I don't have a controller, and therefore I can't play the game. Please make the arrow and WASD controls for different players.
qwer
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I join the previous comments. Generators start generating other generators only when the page is redrawn. For example, when you quickly change the page scale, switch to another tab, scroll down and return to the game.
Generators start working normally when the number is >60. Perhaps the number of generators is of the int type, and the generators add fractional values that, as long as less than 1, are not added to the number of generators.
This is a good game, somewhat reminiscent of Cell Machine and the Cellua mod.
Adding units is a great idea. You can create a huge circuit in them, but the circuit will be 1 block in size. (Almost like in real life, where a circuit with a huge number of elements can be the size of a fingernail)
But I found a bug: if you delete the head from the extended piston, the piston will simply disappear without adding it to the inventory.
It's a good game, but I found a few bugs.:
1. If you complete the previous level and then return to the last one, the target will be significantly smaller (I had a target of 7 million, but after the bug it became 150k).
2. If you move the cursor above the cannon, it will turn in a strange direction the direction. The ball will fly out of the side of the cannon.
It's a good game, but there's one bug:
Sometimes the ball flies at high speed to the upper floor, bounces off an obstacle, flies at high speed to the lower one, and the game begins to respawn the ball below the maximum level, which leads to a gradual decrease in the number of additional lives. After that, the ball hovers in the air and does not react to anything
I liked the concept of the game, but I found several bugs and softlocks.
1. Sometimes the character can move on a flat floor and suddenly stop, as if there is a wall in front of him. After several attempts, he still manages to pass this place.
2. The puzzle with moving blocks closed, with a button on one of the blocks. When I tried to insert the "space" to restart the puzzle, the "space" returned to its place.
3. In the room with the teleporting purple glow, the "Down" button remained in the second sphere, from where it is impossible to reach.





