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Film Highlights
Singularity
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2023
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2022
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2021
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  • Singularity
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Singularity Logo

A painterly space adventure set in a universe before the beginning of our time.

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Articles

The Story Process of 'Singularity'
Singularity

The Story Process of 'Singularity'

Andy is looking back at various techniques used for the story development of 'Singularity' and shares some tips and tricks along the way.

20 Aug 2025
article
8
Announcing 'Singularity'
Singularity

Announcing 'Singularity'

Let's set out on an epic space adventure to put our painterly tools to the test!

3 Jun 2025
Free
11

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Production Logs

Check out the latest updates on Singularity. See all production logs

Preparations for the final stretch

Dec. 15th, 2025
Production Log preview

The effects of the film are mostly final by now and the last lighting adjustments are being made! After the holiday break we will hopefully begin the final stretch of rendering the film. Before that there are countless fixes and tweaks that need to be made.

Andy Goralczyk
Andy Goralczyk Director
Simon Thommes

The last two weeks I was busy finalising the Sound effects with Sander who worked with us on countless projects before. I also built the compositing pipeline and all comp blend-files for the film in preparation for the final rendering stretch. Now I'm mostly fixing errors, helping Simon to run simulations. I'm trying to do some lighting tweaks here and there. Next week, we are prepping a chunk of the film (18 shots) to be rendered over the holiday break, wish us luck!

090_ignite lighting 006
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0:37

090_ignite lighting 006

080_fallback - Lighting 004
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0:25

080_fallback - Lighting 004

070_sunblast lighting v003
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0:13

070_sunblast lighting v003

060_dance - Lighting 008
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0:33

060_dance - Lighting 008

050_contact - Lighting 010
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0:41

050_contact - Lighting 010

040_edge - Lighting 008
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0:23

040_edge - Lighting 008

030_panic - Lighting 008
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0:17

030_panic - Lighting 008

020_ice - Lighting 009
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1:20

020_ice - Lighting 009

Comp and file output workflow
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Comp and file output workflow

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Surfing on Solar Flares

Dec. 8th, 2025
Production Log preview

We are currently working on the last major pieces of effects on the film. The background creatures are finally getting their textures and the final frame compositing pipeline is prepared.

Simon Thommes
Simon Thommes Technical Artist

This week I made a setup for our solar flares. The suns are being sucked in by the black hole, so we needed a setup that integrates the manually animated flares and the volumetric render of the suns. This will still need some tweaking, but it's a great starting point so far.

Sun Flare and Destruction FX
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2:43

Sun Flare and Destruction FX

Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar

It was a shorter week because of visiting the Breda Games Week event, but I managed to do some fx design and started giving the background creatures a texture painting pass!

Bg creatures - quick texture paint pass
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Bg creatures - quick texture paint pass

FX Design - Black Hole edges
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FX Design - Black Hole edges


Trails and Tribulations

Dec. 1st, 2025
Production Log preview

The team focuses on giving our space creatures painterly motion trails and designing the effects for the the epic sun destruction scene!

Vivien Lulkowski
Vivien Lulkowski Art Director

For the most part I'm done with the planets, so I finally moved to paintovers and some leftover fx concepting again :)

Paintover - One turning
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Paintover - One turning

Some more sun fx
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Some more sun fx

Swarm FX - paintover
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Swarm FX - paintover

Paintover - One under Ice
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Paintover - One under Ice

Sun Fx - concept
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Sun Fx - concept

WIP Paintover - Towards One
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WIP Paintover - Towards One

Paintover - Critter intro
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Paintover - Critter intro

Stage 2 adjusted
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Stage 2 adjusted

Simon Thommes
Simon Thommes Technical Artist

This week I wrapped up the energy blob for now, created a setup to add energy trails to all (!) creatures in the film and started work on the FX for the star being sucked into the black hole, which will continue in the next week.

Trail Integration UI
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0:24

Trail Integration UI

Creature Trails FX
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Creature Trails FX

Sun Slurp FX - Initial Setup
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1:00

Sun Slurp FX - Initial Setup

Andy Goralczyk
Andy Goralczyk Director
Vivien Lulkowski
Simon Thommes
Hjalti Hjalmarsson

These days I'm mostly helping to integrate the effects setups into all the shots of the entire movie, fixing continuity issues and enhancing lighting and composition in certain shots. I've also uploaded a long overdue update of the edit here, which finally contains music and (WIP) sound effects! Beware of Spoilers!!

100_blue - lighting 005
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100_blue - lighting 005

060_dance - Lighting 007
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060_dance - Lighting 007

050_contact - Lighting 009
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050_contact - Lighting 009

040_edge - Lighting 007
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040_edge - Lighting 007

030_panic - Lighting 007
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030_panic - Lighting 007

020_ice - Lighting 008
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1:20

020_ice - Lighting 008

Singularity Edit v036
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6:27

Singularity Edit v036


But wait, there's more! See all production logs

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