Version: 2022.2
音频
Graphics

Editor

Use the Editor settings (main menu: Edit > Project Settings, the select the Editor category) to apply global settings for working in Unity’s Editor.

编辑器设置 编辑器设置

属性 功能
Unity Remote
Note: Unity Remote is deprecated in 2020.1 and future versions. To test your app on mobile devices, use the Device Simulator package instead.
设备 选择要用于 Unity Remote 测试的设备类型。
Unity Remote 是可下载的应用程序,旨在帮助进行 Android、iOS 和 tvOS 开发。
Compression Choose the type of image compression to use when transmitting the game screen to the device via Unity Remote. Default is JPEG.
JPEG JPEG 通常提供更高压缩比和性能,但图形质量稍低。这是默认选项。
PNG PNG 可以更准确地体现游戏显示效果,但可能会降低性能。
Resolution Choose the resolution the game should run at on Unity Remote. Default is Downsize.
Downsize 以较低的分辨率显示游戏。这样可以获得更高的性能,但图形精度降低。这是默认选项。
Normal 以正常分辨率显示游戏。这样可以获得更高的图形精度,但性能降低。
Joystick Source Choose the connection source for the joysticks you are using. Default is Remote.
Remote 使用连接到运行 Unity Remote 的设备的游戏杆。这是默认选项。
Local 使用连接到运行 Editor 的计算机的游戏杆。
Version Control
Mode Choose the visibility of meta files. You can use Unity in conjunction with most common version control tools, including Perforce and PlasticSCM. Default is Hidden Meta Files.
For more information on showing or hiding meta files, see Visible or hidden meta files at Unity Answers.
Hidden Meta Files 隐藏元文件。这是默认选项。
Visible Meta Files 显示元文件。这在使用版本控制时很有用,因为此选项允许其他用户和计算机查看这些元文件。
Perforce 使用 Perforce 版本控制系统。
PlasticSCM 使用 PlasticSCM 版本控制系统。
Asset Serialization
Mode Choose which format to use for storing serialized Assets. This is set to Force Text by default.
Unity uses serialization to load and save Assets and AssetBundles to and from your computer’s hard drive. To help with version control merges, Unity can store Scene files in a