Results for 'human-computer interaction'

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  1.  38
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to (...)
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  2.  42
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the renewal (...)
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  3. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
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  4. Moral agency without responsibility? Analysis of three ethical models of human-computer interaction in times of artificial intelligence (AI).Alexis Fritz, Wiebke Brandt, Henner Gimpel & Sarah Bayer - 2020 - De Ethica 6 (1):3-22.
    Philosophical and sociological approaches in technology have increasingly shifted toward describing AI (artificial intelligence) systems as ‘(moral) agents,’ while also attributing ‘agency’ to them. It is only in this way – so their principal argument goes – that the effects of technological components in a complex human-computer interaction can be understood sufficiently in phenomenological-descriptive and ethical-normative respects. By contrast, this article aims to demonstrate that an explanatory model only achieves a descriptively and normatively satisfactory result if the (...)
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  5.  42
    Anthropomorphism in Human-Computer Interaction.Wen Hai, Sotaro Katsumata, Shinichi Yamaguchi, Takeyasu Ichikohji, Satoshi Nakano & Fumihiko Ikuine - 2026 - In Manuel F. Silva, Mohammad Osman Tokhi, Maria Isabel A. Ferreira, Benedita Malheiro, Pedro Guedes, Paulo Ferreira & Maria Teresa Costa, Crisis or Redemption with AI and Robotics? The Dawn of a New Era: Proceedings of the ICRES 2025 Conference. Cham: Springer Nature Switzerland. pp. 206-218.
    Anthropomorphism is to the tendency to attribute human characteristics, emotions, and intentions to nonhuman entities. Originally, this concept was discussed regarding living organisms such as animals and supernatural objects of faith. However, as the frequency of communication between humans and computers (and information technology in general, including robots and AI) has increased dramatically, anthropomorphism has become an important subject of research as an interface to improve the relationship between computers and humans and to facilitate communication. This study provides an (...)
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  6.  59
    Productive Organizations: The Human-Computer Interaction in Black Mirror.Georgia de Souza Assumpção, Carolina Maia dos Santos, Raquel Figueira Lopes Cançado Andrade, Mayara Vieira Henriques & Alexandre de Carvalho Castro - 2023 - Bakhtiniana 18 (4):e61969e.
    RESUMO A série Black Mirror, transmitida entre 2011 e 2023 pela Netflix, tornou-se um fenômeno de mídia e seus episódios mostraram formas de interação homem-máquina (terminologia também referida como humano-computador). O nome da série se refere ao fato de que, quando uma tela é desligada, ela se torna um espelho negro que reflete a imagem do usuário. Este artigo1 tem como objetivo analisar os efeitos da interação homem-máquina nas organizações produtivas apresentadas em Black Mirror. Esta pesquisa utilizou a análise do (...)
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  7. Human-Computer Interaction-The 3D Sensor Table for Bare Hand Tracking and Posture Recognition.Jaeseon Lee, Kyoung Shin Park & Minsoo Hahn - 2006 - In O. Stock & M. Schaerf, Lecture Notes In Computer Science. Springer Verlag. pp. 138-146.
  8.  86
    Human-Computer Interaction: Sign and Its Application in the Digital Representation and Code Conversion in Computers.Yun Xia - 2001 - American Journal of Semiotics 17 (2):369-390.
  9. The epistemology and ontology of human-computer interaction.Philip Brey - 2005 - Minds and Machines 15 (3-4):383-398.
    This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computers are used as information-processing and problem-solving tools that extend human cognition, thereby creating hybrid cognitive systems consisting of a human processor and an artificial processor that process information in tandem. In this (...)
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  10. Interaction and resistance: The recognition of intentions in new human-computer interaction.Vincent C. Müller - 2011 - In Anna Esposito, Antonietta M. Esposito, Raffaele Martone, Vincent C. Müller & Gaetano Scarpetta, Towards autonomous, adaptive, and context-aware multimodal interfaces: Theoretical and practical issues. Springer. pp. 1-7.
    Just as AI has moved away from classical AI, human-computer interaction (HCI) must move away from what I call ‘good old fashioned HCI’ to ‘new HCI’ – it must become a part of cognitive systems research where HCI is one case of the interaction of intelligent agents (we now know that interaction is essential for intelligent agents anyway). For such interaction, we cannot just ‘analyze the data’, but we must assume intentions in the other, (...)
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  11.  47
    Prediction of Human-Computer Interaction Intention Based on Eye Movement and Electroencephalograph Characteristics.Jue Qu, Hao Guo, Wei Wang & Sina Dang - 2022 - Frontiers in Psychology 13.
    In order to solve the problem of unsmooth and inefficient human-computer interaction process in the information age, a method for human-computer interaction intention prediction based on electroencephalograph signals and eye movement signals is proposed. This approach is different from previous methods where researchers predict using data from human-computer interaction and a single physiological signal. This method uses the eye movements and EEG signals that clearly characterized the interaction intention as the (...)
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  12. Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research.David Kirsh, Jim Hollan & Edwin Hutchins - 2000 - ACM Transactions on Computer-Human Interaction 7 (2):174-196.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in (...)
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  13. The sorcerer and the apprentice. Human-computer interaction today.W. Oberschelp - 1998 - AI and Society 12 (1-2):97-104.
    Human-computer interaction today has got a touch of magic: Without understanding the causal coherence, using a computer seems to become the art to use the right spell with the mouse as the magic wand — the sorcerer's staff. Goethes's poem admits an allegoric interpretation. We explicate the analogy between using a computer and casting a spell with emphasis on teaching magic skills. The art to create an ergonomic user interface has to take care of various (...)
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  14. Eye tracking in human-computer interaction and usability research: Ready to deliver the promises.Robert J. K. Jacob & Keith S. Karn - 2003 - In J. Hyönä, R. Radach & H. Deubel, The Mind's Eye Cognitive and Applied Aspects of Eye Movement Research. Elsevier.
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  15.  73
    A semiotic analysis of sounds in personal computers: Toward a semiotic model of human-computer interaction.Yoonjae Nam & Joohan Kim - 2010 - Semiotica 2010 (182):269-284.
    We compared three types of auditory interface in personal computing environments: verbal messages, earcons, and auditory icons. We applied Peirce's sign theory to the three auditory interfaces to conceptualize verbal messages as “dicent symbol legisigns,” earcons as “dicent indexical legisigns,” and auditory icons as “remantic iconic sinsigns.” Based on theories of the triple triangle model for sign production (Kim, Semiotica 132: 75–100, 2000), we suggested that (a) the three auditory interfaces demand different levels of mental effort for interpretation and (b) (...)
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  16.  84
    Personalized Virtual Reality Human-Computer Interaction for Psychiatric and Neurological Illnesses: A Dynamically Adaptive Virtual Reality Environment That Changes According to Real-Time Feedback From Electrophysiological Signal Responses.Jacob Kritikos, Georgios Alevizopoulos & Dimitris Koutsouris - 2021 - Frontiers in Human Neuroscience 15:596980.
    Virtual reality (VR) constitutes an alternative, effective, and increasingly utilized treatment option for people suffering from psychiatric and neurological illnesses. However, the currently available VR simulations provide a predetermined simulative framework that does not take into account the unique personality traits of each individual; this could result in inaccurate, extreme, or unpredictable responses driven by patients who may be overly exposed and in an abrupt manner to the predetermined stimuli, or result in indifferent, almost non-existing, reactions when the stimuli do (...)
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  17.  48
    Assessing young children's national identity through human-computer interaction: A game-based assessment task.Xiumin Hong & Qianqian Liu - 2022 - Frontiers in Psychology 13.
    As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand (...)
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  18. Hybrid Spaces of Human-Computer Interaction in View of Ubicomp Postulates.Marcin Składanek - 2008 - Art Inquiry. Recherches Sur les Arts 10:51-62.
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  19.  51
    An approach to context in human-computer interaction.John H. Connolly, Alan Chamberlain & Iain W. Phillips - 2008 - Semiotica 2008 (169):45-70.
    A comprehensive framework is presented for the analysis or description of context in relation to human-computer communication, in a manner that is also consistent with the contextual analysis of interpersonal communication among humans. Following a discussion of the nature of context, a hierarchically structured framework is proposed, which distinguishes between those contextual factors that are intrinsic to the communication process and those extrinsic factors that are classed as situational. Both of these overall classes are subdivided into broader and (...)
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  20.  90
    A truly human interface: interacting face-to-face with someone whose words are determined by a computer program.Kevin Corti & Alex Gillespie - 2015 - Frontiers in Psychology 6:145265.
    We use speech shadowing to create situations wherein people converse in person with a human whose words are determined by a conversational agent computer program. Speech shadowing involves a person (the shadower) repeating vocal stimuli originating from a separate communication source in real-time. Humans shadowing for conversational agent sources (e.g., chat bots) become hybrid agents ("echoborgs") capable of face-to-face interlocution. We report three studies that investigated people’s experiences interacting with echoborgs and the extent to which echoborgs pass as (...)
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  21.  55
    The use of cognitive psychology-based human-computer interaction tax system in ceramic industry tax collection and management and economic development of Jingdezhen city.Mingqing Jiao - 2022 - Frontiers in Psychology 13.
    This work aims to solve the complex problems of non-linearity, instability, and multiple economic factors in the tax forecast of the ceramic industry to ensure the sustainable development of the ceramic industry. The key influential indicators of the tax forecast are obtained by analyzing the principal components affecting the tax index. In addition, a human-computer interaction system is established based on cognitive psychology theory to improve the user-friendliness of tax analysis. At the same time, the tax data (...)
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  22.  52
    Strategies for Improving Text Reading Ability Based on Human-Computer Interaction in Artificial Intelligence.Guorong Shen - 2022 - Frontiers in Psychology 13.
    In order to improve text reading ability, a human-computer interaction method based on artificial intelligence human-computer interaction is proposed. Firstly, the design of the AI human-computer interaction model is constructed, which includes the Stanford Question Answering Dataset and the designed baseline model. There are three components: the coding layer is based on a cyclic neural network, which aims to encode the problem and text into a hidden state; the interaction layer (...)
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  23. Automatic facial expression interpretation: where human computer interaction, artificial intelligence and cognitive science intersect.Christine L. Lisetti & Diane J. Schiano - 2000 - Pragmatics and Cognition 8 (1):185-236.
    We discuss here one of our projects, aimed at developing an automatic facial expression interpreter, mainly in terms of signaled emotions. We present some of the relevant findings on facial expressions from cognitive science and psychology that can be understood by and be useful to researchers in Human-Computer Interaction and Artificial Intelligence. We then give an overview of HCI applications involving automated facial expression recognition, we survey some of the latest progresses in this area reached by various (...)
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  24.  61
    Young Children and Voice Search: What We Know From Human-Computer Interaction Research.Silvia B. Lovato & Anne Marie Piper - 2019 - Frontiers in Psychology 10.
    Young children are prolific question-askers. The growing ubiquity of voice interfaces (e.g., Apple’s Siri, Amazon’s Alexa), as well as the availability of voice input in search fields, now make it possible for children to ask questions via Internet search when they are able to speak clearly, but before they have learned to read and write, typically between 3 and 6 years of age. The prevalence of voice search makes it important to understand children’s changing conceptions of digital devices as a (...)
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  25. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction[REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the (...).We show that in a first step it is necessary to study and investigate the different levels and forms of representation that are involved in the interaction processes between computers and human cognitive systems. Only if designers have achieved some understanding about these representational mechanisms, user interfaces enabling individual experiences and skill development can be designed. In this paper we review mechanisms and processes for knowledge representation on a conceptual, epistemological, and methodologieal level, and sketch some ways out of the identified dilemmas for cognitive modeling in the domain of human-computer interaction. (shrink)
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  26.  10
    Collaborations in Creativity: Exploring Human and Human-Computer Interactions.Nathalie Bonnardel - 2026 - Cham: Springer Nature Switzerland.
    This edited book explores the nature of creative activities using the seven C’s of creativity framework, with a focus on collaboration. Addressing both Human-Human collaboration and Human-Computer collaboration with different technologies, it explores the relationships and constraints involved in collaborations amongst individuals, teams, and organizations, and offers valuable insights into the role of AI and robots in creative activities. Throughout the chapters, leading scholars in complementary fields (e.g., cognitive, ergonomics, social, industrial & organizational, educational psychology, as (...)
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  27. The experience of agency in human-computer interactions: a review.Hannah Limerick, David Coyle & James W. Moore - 2014 - Frontiers in Human Neuroscience 8.
  28.  78
    Feminist humancomputer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation.Angelika Strohmayer, Samantha Mitchell Finnigan, Janis Meissner & Rosanna Bellini - 2022 - Feminist Theory 23 (2):143-149.
    In this short paper, we introduce our Special Section in Feminist Theory titled ‘Feminist human-computer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation’. Over the last years, we worked with the authors of the articles presented herein to bring together feminist theories with their practical application in the design, development, use and exploration of digital technologies. Our section follows three aspects: (1) an overview of past feminist histories and discourse; (2) the development of (...)
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  29.  92
    HumanComputer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday humancomputer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this (...)
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  30. Brain-Computer Interaction and Medical Access to the Brain: Individual, Social and Ethical Implications.Elisabeth Hildt - 2010 - Studies in Ethics, Law, and Technology 4 (3).
    This paper discusses current clinical applications and possible future uses of brain-computer interfaces as a means for communication, motor control and entertainment. After giving a brief account of the various approaches to direct brain-computer interaction, the paper will address individual, social and ethical implications of BCI technology to extract signals from the brain. These include reflections on medical and psychosocial benefits and risks, user control, informed consent, autonomy and privacy as well as ethical and social issues implicated (...)
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  31.  42
    Editorial: Psychological Models for Personalized Human-Computer Interaction.Bruce Ferwerda, Li Chen & Marko Tkalčič - 2021 - Frontiers in Psychology 12.
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  32. Hand Data Glove: A Wearable Real-Time Device for Human-Computer Interaction.Piyush Kumar, Jyoti Verma & Shitala Prasad - 2012 - In Zdravko Radman, The Hand. MIT Press. pp. 43.
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  33. People with Motor and Mobility Impairement: Human Computer Interaction, Rehabilitation-Development of a Power Assisted Handrail--Handrail Trajectory and Standing Up Motion.Yoshiyuki Takahashi, Osamu Nitta, Shigeru Okikawa & Takashi Komeda - 2006 - In O. Stock & M. Schaerf, Lecture Notes In Computer Science. Springer Verlag. pp. 935-942.
  34. Simulated perceptual grouping: An application to human-computer interaction.Kristinn R. Thórisson - 1994 - In Ashwin Ram & Kurt Eiselt, Proceedings of the Sixteenth Annual Conference of the Cognitive Science Society: August 13 to 16, 1994, Georgia Institute of Technology. Erlbaum.
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  35.  29
    Brain-Computer Interaction and Neuroergonomics.Fabien Lotte & Camille Jeunet-Kelway - 2024 - In Flavia Santoianni, Gianluca Giannini & Alessandro Ciasullo, Mind, Body, and Digital Brains. Cham: Springer Nature Switzerland. pp. 141-156.
    When studying human brains in relation with digital technologies, or digital brains, a relatively recent technology may prove particularly promising to do so: Brain-Computer Interfaces (BCI). Indeed, BCI can decode measures of users’ brain activity in real-time, in order to enable direct control of computers via brain activity or to monitor users’ mental states when interacting with technologies (so-called neuroergonomics). This chapter presents an introductory overview of this technology, i.e., it describes its motivations, brief history, components, principles of (...)
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  36.  96
    Emotional Machines: Perspectives from Affective Computing and Emotional Human-Machine Interaction.Catrin Misselhorn, Tom Poljanšek, Tobias Störzinger & Maike Klein (eds.) - 2023 - Wiesbaden: Springer Fachmedien Wiesbaden.
    Can machines simulate, express or even have emotions? Is it a good to build such machines? How do humans react emotionally to them and how should such devices be treated from a moral point of view? This volume addresses these and related questions by bringing together perspectives from affective computing and emotional human-machine interaction, combining technological approaches with those from the humanities and social sciences. It thus relates disciplines such as philosophy, computer science, technology, psychology, sociology, design, (...)
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  37. Using minimal human-computer interfaces for studying the interactive development of social awareness.Tom Froese, Hiroyuki Iizuka & Takashi Ikegami - 2014 - Frontiers in Psychology 5.
  38. The Illusion of Agency in HumanComputer Interaction.Michael Madary - 2022 - Neuroethics 15 (1):1-15.
    This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve humancomputer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth (...)
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  39.  79
    Cognitive technology: A new deal in human computer interaction[REVIEW]Barbara Gorayska & Jacob Mey - 1996 - AI and Society 10 (3-4):219-225.
  40. Cognition Beyond the Brain: Computation, Interactivity, and Human Artifice.Charles Lassiter - 2015 - Philosophical Psychology 28 (8):1245-1249.
  41.  61
    Human-Machine Interactions: Aligning, Adapting, Being an Agent.Anna Laktionova - 2024 - Filosofska Dumka (Philosophical Thought) 4:130-142.
    In the paper, the touchstone points of the project “Towards an agency-based philosophy of (advanced) technology” are outlined. The main plot of this elaboration concerns human-machine interactions and appropriate interpretation of reciprocal aligning, adapting within involved into such interactions agents; as well as the status as such of being an agent. Into the theoretical and historical background of the project such spheres as Philosophy of Science, Philosophy of Technology, Philosophy of Engineering and Design Technological Actions, STS (Science and Technology (...)
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  42. Computers as Interactive Machines: Can We Build an Explanatory Abstraction?Alice Martin, Mathieu Magnaudet & Stéphane Conversy - 2023 - Minds and Machines 33 (1):83-112.
    In this paper, we address the question of what current computers are from the point of view of human-computer interaction. In the early days of computing, the Turing machine (TM) has been the cornerstone of the understanding of computers. The TM defines what can be computed and how computation can be carried out. However, in the last decades, computers have evolved and increasingly become interactive systems, reacting in real-time to external events in an ongoing loop. We argue (...)
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  43.  65
    The hidden influence: exploring presence in human-synthetic interactions through ghostbots.Andrew McStay - 2024 - Ethics and Information Technology 26 (3):1-13.
    Presence is a palpable sense of space, things and others that overlaps with matters of meaning, yet is not reducible to it: it is a dimension of things that hides in plain sight. This paper is motivated by observations that (1) presence is under-appreciated in questions of modern and nascent human-synthetic agent interaction, and (2) that presence matters because it affects and moves us. The paper’s goal is to articulate a multi-faceted understanding of presence, and why it matters, (...)
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  44.  74
    Understanding and Resolving Failures in Human-Robot Interaction: Literature Review and Model Development.Shanee Honig & Tal Oron-Gilad - 2018 - Frontiers in Psychology 9:351644.
    While substantial effort has been invested in making robots more reliable, experience demonstrates that robots operating in unstructured environments are often challenged by frequent failures. Despite this, robots have not yet reached a level of design that allows effective management of faulty or unexpected behavior by untrained users. To understand why this may be the case, an in-depth literature review was done to explore when people perceive and resolve robot failures, how robots communicate failure, how failures influence people’s perceptions and (...)
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  45.  54
    Evaluating Human-Computer Co-creative Processes in Music: A Case Study on the CHAMELEON Melodic Harmonizer.Asterios Zacharakis, Maximos Kaliakatsos-Papakostas, Stamatia Kalaitzidou & Emilios Cambouropoulos - 2021 - Frontiers in Psychology 12.
    CHAMELEON is a computational melodic harmonization assistant. It can harmonize a given melody according to a number of independent harmonic idioms or blends between idioms based on principles of conceptual blending theory. Thus, the system is capable of offering a wealth of possible solutions and viewpoints for melodic harmonization. This study investigates how human creativity may be influenced by the use of CHAMELEON in a melodic harmonization task. Professional and novice music composers participated in an experiment where they were (...)
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  46. La computer-mediated interaction: Un modello interpretativo ed alcuni problemi.Luciano Floridi - 1997 - Internet Meeting 1997, Internet and Intranet for CompaniesAt: Centro Congressi Milanofiori, Assago, Milano.
    In this paper, I first outline a model of Computer-Meditated Interaction (CMI) to distinguish between (1) CMI HCI-transparent (HCI = human-computer interaction) and (2) CMI HCI-dependent. Some main features of (1) are then analysed (data-radiation, data-tracking, internalisation of problem solving), while (2) is further divided into (2.1) CMI-HCI stand-alone and (2.2) CMI-HCI on-line. Some advantages and limits of (2.1) are suggested, together with an overview of the present and future strategies leading the production of new (...)
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  47.  91
    Personalizing Human-Agent Interaction Through Cognitive Models.Tim Schürmann & Philipp Beckerle - 2020 - Frontiers in Psychology 11.
    Cognitive modeling of human behavior has advanced the understanding of underlying processes in several domains of psychology and cognitive science. In this article, we outline how we expect cognitive modeling to improve comprehension of individual cognitive processes in human-agent interaction and, particularly, human-robot interaction (HRI). We argue that cognitive models offer advantages compared to data-analytical models, specifically for research questions with expressed interest in theories of cognitive functions. However, the implementation of cognitive models is arguably (...)
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  48.  36
    Epistemology gives a Future to Complementarity in Human-AI Interactions.Andrea Ferrario, Alessandro Facchini & Juan M. Duran - manuscript
    Human-AI complementarity is the claim that a human supported by an AI system can outperform either alone in a decision-making process. Since its introduction in the human-AI interaction literature, it has gained traction by generalizing the reliance paradigm and by offering a more practical alternative to the contested construct of 'trust in AI.' Yet complementarity faces key theoretical challenges: it lacks precise theoretical anchoring, it is formalized just as a post hoc indicator of relative predictive accuracy, (...)
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  49.  34
    Graphilosophy: graph-based digital humanities computing with the four books.Minh-Thu Do, Quynh-Chau Le-Tran, Duc-Duy Nguyen-Mai, Thien-Trang Nguyen, Khanh-Duy Le, Minh-Triet Tran, Tam V. Nguyen & Trung-Nghia Le - forthcoming - AI and Society:1-18.
    The Four Books have shaped East Asian intellectual traditions, yet their multilayered interpretive complexity limits their accessibility in the digital age. While traditional bilingual commentaries provide a vital pedagogical bridge, computational frameworks are needed to preserve and explore this wisdom. This paper bridges AI and classical philosophy by introducing Graphilosophy, an ontology-guided, multilayered knowledge graph framework for modeling and interpreting The Four Books. Integrating natural language processing, multilingual semantic embeddings, and humanistic analysis, the framework transforms a bilingual Chinese–Vietnamese corpus into (...)
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  50.  60
    A discourse-based approach to human-computer communication.John H. Connolly, Alan Chamberlain & Iain W. Phillips - 2006 - Semiotica 2006 (160):203-217.
    The term ‘dialogue’ has its origin in the study of human language, where it is regarded primarily as a form of discourse, and hence as a pragmatic-level phenomenon. However, ‘dialogue’ is nowadays also used to denote humancomputer interaction; and in this field it tends to be described in syntactic rather than in pragmatic terms. But to treat dialogue as though the term had two distinct senses is unsatisfactory and unwarranted. Instead, we show how it is possible to maintain (...)
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