. Readers who have only a passing interest in the animals probably will be bored with the info-dumps about behavior and ecology. They may enjoy the memoirs more, but there isn’t enough plot in the book to grab the attention of anyone just looking for a good story. Dinosaur Hunter is only a book for the most hardcore of dinosaur fans, but if you’re one of them, you’re in for a treat.

Trivia
  • Dinosaur Hunter has an Easter egg for readers of paleofiction: One of the characters has the call sign Raptor Red.
Reviews

Saturday, May 7, 2016

The Dinosaur Lords by Victor Milán (2015)

Cover blurb

A world made by the Eight Creators on which to play out their games of passion and power, Paradise is a sprawling, diverse, often brutal place. Men and women live on Paradise as do dogs, cats, ferrets, goats, and horses. But dinosaurs predominate: wildlife, monsters, beasts of burden–and of war. Colossal plant-eaters like Brachiosaurus; terrifying meat-eaters like Allosaurus, and the most feared of all, Tyrannosaurus rex. Giant lizards swim warm seas. Birds (some with teeth) share the sky with flying reptiles that range in size from bat-sized insectivores to majestic and deadly Dragons.

Thus we are plunged into Victor Milán's splendidly weird world of The Dinosaur Lords, a place that for all purposes mirrors 14th century Europe with its dynastic rivalries, religious wars, and byzantine politics…except the weapons of choice are dinosaurs. Where vast armies of dinosaur-mounted knights engage in battle. During the course of one of these epic battles, the enigmatic mercenary Dinosaur Lord Karyl Bogomirsky is defeated through betrayal and left for dead. He wakes, naked, wounded, partially amnesiac–and hunted. And embarks upon a journey that will shake his world.

My thoughts

“It's like a cross between Jurassic Park and Game of Thrones.”  That's not me talking. That's Game of Thrones* author George R.R. Martin himself, providing the cover quote for The Dinosaur Lords. And he is not wrong, as this book shares a lot in common with the famous fantasy series. It is a medieval epic focusing largely on the Byzantine politics of its fantasy world. There is court intrigue, a large cast of not-always-likable characters, and plenty of sex and violence. Unfortunately it also shares Game of Thrones' greatest flaw: A lot of build-up with very little payoff. But it's got dinosaurs, so there's that.

The Dinosaur Lords is set on a world called Paradise, in which we are told at the beginning “isn't Earth” and “is no alternate Earth.” This is one of several hints scattered throughout the book that The Dinosaur Lords is science fiction despite its sword-and-sorcery trappings. As for the plot: Dinosaur Lord Karyl Bogomirsky is leading a revolt against the emperor of Paradise's largest kingdom when he is defeated in battle and apparently killed. Karyl's death doesn't last long as he is resurrected by one of the setting's mysterious gods and tasked with defending a new pacifist movement against a crusade that will soon be launched against it. At the same time, a few hundred miles away, the emperor’s daughter Melodía watches as her father slips further into paranoia after a failed assassination plot is uncovered. Then there is her lover, Jaume, who is put in charge of leading the crusade despite his doubts about its morality.

The above description leaves out a lot because The Dinosaur Lords is stuffed with characters and subplots. The problem is not much actually happens in the book's 400-plus pages. The Dinosaur Lords is supposed to be the opening chapter of a trilogy, and as such it is mostly about setting up the chess pieces for later novels. It is a slog to wade through as a result. The book opens with a large battle, but the remainder is dedicated to combat training scenes and a predictable storyline about court politics. It also ends with not one, not two, but three cliffhangers. Like Game of Thrones, there is plenty of violence in The Dinosaur Lords — including a rape scene — but it lacks the character development that keeps readers going back to its more famous inspiration despite the fact that winter, it seems, is forever coming.

As for the dinosaurs, they're fine. They are the most fantastical element found in the fantasy world Milán has created, and he stuffs the novel with a cornucopia of species. The existence of dinosaurs is supposed to be one of the series' central mysteries, but the author provides enough clues that most readers of science fiction will guess the answer by the end of book one. That said, dinosaurs are not really central to the story despite the title. They could have been replaced with dragons or other mythological creatures more common to fantasy settings and you would still have the same book.

I admit I'm not a fan of multivolume science fiction and fantasy epics. I think most authors overestimate their ability to tell grand, sweeping stories and create worlds interesting enough to keep readers coming back. The Dinosaur Lords has done little to change my mind in that regard. Still, I'm not ready to give up on the series yet. The next title - The Dinosaur Knights – is scheduled to hit bookshelves in July 2016. I just hope that now all the pieces are in place, Milán picks up the pace.

* Before you leave any comments, yes, I know the proper title for the book series is A Song of Ice and Fire. But most people are familiar with Game of Thrones so that is the title I used.

Trivia
  • The Dinosaur Lords is the opening novel of a fantasy series titled The Ballad of Karyl's Last Ride. The name doesn't exactly roll off the tongue. Anyway, the author has said the series is supposed to be a trilogy, but Wikipedia claims there will be six books, although there is no citation.
  • I know dinosaurs and knights have been paired in a few pen-and-paper roleplaying games, but this is the first time they have been brought together in a novel, as far as I can tell. I'm surprised it took this long, although dinosaurs have tangled with samurais.
Reviews

Wednesday, July 8, 2015

The Virgin and the Dinosaur by R. Garcia y Robertson (1996)

Cover blurb

IT WAS SUPPOSED TO BE A SIMPLE TRIP TO THE MESOZOIC…

In a far-future Megapolis free of disease, pollution, and money, Jake Bento is master of the wormhole – until an unforeseen catastrophe nearly strands the professional time traveler and his beautiful young paleontologist companion Peg in a world of huge extinct beasts. Luckily, Jake's deft manipulation of wormhole technology can bring them home – after several stopovers in more manageable eras – with enough 3V recordings to make them both legends in their own, and other, times.

There are those, however, who resent such newfound celebrity – specifically Jake's dangerous erstwhile employers at FASTER-THAN-LIGHT. And now Peg and Jake must watch their backs, from the Pleistocene to the present. For there are no treacheries their enemies won't stoop to – and no time in which to hide.

My thoughts

Who says you can’t judge a book by its cover? The Virgin and the Dinosaur is a 1996 novel by R. Garcia y Robertson that promises two things: 1) A virgin and 2) a dinosaur. I can report that it delivers on both. In fact, when it comes to the latter the book delivers in spades, as there are quite a few prehistoric creatures tucked between its covers. The only problem is readers must wade through a lot of filler to get to the dinosaur action.

The Virgin and the Dinosaur opens in Late Cretaceous Montana with the aforementioned virgin — a French paleontologist named Peg — stepping nude into a forest clearing. Running around in your birthday suit doesn’t seem a particularly wise idea as we are told that mosquitoes “as big as hummingbirds” are flying around, but Peg is the free-spirited type. Enjoying the view is fellow time traveler Jake Bento, who is supposed to be guarding Peg but instead spends most of his time trying to get into her pants. (That is, if she wore pants.) Peg and Jake have a series of adventures before traveling forward in time to pre-Civil War America and then to the far future, where their journeys have turned them into celebrities. However, their newfound fame has made an enemy of Jake’s employer, who realizes the duo now have the power to start their own time travel business and become competitors. The only way to stop Jake and Peg is to ruin their reputations by any means necessary.

Perhaps the most off-putting thing about The Virgin and the Dinosaur is its lack of any real plot. The novel actually is a collection of adventures linked together by a thin narrative arc. This isn't surprising as the first half of the book was originally published as two separate novellas, but it comes off as disjointed as a result. The story loses its footing in the slower-paced second half, although the pace picks up again near the end. That said, the good parts are really good. Robertson has a knack for writing action scenes, and he throws in just enough twists to keep things interesting. The Mesozoic scenes in particular stand out, although they make up only a third of the novel. Unfortunately the characters are not quite as well written. Peg exists solely as an object to be lusted over. Jake spends a good chunk of the novel more interested in sex than anything else, and his infatuation with Peg is more than a little creepy. I guess The Virgin and the Dinosaur was trying to be sexy, but the book is so clumsy at it that its efforts come across as awkward instead.

The Virgin and the Dinosaur isn't a bad book, but it has too many problems to be memorable. Robertson should have devoted more of the novel to his characters' Mesozoic adventures. It also would have helped had he dialed back on Jake's raging hormones. I guess what I'm saying is I wanted less virgin and more dinosaurs.

Trivia
  • The first half of the novel was published as two separate novellas in Asimov's Science Fiction magazine. The stories - “The Virgin and the Dinosaur” and “Down the River” - both graced the covers of their respective issues. (Click on the titles for links to the cover art.)
  • The novella “The Virgin and the Dinosaur” was republished in the anthology Dinosaurs II.
  • The novel The Virgin and the Dinosaur was followed by a sequel, Atlantis Found. (Not to be confused with the Clive Cussler novel of the same name.) As far as I can tell, it doesn't involve dinosaurs.
Reviews

Sunday, June 28, 2015

Dinosaur Planet by Anne McCaffrey (1978)

Cover blurb

Stranded on a strange world

THE MISSION

The Exploratory and Evaluation Corps of the Federated Sentient Planets had sent ARCT-10, with its mixed crew of shipbred and planet-bound technicians, to Ireta to catalogue fauna and flora and search for new energy sources. It was a simple mission. A standard crew.

THE PROBLEM

Kai and his beautiful co-leader Varian, the best xenob-vet in the business, followed all the standard procedures – but the results of their investigations were totally unexpected. Not only were the planet's creatures larger than anyone had anticipated and the geological finds smaller, but the rescue ship had inexplicably disappeared.

THE NIGHTMARE

Then suddenly on a world of giant swamp creatures and deadly predators, a curious change had come over many of the members of the ARCT-10 crew… a change that would lead all of them, in one way or another, into the primitive darkness of a future world.

My thoughts

Anne McCaffrey is best known for writing about dragons, being the author of the very popular Dragonriders of Pern series. However, in 1978 she took a break from fire-breathing reptiles to focus on their real-life prehistoric counterparts with Dinosaur Planet. It wasn't much of a stretch as the novel is set in the same science fiction universe as Dragonriders of Pern, although no dragons or Thread show up in its pages. That's a shame, as Dinosaur Planet badly needs an injection of excitement.

The story begins not long after the crew of the spaceship ARCT-10 has landed and set up camp on Ireta, a jungle world whose poles are hotter than its equator because of the planet's super-hot core. Their mission is to survey the planet for energy-producing minerals as well as catalog the wildlife they encounter. The crew's leader, Kai, spends a good deal of the novel trying to squash rumors that the crew have been “planted” - that is, abandoned on the planet by mission control in a not-so-subtle attempt to start a new colony. Varian, the co-leader, isn't particularly concerned about the rumors. Most of her time is instead occupied researching a native species of flying creature that shows tool-making capabilities. Trouble comes in the form of the “heavy-worlders,” a group of crew members much stronger than average because they were raised on planets with high gravity. After a series of discoveries, Kai and Varian begin to suspect the heavy-worlders have violated the greatest taboo of their future vegetarian society: They have eaten meat.

It wasn't easy for me to write the above summary because Dinosaur Planet is a book without much plot. It is a rather dull and rambling piece of fiction that feels much longer than its 200 pages would suggest. Large parts of the narrative are just long stretches of stiff, unnatural-sounding dialogue, the sort of which one would find in bad 1950s B-movies. Worse still is McCaffrey's lazy descriptive text. We only get the broadest brush strokes of Ireta's sights, sounds, and smells because the author never paints them in any fine detail. A character may spot a “herbivore” and that's all we're told. What did the herbivore look like? Did it have a crest? A long neck? What color was it? Did it smell? What sounds did it make? McCaffrey can't be bothered to provide such descriptive elements, and as a result Ireta comes across as a rather drab and generic place.

Dinosaur Planet also is lacking much in the way of action and mystery, and while neither are necessary for a good novel, the lack of other redeeming qualities makes the absence of the two that much more noticeable. McCaffrey would revisit the planet Ireta again in a sequel, Dinosaur Planet Survivors, which I have sitting on my bookshelf. I can't see myself cracking it open anytime soon.

Trivia
  • Ireta also is a setting in McCaffrey's Planet Pirates trilogy. I haven't read the books, so I can't say whether they feature pirate dinosaurs.
  • Dinosaur Planet and Dinosaur Planet Survivors were collected in a single volume titled The Mystery of Ireta in 2003.
Reviews

Sunday, May 31, 2015

Dinosaur Thunder by James F. David (2012)

Cover blurb

Eighteen years ago, the prehistoric past collided with the present as time itself underwent a tremendous disruption, transporting huge swaths of the Cretaceous period into the twentieth century. Neighborhoods, towns, and cities were replaced by dense primeval jungles and modern humanity suddenly found itself sharing the world with fierce dinosaurs. In the end, desperate measures were taken to halt the disruptions and the crisis appeared to be over.

Until now.

New dinosaurs begin to appear, rampaging through cities. A secret mission to the Moon discovers a living Tyrannosaurus Rex trapped in an alternate timeline. As time begins to unravel once more, Nick Paulson, director of the Office of Security Science, finds a time passage to the Cretaceous period where humans, ripped from the comforts of the twenty-first century, are barely surviving in the past. Led by a cultlike religious leader, these survivors are at war with another sentient species descended from dinosaurs.

As the asteroid that ends the reign of dinosaurs rushes toward Earth, Nick and his allies must survive a war between species and save the future as we know it.

James F. David's Dinosaur Thunder is a terrifying, futuristic thriller in the tradition of Michael Crichton and Douglas Preston.

*Blurb from publishers website.

My thoughts

The first thing you should know about Dinosaur Thunder is it isn't a standalone story. It is the second sequel to the 1995 novel Footprints of Thunder, which was followed in 2005 by Thunder of Time. Anyone who hasn't read those two earlier novels may find themselves bewildered by Dinosaur Thunder as its plot relies heavily on knowledge of what has come before. A prologue brings readers up to speed but it is no substitute for having read the two earlier novels.

As for myself, I cracked open this book with trepidation. I enjoyed Footprints of Thunder but hated Thunder of Time, both for its poorly researched depictions of dinosaurs and its heavy-handed political stereotyping. In Dinosaur Thunder, David has put a little more effort into fleshing out his star animals and dialed way back on the political ranting. The novel is a better book than its predecessor as a result, but it still has several flaws that prevent me from recommending it.

Dinosaur Thunder is a novel with nearly a dozen main characters and nearly as many plot threads. To summarize as briefly as possible, the discovery of a living T. rex on the moon hints there may another disaster coming like the one that caused large swaths of modern-day Earth to be replaced by their Cretaceous period equivalents. Stranger still, dinosaurs from the past seem to be leaking into our world through doorways in time that may have something to with the comet/asteroid strike that killed them off. When the presidential science adviser goes off to investigate one of these doorways, he finds himself stranded in the ancient past. He is not alone. Also stranded are a group of people led by the Reverend, a Jim Jones-type cult leader who believes the Earth is only 10,000 years old despite the presence of dinosaurs all around him. Then there are the intelligent, spear-wielding dinosauroids who the human survivors are at war with.

Had the author focused solely on the plot elements I outlined then I would have enjoyed Dinosaur Thunder more. The problem is there are other, less interesting plot threads that break up the action, like that of a woman raising a pack of young Velociraptors. The novel has a lot of filler, and while it is less than 400 pages, the book feels too long for the story it is trying to tell. Not helping are the bland characters. The female characters in particular are treated poorly, with their most distinguishing characteristic being their looks. We're reminded repeatedly about just how gorgeous the heroic female leads are, while the most annoying character in the book is a fat woman (and the fact she is fat is turned into a running gag).

That said, Dinosaur Thunder isn't a bad book. Stylistically, it is better written than some other books I have read for this site. It also has some decent action in its latter half. The problem is it just isn't memorable. Much of the mystery of the first book is gone as we now have nice, tidy (and silly) explanations for time travel. The dinosaurs come out a little better this time around, but they are still only bit players in a story more about time travel than paleontology. And for reasons I already pointed out, the plot drags when it shouldn't. I can only recommend Dinosaur Thunder if you have read the first two books in the series and are a completist.

Trivia
  • David is dean of the School of Behavioral and Health Science at George Fox University, a private Christian college in Newberg, Oregon.
Reviews

Sunday, May 17, 2015

Thun'da by Dynamite Comics (2012)

Cover blurb

The time is now. A Military helicopter crash lands in a remote valley in Africa. A lone survivor awakens with no memory of who he is or what he was doing there, but he's wearing a uniform and is a skilled combatant. From the wreckage he learns only his name — ROGER DRUM. As he explores his new surroundings he is confronted by a bizarre lost world of dinosaurs and other strange creatures. Drum must learn to survive in this terrifying new reality while coming to terms with fragments of a past he isn't sure he wants to remember.

As a bonus, this over-sized issue also includes the original first issue with fantastic art by the one-and-only Frank Frazetta at no extra cost!

*Blurb from the first issue.

My thoughts

The year 1994. From out of space comes a runaway planet hurdling between the Earth and the Moon, unleashing cosmic destruction. Man's civilization is cast in ruins. Two thousand years later, Earth is reborn. A strange new world rises from the old. A world of savagery, super science and sorcery. But one man bursts his bonds to fight for justice...

Hold on... that's Thundarr the Barbarian. The comic I'm reviewing in this post is Thun'da, an even more obscure character that was the creation of legendary fantasy artist Frank Frazetta. This isn't a review of the original comics but rather Dynamite Comics' attempt to revive the character in 2012 with a five-issue miniseries. Thun'da basically is a Tarzan knockoff living in a lost land filled with dinosaurs and other prehistoric animals. There is little about the character to make him stand out from the other Tarzan clones (such as Ka-Zar), and there is little about the comic to make it stand out from countless other lost world stories.

The first issue begins with Thun'da – a U.S. soldier named Roger Drum – awakening after a helicopter crash that has left him stranded somewhere in central Africa. Thanks to the selective amnesia that only occurs in fiction, he can't remember who he is but he has retained all his survival skills and military training. The sudden appearance of a T. rex assures Thun'da that he is not in Kansas anymore, so after blowing up the helicopter, he escapes into the woods to get his bearings. What follows is a series of adventures with a sabertooth cat, Neanderthals, intelligent apes, and a scantily clad native princess.

The most memorable thing about Thun'da is just how forgettable it is. I read the series twice but have trouble retaining any details about the plot. That is largely because the comic is simply one lost world genre cliché after another, with the barest thread of a narrative arc holding it all together. The same blandness extends to the art, which isn't terrible but also isn't distinguishable in any way from the art that graces thousands of other comics. Together the story and the art add up to a whole lot of “meh.”

Thun'da is a comic you can comfortably skip. It isn't the worst comic I have read, but it may be among the most boring.

Trivia
  • The first three issues of Thun'da include Frazetta's original comics, which boast much better illustrations than the reboot. The one exception is in the third issue, where Frazetta's art includes racist caricatures of native Africans. The original comics were drawn in the 1950s and reflect the racial attitudes of the times.
  • The original Thun'da made his big screen debut in 1952 in the Columbia Picture's film King of the Congo. He was portrayed by actor Buster Crabbe.
Reviews

Friday, April 24, 2015

Apex Theropod Deck-Building Game by Die-Hard Games (2015)

Summary

Apex is a deck-building game, played solo or with up to 5 friends. You play as one of seven prehistoric apex predators competing for territory and resources against other predators. Each playable species has a unique deck to master.  Each deck has different strengths, weaknesses, and strategies—creating a varied and constantly evolving experience.

Your species must overcome a very brutal environment including harsh climate changes, disease, attacks from predators, grievous wounds, infections, and deadly prey. The game incorporates many dinosaurs that behave in their own distinct way. The goal of the game is to endure the environment, build up the population and evolve your species, and become the Apex predator.

* Summary from publisher’s website. Images from BoardGameGeek.

My thoughts

Apex is a game I waited a long time to get my hands on. Then I got it, and it took me nearly as long to learn how to play.

I’m exaggerating, but my unfamiliarity with deck-building card games combined with a poorly written rulebook certainly tested my patience during my first few games. The game designer has since published a second, much easier to understand rulebook and posted gameplay videos, all of which helped. I’ve now nailed down the core mechanics of the game, although I’m still a long way from mastering it.

Was all the time I sunk into Apex worth it? Definitely. Apex is the best dinosaur board/card game currently on the market. But it is not a game that will appeal to everyone, with mechanics that will likely confuse people whose experience with board games doesn’t go much beyond Monopoly.

Apex is a game for one to six players—or eight if you have the Kickstarter edition—in which you take on the role of a carnivorous dinosaur in the Mesozoic. You hunt prey, fend off other predators, and even “hatch eggs” that can become cards to add to your deck. Most of the game’s 600 cards represent an impressive range of dinosaurs and other prehistoric animals that lived during the Mesozoic. (Except the giant snake Titanoboa, which was included for its coolness factor.)

At the start of the game, each player chooses a deck of cards that represents a specific predator. You then “hunt” prey cards using cards from your deck. Every kill earns you points that can be used to purchase new apex predator cards for your deck or "evolve" cards that give you special abilities. Trouble comes in the form of non-player predators that periodically pop up in the game to either kill prey or attack you. If that weren’t enough, you must contend with a super-predator “boss” that can not only deal out a lot of damage, but will take multiple hits to bring down. And did I mention this boss has minions to make your life even more miserable?

One thing Apex does beautifully is merge theme with game mechanics. A lot of the rules simply make sense in context of simulating a predator in the wild. For example, there are disease cards that require you to add a wound card to your deck every time you draw them. That’s logical: Just as a disease whittles away an animal’s health, disease cards make your deck progressively weaker. One rule I really like is ambush. You can set aside up to three cards to ambush prey in a later turn, but you must add an “alert” card to your deck to do this. If you draw the alert card later on, not only do you lose the element of surprise and return your ambush cards to the deck, but you activate any alert rules on prey in play, making them harder to hunt.

Another plus for Apex is it’s simply beautiful to look at. Apex was the creation of one man—Herschel Hoffmeyer —who not only came up with the game mechanics but also did all the art himself. That’s an impressive achievement, and I’m a bit flabbergasted at the amount of work that went into the game. The art is not just good game art—it’s good paleoart, with a degree of anatomical accuracy you usually don’t see in entertainment products. I’ve often found myself not playing the game but simply looking at it, enjoying the depictions of the dinosaurs spread out on the table before me.

Are there downsides? As I’ve already mentioned, the rulebook that came with my copy of the game was hard to follow. Another drawback is Apex isn’t a game you can just jump into on a whim. It has a significant setup time, with players needing to shuffle and sort the several card decks used in the game before they start playing. (This is probably less of a problem with more players given each person could shuffle a different deck.) Also, while I have only played Apex solo, I’m left with the impression there isn’t much player interaction during the course of the game. There are few cards you can play against other people but otherwise players are playing against the mechanics of the game itself, not other players. Whether or not this bothers you depends on what type of gamer you are.

Negatives aside, I love this game. I had never been much of a card game person before, usually preferring games with dice. Apex opened my eyes to a whole genre of games I had missed out on until now. Unfortunately Apex is not a game you can purchase and begin playing the same day, which will limit its appeal to casual gamers. The game has a bit of a learning curve. But if you are willing to invest the time to learn how to play it, you will be rewarded with the best dinosaur game since Dinosaurs of the Lost World.

Trivia
  • The nine playable predators in the game are Acrocanthosaurus, Carnotaurus, Giganotosaurus, Spinosaurus, Tyrannosaurus rex, Utahratpor, Velociraptor, Quetzalcoatlus, and Sarocosuchus. The last two are only available in the exotic predators edition of the game.
Reviews

Sunday, April 5, 2015

Isaac Asimov's Robots in Time: Predator by William F. Wu (1993)

Cover blurb

FROM THE MOST BELOVED NAME IN SCIENCE FICTION – A SPECTACULAR NEW ROBOT SERIES!

Governors are the ultimate in robot evolution. Composed of six separate robots, each can single-handedly run an entire human city. Now they have begun to fail mysteriously. The last unit, MC Governor, realizes its own destruction is approaching. The Third Law of Robotics comes into effect: a robot must protect its own existence.

To save itself, MC Governor breaks itself down into six component robots and launches its parts into the remote past. But there's something MC Governor doesn't know – time travel causes a change in its molecular structure. If its pieces are not returned to their own time, they will explode in a nuclear inferno, destroying the fragile web of human history.

Only an experimental robot named Hunter and a hastily assembled team of human experts have a chance to find the MC Governor robots before they change the past – and the future. Their first target is in hiding somewhere in the age of the dinosaurs. A robot determined to survive. A robot willing to be branded – PREDATOR.

Toward the end of his career, the late science fiction genius Issac Asimov explored the concept of robotics and time travel in his only robot time travel story. That tale, included here, inspired this new series – an adventure across time authorized by Asimov himself.

My thoughts

Perhaps the greatest claim to fame for an author is having your name appear on books you didn't write. Issac Asimov had been dead for a year when the first of the six-book series Robots in Time came out in 1993. He had nothing to do with the series other than it was inspired by a short story he wrote about time-traveling robots. Still, his rock star status in the science fiction world has the power to sell books, which is why his name is displayed more prominently than that of the actual author, William F. Wu, who was hired by the publisher to write the series.

Unfortunately, Robots in Time doesn't get off to a good start in Predator. The story centers around the disappearance of MC Governor, a Voltron-like robot that splits into six different robots that flee into the past out of fear they will be decommissioned by the humans who control them. A new robot called Hunter is built to seek out the six robots and return them to their proper time period. (Actually, Hunter resembles a human, so the correct term would be “android” if you wanted to be semantic about it.) Hunter deduces the first robot fled into the Cretaceous Period, so he assembles a team of three humans – a roboticist, a paleontologist, and an outdoor survival expert - to help him track down the rogue 'bot. What the team doesn't know is MC Governor's creator has also traveled into the past to round up the six robots so he can salvage his reputation, no matter the cost.

Predator is a book with many flaws, but its greatest sin is it is simply boring. The stakes are not high and there is never any sense of danger despite the mingling of humans with dinosaurs. Here's the thing: Good adventure stories need mystery and suspense. Mystery comes from withholding crucial information until a time when its revelation has the greatest dramatic impact. Suspense comes from creating tension, both through character conflict and through putting characters in seemingly unwinnable situations. Predator blunders on mystery by spending the first 50 of its 220 pages explaining the villain motivations instead of letting readers watch as the main characters unravel the clues. It blunders on suspense with human characters who are more bland than the robots that accompany them, so readers couldn't care less about the petty fights they have. As for action, no character ever faces real danger. Hunter has super strength, so he easily fights off any dinosaurs that appear. Even the rogue robot doesn't post any threat thanks to Asimov's Three Laws of Robotics, which prevents robots from harming people.

The writing is bland and workmanlike, with most of the text just long stretches of bad dialogue. Wu puts no effort into describing either future Earth or Cretaceous North America. Several dinosaurs make appearances but they are mostly window dressing, disappearing after a couple pages never to be seen again. One exception is a Struthiomimus the protagonists catch and train to use as a mount in less than a day. That should give some idea of the quality of science in this science fiction novel.

There are five other novels in the Robots of Time series, but only Predator has dinosaurs.

Trivia
  • Predator was released the same year as the first Jurassic Park movie. That explains the focus on dinosaurs. It also explains the many references to chaos theory throughout the novel, although the science behind it is never explored in any detail.
  • Wu says on his website the novel was written for younger readers, so he toned down the story's language and violence. Still, the book was marketed as adult science fiction. That's not as big a stretch as you would think: I once had a bookstore owner explain to me that she placed the science fiction section next to the young adult section because there was overlap in readership.
  • A summary of all six books in the series can be found on Wu's website.
Reviews

Sunday, March 22, 2015

Dinosaur Rex by Jan Strnad and Henry Mayo (1987)

Summary

Dinosaur Rex is two comics in one. In the title story, Hempsted Grenville is a rich playboy living in an alternate 1920s where dinosaurs still exist. Most of his money comes from his uncle, who went missing several years ago during a hunting trip in Africa. Hempsted soon learns that the family fortune has been depleted, so his aunt charges him with finding his uncle and the treasure he allegedly found during his time in the Dark Continent. Hempsted teams up with his attractive cousin Flavia and his uncle's manservant Duubadah – actually an intelligent species of dinosaur with psychic powers – on an adventure that will lead them to a lost city and a mythical dinosaur graveyard.

The second story - “The Dragons of Summer” by William Messner-Loebs and Dennis Fujitake – is set several hundred years in the future after humanity spread to the stars and mutated into different species. However, space colonization didn't work out, so the various types of humans returned to Earth where they live in uneasy co-existence. Chester Franks is a regional director in a bureaucracy that helps former space colonists reintegrate into Earth society. Other than the paperwork, Franks' greatest challenge is battling the racism that “normal” humans feel toward their mutated cousins. Then there are the dinosaurs that start mysteriously appearing throughout the city.

My thoughts

Dinosaur Rex is a three-issue comic book series that may have the dubious distinction of being the most obscure comic I have reviewed on this site. It was published in 1987 by Upshot Graphics, a division of Fantagraphic Books, a U.S.-based publisher of alternative comics. The comic didn't sell well: After the first issue, the creators switched from color to black-and-white illustrations to save money. Don't let that dissuade you from hunting down Dinosaur Rex because it actually is pretty fun.

The title story is a satire of Victorian adventure fiction. The two lead characters couldn't be more incompetent, bumbling from one misadventure to the next. They only survive thanks to the efforts of their dinosaurian butler, who proves more capable than any human in the series. The writer, Jan Strnad, explains in an afterword that Dinosaur Rex was inspired by the works of P.G. Wodehouse, a British humorist whose most famous creation was a butler who looked after a dim-witted aristocrat. I haven't read any of Wodehouse's works so I can't say how the comic compares, but Dinosaur Rex stands on its own as a fun little adventure that packs a surprising amount of story in three issues. The art is very nice and actually looks better in black and white than it does in color. The dinosaurs look a little strange given they are often drawn with oversized cartoonish eyes - and they are of the tail-dragging variety - but Dinosaur Rex was never meant to be a comic aiming for scientific accuracy.

“The Dragons of Summer” isn't as much fun by comparison, although it still works as a nice filler story. The mystery of the dinosaurs' sudden appearance drives the plot but the terrible reptiles only play a minor role. What makes the story is notable is its sympathetic portrayal of a government bureaucrat, a job that usually doesn't get a lot of love in fiction. Franks, the main character, is a good guy just trying to do the best he can with the limited resources he has available. The writer, William Messnet-Loebs, also tries to make a point about racism, but the message comes across as heavy handed. The art by Dennis Fujitake is quite good and, like in Dinosaur Rex, looks better in black and white.

Trivia
  • As far as I can tell, Dinosaur Rex was only one of three titles published under the Upshot Graphics brand. The others were Flesh and Bone and The Miracle Squad.
Reviews
  • None

Sunday, February 22, 2015

Dreadlands by Epic Comics (1992)

Summary

Colorado, 2033. Decades of war and environmental degradation have left the Earth’s surface a wasteland (i.e. the “Dreadlands” of the title). One of the last beacons of hope is a U.N. science facility tasked with finding a means of restoring the planet’s biosphere as well as developing clean energy sources. The scientists get more than they bargained for when an experiment with ball lightning gives them the key to traveling through time. Before they can tinker further with the technology, an army of wasteland raiders overruns the base, forcing the surviving scientists and military personnel to cram into a makeshift time machine in hopes of escaping into the future. However, an ill-timed lightning strike instead sends them hurdling back to the Jurassic Period, where giant carnivores turn out to be the least of their problems.

My thoughts

Dreadlands is a four-issue comic book series published in 1992 by Epic Comics, a now-defunct imprint of Marvel Comics. Epic was a vehicle for writers and artists to tell more adult stories than were allowed in Marvel’s mainstream titles at the time. Like most Epic titles, Dreadlands is largely forgotten today, which is a shame because the comic combines decent writing with terrific art.

Dreadlands mainly is the story of a group of castaways trying to eke out a living in the Mesozoic. I say “mainly” because the first issue is concerned with how the group became stranded in the first place, while the third issue takes a turn into more traditional comic book sci-fi fare. Upon arriving the Jurassic, the survivors quickly split into two factions: Military types led by the hot-headed Lieutenant Trask, and civilians led by the much more reasonable Lieutenant Jeff McClure. The factions go their separate ways, encounter hungry dinosaurs, and build the fabulous tree houses that pop up in nearly every story about people trapped in a prehistoric wilderness. (See Land of the Lost, The Lost World, Dinosaur Island, etc.)

I’m avoiding going into detail about the plot because there is a surprise twist in the middle that steers it in a totally different direction. Sadly, the twist actually hurts more than it helps. Before it occurs, Dreadlands is a pretty good tale about people trying to make the most out of the horrible situation they find themselves in. Afterward, the comic quickly devolves into little more than a series of gun battles and chase scenes, with the dinosaurs taking a backseat to all the other action.

That gripe aside, Dreadlands still boasts above-average characterization and a storyline that entertains despite its missteps. Helping immensely is the comic’s detailed art and the artist’s portrayal of dinosaurs as active animals with their tails held high off the ground. That may seem like faint praise these days, but Dreadlands came out a year before the first Jurassic Park movie, when most dinosaurs in the popular media were still being depicted as tail-dragging lizards. The comic’s creators also did a reasonably good job of making sure only dinosaurs appropriate to the Jurassic Period populate the setting. There are allosaurs and stegosaurs but no T. rexes or Triceratops.

Dreadlands was never collected in a single volume, so you will need to hunt down the four issues individually if you want to read the series. Fortunately for your wallet, the lack of interest in the comic means they are pretty cheap to find these days. (I purchased all four issues for $3.47, which couldn’t buy you a single comic now.)

Trivia
  • Dreadlands was written by Andy Lanning and Steve White, both of whom are still active in comics. White also was the series colorist.
  • The penciler, Phil Gascoine, was a British comic book artist best known for his work in girls’ comics. Sadly, he died in 2007, according to his Wikipedia page.
Reviews
  • None

Wednesday, February 18, 2015

Extinction Event by WildStorm (2003-2004)

Summary

A group of ranch hands in modern-day Texas are searching for a missing calf when they stumble upon a remarkable find: 65 million-year-old ruins inscribed with dinosaur carvings. Six months later, the U.S. military has commandeered the site and brought in pilot Rick Benson to fly a specially built aircraft down a two-mile deep shaft amid the ruins. The hole leads to a gigantic cave filled with machinery keeping thousands of dinosaurs in suspended animation. The presence of humans causes the dinosaurs to stir from their slumber, but what seems like the greatest discovery in history soon becomes a nightmare. Turns out the animals are far more intelligent than we imagined, and they want their planet back.

My thoughts

Extinction Event was a five-part miniseries published in late 2003 and early 2004 by WildStorm, an imprint of DC Comics. The comic’s creators obviously meant the series to be the start of a much larger publishing run as the story ends on a cliffhanger, so don’t dive into it expecting a tidy resolution. No sequel ever materialized, probably because the comic isn’t very good.

Extinction Event has more in common with War of the Worlds than The Lost World, although its plot borrows heavily from Doctor Who and the Silurians. The super-intelligent dinosaurs here basically are a faceless alien force intent on humanity’s destruction. After an initial setup in the first two issues, the story boils down to the dinosaur army’s rampage across Texas and the heroes’ attempts to stop it. Why do the dinosaurs hate humanity so much? That’s never explained. They wake up and instantly start slaughtering every person they find, although you would think they would be surprised to see humans given they had never encountered them before. And if you're wondering how a few thousand dinosaurs could overrun several billion humans, these dinosaurs have psychic powers that turn people into mindless puppets – except for the heroes, who can resist their mental powers because… plot convenience?

The writing is ludicrous. Extinction Event reads like something I would have penned in seventh grade: Just a bunch of “cool” ideas thrown into a narrative blender with no care for creating a story with any type of logical coherence. My favorite bit of WTF comes near the end when the hero enters a town to tell the residents – who have no clue that anything out of the ordinary is going on – that an army of psychic dinosaurs is about to invade their community, so they should arm themselves and follow him into battle. And they do! I’m guessing because you don’t mess with Texas?

The art is a mixed bag. A big problem with many dinosaur-themed comics is the artists are often skilled at depicting human anatomy but not dinosaur anatomy, so you get silly-looking terrible lizards. The opposite is true for Extinction Event. The dinosaur art is the bright spot of the series. The animals are highly detailed and show a surprising amount of scientific accuracy, including feathers. Unfortunately the colorist paints all the dinosaurs the same shade of green, which diminishes the work the penciler put into them. Still, I wish more comics had dinosaurs that looked this good. That said, the human characters look awful, with strangely elongated torsos, oversized limbs, and undersized heads. The artist clearly was hired for his ability to draw dinosaurs, not Homo sapiens.

As far as I know, Extinction Event was never collected into a single volume, so you will need to hunt down all five issues individually if you want to read the series. Trust me, it’s not worth the effort.

Trivia
  • DC shut down WildStorm in 2010.
  • The penciler, Brett Booth, has provided art for a number of popular superhero comics. You can read more about him on his Wikipedia page
Reviews
  • None

Thursday, January 29, 2015

Dinosaurs!, edited by Jack Dann and Gardner Dozois (1990)

Cover blurb

They are the supreme lords of a wild and forgotten world. Stalking the ancient forests, crushing trees underfoot, and shaking the very earth itself, the mighty “thunder lizards” ruled our planet for thousands of years — then plunged into extinction.

The age of giant reptiles is long gone. But in mankind’s darkest dreams – beyond the boundaries of time and space – they live forever…

DINOSAURS!

My thoughts

No point beating around the bush: Dinosaurs! is the best collection of dinosaur-themed short stories ever put together.

That may sound like faint praise given the very small number of dinosaur fiction anthologies in existence, but Dann and Dozois did a fantastic job combing through decades of science fiction literature to find some real gems. And while not every story is a classic, they are all fun to read.

Standouts include L. Sprague de Camp's dinosaur hunting tale “A Gun for Dinosaur”; “Poor Little Warrior” by Brian Aldiss; “The Last Thunder Horse West of the Mississippi” by Sharon Farber; and “Time's Arrow” by Arthur C. Clarke. I was a bit surprised Ray Bradbury's “A Sound of Thunder” wasn't in the collection, but maybe the editors felt de Camp's tale was too close in theme.

The only downside is many of the stories in Dinosaurs! were republished in other dinosaur anthologies, so readers of paleofiction may have encountered them before. But if a majority of the fiction is new to you, I highly suggest picking up this book.

Stories
  • "A Gun For Dinosaur" by L. Sprague de Camp
  • "Poor Little Warrior" by Brian W. Aldiss
  • "Green Brother" by Howard Waldrop
  • "Hunting Season" by Harry Turtledove
  • "Getting Away" by Steven Utley
  • "The Runners" by Bob Buckley
  • "The Last Thunder Horse West of the Mississippi" by Sharon N. Farber
  • "Strata" by Edward Bryant
  • "Time's Arrow" by Arthur C. Clarke
  • "A Change in the Weather" by Jack Dann and Gardner Dozois
  • "The Night-Blooming Saurian" by James Tiptree
  • "Dinosaur" by Steve Rasnic Tem
  • "Dinosaurs" by Geoffrey A. Landis
  • "Dinosaur on a Bicycle" by Tim Sullivan
Trivia
  • Both books were part of a series of science fiction and fantasy anthologies edited by Dann and Dozois and published regularly over 25 years, starting in the early 1980s. Each anthology explored a different animal or theme, so you had volumes collecting stories about cats, dragons, mermaids, time travel, etc. All the anthologies are now available through Baen's website.
Reviews
  • None

Sunday, January 25, 2015

Dino Island by Jim Lawson (1993)

Summary

October 1942. Pilot Amelia not-Earhart is attempting to break the record for fastest flight across the Atlantic Ocean when her P-51 Mustang takes an unexpected detour. After passing through a strange atmospheric anomaly, Amelia lands on an uncharted island inhabited by living dinosaurs. She quickly befriends a surprisingly docile Triceratops, encounters a small colony of other castaways, and finds a gigantic alien structure that may explain the island’s existence as well as provide a way home.

My thoughts

Dino Island is a two-issue comic book miniseries published to cash in on the interest in dinosaurs generated by the release of the first Jurassic Park film, which came out the same year. Writer and artist Jim Lawson is best known for his work on Teenage Mutant Ninja Turtles. He is also something of a dinosaur nut, having self-published the wonderful dinosaur comic Paleo: Tales of the Late Cretaceous.

Dino Island isn’t as good as Paleo, in part because the dinosaurs take a back seat to a rather mediocre story about the origins of the island. Two issues were too short for the tale that Lawson wanted to tell. He introduces plot elements that go nowhere and there is no real logic in why anything happens over the course of the story – one moment doesn’t connect to the next. The series also concludes with a downer ending, which is surprising given its light-hearted subject matter.

The art is the bright spot. Lawson draws in a cartoony style that might put some people off, particularly when it comes to his human characters. That said, I found it rather pleasant to look at. I especially liked Lawson’s use vibrant colors, which was a nice change of pace from the black-and-white Paleo.

Dino Island ultimately is a comic that looks better than it reads. If Lawson had chosen a simpler plot and focused more on the dinosaurs, then I think he would have had a winner. Instead we’re left with a comic whose sole claim to fame is as a relic of the dinosaur craze that accompanied Jurassic Park.

Trivia
  • The covers of the two issues form a single continuous image when laid side-by-side.
  • Lawson’s superior comic Paleo can now be read online for free.
Reviews
  • None

Saturday, January 10, 2015

Lords of Creation by Tim Sullivan (1992)

Cover blurb

THEY WERE CONCEIVED AT THE DAWN OF TIME…

In the deep Montana shale, paleontologist David Albee makes a remarkable discovery: a metal box containing prehistoric dinosaur eggs — warm, alive… and ready to hatch.

One week later, they are among us – newborn creatures from an age long dead. With uncanny intelligence, they adapt to their new world – driven by some strange, unknown purpose. Curious and hungry, they begin to feed… and grow.

But even as Albee struggles to protect his find from the wrath of government agents and religious fundamentalists, gargantuan invaders from a distant star prepare to make contact – armed with earth-shattering revelations that will destroy humankind’s every notion of nature and science… and God.

My thoughts

The 1990s in Tim Sullivan’s Lords of Creation were far different from what I remember. The United States, swept by a wave of Christian Millennialism, creates a Department of Morality to enforce religious doctrine and nearly outlaws paleontology as a heretical science. (The First Amendment be damned.) The political climate makes amateur paleontologist David Albee something of a pariah, so he is understandably a little nervous when he finds a metal box in a rock layer dating to the time of dinosaurs. Turns out the box holds fresh dinosaur eggs – and they’re about to hatch. The government learns of the discovery and sweeps in to cover up the find and its religious implications. When the dinosaurs finally emerge, they are far more intelligent than anyone ever guessed. Stranger still, the box broadcasts a signal that attracts the attention of aliens, who send a message to humanity that they’re coming for the dinosaurs.

Lords of Creation is a novel with a plot that sounds more interesting than it plays out. One problem is the narrative meanders along with no real build up of tension or mystery. Nothing ever feels of much consequence despite the world-changing events taking place (the discovery of living dinosaurs, first contact with aliens, etc.). We instead spend a large amount of time exploring the relationship between the main character and his ex-girlfriend, but both characters are so thinly drawn that it’s hard to care about their romance.  

A more serious problem is that most characters are just one-dimensional caricatures the author uses to bash political views he doesn’t like. I’ve complained before about conservative authors who fill their novels with straw men to make simplistic political statements (here and here). Sullivan shows liberal writers also can fall into this trap. He wants to make a statement about science vs. religion, but his conservative villains exist solely so the liberal good guys can lecture them on how wrongheaded they are. They’re not allowed to be real human beings or present their arguments in any sort of intelligent manner.

That said, I doubt readers with a conservative bent could get worked up about Lords of Creation because ultimately it is too bland to be memorable. The best thing I can say about the novel is it’s a good example of how not to use science fiction to explore a complex social topic.

Trivia
  • Lords of Creation was ahead of its time in that it featured feathered dinosaurs. The film version of Jurassic Park, which came out one year later, depicted scaly velociraptors – a mistake that will continue into this year’s Jurassic World.
  • Tim Sullivan has authored six novels and was a co-author of The Dinosaur Trackers. He also is a screenplay writer and actor who has appeared in several films, according to his Wikipedia page.
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