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Storm

License CC-BY
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Demeter Dzadik
Demeter Dzadik Publisher
  • Blender 5.0
  • Project Storm
  • License: CC-BY
  • 17 Nov 2025

This character requires at least Blender 5.0, and WILL NOT WORK on lower versions!

Like the previous characters Rain and Snow, Storm’s body rig was created using the CloudRig addon by Demeter Dzadik, rigging TD at Blender Studio. The facial rig, was crafted by Rik Schutte, lead animator at Blender Studio. We've used a combination of traditional facial rigging techniques such as shapekeys, ribbon guides, and lattice deformations to build Storm’s expressive and flexible face rig. A poselibrary with facial-, hand- and full body poses are included with the asset download package to kickstart your posing that can be accessed through the asset shelf in the 3d viewport. This setup allows animators to create lively and convincing facial expressions with both precision and ease. To support this facial rigging workflow, the developers at Blender have also introduced several new tools and improvements, included with Blender 5.0.

If you encounter any bugs, please report them here.

When opening the file, you may be prompted to allow execution of Python scripts. This is necessary for the custom rig UI, which houses the following features you may be used to from our rigs:

  • IK/FK toggle and snapping for the limbs
  • Stretchy IK toggle for the limbs and spine
  • FK Hinge toggles and snapping
  • IK Parent switching and snapping
  • Layered face controls with shape key correctives
  • Comes with facial features like Lip Zipper, Autoblink and Squash and Stretch functionality
  • Designed with newcomers and pros both in mind
  • No add-ons required! All required scripts are included with the .blend and will auto-run when opening the file.

The rig is free to use, provided that the you respect the CC-BY license and include the credit: Storm Rig (CC) Blender Foundation | studio.blender.org

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23 comments
Tony
Tony
Dec. 30th, 2025

I'm still pretty new to Blender and this is my first time using one of your assets, so unfortunately after loading him I... Can't figure out how to move anything. Is there an instruction manual or tutorial video somewhere that I should check out? The demo video is fantastic and I've really struggled finding resources for nice, stylized, Pixar-esque model making in Blender so I'm truly excited and thankful for this asset and I'm really eager to learn from it... I just need a little nudge on how to get started with it. Thanks in advance!

kim hwibin
kim hwibin
Dec. 15th, 2025

I’m studying this file by breaking it down. When creating the lip zipper using Plain Axes with constraints and drivers, was a Python script used to set everything up at once? There are so many Plain Axes that doing this manually one by one feels like an enormous amount of tedious work..

kim hwibin
kim hwibin
Dec. 15th, 2025

@kim hwibin With the help of ChatGPT, I created a Python script and successfully applied it, so there was no need to do everything by hand one by one. 😄

Demeter Dzadik
Demeter Dzadik
Dec. 15th, 2025

@kim hwibin Yeah, there were a lot of one-off scripts involved. :)

Vinicius S Fidelis
Vinicius S Fidelis
Dec. 5th, 2025

Without a doubt, high-quality rig.

I'll animate it with the new add-on that i found: AnimEasy.

WILLIAM ROBERTS
WILLIAM ROBERTS
Dec. 4th, 2025

this is awesome! btw is there a way to change the pupil size, I only saw the main cntl

Sheldon J Smith
Sheldon J Smith
Nov. 27th, 2025

Been waiting for this for a while, glad it's out and great job guys! Will we have a meta rig for face in the future to apply on any character we like? and I think the body rig used on Storm is the same as cloud correct? Thanks!

Demeter Dzadik
Demeter Dzadik
Dec. 4th, 2025

@Sheldon J Smith Heya, the face wasn't rigged with CloudRig, but the body was, yes. So there's no metarig for the face to speak of, it was just done manually. You should be able to re-generate the body rig with the latest CloudRig installed (the metarig is in the file already, just hidden, see rig helpers collection). The head rig is just left untouched by the rig generation process (using a post-generation script to combine the body and head rigs back together after the body rig is re-generated).

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
Nov. 26th, 2025

Is there a place for bug reports on the rig, I turned on the socks and they dont seem to be attached to the feet

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
Nov. 26th, 2025

@Luciano A. Muñoz Sessarego I've found other issues with the leg stretch off, the roll control stops working properly when pushing the leg back

Demeter Dzadik
Demeter Dzadik
Dec. 4th, 2025

@Luciano A. Muñoz Sessarego Hey Luciano, the socks thing should be fixed now if you re-download, and the foot roll not working well in combination with leg stretching is an old CloudRig issue, I'll bump it higher on my TODO list since you mentioned it. ^^ Reporting bugs here in the comments is good, thank you!

John Ko
John Ko
Nov. 24th, 2025

Storm only has a metarig for the body. Is the reason there’s no metarig for the face rig because you introduced a new technique this time? like in the description

Demeter Dzadik
Demeter Dzadik
Nov. 24th, 2025

@John Ko Yeah, the face was rigged non-procedurally by Rik. The post-generation script implements preserving of the face rig from the previous generation, so only the body rig is re-generated. The rig UI is also preserved from the previous rig. So we basically had to cheat a little bit to be able to collaborate and combine two different rigging workflows, but it turned out pretty smooth.

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
Nov. 19th, 2025

Cant wait to take him for a spin !

KSDN
KSDN
Nov. 19th, 2025

Thanks a ton for this rig, it'll be a super valuable learning resource! I'm just wondering, using the Metarig to regenerate the Rig throws an error. Is that expected behavior since the final rig is a combination of CloudRig and manual rigging or is that something to be looked into?

Demeter Dzadik
Demeter Dzadik
Nov. 20th, 2025

@KSDN Heya, you will need the next version of CloudRig that is lagging slightly behind on release, but it should be out before the weekend.

KSDN
KSDN
Nov. 22nd, 2025

@Demeter Dzadik Of course that makes sense! Very excited for the version and thanks for making CloudRig, it's been a lifesaver

Didier Merette Dufresne
Didier Merette Dufresne
Nov. 19th, 2025

I is me or the there is a problem with the DEF-Lips_upp_micro6.L and DEF-Lips_corn_micro.L ? They seem inverted (like, trying to move one will move the other instead).

Didier Merette Dufresne
Didier Merette Dufresne
Nov. 19th, 2025

@Didier Merette Dufresne Wow, let me re-write that (never do two things at the same time)

Is it me or there is a problem with the DEF-Lips_upp_micro6.L and DEF-Lips_corn_micro.L controllers ? They seem inverted (like, trying to move one will move the other instead).

Demeter Dzadik
Demeter Dzadik
Nov. 20th, 2025

@Didier Merette Dufresne Thanks, should be fixed now in v1.1 along with a couple other little things.

Rik Schutte
Rik Schutte
Nov. 20th, 2025

@Didier Merette Dufresne yup good catch! We'll address it, should be an updated version soon.

Robert Sweeney
Robert Sweeney
Nov. 19th, 2025

Fantastic, great work!

Walter Volbers
Walter Volbers
Nov. 19th, 2025

Beautifully rigged and beautifully animated — this is top-level work. Thanks for sharing!

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