usr_52.txt For Vim version 9.1. Last change: 2025 Nov 09 VIM USER MANUAL by Bram Moolenaar Write larger plugins When plugins do more than simple things, they tend to grow big. This file explains how to make sure they still load fast and how to split them up in smaller parts. 52.1 Export and import 52.2 Autoloading 52.3 Autoloading without import/export 52.4 Other mechanisms to use 52.5 Using a Vim9 script from legacy script 52.6 Vim9 examples: comment and highlight-yank plugin Next chapter: usr_90.txt Installing Vim Previous chapter: usr_51.txt Create a plugin Table of contents: usr_toc.txt ============================================================================== 52.1 Export and import Vim9 script was designed to make it easier to write large Vim scripts. It looks more like other script languages, especially Typescript. Also, functions are compiled into instructions that can be executed quickly. This makes Vim9 script a lot faster, up to a 100 times. The basic idea is that a script file has items that are private, only used inside the script file, and items that are exported, which can be used by scripts that import them. That makes very clear what is defined where. Let's start with an example, a script that exports one function and has one private function: vim9script export def GetMessage(count: string): string var nr = str2nr(count) var result = $'To {nr} we say ' result ..= GetReply(nr) return result enddef def GetReply(nr: number): string if nr == 42 return 'yes' elseif nr == 22 return 'maybe' else return 'no' endif enddef The vim9script command is required, export only works in a Vim9 script. The `export def GetMessage(...` line starts with export, meaning that this function can be called by other scripts. The line `def GetReply(...` does not start with export, this is a script-local function, it can only be used inside this script file. Now about the script where this is imported. In this example we use this layout, which works well for a plugin below the "pack" directory: .../plugin/theplugin.vim .../lib/getmessage.vim Assuming the "..." directory has been added to 'runtimepath', Vim will look for plugins in the "plugin" directory and source "theplugin.vim". Vim does not recognize the "lib" directory, you can put any scripts there. The above script that exports GetMessage() goes in lib/getmessage.vim. The GetMessage() function is used in plugin/theplugin.vim: vim9script import "../lib/getmessage.vim" command -nargs=1 ShowMessage echomsg getmessage.GetMessage(<f-args>) The import command uses a relative path, it starts with "../", which means to go one directory up. For other kinds of paths see the :import command. How we can try out the command that the plugin provides: ShowMessage 1 To 1 we say no ShowMessage 22 To 22 we say maybe Notice that the function GetMessage() is prefixed with the imported script name "getmessage". That way, for every imported function used, you know what script it was imported from. If you import several scripts each of them could define a GetMessage() function: vim9script import "../lib/getmessage.vim" import "../lib/getother.vim" command -nargs=1 ShowMessage echomsg getmessage.GetMessage(<f-args>) command -nargs=1 ShowOther echomsg getother.GetMessage(<f-args>) If the imported script name is long or you use it in many places, you can shorten it by adding an "as" argument: import "../lib/getmessage.vim" as msg command -nargs=1 ShowMessage echomsg msg.GetMessage(<f-args>) RELOADING One thing to keep in mind: the imported "lib/getmessage.vim" script will be sourced only once. When it is imported a second time sourcing it will be skipped, since the items in it have already been created. It does not matter if this import command is in another script, or in the same script that is sourced again. This is efficient when using a plugin, but when still developing a plugin it means that changing "lib/getmessage.vim" after it has been imported will have no effect. You need to quit Vim and start it again. (Rationale: the items defined in the script could be used in a compiled function, sourcing the script again may break those functions). USING GLOBALS Sometimes you will want to use global variables or functions, so that they can be used anywhere. A good example is a global variable that passes a preference to