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Plonty

45
Posts
3
Followers
441
Following
A member registered Oct 30, 2025

Recent community posts

I like it, cant wait for it to be finished, though would like if there was a way to export saves

there wasn't to many typos so you are doing well! and as a native English speaker, we still make plenty of typos without any autocorrect

it's already roughly half the size of the sun with some size affecting upgrades not being bought. it will know fear

I like it 

also it more so if the rain survived me 

good game, just unsure what it means be difficulty

not completely sure if I'm allowed to respawn, cause it seems impossible to respawn on browser at least, still a good game

I really think this would make a cool full game

sadly, I somehow was the one thing and combination that broke it. I didn't get all cookies on the second one for not getting all cookies so it worked on level 2 at least

good, just am curious about what it means by attached

ah yes, all cookie

for real though, ABSOLUTE CINEMA

you know a games good is the only complaint you had is that you wish there was more. I wish there was a full game version, I can't really feel anything like it sadly.

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love it, don't know how to get through up right entrance/exit of the starting room though. 

edit: nvm, didn't see the hole in the wall to the left of the starting room to get the red fly

great game, though I noticed occasionally I would take two instances of damage from one bullet

ty

I am somewhat bad at puzzle games and can't understand the level "bad"

good game, just that owl's projectile doesn't actually explode

the bar does mention being scared of the game it loads being bad, so it would be funny but it's still a very cool concept

what do the fanatics do?

I really like the game, and also can expected a very pixelated game to be accessed at the end as a joke

good game, but sometimes dash freezes the game other than opening pause menu

image has my upgrades

very good, just wish I could see the amount of each upgrade I have

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you all work FAST, (not a bad thing obviously) and you seemed to have changed almost all the art and visual design in around 11 days, very cool! This may be one of those things I pause my financial instability for once it comes out

my only problem is that there is no saves

oh

I'm confused on how anticonverter actually work

very good, sadly I'm not smart enough to 100% 2-6, so I'm gonna wait for a tutorial cause I'm bad. Difficulty curve balanced enough for someone like me who likes puzzles but isn't good at them to 100% up to that point

what does the curse do?

thanks!

it would be cool if the intensity or cooldown refreshing was attached to stuff like the items that increase how long effects last for the corresponding effect

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I've happened to notice that effects share the same timer and that also hitting an enemy with an effect it already has applied to it, it doesn't increase intensity or refresh damage, which I think would make this way better if fixed. Also maybe a cooldown for tank summoning minions if you kill it before it reaches the tank

loved it, love the concept, I know there's plenty like it but this one just hits the spot more for reasons I don't know

good game, too bad that I am bad

that's sad cause I don't remember seeing a game to much like this and I like the concept. Very cool anyways, and I think you can make some pretty good stuff if you managed to code this in just a game jams amount of time

definitely gonna be playing way more after the next update. I'd also like it if your clarified the dna thingy I forgot the name of to specify different card types instead of just card

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I love it, and love to see how its coming along, though there is a bug that if you open the settings during the "action" part, the menu appears slightly behind the cards. Also undoing while the cards are triggering causes a softlock, because I think you forgot to remove the ability to undo during that time. Other than that, I haven't seen any bugs!

very good, though the final level does have a easy cheese by letting your guy go above the spool then swapping back to him

I would really love if it was made into a full made game! Still love this one though! No pressure meant if any was implied.

racial golem magic clearly

cause of how hard you hit them with rocks

only problem is that I have to do boss dialogue each time I enter a boss fight

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great game, just think enemies that deal zero damage should eat a stack of protection. also if the last remaining enemy(s) die to status effects the game gets stuck. Also vampire's heal is considered an attack on your self and therefor can get unfortunately blocked. Also what does the frozen thing do I can't figure it out?