Version: 2020.1
言語: 日本語

BuildAssetBundleOptions

enumeration

マニュアルに切り替える

説明

アセットバンドルのビルド設定。

This allows you to choose options for building Asset Bundles. To build Asset Bundle(s) with extra instructions, use this as a parameter of BuildPipeline.BuildAssetBundle or BuildPipeline.BuildAssetBundles.

関連項目: AssetBundle, BuildPipeline.BuildAssetBundle, BuildPipeline.BuildAssetBundles.

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Strict Mode”. Click these menu items to build an AssetBundle into a folder with either no extra build options, or a strict build.

using UnityEngine; using UnityEditor;

public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Strict Mode) in the new Build Asset Bundles menu [