Class SSLEngine
The secure communications modes include:
- Integrity Protection. SSL/TLS/DTLS protects against modification of messages by an active wiretapper.
- Authentication. In most modes, SSL/TLS/DTLS provides peer authentication. Servers are usually authenticated, and clients may be authenticated as requested by servers.
- Confidentiality (Privacy Protection). In most modes, SSL/TLS/DTLS encrypts data being sent between client and server. This protects the confidentiality of data, so that passive wiretappers won't see sensitive data such as financial information or personal information of many kinds.
The cipher suite used is established by a negotiation process called
"handshaking". The goal of this process is to create or rejoin a
"session", which may protect many connections over time. After
handshaking has completed, you can access session attributes by
using the getSession()
method.
The SSLSocket
class provides much of the same security
functionality, but all the inbound and outbound data is
automatically transported using the underlying Socket
, which by design uses a blocking model.
While this is appropriate for many applications, this model does not
provide the scalability required by large servers.
The primary distinction of an SSLEngine
is that it
operates on inbound and outbound byte streams, independent of the
transport mechanism. It is the responsibility of the
SSLEngine
user to arrange for reliable I/O transport to
the peer. By separating the SSL/TLS/DTLS abstraction from the I/O
transport mechanism, the SSLEngine
can be used for a
wide variety of I/O types, such as non-blocking I/O (polling)
, selectable non-blocking I/O
, Socket
and the
traditional Input/OutputStreams, local ByteBuffers
or byte arrays, future asynchronous
I/O models , and so on.
At a high level, the SSLEngine
appears thus:
app data | ^ | | | v | | +----+-----|-----+----+ | | | | SSL|Engine | wrap() | | | unwrap() | OUTBOUND | INBOUND | | | | +----+-----|-----+----+ | | ^ | | | v | net dataApplication data (also known as plaintext or cleartext) is data which is produced or consumed by an application. Its counterpart is network data, which consists of either handshaking and/or ciphertext (encrypted) data, and destined to be transported via an I/O mechanism. Inbound data is data which has been received from the peer, and outbound data is destined for the peer.
(In the context of an SSLEngine
, the term "handshake
data" is taken to mean any data exchanged to establish and control a
secure connection. Handshake data includes the SSL/TLS/DTLS messages
"alert", "change_cipher_spec," and "handshake.")
There are five distinct phases to an SSLEngine
.
- Creation - The
SSLEngine
has been created and initialized, but has not yet been used. During this phase, an application may set anySSLEngine
-specific settings (enabled cipher suites, whether theSSLEngine
should handshake in client or server mode, and so on). Once handshaking has begun, though, any new settings (except client/server mode, see below) will be used for the next handshake. - Initial Handshake - The initial handshake is a procedure by which the two peers exchange communication parameters until an SSLSession is established. Application data can not be sent during this phase.
- Application Data - Once the communication parameters have
been established and the handshake is complete, application data
may flow through the
SSLEngine
. Outbound application messages are encrypted and integrity protected, and inbound messages reverse the process. - Rehandshaking - Either side may request a renegotiation of
the session at any time during the Application Data phase. New
handshaking data can be intermixed among the application data.
Before starting the rehandshake phase, the application may
reset the SSL/TLS/DTLS communication parameters such as the list of
enabled ciphersuites and whether to use client authentication,
but can not change between client/server modes. As before, once
handshaking has begun, any new
SSLEngine
configuration settings will not be used until the next handshake. - Closure - When the connection is no longer needed, the client
and the server applications should each close both sides of their
respective connections. For
SSLEngine
objects, an application should callcloseOutbound()
and send any remaining messages to the peer. Likewise, an application should receive any remaining messages from the peer before callingcloseInbound()
. The underlying transport mechanism can then be closed after both sides of theSSLEngine
have been closed. If the connection is not closed in an orderly manner (for examplecloseInbound()
is called before the peer's write closure notification has been received), exceptions will be raised to indicate that an error has occurred. Once an engine is closed, it is not reusable: a newSSLEngine
must be created.
SSLEngine
is created by calling SSLContext.createSSLEngine()
from an initialized
SSLContext
. Any configuration
parameters should be set before making the first call to
wrap()
, unwrap()
, or
beginHandshake()
. These methods all trigger the
initial handshake.
Data moves through the engine by calling wrap()
or unwrap()
on outbound or inbound data, respectively. Depending on
the state of the SSLEngine
, a wrap()
call
may consume application data from the source buffer and may produce
network data in the destination buffer. The outbound data
may contain application and/or handshake data. A call to
unwrap()
will examine the source buffer and may
advance the handshake if the data is handshaking information, or
may place application data in the destination buffer if the data
is application. The state of the underlying SSL/TLS/DTLS algorithm
will determine when data is consumed and produced.
Calls to wrap()
and unwrap()
return an
SSLEngineResult
which indicates the status of the
operation, and (optionally) how to interact with the engine to make
progress.
The SSLEngine
produces/consumes complete SSL/TLS/DTLS
packets only, and does not store application data internally between
calls to wrap()/unwrap()
. Thus input and output
ByteBuffer
s must be sized appropriately to hold the
maximum record that can be produced. Calls to SSLSession.getPacketBufferSize()
and SSLSession.getApplicationBufferSize()
should be used to determine
the appropriate buffer sizes. The size of the outbound application
data buffer generally does not matter. If buffer conditions do not
allow for the proper consumption/production of data, the application
must determine (via SSLEngineResult
) and correct the
problem, and then try the call again.
For example, unwrap()
will return a SSLEngineResult.Status.BUFFER_OVERFLOW
result if the engine
determines that there is not enough destination buffer space available.
Applications should call SSLSession.getApplicationBufferSize()
and compare that value with the space available in the destination buffer,
enlarging the buffer if necessary. Similarly, if unwrap()
were to return a SSLEngineResult.Status.BUFFER_UNDERFLOW
, the
application should call SSLSession.getPacketBufferSize()
to ensure
that the source buffer has enough room to hold a record (enlarging if
necessary), and then obtain more inbound data.
SSLEngineResult r = engine.unwrap(src, dst);
switch (r.getStatus()) {
case BUFFER_OVERFLOW:
// Could attempt to drain the dst buffer of any already obtained
// data, but we'll just increase it to the size needed.
int appSize = engine.getSession().getApplicationBufferSize();
ByteBuffer b = ByteBuffer.allocate(appSize + dst.position());
dst.flip();
b.put(dst);
dst = b;
// retry the operation.
break;
case BUFFER_UNDERFLOW:
int netSize = engine.getSession().getPacketBufferSize();
// Resize buffer if needed.
if (netSize > src.capacity()) {
ByteBuffer b = ByteBuffer.allocate(netSize);
src.flip();
b.put(src);
src = b;
}
// Obtain more inbound network data for src,
// then retry the operation.
break;
// other cases: CLOSED, OK.
}
Unlike SSLSocket
, all methods of SSLEngine are
non-blocking. SSLEngine
implementations may
require the results of tasks that may take an extended period of
time to complete, or may even block. For example, a TrustManager
may need to connect to a remote certificate validation service,
or a KeyManager might need to prompt a user to determine which
certificate to use as part of client authentication. Additionally,
creating cryptographic signatures and verifying them can be slow,
seemingly blocking.
For any operation which may potentially block, the
SSLEngine
will create a Runnable
delegated task. When SSLEngineResult
indicates that a
delegated task result is needed, the application must call getDelegatedTask()
to obtain an outstanding delegated task and
call its run()
method (possibly using
a different thread depending on the compute strategy). The
application should continue obtaining delegated tasks until no more
exist, and try the original operation again.
At the end of a communication session, applications should properly
close the SSL/TLS/DTLS link. The SSL/TLS/DTLS protocols have closure
handshake messages, and these messages should be communicated to the
peer before releasing the SSLEngine
and closing the
underlying transport mechanism. A close can be initiated by one of:
an SSLException, an inbound closure handshake message, or one of the
close methods. In all cases, closure handshake messages are
generated by the engine, and wrap()
should be repeatedly
called until the resulting SSLEngineResult
's status
returns "CLOSED", or isOutboundDone()
returns true. All
data obtained from the wrap()
method should be sent to the
peer.
closeOutbound()
is used to signal the engine that the
application will not be sending any more data.
A peer will signal its intent to close by sending its own closure
handshake message. After this message has been received and
processed by the local SSLEngine
's unwrap()
call, the application can detect the close by calling
unwrap()
and looking for a SSLEngineResult
with status "CLOSED", or if isInboundDone()
returns true.
If for some reason the peer closes the communication link without
sending the proper SSL/TLS/DTLS closure message, the application can
detect the end-of-stream and can signal the engine via closeInbound()
that there will no more inbound messages to
process. Some applications might choose to require orderly shutdown
messages from a peer, in which case they can check that the closure
was generated by a handshake message and not by an end-of-stream
condition.
There are two groups of cipher suites which you will need to know about when managing cipher suites:
- Supported cipher suites: all the suites which are
supported by the SSL implementation. This list is reported
using
getSupportedCipherSuites()
. - Enabled cipher suites, which may be fewer than
the full set of supported suites. This group is set using the
setEnabledCipherSuites(String[])
method, and queried using thegetEnabledCipherSuites()
method. Initially, a default set of cipher suites will be enabled on a new engine that represents the minimum suggested configuration.
Each SSL/TLS/DTLS connection must have one client and one server, thus
each endpoint must decide which role to assume. This choice determines
who begins the handshaking process as well as which type of messages
should be sent by each party. The method setUseClientMode(boolean)
configures the mode. Note that the
default mode for a new SSLEngine
is provider-specific.
Applications should set the mode explicitly before invoking other
methods of the SSLEngine
. Once the initial handshaking has
started, an SSLEngine
can not switch between client and server
modes, even when performing renegotiations.
The ApplicationProtocol String
values returned by the methods
in this class are in the network byte representation sent by the peer.
The bytes could be directly compared, or converted to its Unicode
String
format for comparison.
String networkString = sslEngine.getHandshakeApplicationProtocol(); byte[] bytes = networkString.getBytes(StandardCharsets.ISO_8859_1); // // Match using bytes: // // "http/1.1" (7-bit ASCII values same in UTF-8) // MEETEI MAYEK LETTERS "HUK UN I" (Unicode 0xabcd->0xabcf) // String HTTP1_1 = "http/1.1"; byte[] HTTP1_1_BYTES = HTTP1_1.getBytes(StandardCharsets.UTF_8); byte[] HUK_UN_I_BYTES = new byte[] { (byte) 0xab, (byte) 0xcd, (byte) 0xab, (byte) 0xce, (byte) 0xab, (byte) 0xcf}; if ((Arrays.compare(bytes, HTTP1_1_BYTES) == 0 ) || Arrays.compare(bytes, HUK_UN_I_BYTES) == 0) { ... } // // Alternatively match using string.equals() if we know the ALPN value // was encoded from aString
using a certain character set, // for exampleUTF-8
. The ALPN value must first be properly // decoded to a UnicodeString
before use. // String unicodeString = new String(bytes, StandardCharsets.UTF_8); if (unicodeString.equals(HTTP1_1) || unicodeString.equals("\uabcd\uabce\uabcf")) { ... }
Concurrency Notes: There are two concurrency issues to be aware of:
- The
wrap()
andunwrap()
methods may execute concurrently of each other. - The SSL/TLS/DTLS protocols employ ordered packets.
Applications must take care to ensure that generated packets
are delivered in sequence. If packets arrive
out-of-order, unexpected or fatal results may occur.
For example:
synchronized (outboundLock) { sslEngine.wrap(src, dst); outboundQueue.put(dst); }
As a corollary, two threads must not attempt to call the same method (eitherwrap()
orunwrap()
) concurrently, because there is no way to guarantee the eventual packet ordering.
- Since:
- 1.5
- External Specifications
- See Also:
-
Constructor Summary
Constructors