Click to expand Minor Changes
Installer improvements
Fix for rare infolink failing to queue, especially in Area 51
Increase the default pan/zoom speed on security computers
Fully prevent Tong and Everett ending skips for real
More rat spawners (for bingo and Walton Ware purporses), now there's at least 1 in each mission
Gary Savage runs to the communicator and immediately talks to you after Bob is done talking
Scale damage from ElectricityEmitter's so that they don't do ridiculous damage with increased combat difficulty
Clear out inaccessible cabinets buried underneath Vandenberg
More ways to set yourself on fire (yay?): standing on a burning barrel, or going into a lit fireplace. This can help with bingo.
Add a keypad to disable the jammer in the graveyard, along with a datacube with the code for that keypad. Helps with Stick With the Prod modes.
Add a nanokey for Tim's Closet in Vandenberg.
Add several placeholder locations to the mission 3 airfield barracks so that the datacube with the hangar code can appear in slightly more interesting spots.
Trying to pick up a weapon that you don't have space for will still yoink the ammo right out of it.
Carcasses toss items that the player can't pick up.
Allow picking up partial item stacks (for making it easier to grab stuff from MJ12 Jail)
Make it easier to drop items from the inventory screen. They will now always drop right at your location.
Speedrun mode now always sets devices hackable to 100%
Removed Le Merchant from Zero Rando and Rando Lite modes
Fix Extreme/Impossible difficulty exploit in the New Game screen of upgrading skills and then clicking Restore Defaults. Normally skill costs are proportional as you go to the higher levels, but Extreme/Impossible enable unpredictable skill costs. In order to prevent scouting ahead on the skill costs to keep them unpredictable, we've disabled the downgrade button on the New Game screen.
Speedrun mode now gets in game timer notifications after every loading screen.