Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Please sign up or log in to edit the wiki.

Intelligent Flight Control System

From the Star Citizen Wiki, the fidelity™ encyclopedia
(Redirected from IFCS)

Intelligent Flight Control System (IFCS) is a realistically modeled control system that assists the pilot in operating an aerospace-craft within the Star Citizen flight simulation.[1] The flight simulation itself is a 6 degree-of-freedom, rigid body Newtonian model. Within this simulation, ship motion is induced by its thrusters, with each individual thruster generating a limited amount of force at its mount point. Depending on the direction of a thruster and its mount point relative to the ship's center of mass, each thruster will generate both a force and torque on the ship. The sum of all such forces and torques will determine the ship's linear and rotational acceleration at any moment. Even under ideal conditions, such a complex system is difficult to control without assistance. In the real world, a pilot would rely on a control system to translate his or her input into the actual thruster activity that would deliver the requested control with both accuracy and stability.[2]

Ships operate and perform their standard tasks in the IFCS "Standard Control Mode", or "SCM".[3] With the gameplay feature Master Modes this can be exchanged for "Navigation Mode" to access quantum travel.

Atmospheric flight

While in space a ship is capable of maneuvering at-will using thrusters, in-atmosphere drag forces and aerodynamics make the efficacy of maneuvering thrusters negligible. In atmosphere a ship's IFCS will usually disable maneuvering thrusters and make use of provided aero control surfaces instead, such as ailerons, elevators, rudders, or any other control surface an aerospace-craft's often unusual design may provide.[citation needed]

While ships will spend most of their time in atmosphere flying forward to prevent themselves from falling, vertical take-off and landing (VTOL) is still a capacity all ships capable of planetary landing can demonstrate. Maneuvering thrusters and dedicated VTOL thrusters will re-activate, allowing a ship to hover and then land (and later take off again) without aerodynamic lift for a brief time before heat eventually builds up and begins damaging the thrusters burning hot for longer times than designed for.[citation needed]

Development

Versions

  • IFCS 1.0 was implemented in late 2013, prior to the release of Dogfighting Module 1.0. It included the full rigid body simulation, but did not include any feedforward control. All control was driven directly by the feedback control system. This version was active throughout SC 1.x into early SC 2.x. "SCM" meant "Space Combat Maneuvers" and existed alongside the "Precision" and "Cruise" flight modes at this time.[4]
  • IFCS 2.0 was released during early SC 2.x. It was refactored primarily to deal with shortcomings in the feedback control system when supporting predictable control for AI and autopilot operations. At this point I introduced the feedforward component of the control system, using 3rd order control because of its combination of smoothness and predictability.
  • IFCS 3.0 was released at Star Citizen Alpha 3.1.0. This refactor was necessary to deal with several changes and optimizations made to the Star Citizen engine for the 3.0 release. It introduced several new control subsystems, allowing the thrust contributions of these subsystems to be independently tracked and controlled. It also improved modularity by adding support for generic feedforward control algorithms, allowing us to easily switch between 2nd order, 3rd order, transient, spline, or any other desired motion profile. The primary motion control profile is restored to transient rather than 3rd order, matching what was used in IFCS 1.x. The physics impulse generation is split apart from the control system logic in order to allow for a better balance between optimization and stability.[2]

See also

  • IFCS Q&A

References

  1. Comm-Link:Flight Model and Input Controls. Engineering - Comm-Link
  2. 2.0 2.1 IFCS Q&A. Spectrum
  3. The Need For (Multiple) Speeds. YouTube. Retrieved 2025-11-12.
  4. Design Notes: Flight Model Changes in Star Citizen Alpha 2.0. Engineering - Comm-Link. Retrieved 2025-11-12