Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Wednesday, January 8, 2014

New Years Soul Reapers codex update



Happy New Year people!

With a new year we need an updated new version of the Soul Reapers Codex. There are lots of subtle changes.

The biggest change is the removal of the Cohort Tactics from the individual Characters and made a coherent centralized listing for them. This is in a similar style to what was done in the 6th ed Codex Space Marines.
I have removed the cultists from the book replacing them with Heretic squads that may be lead by a Soul Reapers Aspiring Champion.

There are some new upgrade options for some squads like Teleport homers and Chain Axes. These are fluffy for the Soul Reapers and quite frankly Chaos Marines in general.

Download your copy here:


Until next time, keep your powder dry and lead flying!

Sunday, December 15, 2013

Killzone Survival playtest PDF unleashed



Ok ladies, gentlemen and xenos here it is, the playtest version of Horus Heresy: Killzone Survival!

Be warned though, this is not Special Operations Killzone; your force does not represent a highly elite team hell bent to complete super secret special ops. They are the bloodied, haggard remnants of a strike force in the age of the Horus Heresy. Your survival group has been decimated and for the most part defeated, but is doing its damnedest to still remain a thorn in the enemy’s side while at the same time survive to reunite with their Legion.

We have also added Dreadnoughts, Land Speeders and Rapier weapons platforms to Killzone Survival. I am very excited about this!

There is much more structure in the list building, as we have added a way of modifying the FOC in a way that makes the list feel like it came from an actual Legion! We have also restructured the list restrictions from SO Killzone into a much more scalable way to build lists.

I would like to thank Brian Sobb again for being a stellar gentleman and for all the help creating this version of Killzone!

So if you are interested in skirmish gaming in the age of the Horus Heresy, download the PDF and give it a whirl!

Playtesting will last until the tenth of January. Please email me your feedback through my profile.

Tuesday, December 10, 2013

30k Killzone has a working title!

I have been busy behind the scenes working on the 30k version of Killzone. Thinking on how best to make the skirmish game feel work for the madness of the Horus Heresy.

What if your Killzone force represented the remnants of an attack force banding together to be a thorn in their opponents side while at the same time in the midst of a desperate struggle survive.

Instead of a highly specialized mission oriented game you have a rag tag group of survivors banded together out of necessity.

With that concept in mind Killzone Survival is born!

I would also like to thank Brian Sobb for joining the Killzone Survival team and for all his help so far! Upon linking up with me this past weekend he had already been working on a 30k adaptation for normal SO KZ; the most wicked part is that we seem to mostly be on the same page for the majority of things. Very Exciting!

Until next time: keep your powder dry and bullets flying!

Saturday, November 30, 2013

30k S.O. Killzone and a request for help



By the end of the year I will release a 30k version of Special Operations Killzone. This version will be grander in scale than standard SO KZ. Teams will start off at 400pts and scale up to 750; it is 30k after all and should be Legion scaled Killzone!

30k Killzone will also add land speeders and dreadnoughts into the lists; which is something that standard Killzone will never do. It will also focus more on the Elite and Specialist units from the Legions.

In other Killzone news, I need some help out with keeping Codex Operatives up to date. The reality of the situation is that GW is updating to fast for me and my freelance game design work has me slammed to the max. This leaves very little time for updating KZ at a reasonable rate.

I need at least two volunteers dedicated to working with me on Codex Operatives. With help I can keep standard SO KZ alive and up to date. Otherwise it will remain lacking and only 30k Killzone will remain fully up to date going forward.

So if you can please consider lending a hand, cause I would hate for standard SO Killzone to remain so out of date in the Codex dept.

Until next time, keep your powder dry and bullets flying!

-Jim

Friday, November 22, 2013

Leaving my mark on Mutant Chronicles Warzone Resurrection

The revival of the Mutant Chronicles universe on the tabletop is quickly approaching retail release via Warzone Resurrection. I am pumped about it for many reasons. First off this is my second favorite Sci-fi gaming universe, it is well written and has a compelling setting. Secondly I got to lend a hand in bringing this property back to life.

I was talking with the guys at Prodos Games asking them copious questions about the design of the new system. We talked about all sorts of things including the desire for everything about Warzone Resurrection to be very dynamic, from the miniatures to the rules, right down to how the table could interact with the armies during game play.

Prodos Games had chosen a very aggressive release window and I knew that they could use all the support they could get. I had mentioned many different ways that other games had done including the very dynamic mission system that had been created for Special Operations Killzone (my unofficial 40k fan skirmish game) as something they might want to look at to get ideas for something inspiring for Warzone’s gameplay.

They mulled over their options for a few weeks; I was eagerly waiting to see what they had come up with, when I got asked to help create a similar mission system for Warzone Resurrection; they mentioned what bits they were keen on and which they were not. I was totally stoked at the opportunity to help bring back the game with a very dynamic way to play games.

I decided against trying to reinvent the wheel, and took the baseline content from the Killzone missions as a starting point. First thing I did was strip out the 40k from them and the less liked bits, which was extremely simple. Callous disregard and desperate gamble were scrapped in favor of a tiered difficulty system.

So I went about setting up a tier system allowing players to determine how in-depth they want their games to be. There are 4 tiers Alpha, Beta, Delta and Epsilon levels each one adds another type of mission objective to the game. Delta is the most in-depth and difficult of the mission tiers with three distinct missions to complete over the course of a game.

After that I worked out deployment types for the missions, mostly tweaking and renaming things to fit Warzone; there are 5 possible deployment types.

Next I tackled the missions themselves. I started by tweaking appropriate KZ missions, in the end there are 10 Priority missions, 6 secondary missions and 9 Corporate Agenda missions.

I compiled all this hard work together and sent it to the guys at Prodos and they were thrilled. Then it was on to playtesting and tweaking, although there was very little tweaking to be done, thank goodness.

I want to give a hearty thanks to all the people past and present that have helped with Special Operations Killzone, especially Brian (my long time partner in crime and terrain maker extraordinaire), Joe and Vlad who were instrumental in the creation of the current mission system out of the more complex earlier versions. So thanks again guys, without you SO Killzone would not have enjoyed the success that it has.

I have not made any money from this great undertaking, but I have been more than happy to aid in bringing back a fantastic universe to the tabletops of the globe! Although I did get a pair of pre-release Razide minis and my name credited in the Warzone Resurrection rulebook, which is cool beyond words.

So while I may have been down and out from actual hobbying, I found a way to contribute to the community.Thank goodness for this project it literally kept me from going crazy during the worst part of my recovery.

Until next time, keep your powder dry and lead flying!
-Jim