Showing posts with label Battle. Show all posts
Showing posts with label Battle. Show all posts

Monday, July 16, 2018

Mimi and Toutou go forth - A book review


Every once in a while you read a book that makes you think:

·     This is weirder than most fiction I ever read.
·    And why has no one made a movie out of this?

“Mimi and Toutou go forth” is such a book. It deals with the battle of Lake Tanganyika (even the name of the battle seems too weird to be real. But it is) in 1915. This battle was fought between British and German Navy ships and resulted in a British victory.


Why and how a battle was fought on the worlds second largest, oldest and deepest lake (not to mention it lies nearly 800 meters above sea level) and how those ships got there in the first place is a tale whose epic proportions are only rivalled by its absurd details.


In the not unlikely case you have never heard of the Battle of Lake Tanganyika, perhaps it helps to know that it was an episode of the Great War in Africa. The Germans controlled the lake through two warships sailing on it one of which, the Gotzen, had been specifically designed for that purpose. This also gave them control of most lines of supply in that arena, since the area consisted mostly of impassable bush, jungle or rivers, everything being connected by the lake, stretching southwards for some 400 kilometers all the way from current Burundi. 


A British great game hunter named Lee came up with a bold plan to transport two heavily armed motorboats to the lake, basing them from the Belgian side and use those to break the German hold on the lake. A British officer named Spicer-Simpson who in many ways was more caricatural than many a caricature commanded this tiny fleet and the rest, literally, is history.....


Giles Foden recounts the details of this incredible story in brilliant tongue-in-cheek prose, serving a bizarre episode of history rich with colonial arrogance and jingoistic madness with a pleasant dose of humour.  




He finishes with no less amusing details about the book and the movie "The African Queen" which were loosely based on these events. So apparently someone did make a movie out of this. It is just a shame the most amazing events were omitted from book and movie alike to serve the public an easier and more believable tale with some romance in it. And to such an extent that few would guess the book was related to the battle of Lake Tanganyika. 

For last, however, he saves the harsh present. Hitching a ride on Liemba, the last surviving ship of that battle, he recounts the hard lives people in that region still have to live, the fleeting benefits of "civilisation" and colonialism and most of all the transience of events once great but now forgotten by nearly everyone. A sobering finale. 

Nevertheless the book is a great read and I'd recommend it to anyone. 

Saturday, January 31, 2015

Battle of Trenton 1776 game report & scenario

I have been wanting to play Trenton for a long time and after quite a while of painting and building the hardware was ready and I was left with the challenge to write an interesting game scenario for this extremely lop-sided battle. 

Because, whether you believe the Hessians to have been sober and vigiliant on Christmas morning 1776 or stumbling drunk and hung-over, fact remains that Washington's army not only surprised them but outnumbered them about 4 to 1 as well. In reality, as soon as Rall decided to stand and fight to reclaim his lost cannon, his fate was sealed. 



So I had to come up with something more interesting. I chose Black Powder for a ruleset and started out with troop sizes in somewhat historical proportions. So Washington would outnumber Rall about 4-5 to 1 from the outset. Rall only had his three regiments, a small unit of Jaeger and a small unit of dismounted Dragoons, besides his two guns. Washington would approach Trenton in 4 columns that approach Trenton from four predetermined sides. simultaneously, just like he did in reality. From that point on I slipped in a number of what-ifs. Roll a D8 om the following tables for each player before starting the game: 


  1. Washington: Column Mercer fails to cross
  2. Washington: Column Sullivan fails to cross
  3. Washington: Column St Clair fails to cross
  4. Washington: Column Mercer arrives D6 turns later
  5. Washington: Column Sullivan arrives D6 turns later
  6. Washington: Column St Clair arrives D6 turns later
  7. Washington: Knox' Artillery fails to cross
  8. Roll two times. Ignore another 8.  

  1. Rall: Donop's garrison arrives in turn D6.
  2. Rall: Rowdy Christmas Eve. Hangovers result in -1 Command roll first 2 turns
  3. Rall has 1 fortification built
  4. Rall has 2 fortifications built
  5. Rall has 3 fortifications built
  6. Rall: Morning patrol does not leave town but waits in Trenton
  7. Rall has D3 platoons of Jaeger
  8. Roll two times. Ignore another 8. 

I decided to forego all rules for bad weather and visibility and such.  The Hessians were dispersed in the houses of Trenton: 1 stand (= small unit) per house and 4 units to a regiment. The stands could either act as a small unit or could try to awake and regroup on a command roll of 8 or less. Two stands would still be a small unit. Only the Knyphausen regiment was awake and on their morning patrol on the far side of the table, marching away from Trenton. 



As it turned out this resulted in a fast scenario in which the Hessians usually try various ways to escape the Americans in time to prevent being destroyed. Some of the what-ifs shoud even tempt them to defend Trenton, like a combination of 1 and 5, given the fact that Donop's command is also 3 regiments and a gun strong. 

Some impressions of today's Ducosim con:
















OOB as used in the game:

Hessians

Major Von Rall. Leadership 9
Grenadiers Von Rall L8: 1 regiment, +1 Morale & combat die, stamina 4, First fire, steady
Von Knyphausen L8: 1 regiment, First fire
Lossberg L8: 1 regiment, First fire
Jaegers: Small unit, Sharp shooters, marauders
Light Dragoons: Marauders (may mount)
2 guns

Optional: Donop L9
1, grenadier regiment, 2 Line regiments, 1 gun.

Continentals

George Washington: Leadership 10

Greene's L8 Column:
- Knox' artillery 4 guns
- 4 regiments: First Fire
- riflemen: small unit, sharpshooters

Mercer's L9 Column
- 4 regiments: First Fire
- riflemen: small unit, sharpshooters

Sullivan's L9 column
- 3 regiments: First Fire
- riflemen: small unit, sharpshooters

St. Clair's L8 column
- 3 regiments: First Fire
- riflemen: small unit, sharpshooters